EnderIO has a Crafter, though I've never used that particular one, always used various other mods.
Then you have item conduits with filters that can pull/insert stuff. Not sure if you can limit to X items, didn't have that need when I used it - I just needed to make sure my Enderio farming station always had an axe equipped.
I like the Crafter from rftools a lot for automated crafting, it can do multi-stage crafting in one block, ie wood to planks to sticks and then craft a wooden tool from that.
I'm not particularly concerned with crafting the materials that get stuck in the chest. That's all taken care of. My friends and I built a city that we goof around with PvP in and I'd like to set up a system where you can open a chest and pull out a specific set of gear with set amounts of ammo/whatever. That chest should pull from storage, ideally ME Network so I can connect it to our primary system, where everything is ready and waiting.
So yeah, basically ME Export Bus but only putting in a certain amount of an item.
Oh I didn't know I could specify a number of items with an export bus. If that's the case that'll be simple enough
no, you set the level emitter to emit red stone signal if container its pointing at has less than X of Y item, and its redstone signal activates when the number drops and activates the export bus which is on redstone control, which fills the chest until Y number of X item is reached, thus shutting off the level emitter, thus shutting off the export bus
Oh I didn't know I could specify a number of items with an export bus. If that's the case that'll be simple enough
no, you set the level emitter to emit red stone signal if container its pointing at has less than X of Y item, and its redstone signal activates when the number drops and activates the export bus which is on redstone control, which fills the chest until Y number of X item is reached, thus shutting off the level emitter, thus shutting off the export bus
But I can't control necessarily what the composition of Y is in term of items right? So if I wanted it to put, say, one sword, one bow, and 12 arrows in a chest I'd set the level emitter to 14. But if the system decides to throw in 4 swords and 10 arrows that'll be that.
So maybe this would work best with each item type getting its own cache or something.
Oh I didn't know I could specify a number of items with an export bus. If that's the case that'll be simple enough
no, you set the level emitter to emit red stone signal if container its pointing at has less than X of Y item, and its redstone signal activates when the number drops and activates the export bus which is on redstone control, which fills the chest until Y number of X item is reached, thus shutting off the level emitter, thus shutting off the export bus
But I can't control necessarily what the composition of Y is in term of items right? So if I wanted it to put, say, one sword, one bow, and 12 arrows in a chest I'd set the level emitter to 14. But if the system decides to throw in 4 swords and 10 arrows that'll be that.
So maybe this would work best with each item type getting its own cache or something.
you'd need a level emitter for each item, and a export bus for each item.
This could be easily done with a bank of ender chests linked to a ender pouch, plus available on the go.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
So everytime I think about getting back into minecraft, I look for a server and get completely overwhelmed and give up. Where are you guys playing these days? I miss the days of working on Columbia, but I'm open to new game types, mods, or whatever. I really don't have much experience with Minecraft beyond vanilla and I'd like to try something new out. Any recommendations?
So everytime I think about getting back into minecraft, I look for a server and get completely overwhelmed and give up. Where are you guys playing these days? I miss the days of working on Columbia, but I'm open to new game types, mods, or whatever. I really don't have much experience with Minecraft beyond vanilla and I'd like to try something new out. Any recommendations?
Feed the Beast Infinity is a solid modpack with lots of stuff to keep you active and engaged.
We currently have no server (because @Radiation is a selfish, lazy bastard who should feel bad for being bad).
Buttcleft on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
So everytime I think about getting back into minecraft, I look for a server and get completely overwhelmed and give up. Where are you guys playing these days? I miss the days of working on Columbia, but I'm open to new game types, mods, or whatever. I really don't have much experience with Minecraft beyond vanilla and I'd like to try something new out. Any recommendations?
Feed the Beast Infinity is a solid modpack with lots of stuff to keep you active and engaged.
We currently have no server (because @Radiation is a selfish, lazy bastard who should feel bad for being bad).
So everytime I think about getting back into minecraft, I look for a server and get completely overwhelmed and give up. Where are you guys playing these days? I miss the days of working on Columbia, but I'm open to new game types, mods, or whatever. I really don't have much experience with Minecraft beyond vanilla and I'd like to try something new out. Any recommendations?
Feed the Beast Infinity is a solid modpack with lots of stuff to keep you active and engaged.
We currently have no server (because @Radiation is a selfish, lazy bastard who should feel bad for being bad).
