The Garlean Empire called down the Red Moon and forever changed the face of Eorzea when Dalamud came crashing down. The imprisoned Elder Primal Bahamut broke free of his crimson prison and, despite the efforts of Warriors of Light and Scions alike, rained hellfire down upon the continent, forever changing the landscape and the lives of those who called Eorzea home.
Louisoix Leveilleur sacrificed himself to propel the Warriors of Light into the future to protect them from the Calamity above. His last efforts mortally wounded Bahamut and saved Eorzea for total annihilation. 5 years later the Warriors of Light reappear in the land and take up arms against threats both new and old. Ancient Primals are summoned and defeated, The Garlean threat is temporarily stayed, and Bahamut is finally defeated completely. However a new peril faces the Alliance from within, and new threats rear their ancient heads from without in the neighboring City-State of Ishgard. As the Warriors of Light ready themselves against this new challenge, we wait breathlessly in anticipation, gazing ever Heavensward.*WARNING MAJOR STORY SPOILERS WITHIN**WARNING MAJOR STORY SPOILERS WITHIN*14 Day Free Trial: http://www.ffxiv-freetrial.com/us/
Benchmark: http://na.finalfantasyxiv.com/benchmark/The game is available for PC (Steam and Non-Steam) PS3, and PS4!(And yes all players can play with eachother regardless of platform!)
The new Heavensward Expansion released on June 23rd
Final Fantasy XIV has been out for almost two years now and has been a resounding success in a market saturated with forgettable and broken MMOs both new and old. Square Enix has has delivered a rich, vibrant world, with interesting stories and characters, challenges to be conquered, crafts to be created, baubles to be collected, and generally a large variety of activities from the most casual of players to the most hardcore. With the inclusion of the Golden Saucer we also now have Chocobo Racing and Triple Triad among a host of other side activities for players to enjoy.
Every 3 months there is a new content patch which adds new dungeons, advances the main storyline, epic fights, side quests, humorous stories, and fun activities for all to enjoy. In between these massive patches (and they are quite huge) are quality of life updates, and smaller content patches to keep players constantly coming back for more. There are few MMOs in the history of the genre that have released content of this quality and at this pace.
Since the game came out in 2013, we have had a total of 5 major content patches and one Expansion
It came with a host of new content including (but not limited to) the following:
- 7 new massive zones all 50-100% larger than existing zones
- Flying mounts
- Free Company Airships
- 3 new Jobs
- 2 New Primals
- New Endgame raid with Alexander
- 50+ hours of Story content
- Level cap increase to 60
- Crafting Specialization
- Gathering Specialization
- New zones deisgned around flying
- Amazing new dungeons
(Warning lots of lore within, just note your Race selection doesn't matter like it did in FFXI, there are minor stat differences and at worst you are looking at a 6 point difference in any particular stat, but when you are dealing with stats in the 500's it doesn't matter much. So just pick what you think is cool, besides you can always change later with a Phial of Fantasia purchased for real money)Hyur
: Naming Conventions
Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea. Compared to the others, theirs is an average physique, both in terms of height and build. The Hyur champion personal freedom and liberty, and their espousal of an eclectic variety of languages and traditions is a legacy of their diverse heritage?as is their resulting lack of a unified cultural identity.
The Hyur are divided into the Midlanders and the Highlanders.
: Naming Conventions
Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails. The ancestors of this line first made their way to the realm during the Age of Endless Frost in the Fifth Umbral Era, traversing frozen seas in pursuit of the wildlife upon which they subsisted. Instinctual territoriality causes many among them to lead solitary lifestyles. Males in particular are said to shy from contact with others.
They are divided into the Seekers of the Sun, and the Keepers of the Moon.
: Naming Conventions
The Elezen are a characteristically tall people, long of limb and slender of build. They are also possessed of a somewhat extended lifespan in comparison to the Hyur. The Elezen once claimed sole dominion over Eorzea, their presence predating that of the other races, and, as such, developed a heightened sense of honor and pride. In years past, the Hyur migration into Elezen lands sparked bitter conflict. At present, however, the mutual understanding reached between the two races allows them to work towards mutual peace and prosperity.
The Elezen are divided into the Wildwood, and the Duskwight.
: Naming Conventions
The Roegadyn are easily identified by their massive, muscular frames. They are descended from a maritime people that roamed the northern seas, though many of their ancestors turned their longships south to brave the crossing into Eorzean waters. Often considered a barbaric race, the fiercely competitive Roegadyn are also known for their compassion and unswerving loyalty. Many of the greatest warriors in history were born of Roegadyn stock.
The Roegadyn are divided into the Sea Wolves, and the Hellsguard.
