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A new [minecraft] thread? A new [minecraft] game? A new [minecraft] OP? What?

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  • ButtcleftButtcleft Registered User regular
    I think my SF3 world is bordering on death.

    the RS net cant autocraft complicated things without making my game lockup and require a forced quit, and the problem seems to get worse the more stuff I put into my RSnet.

    Like, I was able to craft four 64k drives, but then I tried migrating my storage drawers into the ME net, which added, you know, tens and tens and tens of thousands of new items to the RSnet, now if I craft more than one 64k drive at a time the game just hard freezes.

    The only way I can recover from that is load the game, take like 3 steps forward before it freezes, force quit, reload, take 3 steps forward, freeze, forcequit, etc until i can get to the craft monitor and open it and click cancel, and i only have about 2 seconds to do that before it freezes again.

  • LD50LD50 Registered User regular
    edited February 2017
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Yayifications, I finally figured out how to get some piping set up to actually do stuff. Babby's first steps to automation!
    Ge4EZa4.png
    I have no clue which generators from what mods are actually any good, but I like the Simple Generators lava generator because with my absolutely no foreknowledge of the mods, it was simple enough to rig for self-sustainability with a cobblegen. Current setup is just a proof of concept to see if I finally figured out how to make some pipes work, will probably be remaking it in a more accessible spot.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
    Radiation
  • ButtcleftButtcleft Registered User regular
    edited February 2017
    LD50 wrote: »

    They seem to be crafting far more than me, too.

    One guy says he ordered 80 drives, I order 8 and my game hard locks and needs the process terminated.

    I guess I'll just shelve it and hope 3.0.7 fixes it, if darksoto does a 3.0.7..considering he is knee deep working on another mod pack.

    Buttcleft on
  • LD50LD50 Registered User regular
    They seem to think it's related to crafting where the 'intermediaries' are crafted in the same grid, and breaking it out to use multiple crafting stations seems to make things better.

  • ButtcleftButtcleft Registered User regular
    LD50 wrote: »
    They seem to think it's related to crafting where the 'intermediaries' are crafted in the same grid, and breaking it out to use multiple crafting stations seems to make things better.

    yeah but my printed silicon isnt made in the solder like the second guys post is saying, i put silicon into a mystical agriculture master forge and cook it to the printed silicon.

    So I dont know.

  • ButtcleftButtcleft Registered User regular
    edited February 2017
    as if on queue, 3.0.7 dropped today. Gonna update my pack and see if it fixed it.

    edit
    so far so good, ordered 10 64k drives, more than ever before, and seems to be chugging along processing them without issue.

    Buttcleft on
    LD50Sir Carcass
  • ButtcleftButtcleft Registered User regular
    Anyone know of a method in SF3 for automatically farming the ender dragon? I cant find anything pertinent, either its from 1.7, or its just fighting the dragon regularly, or farming endermen, or literally just farming..as in crops.

  • RadiationRadiation Registered User regular
    Plant the dragon head in dirt and then a dragon tree grows and you pick the dragonfruit?

    PSN: jfrofl
  • ButtcleftButtcleft Registered User regular
    Radiation wrote: »
    Plant the dragon head in dirt and then a dragon tree grows and you pick the dragonfruit?

    Funny you say that, cause I cant get the dragon head..cause that ender city apparently doesnt exist in SF3. I enderpearled through those little portals and just ended up on a small round island made of end stone with nothing as far as the eye could see.

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    I'm not sure how much of it can even be controlled by the modders, but I have noticed some odd design choices here and there. Like the fact that I have to beat people up with my Tinker's Workshop longbow to level it up so I can get more modifiers.

    Relatedly, am I missing something, or can you not actually make the bolt cores for crossbow ammo? The parts exist, I can see them in the item list, but clicking on them doesn't give me a crafting method.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • LD50LD50 Registered User regular
    Crossbow bolts are made from tool rods. There's not a separate crossbow bolt part. Make a tool rod out of whatever you want, place it on a casting table, and then pour whatever tipping material you want into the table to make the bolts.

