edit: the end of season weirdnes sis out in full force. arcanyst decks left and right, sworn avenger all over the place. naturally i don't play anything until turn 4 against these decks or never see any dispel or removal of any kind so i get rolled.
So I just discovered this game and I'm really enjoying it. I needed a break from hearthstone and duelyst is fresh and new and exciting. The art style is amazing (I'm a sucker for pixel art) and I like how high impact every unit feels. I'll play something and think how incredibly overpowered it is only for my opponent to play something with an equally crazy ability. Nothing feels bland at all.
I've made a mech deck which I gather from the posts earlier in the thread might not be the most popular. It's working reasonably well for me though and it's taken me to rank 15 so far dispute only playing for a short time. I was wondering through what faction was the best for mech. I'm going with Songhai now but one of the things that attracted me to mech is that it's all neutral so I could switch factions if needed. I've looked for guides online but unlike HS there doesn't seem to be many net decks out there and those that are out there seem outdated.
For example, a bunch of Songhai decks use the general with the BBS that teleports a unit which seems useless compared to the other general that can summon ranged 1/1s. I can't tell if there's something about that BBS that I'm missing or if the deck was made before the other general was made. Anyone have a good resource for current decks, specifically mech decks?
don't feel bad for playing mech. it is an easier thing to complain about because sometimes it has those "i win" hands and there's nothing you can do. it is absolutely a great deck to start with and can certainly get you to S rank (but will be challenging).
songhai isn't in a great spot (although tha tmay change with the expansion on 8.31), but personally i find kaelos (teleport) better than reva (heartseeker). you usually get a lot more mileage out of the bbs.
mech as you mentione dis highly portable between factions. i think abyssian mech is probably weakest, whereas magmar/vanar are probably strongest? those let you shorten the game with faye's bbs, or have a more consistent combo with starhorn. however vetruvian offers some draw and pumps for the generally weaker mechs. songhai can use ancestral divination to draw a bunch of cards.
For example, a bunch of Songhai decks use the general with the BBS that teleports a unit which seems useless compared to the other general that can summon ranged 1/1s. I can't tell if there's something about that BBS that I'm missing or if the deck was made before the other general was made. Anyone have a good resource for current decks, specifically mech decks?
As someone who plays Reva almost exclusively, the big problem with her BBS is that it can be countered so easily, including by one of the more popular hero's BBS (the second one for Abyssian).
And the Kaleos's BBS is far from useless. It's fantastic because movement and positioning are so important in this game. It does require board presence, but Songhai has some really solid minions and buffs to make that pretty doable.
I would say that Kaleos has the weakest BBS in that it's so highly context-dependent, with Sajj's being just a bit better.
Regardless of whether Reva's can be directly countered by Cassyva's, Reva's still provides that reliable minion (that's ranged no less) such that you can more consistently combo off, as much of Songhai's combos are spell-based but generally depend on Inner Focus + Buff shenangians.
Also, Abyssian's new legendary artifact was revealed:
Ghost Azalea
Abyssian Artifact (Legendary)
Cost - 4
Your general gets +1 attack for each friendly creep.
I guess it's Cassyva's alternative to Soul Grimwar.
i don't think kaelos' is that difficult to make into something insane. most of the bbs are very fair, kaelos lets you break one of the fundamental rules of the game (limited movement). i thnik from best to worst the bbs are:
cassyva
lilithe
kara
kaleos
faie
argeon
vaath
reva
zirix
starhorn
sajj
zir'an
the thing is none of them are in a vacuum so it really depends on the meta and the supporting cards. zir'an could be a lot higher, but there just aren't ways to support it. similarly while the ping is nice, if creep goes away as a deck cassyva probably isn't gonna be very good. i think they are more tiered since it is much more difficult to get the bottom 3 working than any of the ones higher up. that being said none of them are really bad.
re: new reveal
seems that creep is getting a much more aggressive playstyle.
unseven also has that other thing that lowers the cost of all deathwish cards on your bar by 1. can't decide if it is a trap yet or not, gotta see the rest of the set.
the problem with klaxon is that there aren't really any dying wish minions in existing creep builds. granted creep decks are changing a huge amount anyway.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Doesn't really matter. It's like Chillmaw in N'zoth decks--I don't care that the deathrattle is irrelevant, I just want a 6/6 taunt to cheat into play with my deathrattle/dying wish synergies.