Is this a single player modpack? Or a server?
It's a modpack. It can be played single player or on a server. The only server that PA peeps run that is up right now is the SE++ server, and I think that is a vanilla server (although I don't know that for sure).
I do have a thing up, but it's just me atm. Expert mode sky block would be brutal for your first modded Minecraft play though. It really is designed to challenge people with a fair bit of experience.
I do have a thing up, but it's just me atm. Expert mode sky block would be brutal for your first modded Minecraft play though. It really is designed to challenge people with a fair bit of experience.
Infinity Evolved is not the skyblock version, if that's what it was reference too.
okay, I'm back into tinkering with infinity skyblock, aand..I have a conundrum.
How do you make mossy cobble in anything approaching a reasonable time frame? I know you put a wood barrel on top of cobble and it slowly, over eons, turns it mossy. Is there any faster early game method? Or is the only early game method to just build a billion barrels and put them on a billion cobble?
Well, I'm not sure how common it is, but I remember some skyblocks have a recipe that involves cobble, wheat and a bucket of water. Other than that, I suppose a Fluid transposer on cobble isn't very early game.
Oh yeah, if you can get vines off of jungle trees, isn't there usually a vine+cobble recipe a lot of times too? Note, I haven't played infinity skyblock specifically, just going off of some other skyblock packs.
Well, I'm not sure how common it is, but I remember some skyblocks have a recipe that involves cobble, wheat and a bucket of water. Other than that, I suppose a Fluid transposer on cobble isn't very early game.
Oh yeah, if you can get vines off of jungle trees, isn't there usually a vine+cobble recipe a lot of times too? Note, I haven't played infinity skyblock specifically, just going off of some other skyblock packs.
I have automated lava for my smeltery, and built 21 barrels for the express purpose of mossifying cobblestone, and its working well. Thankfully it started to rain as I dropped the barrels, which saved me the headache of manually filling them all.
I am on the cusp of power gen, and just got enough dirt to start seed crossing.
I also have an Iron sword, hatchet, pickaxe and mattock, all with moss on them for self repair.
Things are going good for my skyblock world, Slow, but good.
Next task is probably to build 8 survival generators to power an auto hammer or auto sieve, and I can do that while crops are getting 10 10 10'd and crossing.
It's probably not that early game for power, but I was experimenting a bit with MFR's Steam Boiler and using that steam to feed into Steam Dynamos from Thermal Expansion. Ultimately, the Boiler can produce enough steam to power 10-11 Dynamos to produce 800-880 RF/t, though you can later reduce that all the way down to two Dynamos with augments, one fully x8 (640 RF/t) and the other just a x2 (160 RF/t).
The Boiler requires a lot of water, either 5 Aqueous Accumulators with appropriate water source blocks around them, or a Fluid Transfer node over an infinite source block with a World Interaction and somewhere around 6-8 Speed upgrades, as I recall. The Boiler can be heated with various burnables: coal, etc. This gives you some options that you can transition around, especially with Magical Crops being available. For instance, you can make a bucket of lava with a bucket and 4 Fire Essence, but that would probably require some sort of auto-crafting. A Blaze spawner farm could make for a pretty good continuous power source, as you can use the blaze rods to power the boiler as well. If you can make the MFR Lava Fabricator, you can make a self contained system with that, a Fluid Transposer and a bucket, because unfortunately you can't just pump lava directly into the Boiler, you have to give it buckets of lava. That's pretty easy to automate though. The Lava Fab uses 200k RF to make a bucket's worth of lava and the Fluid Transposer uses 800 RF to fill the bucket, which isn't bad at all.
Edit: Geezus, this guy already took this idea to the limit earlier this year: http://imgur.com/a/DtS0G
So it turns out, a Lava Fabricator can end up producing enough lava to keep 16 Steam Boilers running, which is enough to power 20 TE Steam Dynamos that are fully upgraded, for 12.8k RF/t, though about 4k RF/t of that has to go to powering the Lava Fab.
Even more insane, you can hook those 15 Steam Boilers up to Big Reactors Turbines, 3 max size turbines with 80 blades using Ludicrite blocks produce 80k RF/t. Good lord.
Personally I think MFR Biofuel is better than steam. But only if you can put 9 unique and separate fermentables into the bioreactor, as that massively boosts the amount of fuel generated.