    Ianator
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited February 2017
    LD50 wrote: »
    Crossbow bolts are made from tool rods. There's not a separate crossbow bolt part. Make a tool rod out of whatever you want, place it on a casting table, and then pour whatever tipping material you want into the table to make the bolts.

    Hmm, I think we are on different versions of Tinker's Workshop, because it is not letting me pour anything onto a tool rod. (I suspect it would let me pour gold or clay on because that's how you make casts)

    :edit: according to the launcher thing I have TConstruct-1.10.2-2.6.2

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • LD50LD50 Registered User regular
    What tool rod material are you using?

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    LD50 wrote: »
    What tool rod material are you using?

    I tested with wood

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Is there a recipe for bolt heads?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited February 2017
    Brody wrote: »
    Is there a recipe for bolt heads?
    So far as I can tell, no.

    Looking at the tool forge option for making bolts, the item slots are one fletching and one bolt core, then the components listing to the right lists bolt core twice. In the JEI(?) listing of items, there is a set of bolt cores that appear to be composite items between the arrow shaft materials and iron heads, but as far as I can tell they cannot be crafted because clicking on them doesn't bring up the 'how do you craft this' screen. There are also no patterns/casts for bolt shafts nor bolt heads.
    zcjCsbu.png

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • LD50LD50 Registered User regular
    Hmm. They might be disabled.

  • ButtcleftButtcleft Registered User regular
    Blood magic really needs to include a manual if its gonna make crafting things like division sigils so..obtuse.

  • LD50LD50 Registered User regular
    There are no bolt heads or non-headed shafts because the 'shaft' is a tool rod and the heads are cast directly onto them. If you can't actually cast a head onto a tool rod it is possible that either: A. One of the materials is invalid or B. The recipe is disabled.

    What modpack are you using?

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    LD50 wrote: »
    There are no bolt heads or non-headed shafts because the 'shaft' is a tool rod and the heads are cast directly onto them. If you can't actually cast a head onto a tool rod it is possible that either: A. One of the materials is invalid or B. The recipe is disabled.

    What modpack are you using?

    Skyfactory 3.0.6

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • ButtcleftButtcleft Registered User regular
    NEO|Phyte wrote: »
    LD50 wrote: »
    There are no bolt heads or non-headed shafts because the 'shaft' is a tool rod and the heads are cast directly onto them. If you can't actually cast a head onto a tool rod it is possible that either: A. One of the materials is invalid or B. The recipe is disabled.

    What modpack are you using?

    Skyfactory 3.0.6

    upgrade, 3.0.7 has a lot of bug fixes. Not directly related to your issues, i dont think, but still..some good bug fixes.

  • LD50LD50 Registered User regular
    @NEO|Phyte Try using the new arrow shaft pattern instead of a tool rod. I forgot they added that in in 1.10

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    LD50 wrote: »
    NEO|Phyte Try using the new arrow shaft pattern instead of a tool rod. I forgot they added that in in 1.10

    There we go, that was the magic combination. Actually putting one together to try out will have to wait for tomorrow, it is late.

    Also even with an automation setup for grinding the essence/seed upgrading, the mystical agriculture stuff feels so slow.
    Lh9R0z4.png
    This picture's a bit outdated now, I've added a Tiny Progressions upgraded growth whatsit and an EnderIO farmer on the rightmost farm area. Need to start looking into what crafting seeds to make, currently I've got some dirt and some nether ones growing. Base essence plants are all up to at least intermediate at this point.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • ButtcleftButtcleft Registered User regular
    edited February 2017
    NEO|Phyte wrote: »
    LD50 wrote: »
    NEO|Phyte Try using the new arrow shaft pattern instead of a tool rod. I forgot they added that in in 1.10

    There we go, that was the magic combination. Actually putting one together to try out will have to wait for tomorrow, it is late.

    Also even with an automation setup for grinding the essence/seed upgrading, the mystical agriculture stuff feels so slow.
    Lh9R0z4.png
    This picture's a bit outdated now, I've added a Tiny Progressions upgraded growth whatsit and an EnderIO farmer on the rightmost farm area. Need to start looking into what crafting seeds to make, currently I've got some dirt and some nether ones growing. Base essence plants are all up to at least intermediate at this point.

