As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

A new [minecraft] thread? A new [minecraft] game? A new [minecraft] OP? What?

1293032343548

Posts

  • BotznoyBotznoy Registered User regular
    LD50 wrote: »
    I edited with pictures. Also, it doesn't balance. It just chooses machines and jams power into them. I'm not sure how it chooses which machines get powered. Sometimes it splits the power, sometimes it only gives it to one thing. Something kind of strange. Imagine picture two with only the two outside sources and one center machine. That machine can pull up to 940 for some reason.

    Iiiinteresting. Alright guess it's time to upgrade the conduits and work on some more powerful RF gen

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • LD50LD50 Registered User regular
    Buttcleft wrote: »
    Soo..my PC crashed yesterday.

    while i was playing minecraft.

    I think my skyfactory 3 save is completely buggered, it wont even load. Sigh.

    Pretty sure skyfactory has a backup mod. There should be back ups in the modpack directory somewhere.

  • LD50LD50 Registered User regular
    Botznoy wrote: »
    LD50 wrote: »
    I edited with pictures. Also, it doesn't balance. It just chooses machines and jams power into them. I'm not sure how it chooses which machines get powered. Sometimes it splits the power, sometimes it only gives it to one thing. Something kind of strange. Imagine picture two with only the two outside sources and one center machine. That machine can pull up to 940 for some reason.

    Iiiinteresting. Alright guess it's time to upgrade the conduits and work on some more powerful RF gen

    You don't need to upgrade all of them. You're just going to want a bigger pipe coming out of the actual generator, and possibly to your high powered machines. Your processing machines can still get fed with the 640 stuff. You can't connect the different tiers directly to one-another, but you can use capacitors to tie your low power grids to your high powered one.

  • ButtcleftButtcleft Registered User regular
    LD50 wrote: »
    Buttcleft wrote: »
    Soo..my PC crashed yesterday.

    while i was playing minecraft.

    I think my skyfactory 3 save is completely buggered, it wont even load. Sigh.

    Pretty sure skyfactory has a backup mod. There should be back ups in the modpack directory somewhere.

    yeah, I've gone through two days of backups and none of them want to load.

    I didnt even get to turn my ginormous reactor on..

  • LD50LD50 Registered User regular
    Buttcleft wrote: »
    LD50 wrote: »
    Buttcleft wrote: »
    Soo..my PC crashed yesterday.

    while i was playing minecraft.

    I think my skyfactory 3 save is completely buggered, it wont even load. Sigh.

    Pretty sure skyfactory has a backup mod. There should be back ups in the modpack directory somewhere.

    yeah, I've gone through two days of backups and none of them want to load.

    I didnt even get to turn my ginormous reactor on..

    Copy the world/backups out of the modpack and then redownload the whole pack. It sounds like there's something wrong with the minecraft install. There's nothing that should have happened to the backups because they wouldn't have been open when the crash happened.

  • ButtcleftButtcleft Registered User regular
    LD50 wrote: »
    Buttcleft wrote: »
    LD50 wrote: »
    Buttcleft wrote: »
    Soo..my PC crashed yesterday.

    while i was playing minecraft.

    I think my skyfactory 3 save is completely buggered, it wont even load. Sigh.

    Pretty sure skyfactory has a backup mod. There should be back ups in the modpack directory somewhere.

    yeah, I've gone through two days of backups and none of them want to load.

    I didnt even get to turn my ginormous reactor on..

    Copy the world/backups out of the modpack and then redownload the whole pack. It sounds like there's something wrong with the minecraft install. There's nothing that should have happened to the backups because they wouldn't have been open when the crash happened.

    Turns out i had install and save game corruption.

    Redownloading fixed the install, which lead me load the save, and managed to pop creative to repair most of the damage.