Which is then pumped into MFR Biofuel Generator for 160rf/t.
The true bonus of this comes from the Bio Reactor not requiring power, which means more of your power is going direct to storage/devices and not to sustaining the reaction, and a single reactor can support multiple generators ( I like to put a buffer tank between reactors and generators, just to be safe..bonus points if you put a comparator on the tank that turns on a warning light somewhere when it gets low, so you know fuels not being produced anymore)
Downside is it requires a very large farm to grow the 9 unique items to maximize efficiency of the bioreactor, and making a system to ensure only a stack of each of the 9 items ends up in each Bio Reactor can be complicated (I used steve's factory manager, I believe I had some help cleaning up the code from..someone, maybe @Takel ?)
Depends on your power requirements. The reason I started looking into it was the Pickle Pack Magical 2 modpack I was playing doesn't have Big Reactors, but has Draconic Evolution and requires Awakened Draconium in a bunch of random high end recipes, which means you have to charge several blocks of Draconium with 100M RF each. Being able to set up a self-sustainable base power core of 8k RF/t income seems pretty good for that pack.
Depends on your power requirements. The reason I started looking into it was the Pickle Pack Magical 2 modpack I was playing doesn't have Big Reactors, but has Draconic Evolution and requires Awakened Draconium in a bunch of random high end recipes, which means you have to charge several blocks of Draconium with 100M RF each. Being able to set up a self-sustainable base power core of 8k RF/t income seems pretty good for that pack.
I think you misunderstood what I was saying.
If you can automate the farming and the insertion of the items (which in most packs can be done without a power cost), MFR Biofuel into biofuel generators will give you more net power than MFR Steam because you don't have to pay a power cost on the bio reactors fuel generation, unlike the steam boilers. Which leaves you more available power overall for your charged draconium or whatever.
Well, you are paying the overhead on things like the Harvester and possibly Planter, depending on having Agricraft or not. There's also figuring out just how big a farm you need to sustain however many BioFuel Reactors and how many generators each reactor can sustain. The upgraded dynamos are much more space efficient than the MFR generators.
There's also a bit of a quirk with the Steam Dynamos... the augment upgrades are supposed to incur a fuel efficiency loss (-30% at the x8 upgrade), however, that applies to giving the Steam Dynamo fuel (and water) in order to make steam itself, not when pumping steam directly into them, which makes the upgraded Steam Dynamos 30% more efficient than any others, like the Compression Dynamos you'd have to use to handle the BioFuel.
10/10/10 Agricraft seeds would definitely go a ways towards lowering the footprint of the farm you'd need though for sure.
Well, you are paying the overhead on things like the Harvester and possibly Planter, depending on having Agricraft or not. There's also figuring out just how big a farm you need to sustain however many BioFuel Reactors and how many generators each reactor can sustain. The upgraded dynamos are much more space efficient than the MFR generators.
There's also a bit of a quirk with the Steam Dynamos... the augment upgrades are supposed to incur a fuel efficiency loss (-30% at the x8 upgrade), however, that applies to giving the Steam Dynamo fuel (and water) in order to make steam itself, not when pumping steam directly into them, which makes the upgraded Steam Dynamos 30% more efficient than any others, like the Compression Dynamos you'd have to use to handle the BioFuel.
10/10/10 Agricraft seeds would definitely go a ways towards lowering the footprint of the farm you'd need though for sure.
Most packs have a means of harvesting and planting without power. but even still, I think a planter and harvester for 9 fields will take less power than steam boilers generating steam.
goddamnit I miss the old server @radiation had where I had a big beautiful setup for farming and bio fuel and automation. I think I had 50 biofuel generators running off of like 6 reactors, if I recall correctly.
I'm waiting for Thaumcraft and a few related add on mods to be updated to 1.10 before I get back into Minecraft. I just can't imagine playing without that mod.
Waterwheels are a nice stable early power gen, and if something goes wrong with later game power gen, then you still have some power to sort things out. I'm working toward nether gen for late game power, which easily pumps out Millon's/RF tick
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AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
I'm waiting for Thaumcraft and a few related add on mods to be updated to 1.10 before I get back into Minecraft. I just can't imagine playing without that mod.
I'm not sure if Azanor is even working on porting Thaumcraft to newer versions. As far as I know, there's been no word from him since 1.8. I'd love to be wrong, though.