    I have double layer capacitors in my Ender IO farmers, farming a 11x11 per farmer. The middle is a 3x3 of Water (middle is the farmer) In the four corners of the water I put a tier 2 growth crystal thingy.

    Then under the I put a 11x11 (minus the 3x3 in the middle) of t1 growth crystals/mystical agriculture growth accelerators.

    Grows fairly fast. Can be accelerated further by planting on the fertilized dirt you get from craftin 8 manure arond a dirt block. but that takes a shit ton (hurr hurrr) of manure to make a field, plus its required for the t2 growth crystals.

    edit
    Anyone got suggestions for automating blood altar slate production?

    The three ways I did it in 1.7 dont work anymore, since i dont have BC Pipes, cant find a way to make EU2 transfer nodes insert just a single item at a time ( in 1.7 you just put a restricted pipe thing in the filter thing, and dont have Steve's Factory Manager.

    Buttcleft on
    Botznoy
  • LD50LD50 Registered User regular
    edited February 2017
    You can use actually additions worms too.

    Edit: Unless they don't work with the agricultural crops. I haven't actually started doing any of that stuff yet.

    LD50 on
  • VoodooVVoodooV Registered User regular
    Any tips for finding fortresses in the Nether? I finally built an advanced nano chestplate and a set of long fall boots, which lets me fly around like iron man which certainly makes it easier to get around in the nether. I've found blizz (in the overworld), blitz, but no blazes still.

  • ButtcleftButtcleft Registered User regular
    LD50 wrote: »
    You can use actually additions worms too.

    Edit: Unless they don't work with the agricultural crops. I haven't actually started doing any of that stuff yet.

    I've got them in my fields, i dont know if they work.

    Sad thing is with the 11x11 farms you cant get full coverage unless you do massive amounts of overlaping.

  • LD50LD50 Registered User regular
    Buttcleft wrote: »
    LD50 wrote: »
    You can use actually additions worms too.

    Edit: Unless they don't work with the agricultural crops. I haven't actually started doing any of that stuff yet.

    I've got them in my fields, i dont know if they work.

    Sad thing is with the 11x11 farms you cant get full coverage unless you do massive amounts of overlaping.

    Yeah, I have them in the 15x15 (or whatever the octadic size is) for the farm making the fuel for my generator. It's annoying but it's not like they're hard to get so it's w/e. You technically don't need water with them at least (unless you need the water for some other reason).

  • RadiationRadiation Registered User regular
    VoodooV wrote: »
    Any tips for finding fortresses in the Nether? I finally built an advanced nano chestplate and a set of long fall boots, which lets me fly around like iron man which certainly makes it easier to get around in the nether. I've found blizz (in the overworld), blitz, but no blazes still.

    I usually clone world and cheat fly around.

    PSN: jfrofl
  • ButtcleftButtcleft Registered User regular
    Radiation wrote: »
    VoodooV wrote: »
    Any tips for finding fortresses in the Nether? I finally built an advanced nano chestplate and a set of long fall boots, which lets me fly around like iron man which certainly makes it easier to get around in the nether. I've found blizz (in the overworld), blitz, but no blazes still.

    I usually clone world and cheat fly around.

    Or, if you are truly desperate, http://chunkbase.com/apps/nether-fortress-finder

    I dont know how valid it is for 1.10+

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    LD50 wrote: »
    NEO|Phyte Try using the new arrow shaft pattern instead of a tool rod. I forgot they added that in in 1.10

    There we go, that was the magic combination. Actually putting one together to try out will have to wait for tomorrow, it is late.

    Also even with an automation setup for grinding the essence/seed upgrading, the mystical agriculture stuff feels so slow.
    Lh9R0z4.png
    This picture's a bit outdated now, I've added a Tiny Progressions upgraded growth whatsit and an EnderIO farmer on the rightmost farm area. Need to start looking into what crafting seeds to make, currently I've got some dirt and some nether ones growing. Base essence plants are all up to at least intermediate at this point.

