I don't remember the starter contents but blood rage mask is pretty integral to some Songhai builds.
The more I think about huldra the more I think I agree with @metaghost . There are going to be a lot of our of nowhere wins/losses and it is going to be frustrating to the fullest because it will be so unlikely and silly. Sure displacer only has 5 health so in theory it shouldn't live to get celerity, and maybe you can just get far enough away to only get smacked for 10, but there will be instances where you lose as a result. Those aren't going to feel like earned wins
I don't remember the starter contents but blood rage mask is pretty integral to some Songhai builds.
The more I think about huldra the more I think I agree with metaghost . There are going to be a lot of our of nowhere wins/losses and it is going to be frustrating to the fullest because it will be so unlikely and silly. Sure displacer only has 5 health so in theory it shouldn't live to get celerity, and maybe you can just get far enough away to only get smacked for 10, but there will be instances where you lose as a result. Those aren't going to feel like earned wins
ohey, out of nowhere losses because of super swingy cards? WHERE HAVE I HEARD THAT BEFORE?
well like i said it will depend on the rest of the vespyrs. if there isn't a critical mass of them to make huldra relevant outside of the interaction with displacer it won't get played since those slots are better elsewhere. it also will be everywhere the first week or 2 regardless. it isn't quite out of nowhere since the displacer doesn't inherently have rush and barring a new addition there is no way to do so.
out of nowhere was the incorrect descriptor when i used it.
well like i said it will depend on the rest of the vespyrs. if there isn't a critical mass of them to make huldra relevant outside of the interaction with displacer it won't get played since those slots are better elsewhere. it also will be everywhere the first week or 2 regardless. it isn't quite out of nowhere since the displacer doesn't inherently have rush and barring a new addition there is no way to do so.
out of nowhere was the incorrect descriptor when i used it.
well, out of nowhere in the way divine bond is out of nowhere
ie "how much removal can I be expected to have before something sticks and murders my face"
yeah it is similar to divine bond in that respect. however there are way less vespyrs that i care about having celerity than there are things with huge backsides which obviously are inherently more difficult to deal with.
i keep waffling as to whether it is going to be great or awful, and occasionally think it'll be "fine". too tough to really predict with so many unknowns.
snowchaser
drauglord
the glacial knife juggler thing
displacer,
some of the walls
crystal cloaker
borean bear
the 7 drop provoke guy
and the 4/4 that makes 2/2's
i think that's it. the bear gets better if there are more playable vespyrs and to be honest cloakers and the bear will likely be the "real" targets of huldra if vespyr.dec exists. sure you can get the kinda wombo with displacer but smacking for 8 is good enough,
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
God, you'll just have to not move forward against Kalos anymore. If you move forward turn 1 he can hit you for 11 with Katara (on the mana spring) - focus - mist dragon - double saberspine. And that also leaves him a 2/4 Backstab (4) standing behind you, although admittedly general attack + the turn 1 mystic they probably played deals with that--but then you're also at 12 health turn 2.
I'm most intrigued by Arcane Devourer, if only because of how novel it is to see them release a card with power greater than toughness.
well, with the memes serpenti and paddo have become, there's probably a reason they've shied away from those types of critters
to be fair those cards are bad for reasons other than p/t. arcane devourer is certainly interesting, but the comment underneath indicating they want to push "ramp abyssian" is even more interesting.
I'm most intrigued by Arcane Devourer, if only because of how novel it is to see them release a card with power greater than toughness.
well, with the memes serpenti and paddo have become, there's probably a reason they've shied away from those types of critters
to be fair those cards are bad for reasons other than p/t. arcane devourer is certainly interesting, but the comment underneath indicating they want to push "ramp abyssian" is even more interesting.
they are pretty bad because of p/t
in card games like duelyst you very much want to be able to trade down, so "big butts" as they're called (high toughness) are very highly valued. Devourer is pretty crap in that it dies very easily to a Blaze Hound or Cryogenises or something, wasting the big 8 attack. It does have a strength in generating two threats, which might make it playable, but that's the sort of thing you need to make these things work--it essentially has much more toughness because it's summoning something else big, like a Khymera or Silithar Elder or something to tax your opponent's removal.