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
Dear god the tool forge in infinity skyblock is sooo hard to make, I just want a lumber axe so I can farm trees more efficiently since I'm no where near capable of automated farming.
coal is to much of a pain in the ass to get in any quantity either.
edit
I've come to the conclusion that infinity skyblock is just not feasible for me to play solo without a server, mostly entirely because it seems dependent on being able to log off and leave things processing so you can accumulate a reasonable amount of resources..so I'm abandoning it.
It has Veinminer, aka the double edged sword of quick tree harvests and also sometimes destroying your platform
its not an issue of mining quickly, its just.. everything in infinity skyblock takes shittons of effort and time, and as a single player theres no way to leave shit processing or working over night or anything to be ready for you, so you have to play potentially many days to reach the same point as you would if you were on a server autoprocessing over night.
so I downloaded resonant rise 3, and am playing with that, which is alarmingly difficult..mostly because of headcrumbs spawning billions of famous minecrafter mobs and..i think its called grimiore of gaia, spawning shittons of horribly powerful things that can 2 shot you, while you are trying to fight them with stone sword and no armor because its literally 3 minecraft days into the world.
Posts
Then you have item conduits with filters that can pull/insert stuff. Not sure if you can limit to X items, didn't have that need when I used it - I just needed to make sure my Enderio farming station always had an axe equipped.
I like the Crafter from rftools a lot for automated crafting, it can do multi-stage crafting in one block, ie wood to planks to sticks and then craft a wooden tool from that.
So yeah, basically ME Export Bus but only putting in a certain amount of an item.
no, you set the level emitter to emit red stone signal if container its pointing at has less than X of Y item, and its redstone signal activates when the number drops and activates the export bus which is on redstone control, which fills the chest until Y number of X item is reached, thus shutting off the level emitter, thus shutting off the export bus
But I can't control necessarily what the composition of Y is in term of items right? So if I wanted it to put, say, one sword, one bow, and 12 arrows in a chest I'd set the level emitter to 14. But if the system decides to throw in 4 swords and 10 arrows that'll be that.
So maybe this would work best with each item type getting its own cache or something.
you'd need a level emitter for each item, and a export bus for each item.
This could be easily done with a bank of ender chests linked to a ender pouch, plus available on the go.
Feed the Beast Infinity is a solid modpack with lots of stuff to keep you active and engaged.
We currently have no server (because @Radiation is a selfish, lazy bastard who should feel bad for being bad).
Is this a single player modpack? Or a server?
It's a modpack. It can be played single player or on a server. The only server that PA peeps run that is up right now is the SE++ server, and I think that is a vanilla server (although I don't know that for sure).
I do have a thing up, but it's just me atm. Expert mode sky block would be brutal for your first modded Minecraft play though. It really is designed to challenge people with a fair bit of experience.
Infinity Evolved is not the skyblock version, if that's what it was reference too.
How do you make mossy cobble in anything approaching a reasonable time frame? I know you put a wood barrel on top of cobble and it slowly, over eons, turns it mossy. Is there any faster early game method? Or is the only early game method to just build a billion barrels and put them on a billion cobble?
Oh yeah, if you can get vines off of jungle trees, isn't there usually a vine+cobble recipe a lot of times too? Note, I haven't played infinity skyblock specifically, just going off of some other skyblock packs.
I've got no plants as of yet.
I suppose I should start on that, regardless.
I am on the cusp of power gen, and just got enough dirt to start seed crossing.
I also have an Iron sword, hatchet, pickaxe and mattock, all with moss on them for self repair.
Things are going good for my skyblock world, Slow, but good.
Next task is probably to build 8 survival generators to power an auto hammer or auto sieve, and I can do that while crops are getting 10 10 10'd and crossing.
The Boiler requires a lot of water, either 5 Aqueous Accumulators with appropriate water source blocks around them, or a Fluid Transfer node over an infinite source block with a World Interaction and somewhere around 6-8 Speed upgrades, as I recall. The Boiler can be heated with various burnables: coal, etc. This gives you some options that you can transition around, especially with Magical Crops being available. For instance, you can make a bucket of lava with a bucket and 4 Fire Essence, but that would probably require some sort of auto-crafting. A Blaze spawner farm could make for a pretty good continuous power source, as you can use the blaze rods to power the boiler as well. If you can make the MFR Lava Fabricator, you can make a self contained system with that, a Fluid Transposer and a bucket, because unfortunately you can't just pump lava directly into the Boiler, you have to give it buckets of lava. That's pretty easy to automate though. The Lava Fab uses 200k RF to make a bucket's worth of lava and the Fluid Transposer uses 800 RF to fill the bucket, which isn't bad at all.