    Thanks, LD

    LD50BrodyDuke 2.0Ianator
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Buttcleft wrote: »
    LD50 wrote: »
    Buttcleft wrote: »
    LD50 wrote: »
    Buttcleft wrote: »
    Soo..my PC crashed yesterday.

    while i was playing minecraft.

    I think my skyfactory 3 save is completely buggered, it wont even load. Sigh.

    Pretty sure skyfactory has a backup mod. There should be back ups in the modpack directory somewhere.

    yeah, I've gone through two days of backups and none of them want to load.

    I didnt even get to turn my ginormous reactor on..

    Copy the world/backups out of the modpack and then redownload the whole pack. It sounds like there's something wrong with the minecraft install. There's nothing that should have happened to the backups because they wouldn't have been open when the crash happened.

    Turns out i had install and save game corruption.

    Redownloading fixed the install, which lead me load the save, and managed to pop creative to repair most of the damage.

    Thanks, LD

    So close to another save brought to its knees by the mighty Cleft of Butt.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • ButtcleftButtcleft Registered User regular
    Brody wrote: »
    Buttcleft wrote: »
    LD50 wrote: »
    Buttcleft wrote: »
    LD50 wrote: »
    Buttcleft wrote: »
    Soo..my PC crashed yesterday.

    while i was playing minecraft.

    I think my skyfactory 3 save is completely buggered, it wont even load. Sigh.

    Pretty sure skyfactory has a backup mod. There should be back ups in the modpack directory somewhere.

    yeah, I've gone through two days of backups and none of them want to load.

    I didnt even get to turn my ginormous reactor on..

    Copy the world/backups out of the modpack and then redownload the whole pack. It sounds like there's something wrong with the minecraft install. There's nothing that should have happened to the backups because they wouldn't have been open when the crash happened.

    Turns out i had install and save game corruption.

    Redownloading fixed the install, which lead me load the save, and managed to pop creative to repair most of the damage.

    Thanks, LD

    So close to another save brought to its knees by the mighty Cleft of Butt.

    Kanden is the map killer, not me!

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Just to clarify, my passive mob spawn field has to be 24 blocks past the spawn chunk?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • ButtcleftButtcleft Registered User regular
    Brody wrote: »
    Just to clarify, my passive mob spawn field has to be 24 blocks past the spawn chunk?

    spawn is a 3x3 chunk area iirc.

    You want it outside of that 3x3 area to be safe, and above z level 64, as iirc passive mobs spawns are decreased below 64.

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Yay science! Kept it small for now and I have no clue what the optimum internal layout is, but I have a new powersource. It's cranking out 12.9 KiRF/t and having left it on overnight, my lone yellorium chicken is enough to keep it in fuel at this point.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Buttcleft wrote: »
    Brody wrote: »
    Just to clarify, my passive mob spawn field has to be 24 blocks past the spawn chunk?

    spawn is a 3x3 chunk area iirc.

    You want it outside of that 3x3 area to be safe, and above z level 64, as iirc passive mobs spawns are decreased below 64.

    I got them to spawn at ~ 24 from my actual spawn chunk

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • ButtcleftButtcleft Registered User regular
    Brody wrote: »
    Buttcleft wrote: »
    Brody wrote: »
    Just to clarify, my passive mob spawn field has to be 24 blocks past the spawn chunk?

    spawn is a 3x3 chunk area iirc.

    You want it outside of that 3x3 area to be safe, and above z level 64, as iirc passive mobs spawns are decreased below 64.