Basically the only situation you'd want higher p than t is in a phalanxar situation, where you're an aggro deck just focused on pumping as much damage to face as quickly as you can (hence why it's good than flameblood has an aggressive 3/1 statline). Or, I guess, if you know you're going against a deck that for some reason has limited removal and limited early game, so you could expect your Phalanxar to live and trade up into a 5 drop or something, but that's a pretty unrealistic situation.
I'm most intrigued by Arcane Devourer, if only because of how novel it is to see them release a card with power greater than toughness.
well, with the memes serpenti and paddo have become, there's probably a reason they've shied away from those types of critters
to be fair those cards are bad for reasons other than p/t. arcane devourer is certainly interesting, but the comment underneath indicating they want to push "ramp abyssian" is even more interesting.
they are pretty bad because of p/t
in card games like duelyst you very much want to be able to trade down, so "big butts" as they're called (high toughness) are very highly valued. Devourer is pretty crap in that it dies very easily to a Blaze Hound or Cryogenises or something, wasting the big 8 attack. It does have a strength in generating two threats, which might make it playable, but that's the sort of thing you need to make these things work--it essentially has much more toughness because it's summoning something else big, like a Khymera or Silithar Elder or something to tax your opponent's removal.
Basically the only situation you'd want higher p than t is in a phalanxar situation, where you're an aggro deck just focused on pumping as much damage to face as quickly as you can (hence why it's good than flameblood has an aggressive 3/1 statline). Or, I guess, if you know you're going against a deck that for some reason has limited removal and limited early game, so you could expect your Phalanxar to live and trade up into a 5 drop or something, but that's a pretty unrealistic situation.
well...yeah. my point was that the costs are a major factor as well. the high attack low toughness minions need to be more aggressively costed in order to make an impact.
in the case of the new card the obvious idea is to somehow cheat it (and by extension another big minion) into play, but until i see more support for the idea it is too inconsistent.
i think so? the effect doesn't end at the end of the turn it is played so you can "prep" darkfires to get something out a couple turns down the line although it'd require some gymnastics. i would assume (but i haven't used it in a long time) you could stack them,.
I don't know how I feel about battle pets. I'm don't think I like them.
I'm curious as to whether, due to their automation, they'll be granted unique movement capacities (akin to chess pieces). Otherwise I really don't understand the intent behind them. Even if that were the case, it feels like a misstep to be filed under "dumb shit developers do to try and distinguish their digital CCG from the paper ones".
I'm reserving judgement on the battle pets but my initial impression is not great from a gameplay perspective. I do like the experiment though. I've been playing card games for like 25 years or more now I don't mind then trying out wacky stuff like this. Just will be unfortunate if it is a big miss
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
it will add an interesting positioning layer to the game because if they reliably just go for the throat of the nearest enemy both you and your opponent have to play around that
In one of the interviews or Ama's or something Counterplay indicated the goal was that they would be very predictable so you wouldn't have AI potentially deciding games
new vetruvian reveal of grincherz stream: twitch/.tv/grincherz
falcius
3cc
3/3
opening gambit: your general gains +2 attack and takes no damage this turn
seems pretty strong in sajj
edit:
this was revealed in that pcgamer article but in case people missed it:
inquisitor kron
5cc
4/6
provoke
whenever you replace a card, summon a 2/2 prisoner with a random ability nearby
not sure if the prisoners have special card text (similar to the dervishes) but this seems really strong. while the gimmicky replace decks could use it obviously. i think a 6/7 with provoke and another keyword is pretty strong for 5. assuming as i mentioned that the prisoners don't have some horrendous drawback
Posts
i say, and then i draw bloodrage mask in songhai and ragequit in anger at such a waste of space
The more I think about huldra the more I think I agree with @metaghost . There are going to be a lot of our of nowhere wins/losses and it is going to be frustrating to the fullest because it will be so unlikely and silly. Sure displacer only has 5 health so in theory it shouldn't live to get celerity, and maybe you can just get far enough away to only get smacked for 10, but there will be instances where you lose as a result. Those aren't going to feel like earned wins
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Blood rage mask is honestly pretty good, but the starter deck can't take advantage of it in any serious way.
PSN: Threeve703
ohey, out of nowhere losses because of super swingy cards? WHERE HAVE I HEARD THAT BEFORE?
also displacer only has 4 health iirc
I thought bloodrage was complete trash too, but if you slap two of those on with a four winds magi on the board mean things happen
those effects become super powerful when you can stack them
out of nowhere was the incorrect descriptor when i used it.