Edit: Geezus, this guy already took this idea to the limit earlier this year: http://imgur.com/a/DtS0G
So it turns out, a Lava Fabricator can end up producing enough lava to keep 16 Steam Boilers running, which is enough to power 20 TE Steam Dynamos that are fully upgraded, for 12.8k RF/t, though about 4k RF/t of that has to go to powering the Lava Fab.
Even more insane, you can hook those 15 Steam Boilers up to Big Reactors Turbines, 3 max size turbines with 80 blades using Ludicrite blocks produce 80k RF/t. Good lord.
Which is then pumped into MFR Biofuel Generator for 160rf/t.
The true bonus of this comes from the Bio Reactor not requiring power, which means more of your power is going direct to storage/devices and not to sustaining the reaction, and a single reactor can support multiple generators ( I like to put a buffer tank between reactors and generators, just to be safe..bonus points if you put a comparator on the tank that turns on a warning light somewhere when it gets low, so you know fuels not being produced anymore)
Downside is it requires a very large farm to grow the 9 unique items to maximize efficiency of the bioreactor, and making a system to ensure only a stack of each of the 9 items ends up in each Bio Reactor can be complicated (I used steve's factory manager, I believe I had some help cleaning up the code from..someone, maybe @Takel ?)
I think you misunderstood what I was saying.
If you can automate the farming and the insertion of the items (which in most packs can be done without a power cost), MFR Biofuel into biofuel generators will give you more net power than MFR Steam because you don't have to pay a power cost on the bio reactors fuel generation, unlike the steam boilers. Which leaves you more available power overall for your charged draconium or whatever.
There's also a bit of a quirk with the Steam Dynamos... the augment upgrades are supposed to incur a fuel efficiency loss (-30% at the x8 upgrade), however, that applies to giving the Steam Dynamo fuel (and water) in order to make steam itself, not when pumping steam directly into them, which makes the upgraded Steam Dynamos 30% more efficient than any others, like the Compression Dynamos you'd have to use to handle the BioFuel.
10/10/10 Agricraft seeds would definitely go a ways towards lowering the footprint of the farm you'd need though for sure.
Most packs have a means of harvesting and planting without power. but even still, I think a planter and harvester for 9 fields will take less power than steam boilers generating steam.
goddamnit I miss the old server @radiation had where I had a big beautiful setup for farming and bio fuel and automation. I think I had 50 biofuel generators running off of like 6 reactors, if I recall correctly.
I'm guessing 1.9 has the most mods for it right now, but from what I've read it's fairly easy to update mods from 1.9 to 1.10.
I'm not sure if Azanor is even working on porting Thaumcraft to newer versions. As far as I know, there's been no word from him since 1.8. I'd love to be wrong, though.
...I don't have any mod for 1.10 that does that yet.
only thing tico needs copper for is making aluminum brass, and I'm sure theres an alternate recipe if theres no copper found?
Just plain old gold?
also an option, though it takes 2 ingots of gold to do what 1 ingot of aluminum brass can.
Also, coal is in super short supply in infinity skyblock. so much so I'm switching gears from survival generators to hobby steam engines.
coal is to much of a pain in the ass to get in any quantity either.
edit
I've come to the conclusion that infinity skyblock is just not feasible for me to play solo without a server, mostly entirely because it seems dependent on being able to log off and leave things processing so you can accumulate a reasonable amount of resources..so I'm abandoning it.
It has Veinminer, aka the double edged sword of quick tree harvests and also sometimes destroying your platform
its not an issue of mining quickly, its just.. everything in infinity skyblock takes shittons of effort and time, and as a single player theres no way to leave shit processing or working over night or anything to be ready for you, so you have to play potentially many days to reach the same point as you would if you were on a server autoprocessing over night.
so I downloaded resonant rise 3, and am playing with that, which is alarmingly difficult..mostly because of headcrumbs spawning billions of famous minecrafter mobs and..i think its called grimiore of gaia, spawning shittons of horribly powerful things that can 2 shot you, while you are trying to fight them with stone sword and no armor because its literally 3 minecraft days into the world.