    I got them to spawn at ~ 24 from my actual spawn chunk

    chunks are only 16x16, so 24 from your spawn chunk would be outside the 3x3.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Oh, I guess I thought you meant 24 past the 3x3

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    So, assuming they even work in skyblocks given the lack of bedrock, I have noticed a bit of a chicken and egg problem with the void ore miner from the environmental tech mod. The controller requires a block of diamond ore to build, but unless I'm missing something obvious, the only way JEI knows how to get such a block is from the void ore miner.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • ButtcleftButtcleft Registered User regular
    NEO|Phyte wrote: »
    So, assuming they even work in skyblocks given the lack of bedrock, I have noticed a bit of a chicken and egg problem with the void ore miner from the environmental tech mod. The controller requires a block of diamond ore to build, but unless I'm missing something obvious, the only way JEI knows how to get such a block is from the void ore miner.

    make a portal to the beneath, where you can get it with silk touch'd pick/drill.

    it requires a bunch of compressed cobble to make (i think 1 5xcompressed and 4 4xcompressed? )

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    So, assuming they even work in skyblocks given the lack of bedrock, I have noticed a bit of a chicken and egg problem with the void ore miner from the environmental tech mod. The controller requires a block of diamond ore to build, but unless I'm missing something obvious, the only way JEI knows how to get such a block is from the void ore miner.

    make a portal to the beneath, where you can get it with silk touch'd pick/drill.

    it requires a bunch of compressed cobble to make (i think 1 5xcompressed and 4 4xcompressed? )

    Dumb question based on my experiences with other dimensions thus far in Skyfactory: Is it actually gonna be something other than a void?

    Also trying to set up a Draconic Evolution power core, the core is set up as well as some pylons for input/output, but I can't get the I/O crystals out of balance mode so they aren't charging the thing. Ingame documentation (I like this mod for having accessible documentation!) says you need to shift+rightclick with an empty hand to switch modes, but it isn't working.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Do transfer nodes w/o upgrades still require power grid? I have a transfer node attached to a casting table, and it pulled out the very first ingot, but now it wont pull any more, even after breaking and placing again.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • ButtcleftButtcleft Registered User regular
    NEO|Phyte wrote: »
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    So, assuming they even work in skyblocks given the lack of bedrock, I have noticed a bit of a chicken and egg problem with the void ore miner from the environmental tech mod. The controller requires a block of diamond ore to build, but unless I'm missing something obvious, the only way JEI knows how to get such a block is from the void ore miner.

    make a portal to the beneath, where you can get it with silk touch'd pick/drill.

    it requires a bunch of compressed cobble to make (i think 1 5xcompressed and 4 4xcompressed? )

    Dumb question based on my experiences with other dimensions thus far in Skyfactory: Is it actually gonna be something other than a void?

    Also trying to set up a Draconic Evolution power core, the core is set up as well as some pylons for input/output, but I can't get the I/O crystals out of balance mode so they aren't charging the thing. Ingame documentation (I like this mod for having accessible documentation!) says you need to shift+rightclick with an empty hand to switch modes, but it isn't working.

    Its a dark cave world.

    I wont spoil anything else for you, but.. totally on an unrelated note...enjoy this music video that has nothing at all to do with The Beneath at all.

    https://www.youtube.com/watch?v=4nigRT2KmCE

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited March 2017
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    So, assuming they even work in skyblocks given the lack of bedrock, I have noticed a bit of a chicken and egg problem with the void ore miner from the environmental tech mod. The controller requires a block of diamond ore to build, but unless I'm missing something obvious, the only way JEI knows how to get such a block is from the void ore miner.

    make a portal to the beneath, where you can get it with silk touch'd pick/drill.

    it requires a bunch of compressed cobble to make (i think 1 5xcompressed and 4 4xcompressed? )

    Dumb question based on my experiences with other dimensions thus far in Skyfactory: Is it actually gonna be something other than a void?

    Also trying to set up a Draconic Evolution power core, the core is set up as well as some pylons for input/output, but I can't get the I/O crystals out of balance mode so they aren't charging the thing. Ingame documentation (I like this mod for having accessible documentation!) says you need to shift+rightclick with an empty hand to switch modes, but it isn't working.

    Its a dark cave world.

    So I discovered. My question was because in the Skyfactory worldgen parameters, the Nether is an empty void (with fortresses) and the End is an empty void (with obsidian pillars for the end crystals). Luckily the beneath was still populated with goodies, so I can now start working on crafting yet another multitile monstrosity I have only the faintest clue as to its function.