    I have double layer capacitors in my Ender IO farmers, farming a 11x11 per farmer. The middle is a 3x3 of Water (middle is the farmer) In the four corners of the water I put a tier 2 growth crystal thingy.

    Then under the I put a 11x11 (minus the 3x3 in the middle) of t1 growth crystals/mystical agriculture growth accelerators.

    Grows fairly fast. Can be accelerated further by planting on the fertilized dirt you get from craftin 8 manure arond a dirt block. but that takes a shit ton (hurr hurrr) of manure to make a field, plus its required for the t2 growth crystals.
    Pretty sure my farmers are double layer cap'd as well, since they weren't hitting the full 9x9 field on the baseline range. They're at least the first capacitor upgrade up from baseline. And they're already on fertilized dirt. They are growing notably quickly, it's just the whole quadratic scaling to get up the tiers feels hella slow.

    Does stacking the accelerators/crystals hit diminishing returns at all?

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • ButtcleftButtcleft Registered User regular
    NEO|Phyte wrote: »
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    LD50 wrote: »
    NEO|Phyte Try using the new arrow shaft pattern instead of a tool rod. I forgot they added that in in 1.10

    There we go, that was the magic combination. Actually putting one together to try out will have to wait for tomorrow, it is late.

    Also even with an automation setup for grinding the essence/seed upgrading, the mystical agriculture stuff feels so slow.
    Lh9R0z4.png
    This picture's a bit outdated now, I've added a Tiny Progressions upgraded growth whatsit and an EnderIO farmer on the rightmost farm area. Need to start looking into what crafting seeds to make, currently I've got some dirt and some nether ones growing. Base essence plants are all up to at least intermediate at this point.

    I have double layer capacitors in my Ender IO farmers, farming a 11x11 per farmer. The middle is a 3x3 of Water (middle is the farmer) In the four corners of the water I put a tier 2 growth crystal thingy.

    Then under the I put a 11x11 (minus the 3x3 in the middle) of t1 growth crystals/mystical agriculture growth accelerators.

    Grows fairly fast. Can be accelerated further by planting on the fertilized dirt you get from craftin 8 manure arond a dirt block. but that takes a shit ton (hurr hurrr) of manure to make a field, plus its required for the t2 growth crystals.
    Pretty sure my farmers are double layer cap'd as well, since they weren't hitting the full 9x9 field on the baseline range. They're at least the first capacitor upgrade up from baseline. And they're already on fertilized dirt. They are growing notably quickly, it's just the whole quadratic scaling to get up the tiers feels hella slow.

    Does stacking the accelerators/crystals hit diminishing returns at all?
    NEO|Phyte wrote: »
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    LD50 wrote: »
    NEO|Phyte Try using the new arrow shaft pattern instead of a tool rod. I forgot they added that in in 1.10

    There we go, that was the magic combination. Actually putting one together to try out will have to wait for tomorrow, it is late.

    Also even with an automation setup for grinding the essence/seed upgrading, the mystical agriculture stuff feels so slow.
    Lh9R0z4.png
    This picture's a bit outdated now, I've added a Tiny Progressions upgraded growth whatsit and an EnderIO farmer on the rightmost farm area. Need to start looking into what crafting seeds to make, currently I've got some dirt and some nether ones growing. Base essence plants are all up to at least intermediate at this point.

    I have double layer capacitors in my Ender IO farmers, farming a 11x11 per farmer. The middle is a 3x3 of Water (middle is the farmer) In the four corners of the water I put a tier 2 growth crystal thingy.

    Then under the I put a 11x11 (minus the 3x3 in the middle) of t1 growth crystals/mystical agriculture growth accelerators.

    Grows fairly fast. Can be accelerated further by planting on the fertilized dirt you get from craftin 8 manure arond a dirt block. but that takes a shit ton (hurr hurrr) of manure to make a field, plus its required for the t2 growth crystals.
    Pretty sure my farmers are double layer cap'd as well, since they weren't hitting the full 9x9 field on the baseline range. They're at least the first capacitor upgrade up from baseline. And they're already on fertilized dirt. They are growing notably quickly, it's just the whole quadratic scaling to get up the tiers feels hella slow.