Still winning >50% with the mechs + neutral value minions at rank 13 which seems unusual. If I was a newbie in hearthstone, I'd expect to be losing at least 75% of my games so match making must be better or common cards are more powerful or there's more newer players in duelyst for me to get matched against. I'm running Reva instead of Kaleos because it seems like most of my matches are against Lilithe swarm decks where they spawn endless hordes of little 1/1s that my ranged guys counter. Kaleos is great with my backstabber guys but I only have 3 of them so I don't see them every game so maybe he gets better when I get more backstabbers
Cards that particularly impress me right now are the buffers like Primus Fist and Songweaver. They help my mechs trade up and then stick around as an efficient body on the field.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Still winning >50% with the mechs + neutral value minions at rank 13 which seems unusual. If I was a newbie in hearthstone, I'd expect to be losing at least 75% of my games so match making must be better or common cards are more powerful or there's more newer players in duelyst for me to get matched against. I'm running Reva instead of Kaleos because it seems like most of my matches are against Lilithe swarm decks where they spawn endless hordes of little 1/1s that my ranged guys counter. Kaleos is great with my backstabber guys but I only have 3 of them so I don't see them every game so maybe he gets better when I get more backstabbers
Cards that particularly impress me right now are the buffers like Primus Fist and Songweaver. They help my mechs trade up and then stick around as an efficient body on the field.
duelyst has a much smaller playerbase than HS, so the better players with bigger collections are focused much more heavily in the top tiers (I have one fully kitted out deck and it cruises me to rank 10 pretty easily each season).
as for mechs, the generals I'd generally think give them an edge:
starhorn (magmar) has extra drawing power to more consistently get mechazor on the table
kara (vanar) buffs your wee mechs into more threatening threats in the mid-late game
faie (vanar) puts a clock on your opponent if you want to bumrush them with early mechs and kill them quickly
argeon (lyonar) lets your mechs trade up
so i sprung for the 50 orb promotion. i was skimming the motes and saw i suddenly had 60 orbs and thought wtf i have been saving gold for the expansion wonder what those are from.
Managlow now has (apparently has had for a while?) Their version of the hearthstone meta reports. With included deck lists. Look for the manaranks banner. (Managlow.com/manaranks).
There do not seem to be those pop-ups or other annoying things anymore as far as I can tell but we will see.
Managlow now has (apparently has had for a while?) Their version of the hearthstone meta reports. With included deck lists. Look for the manaranks banner. (Managlow.com/manaranks).
There do not seem to be those pop-ups or other annoying things anymore as far as I can tell but we will see.
Those deck lists are pretty useful. Give me an idea of what cards are useful and which cards I can safely disenchant.
My songhai mech list is struggling a bit at rank 11 as I'm starting to run into more people who have focused decks rather than jumbled together collections of basic cards. I can still win through if I get a nuts draw or they don't respect my burst potential. It's always hilarious for people to think they're safe only for me to drop 2x killing edge on a ranged unit off in the corner and then have just enough damage to finish them off.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Seems like you either win on the next turn with that spell or you're out of the game. If your opponent can survive a turn where you drop 5-6 Gorehorns, you're going to run out of gas pretty quickly in your deck.