    Still no clue what's up with my Draconic Evolution powernet crystal things, maybe I should try running an enderIO line to the actual core itself, maybe it can link that way.
    :edit: and suddenly the conduits are linking to the pylons, they weren't doing that earlier. Whatever, the core is finally linked in, time to stockpile power for fusion crafting.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • DranythDranyth Surf ColoradoRegistered User regular
    edited March 2017
    NEO|Phyte wrote: »
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    So, assuming they even work in skyblocks given the lack of bedrock, I have noticed a bit of a chicken and egg problem with the void ore miner from the environmental tech mod. The controller requires a block of diamond ore to build, but unless I'm missing something obvious, the only way JEI knows how to get such a block is from the void ore miner.

    make a portal to the beneath, where you can get it with silk touch'd pick/drill.

    it requires a bunch of compressed cobble to make (i think 1 5xcompressed and 4 4xcompressed? )

    Dumb question based on my experiences with other dimensions thus far in Skyfactory: Is it actually gonna be something other than a void?

    Also trying to set up a Draconic Evolution power core, the core is set up as well as some pylons for input/output, but I can't get the I/O crystals out of balance mode so they aren't charging the thing. Ingame documentation (I like this mod for having accessible documentation!) says you need to shift+rightclick with an empty hand to switch modes, but it isn't working.

    It is pitch black. You are likely to be eaten by a grue.

    Dranyth on
  • ButtcleftButtcleft Registered User regular
    Dranyth wrote: »
    NEO|Phyte wrote: »
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    So, assuming they even work in skyblocks given the lack of bedrock, I have noticed a bit of a chicken and egg problem with the void ore miner from the environmental tech mod. The controller requires a block of diamond ore to build, but unless I'm missing something obvious, the only way JEI knows how to get such a block is from the void ore miner.

    make a portal to the beneath, where you can get it with silk touch'd pick/drill.

    it requires a bunch of compressed cobble to make (i think 1 5xcompressed and 4 4xcompressed? )

    Dumb question based on my experiences with other dimensions thus far in Skyfactory: Is it actually gonna be something other than a void?

    Also trying to set up a Draconic Evolution power core, the core is set up as well as some pylons for input/output, but I can't get the I/O crystals out of balance mode so they aren't charging the thing. Ingame documentation (I like this mod for having accessible documentation!) says you need to shift+rightclick with an empty hand to switch modes, but it isn't working.

    It is pitch black. You are likely to be eaten by a grue.

    If that predicament seem particularly cruel, remember whose fault it could be..not a torch or a match in your inventory.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    So, using the transfer node doesn't seem to be resetting the table, so a lever won't provide continuous output. Is there a way around this, without hoppering into a chest and then transfer node out of that chest?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • DranythDranyth Surf ColoradoRegistered User regular
    Switch to item conduits as soon as possible, I guess.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Conduits are the EnderIO ones?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    These environmental tech void miner things seem neat, but it is odd having this large multitile thing chugging away and unless I'm missing something there is absolutely no way to poke at it to get some sort of UI with useful information like how much RF it uses/can buffer. Plugged power and item conduits into it and stuff seems to be turning up in my storage unit, so I guess it's working.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • DranythDranyth Surf ColoradoRegistered User regular
    Brody wrote: »
    Conduits are the EnderIO ones?

    Yep. I'd never used the EnderIO conduits before SkyFactory 3, though I'd seen them used via Youtubers and such. But man, those things are extremely powerful/configurable, they're great. Transfer nodes are utter crap compared to them.

  • RadiationRadiation Registered User regular
    Dranyth wrote: »
    Brody wrote: »
    Conduits are the EnderIO ones?

    Yep. I'd never used the EnderIO conduits before SkyFactory 3, though I'd seen them used via Youtubers and such. But man, those things are extremely powerful/configurable, they're great. Transfer nodes are utter crap compared to them.