    Does stacking the accelerators/crystals hit diminishing returns at all?

    ender io farmer withou a capacitor does 7x7, double layer does 11x11, i've never done octa.

    as for crystals stacking..i think so?

  • VoodooVVoodooV Registered User regular
    edited February 2017
    Radiation wrote: »
    VoodooV wrote: »
    Any tips for finding fortresses in the Nether? I finally built an advanced nano chestplate and a set of long fall boots, which lets me fly around like iron man which certainly makes it easier to get around in the nether. I've found blizz (in the overworld), blitz, but no blazes still.

    I usually clone world and cheat fly around.

    huh, didn't realize you could do that. And sure enough. 570 meters north of my main cavern is a fortress and a big herd of blazes and it's spawner. Found a nice little sniper's perch too. Now I just need to dig a tunnel to make it easy to get there and retreat if need be.

    This will be interesting :)

    EDIT: I need to use this trick to find out where a desert biome is so I can get some cactus green

    VoodooV on
  • ButtcleftButtcleft Registered User regular
    VoodooV wrote: »
    Radiation wrote: »
    VoodooV wrote: »
    Any tips for finding fortresses in the Nether? I finally built an advanced nano chestplate and a set of long fall boots, which lets me fly around like iron man which certainly makes it easier to get around in the nether. I've found blizz (in the overworld), blitz, but no blazes still.

    I usually clone world and cheat fly around.

    huh, didn't realize you could do that. And sure enough. 570 meters north of my main cavern is a fortress and a big herd of blazes and it's spawner. Found a nice little sniper's perch too. Now I just need to dig a tunnel to make it easy to get there and retreat if need be.

    This will be interesting :)

    EDIT: I need to use this trick to find out where a desert biome is so I can get some cactus green

    What mod pack?

    Theres usually ways to get cactus without exploring.

  • LD50LD50 Registered User regular
    I think you can magic something into cactus using botania now that you have blaze rods.

    Cromarty
  • ButtcleftButtcleft Registered User regular
    I still cant figure out how to only insert a single stone at a time into my blood altar.

    I had hopes for the ender IO inventory sensor..but apparently it wont let you set a number less 3 and i only want to put 1 stone in at a time not 3.

  • VoodooVVoodooV Registered User regular
    Found the fortress, though it was strange. No blazes. I approached the spawner. A bunch appeared. I fell back to get some distance. When I turned around to shoot them down, they all flew upward and out of sight. I inched back towards the spawner, but nothing appeared. Sigh, guess I'll try later.

    (Buttcleft: FTB infinity, but I'm not using them for dyes, I want to use them for waterproof pipes. )

  • ButtcleftButtcleft Registered User regular
    VoodooV wrote: »
    Found the fortress, though it was strange. No blazes. I approached the spawner. A bunch appeared. I fell back to get some distance. When I turned around to shoot them down, they all flew upward and out of sight. I inched back towards the spawner, but nothing appeared. Sigh, guess I'll try later.

    (Buttcleft: FTB infinity, but I'm not using them for dyes, I want to use them for waterproof pipes. )

    Alchemical catalyst under a botania manapool should let you turn..something into cactus. I forget which.

    As for my stuff, in Sky Factory 3.

    I'm starting to really hate blood magic. It was never exactly an easy to use mod, but it wasnt outright impossible to figure out outside of Altar construction. I'm seeing a lot of shit in Blood magic 2 thats just..obtuse for the sake of being obtuse. Like, Oh..sure..make alchemical ash, put it on the floor, then put your blank slate and redstone into it to make a division sigil. That makes so much sense

    And even worse is demon will crystals. I need one to make a better tartartic gem, but fuck if I can figure out how to make one. Hell I can barely find information on it at all. its gone from difficult but rewarding to outright impossible to figure out without someone holding your hand through it/going through the goddamn code itself to figure it out.

  • VoodooVVoodooV Registered User regular
    Woot! 4x Blaze Rod get!

    ...and It looks like I'll be able to dig a tunnel almost directly to the sniper's perch above the spawner, completely bypassing most of the headache getting there.

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