Pretty awesome either way.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
As Reddit said, between that spell and the new Lyonar one, it'll be a good time for plasma storm
Which is great for me, as I'll be transitioning to a magmar main to be with my waif
i guess ancestralDivination.dec may be a thing? there was a streamer (forget who) that was using a really meme-centric deck that was basically 1 drops + ancestral. don't really remember what else there was. i guess if you don't telegraph this thing it could work, but i dont see how you'd have a hand full of minions by turn 8, and simultaneously keep your opponent from just banking a sweeper.
i guess ancestralDivination.dec may be a thing? there was a streamer (forget who) that was using a really meme-centric deck that was basically 1 drops + ancestral. don't really remember what else there was. i guess if you don't telegraph this thing it could work, but i dont see how you'd have a hand full of minions by turn 8, and simultaneously keep your opponent from just banking a sweeper.
In the reddit post about Koan, a Counterplay rep mentions that Ancestral Divination is being changed.
i guess ancestralDivination.dec may be a thing? there was a streamer (forget who) that was using a really meme-centric deck that was basically 1 drops + ancestral. don't really remember what else there was. i guess if you don't telegraph this thing it could work, but i dont see how you'd have a hand full of minions by turn 8, and simultaneously keep your opponent from just banking a sweeper.
In the reddit post about Koan, a Counterplay rep mentions that Ancestral Divination is being changed.
welp, there goes that idea! unless there is other support for this in the new set i forsee it becoming a lot of spirit.
The more I think about koan of horns, the more it improves. Playing 3 gorehorns immediately means any single one of them could end the game with Songhai shenanigans, it is unlikely without a plasma storm (or similar effect) in hand that your opponent will remove all of them.
8 mana is tough though, and you clearly want a critical mass of minions where a lot of Songhai's power is in its spells. Definitely want to try it rather than crunch it now though. Ultimately I think it'll be too much work but maybe...just maybe....
Another thought: these seem to be part of a cycle so I would guess the magmar one summons veteran silithars, not sure about vanar, vetruvian, or abyssian.
This is the Luncheon Meatgrinder deck I put together for this season, and games have been absolutely hilarious
granted I'm way down the ladder right now but I don't really remember the climb as ever being too too difficult so I'm hoping this deck's hot-streak continues
I think I can make room for a 6-7 drop by taking it down to only 2 Portal Guardians since they work so great as a late pickup due to their low cost allows them to be played with spells, comboing really well with any Firestarters or Prismatic Illusionists already on the board.
What I really want to do is find a way to jam Owlbeasts in there somewhere because I just discovered that Prismatic Illusionist's illusions are counted as arcanysts (unlike Firestarter's spellsparks, despite firestarter himself being one). Owlbeasts+inner oasis just sounds too funny to me.
I decided to try and use this deck. I don't have all the cards for it tho, so I did the best i could. I don't have any rashas curse, or loremasters. I inserted a dominate will, which has come in very handy along with the artifact that gives +3 atk and reduces a minion hit to 1 attack, the 4/6 blast minion, one structure to buff guardians. along with some other very cheap spells, and an owlbear. Your right, the owlbear really really rocks this deck. I've had literally 20 illusionist phantasms with 20 health forming a giant wall of minions between me and myself with the blast minions in the back row straifing the enemy.
tricks I've found that work:
Blast minion + astral phasing.
Dispel. everything. (after dropping your illusionist).
ZERG RUSH.
I'm sure i could improve it but im winning at about a 3.5:1 rate, occasionally running into a game where i have too many spell cards, get no illusionists or portal guardians early on and flounder. but its a really fun deck. I go looking for vatruvian decks and have not seen this meta posted much.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
The cycle is eight cost legendary spells; abyss had obliterate and vet has the destroy all non structure minions one
I'm going to go out on a limb and say that any buff that lets you trade up and doesn't cost you a card is pretty good and should be played. This one seems to have divine bond synergy as well. This + Roar + Divine bond is a surprise 8 + minion health damage out of no where.
How do win streaks work in this game? Does playing a practice match reset your streak? In the log I have won the past 6 ranked games but I haven't received any bonus and my current streak is set to 2.