    Oh yes, having used them before and having to use trasnfer pipes at first was painful. But now I have the Ender IO stuff so its all good.

    PSN: jfrofl
  • BrodyBrody The Watch The First ShoreRegistered User regular
    I guess I better start a mob spawner then...

    Although, I just tried sucking things out with a hopper instead, and it still wont pour out a second ingot? Is that not the way to automate it?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • RadiationRadiation Registered User regular
    For the tinker thing?

    You should have something like this:

    Redstone clock
    faucet thingie
    Table with ingot or the block thing
    Hopper

    PSN: jfrofl
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Yeah, I guess I had it in mind that a lever in the on state would keep pulsing the faucet.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • ButtcleftButtcleft Registered User regular
    fluid transfer node with a lever above it works for automating a smeltery much better.

    just pipe into a ingot mold unless you are careful about only putting multiples of 9 ores into the smeltery, then you can automate blocks.

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Smeltery with drains that go directly into the multiblock smeltery tank the mod has nowadays, pipes from those configured for a single metal each into an array of casting basins that output to a chest.

    VRXwDW7.png
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited March 2017
    Oh boy, RF fun times. I've hit the point where my reactor is saturating my top-grade enderIO energy conduits, and the draconic evolution crystals don't seem to be able to link up to the big/extreme reactor reactors. Unless I've missed a super obvious step that I am going to quick try.

    Assuming the thing I try doesn't work, what are other options for high-volume power transfer? enderIO lines cap out at 20480/t for reference.
    :edit: crisis averted, the DE i/o crystals can link up with the reactor RF port, it just doesn't turn the indicator light on the port green like the enderIO lines do.
    :edit2: ok this stuff is just odd, the IO crystal latched to the output pylon seems to be able to feed from its pylon as you'd expect, but the crystal on the input pylon doesn't seem able to feed into the core. Or no, double wait, it's not that the output pylon crystal is able to tap into the core, it's that it is also a 4mil RF capacitor, so the powerflow I'm seeing is that equalizing out to the rest of the links.
    :edit: ok ok, disconnected the ender lines from the pylons entirely, the output pylon is still visibly pulling energy from the core, so yes the crystal IS able to link up properly, so I still have no clue why the input side isn't going.
    :ican'tbelieveit'snotedit: I find it rather odd that there is this much fuckery getting power transfer stuff working within the same mod. intermod interactions I can see getting fucky, but this is DE energy crystals with a DE energy core

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • DranythDranyth Surf ColoradoRegistered User regular
    Duke 2.0 wrote: »
    Smeltery with drains that go directly into the multiblock smeltery tank the mod has nowadays, pipes from those configured for a single metal each into an array of casting basins that output to a chest.

    I thought I messed around with that a little in creative, it seemed like you couldn't put a drain from the smeltery directly against the drain on the tank for instant transfer. Which meant that it took time to transfer between the two, which meant that if mixable metals ended up in the smeltery at the same time, you'd still have them partially mixing before they moved into the tank. Which is a problem.

    Though I wonder if the pressurized fluid conduits might be fast enough to prevent that...

    But yeah, I had a similar setup to that in Agrarian Skies 1 with the High Oven into a fluid tank, it was fantastic.

  • ButtcleftButtcleft Registered User regular
    NEO|Phyte wrote: »
    Oh boy, RF fun times. I've hit the point where my reactor is saturating my top-grade enderIO energy conduits, and the draconic evolution crystals don't seem to be able to link up to the big/extreme reactor reactors. Unless I've missed a super obvious step that I am going to quick try.