: Naming conventions
The Lalafell are a folk both rotund and diminutive. Small by any race's standards and possessed of a childlike countenance, it proves difficult for non-Lalafell to gauge an individual's age with any degree of accuracy. Originally an agricultural people inhabiting the fertile islands of the south seas, they found their way to Eorzea via the burgeoning trade routes. Lalafell are welcoming of outsiders, and share prosperous relations with all of the other races of Eorzea.
The Lalafell are divided into the Plainsfolk and the Dunesfolk.
New Race added in Heavensward Expansion: Au Ra
(Letter in parenthesis designates the city in which each Class has it's guild. Cities are Gridania (G), Limsa Lominsa (L), and Ul'dah (U)
*Note: Only the Disciples of War/Magic are available as a starting class (except Rogue). The Disciples of Hand/Land can be switched to once you unlock the ability to change class around lvl 10.Jobs
- Disciples of War: Archer (G), Gladiator (U), Lancer (G), Marauder (L), Pugilist (U), Rogue (L)
- Disciples of Magic: Arcanist (L), Conjurer (G), Thaumaturge (U)
- Disciples of Hand: Alchemist (U), Armorer (L), Blacksmith (L), Culinarian (L), Carpenter (G), Goldsmith (U), Leatherworker (G), Weaver (U)
- Disciples of Land: Botanist (G), Fisher (L), Miner (U)
The Jobs and their Class requirements:
Nitty Gritty on the Class/Job system:
- Bard = 30 Archer / 15 Pugilist
- Summoner = 30 Arcanist / 15 Thaumaturge
- Scholar = 30 Arcanist / 15 Conjurer
- Dragoon = 30 Lancer / 15 Marauder
- Black Mage = 30 Thaumaturge / 15 Archer
- White Mage = 30 Conjurer / 15 Arcanist
- Monk = 30 Pugilist / 15 Lancer
- Warrior = 30 Marauder / 15 Gladiator
- Paladin = 30 Gladiator / 15 Conjurer
- Ninja = 30 Rogue / 15 Pugilist
- Dark Knight = No Base Class, starts at lvl 30
- Astrologian = No Base Class, starts at lvl 30
- Machinist = No Base Class, starts at lvl 30
In FFXIV: ARR your character is able to access any and all classes and jobs that exist within the game. Unlike most other MMOs where you choose a single class at the start and are stuck with that Class throughout the game, FFXIV: ARR allows you to change your Class at will once you unlock the ability to do so by taking your starting Class to level 10 and completing the appropriate quest.
Each Class in FFXIV: ARR is leveled separately and retains any and all XP you gain on that Class when you switch. This means if you start as a Marauder and take it to level 15 and switch to Conjurer, your Marauder Class remains level 15 and you are now a level 1 Conjurer. If you play your Conjurer for awhile get to level 4 or so and decide to switch back to Marauder you are now a lvl 15 Marauder again and your Conjurer remains at level 4.
To switch your class (after completing the unlock quest) you simply seek out the desired Class Guild and speak to the Guild Receptionist who will give you a quest to speak to the Guildmaster. Upon speaking to the Guildmaster you will receive a weapon/tool appropriate to the desired Class and by equipping that weapon/toll you will transform into that Class.
The nice thing about having the ability to change your Class is that you are able to unlock abilities on each Class that you can then carry over to other Classes. Want a Lancer that can Cure? How about an Archer with Second Wind? Maybe a nice Parry buff on your Gladiator? All of this is possible by leveling up the appropriate Class that has the ability you want and then switch to the Class you want to use it on and set the ability you want from the Skills menu.
Jobs are a bit different as they are extensions of certain Classes. Once you reach the requisite level of the appropriate Classes (usually around lvl 30) you can unlock the Job associated with that Class or Classes. A Job is a more specialized version of the Class or Classes that it is associated with. A Conjurer for example can become a White Mage, and a Pugilist can become a Monk. Each Job has it's own requirements that must be met before you can unlock it.
New Info: The Expansion changed this however as the 3 new classes dol not have a base class. Instead they can be unlocked by visiting Ishgard in the Heavensward Expansion. To reach Ishgard you will need to have completed the story quests up to patch 2.55 which requires a lvl 50 character and an average gear level of 90. Given how massive the story is in this game this can be quite the undertaking if you are starting a brand new character
New Jobs added in Heavensward
Note: To access these jobs you will need the Expansion, a character at lvl 50, and will have completed all of the story quests up to and including patch 2.55. This requires at minimum item level 90 to achieve and for a new player is quite a time intensive process to get through all the story.Dark Knight - Tank..........................................................Astrologian - Healer...............................................................Machinist - DPS