How do win streaks work in this game? Does playing a practice match reset your streak? In the log I have won the past 6 ranked games but I haven't received any bonus and my current streak is set to 2.
What rank are you currently? Because there are no streaks below rank 20.
I caved and bought the 10 spirit orb intro pack and now I almost have the cards for a midrange Kara deck with the exception of the spelljammers. Songhai mech took me to gold this month but it stopped doing as well in high silver. Its early game is really bad as you're playing 2/2s, 1/4s none of which can trade with a vanilla 2/3 and opponents usually had a dispell ready for Mechazor when he did show up. Kara Zoo looks like it will be more successful and less RNG dependent plus it gets to play Puppydragons which are quite possibly the cutest dog/dragon hybrids that I've ever seen.
How do win streaks work in this game? Does playing a practice match reset your streak? In the log I have won the past 6 ranked games but I haven't received any bonus and my current streak is set to 2.
What rank are you currently? Because there are no streaks below rank 20.
Posts
also they have a 2 mana 2/4 battle pet with grow +1/+1. it's called gro
edit: the end of season weirdnes sis out in full force. arcanyst decks left and right, sworn avenger all over the place. naturally i don't play anything until turn 4 against these decks or never see any dispel or removal of any kind so i get rolled.
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I've made a mech deck which I gather from the posts earlier in the thread might not be the most popular. It's working reasonably well for me though and it's taken me to rank 15 so far dispute only playing for a short time. I was wondering through what faction was the best for mech. I'm going with Songhai now but one of the things that attracted me to mech is that it's all neutral so I could switch factions if needed. I've looked for guides online but unlike HS there doesn't seem to be many net decks out there and those that are out there seem outdated.
For example, a bunch of Songhai decks use the general with the BBS that teleports a unit which seems useless compared to the other general that can summon ranged 1/1s. I can't tell if there's something about that BBS that I'm missing or if the deck was made before the other general was made. Anyone have a good resource for current decks, specifically mech decks?
songhai isn't in a great spot (although tha tmay change with the expansion on 8.31), but personally i find kaelos (teleport) better than reva (heartseeker). you usually get a lot more mileage out of the bbs.
mech as you mentione dis highly portable between factions. i think abyssian mech is probably weakest, whereas magmar/vanar are probably strongest? those let you shorten the game with faye's bbs, or have a more consistent combo with starhorn. however vetruvian offers some draw and pumps for the generally weaker mechs. songhai can use ancestral divination to draw a bunch of cards.
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As someone who plays Reva almost exclusively, the big problem with her BBS is that it can be countered so easily, including by one of the more popular hero's BBS (the second one for Abyssian).
And the Kaleos's BBS is far from useless. It's fantastic because movement and positioning are so important in this game. It does require board presence, but Songhai has some really solid minions and buffs to make that pretty doable.
PSN: Threeve703
Regardless of whether Reva's can be directly countered by Cassyva's, Reva's still provides that reliable minion (that's ranged no less) such that you can more consistently combo off, as much of Songhai's combos are spell-based but generally depend on Inner Focus + Buff shenangians.
Also, Abyssian's new legendary artifact was revealed:
Ghost Azalea
Abyssian Artifact (Legendary)
Cost - 4
Your general gets +1 attack for each friendly creep.
I guess it's Cassyva's alternative to Soul Grimwar.
cassyva
lilithe
kara
kaleos
faie
argeon
vaath
reva
zirix
starhorn
sajj
zir'an
the thing is none of them are in a vacuum so it really depends on the meta and the supporting cards. zir'an could be a lot higher, but there just aren't ways to support it. similarly while the ping is nice, if creep goes away as a deck cassyva probably isn't gonna be very good. i think they are more tiered since it is much more difficult to get the bottom 3 working than any of the ones higher up. that being said none of them are really bad.
re: new reveal
seems that creep is getting a much more aggressive playstyle.