    Assuming the thing I try doesn't work, what are other options for high-volume power transfer? enderIO lines cap out at 20480/t for reference.
    :edit: crisis averted, the DE i/o crystals can link up with the reactor RF port, it just doesn't turn the indicator light on the port green like the enderIO lines do.
    :edit2: ok this stuff is just odd, the IO crystal latched to the output pylon seems to be able to feed from its pylon as you'd expect, but the crystal on the input pylon doesn't seem able to feed into the core. Or no, double wait, it's not that the output pylon crystal is able to tap into the core, it's that it is also a 4mil RF capacitor, so the powerflow I'm seeing is that equalizing out to the rest of the links.
    :edit: ok ok, disconnected the ender lines from the pylons entirely, the output pylon is still visibly pulling energy from the core, so yes the crystal IS able to link up properly, so I still have no clue why the input side isn't going.
    :ican'tbelieveit'snotedit: I find it rather odd that there is this much fuckery getting power transfer stuff working within the same mod. intermod interactions I can see getting fucky, but this is DE energy crystals with a DE energy core

    Flux plugs, dude.

    NEO|Phyte
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Buttcleft wrote: »
    NEO|Phyte wrote: »
    Oh boy, RF fun times. I've hit the point where my reactor is saturating my top-grade enderIO energy conduits, and the draconic evolution crystals don't seem to be able to link up to the big/extreme reactor reactors. Unless I've missed a super obvious step that I am going to quick try.

    Assuming the thing I try doesn't work, what are other options for high-volume power transfer? enderIO lines cap out at 20480/t for reference.
    :edit: crisis averted, the DE i/o crystals can link up with the reactor RF port, it just doesn't turn the indicator light on the port green like the enderIO lines do.
    :edit2: ok this stuff is just odd, the IO crystal latched to the output pylon seems to be able to feed from its pylon as you'd expect, but the crystal on the input pylon doesn't seem able to feed into the core. Or no, double wait, it's not that the output pylon crystal is able to tap into the core, it's that it is also a 4mil RF capacitor, so the powerflow I'm seeing is that equalizing out to the rest of the links.
    :edit: ok ok, disconnected the ender lines from the pylons entirely, the output pylon is still visibly pulling energy from the core, so yes the crystal IS able to link up properly, so I still have no clue why the input side isn't going.
    :ican'tbelieveit'snotedit: I find it rather odd that there is this much fuckery getting power transfer stuff working within the same mod. intermod interactions I can see getting fucky, but this is DE energy crystals with a DE energy core

    Flux plugs, dude.
    Flux plugs indeed. Slap plug on reactor, slap point on energy core's input pylon, set up controller, bam, it works. Still wondering why DE's stuff wasn't hooking up right within its own mod, but at least now my 9.something billion RF storage is actually in the loop instead of just floating there unused.

    Now to ponder if I care to go through the effort of streamlining my system or just leave it as an Extreme Reactor feeding into a Draconic Evolution crystal network (now with energy core in the loop for storage!) that is wirelessly charging an EnderIO capacitor to run all all of my stuff.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Dranyth wrote: »
    Duke 2.0 wrote: »
    Smeltery with drains that go directly into the multiblock smeltery tank the mod has nowadays, pipes from those configured for a single metal each into an array of casting basins that output to a chest.

    I thought I messed around with that a little in creative, it seemed like you couldn't put a drain from the smeltery directly against the drain on the tank for instant transfer. Which meant that it took time to transfer between the two, which meant that if mixable metals ended up in the smeltery at the same time, you'd still have them partially mixing before they moved into the tank. Which is a problem.

    Though I wonder if the pressurized fluid conduits might be fast enough to prevent that...

    But yeah, I had a similar setup to that in Agrarian Skies 1 with the High Oven into a fluid tank, it was fantastic.

    Just use multiple smelteries and keep metals with other metals they won't alloy with.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Whats a good way to get items out of a mob spawner?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • ButtcleftButtcleft Registered User regular
    Brody wrote: »
    Whats a good way to get items out of a mob spawner?

    Out of a mob spawner? You mean killing the mobs?

Sign In or Register to comment.