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well, out of nowhere in the way divine bond is out of nowhere
ie "how much removal can I be expected to have before something sticks and murders my face"
i keep waffling as to whether it is going to be great or awful, and occasionally think it'll be "fine". too tough to really predict with so many unknowns.
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snowchaser
drauglord
the glacial knife juggler thing
displacer,
some of the walls
crystal cloaker
borean bear
the 7 drop provoke guy
and the 4/4 that makes 2/2's
i think that's it. the bear gets better if there are more playable vespyrs and to be honest cloakers and the bear will likely be the "real" targets of huldra if vespyr.dec exists. sure you can get the kinda wombo with displacer but smacking for 8 is good enough,
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Songhai is lame anyway, come play Abyssian with the cool cats
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and
Both seem decent.
PSN: Threeve703
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turn 2 heaven's eclipse, ez
edit: oh wait that's 5
mana vortex heaven's eclipse then
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white asp
vanar artifact
4cc
your general has +3 attack
whenever your general destroys a minion, put a 3/3 blazing spine wall on that space
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Edit: Also of note the duelyst twitter account retweeted an article stating that the expansion is dropping this month
Edit2: wow there's a lot of info including another reveal
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well, with the memes serpenti and paddo have become, there's probably a reason they've shied away from those types of critters
to be fair those cards are bad for reasons other than p/t. arcane devourer is certainly interesting, but the comment underneath indicating they want to push "ramp abyssian" is even more interesting.
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they are pretty bad because of p/t
in card games like duelyst you very much want to be able to trade down, so "big butts" as they're called (high toughness) are very highly valued. Devourer is pretty crap in that it dies very easily to a Blaze Hound or Cryogenises or something, wasting the big 8 attack. It does have a strength in generating two threats, which might make it playable, but that's the sort of thing you need to make these things work--it essentially has much more toughness because it's summoning something else big, like a Khymera or Silithar Elder or something to tax your opponent's removal.
Basically the only situation you'd want higher p than t is in a phalanxar situation, where you're an aggro deck just focused on pumping as much damage to face as quickly as you can (hence why it's good than flameblood has an aggressive 3/1 statline). Or, I guess, if you know you're going against a deck that for some reason has limited removal and limited early game, so you could expect your Phalanxar to live and trade up into a 5 drop or something, but that's a pretty unrealistic situation.
well...yeah. my point was that the costs are a major factor as well. the high attack low toughness minions need to be more aggressively costed in order to make an impact.
in the case of the new card the obvious idea is to somehow cheat it (and by extension another big minion) into play, but until i see more support for the idea it is too inconsistent.
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edit: so uh...battle pets...yeah
and for all those mech enthusiasts that i know lurk here:
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https://news.duelyst.com/duelyst-patch-1-70/
Officially 8/31 is the shimzar release date (not surprising). Bunch of cool quality of life things buy most importantly:
YOU CAN NOW SWITCH GENERALS AT THE DECK EDIT SCREEN!! No more having to rebuild the whole list.
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PSN: Threeve703
I'm curious as to whether, due to their automation, they'll be granted unique movement capacities (akin to chess pieces). Otherwise I really don't understand the intent behind them. Even if that were the case, it feels like a misstep to be filed under "dumb shit developers do to try and distinguish their digital CCG from the paper ones".
WoWtcg and general gaming podcast
WoWtcg and gaming website
WoWtcg and general gaming podcast
WoWtcg and gaming website
WoWtcg and general gaming podcast
WoWtcg and gaming website
PSN: Threeve703
falcius
3cc
3/3
opening gambit: your general gains +2 attack and takes no damage this turn
seems pretty strong in sajj
edit:
this was revealed in that pcgamer article but in case people missed it:
inquisitor kron
5cc
4/6
provoke
whenever you replace a card, summon a 2/2 prisoner with a random ability nearby
not sure if the prisoners have special card text (similar to the dervishes) but this seems really strong. while the gimmicky replace decks could use it obviously. i think a 6/7 with provoke and another keyword is pretty strong for 5. assuming as i mentioned that the prisoners don't have some horrendous drawback
from the roundtable a while back:
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