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it works very well with backstab minions
it's not ayamara, but still
edit: unseven is gonna be some hot bullshit, let me tell you
the problem with klaxon is that there aren't really any dying wish minions in existing creep builds. granted creep decks are changing a huge amount anyway.
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Cards that particularly impress me right now are the buffers like Primus Fist and Songweaver. They help my mechs trade up and then stick around as an efficient body on the field.
duelyst has a much smaller playerbase than HS, so the better players with bigger collections are focused much more heavily in the top tiers (I have one fully kitted out deck and it cruises me to rank 10 pretty easily each season).
as for mechs, the generals I'd generally think give them an edge:
starhorn (magmar) has extra drawing power to more consistently get mechazor on the table
kara (vanar) buffs your wee mechs into more threatening threats in the mid-late game
faie (vanar) puts a clock on your opponent if you want to bumrush them with early mechs and kill them quickly
argeon (lyonar) lets your mechs trade up
yeah the orbs are sitting right there
in your inventory
but you can't open them
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There do not seem to be those pop-ups or other annoying things anymore as far as I can tell but we will see.
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Those deck lists are pretty useful. Give me an idea of what cards are useful and which cards I can safely disenchant.
My songhai mech list is struggling a bit at rank 11 as I'm starting to run into more people who have focused decks rather than jumbled together collections of basic cards. I can still win through if I get a nuts draw or they don't respect my burst potential. It's always hilarious for people to think they're safe only for me to drop 2x killing edge on a ranged unit off in the corner and then have just enough damage to finish them off.
Pretty awesome either way.
Which is great for me, as I'll be transitioning to a magmar main to be with my waif
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In the reddit post about Koan, a Counterplay rep mentions that Ancestral Divination is being changed.
welp, there goes that idea! unless there is other support for this in the new set i forsee it becoming a lot of spirit.
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8 mana is tough though, and you clearly want a critical mass of minions where a lot of Songhai's power is in its spells. Definitely want to try it rather than crunch it now though. Ultimately I think it'll be too much work but maybe...just maybe....
Another thought: these seem to be part of a cycle so I would guess the magmar one summons veteran silithars, not sure about vanar, vetruvian, or abyssian.
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I decided to try and use this deck. I don't have all the cards for it tho, so I did the best i could. I don't have any rashas curse, or loremasters. I inserted a dominate will, which has come in very handy along with the artifact that gives +3 atk and reduces a minion hit to 1 attack, the 4/6 blast minion, one structure to buff guardians. along with some other very cheap spells, and an owlbear. Your right, the owlbear really really rocks this deck. I've had literally 20 illusionist phantasms with 20 health forming a giant wall of minions between me and myself with the blast minions in the back row straifing the enemy.
tricks I've found that work:
Blast minion + astral phasing.
Dispel. everything. (after dropping your illusionist).
ZERG RUSH.
I'm sure i could improve it but im winning at about a 3.5:1 rate, occasionally running into a game where i have too many spell cards, get no illusionists or portal guardians early on and flounder. but its a really fun deck. I go looking for vatruvian decks and have not seen this meta posted much.
There's also a cycle of legendary artifacts
Those seemed out of place as part of the cycle since they didn't relate to "iconic" minions. I guess the vetruvian one kinda does.
edit:
from
solarius
6cc
lyonar minion
3/3
zeal: draw 2 additional cards at the end of your turn
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Afterblaze
Cost: 3
Lyonar Spell (Common)
Give a minion +2/+4. If that minion has Zeal, draw a card.
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I imagine it refers to the keyword, much like Killing Edge.
That seems very good.
PSN: Threeve703
That would make sense. I think it is just a weird hangup for me that is making it seem unclear.
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What rank are you currently? Because there are no streaks below rank 20.
Ah that explains it, ta!
i'll trick you into watching this by saying "Eggs have +2/+2"