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[Ark: Survival Evolved] Current PA Server Closing 6/6, Long Live the New Server

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Posts

  • MuddBuddMuddBudd Registered User regular
    edited January 2016
    Alright, taking stock of my stuff...

    -Dinos are back to pre-balance nerf levels. Please note I am not opposed to re-balancing, once they figure out what they want the defaults to be, and not this heavy-handed brutalization.

    -Fridges are lockable now! I don't have to keep them hidden behind locked doors! Although it only seems to apply to some of them. Not sure why. Maybe its when I built them. I'll just make more and redesign my kitchen to be more open access.

    -The Industrial Forge on the Paracer is indeed gone. I will rebuild once I find a suitable location near the peak. Testing to commence in Singleplayer.

    -All my flyers fell through the goddamn floor. (edit: flying out of range and then flying back seems to have resolved most of that problem)

    -Snow is gone, as are the fall leaves. Spring has sprung.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    Kalnaur
  • KarozKaroz Registered User regular
    edited January 2016
    Yeah there was some word that the lockable feature is not retroactive so probably fridges built at a later date are fine while earlier ones need to be rebuilt.

    Well now I have one vote that dinos are restored vs. one that says they aren't. I guess I need a tie breaker. Alas it's the one issue with not actively playing is not much I can do on my own.

    Karoz on
  • MuddBuddMuddBudd Registered User regular
    edited January 2016
    I'll double check again when I am done in single player. I was looking at one of my breeding spinos which I don't have the stats memorized. I can confirm 100% looking at my rex.

    -edit-

    Yeah, I was wrong. I guess I assumed that spino was one of the ones I hadn't leveled yet.

    My rex is significantly weaker than it used to be.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • MuddBuddMuddBudd Registered User regular
    Volcano experiment: Complete

    This is one I'd been meaning to do for a while. Turns out that foundations block spawns even if they are on a platform. (the bare platform saddle won't, although anything directly under the dino in question will of course be blocked)

    This means I might as well get rid of my Forge Paracer and just build a small foundation up there in the same spot, as it won't cause any changes from the status quo. Honestly the paracers are parked in pretty much the least impactful spot, and there is so much ore up there now it doesn't matter if we lose a few nodes. (which is happening right now anyway)

    I'll be building something there later.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    Kalnaur
  • ICEFIR3ICEFIR3 CanadaRegistered User regular
    Latest patch fixes gathering rates for dinos. Doesn't do anything for the HP/Melee though. Manual config still needed for that.

    steam_sig-400.png
  • MuddBuddMuddBudd Registered User regular
    edited January 2016
    They finally came up with a coherent response. Although god knows they really need to start learning to tell people this stuff ahead of time.

    Also it looks like they may have sorted out the issue with the ini settings not working. Or so they claim.

    http://steamcommunity.com/app/346110/discussions/0/451850213944568472/
    Hey guys!

    There’s been a lot of discussion regarding the latest major patch surrounding the balance changes that were implemented into the game. This balance change had been planned for a while, though we’ve been reading your feedback and as always will adjust accordingly as we go along. Just because something was changed today, it does not mean it that it cannot change again in the future. We’re open to change, though we also need to see how new systems play out and whether they’re working as we like or not.

    Now you’re probably wondering, why did we make this change in the first place?

    Earlier on in development we had a misunderstanding between how both player and creature stat scaling was supposed to function and by the time we had realised what went wrong, and how it went wrong - we had to come up with a solution. The misunderstanding was noticed as we started to introducing higher levels and more difficulty into the game, which resulted in higher-stated dinosaurs, basically much stronger creatures to what we had planned and intended.

    The stats for tamed creatures and wild creatures became incredibly inflated and due to this, we had to make further adjustments to the newer creatures to ensure that they would fit correctly in ARK’s ecosystem. Hence the Giganotosaurus (it’s job is to function as the apex predator - so it was incredibly scaled up to deal with the already inflated stats).

    Our first-step to coming up with a solution to tackle the scaling was to hit dinosaur stats in one go, retroactively. We wanted to scale down tamed creatures vs wild creature interaction so that you’ll no longer have absurd situations where one Raptor is single-handedly destroying 10s of max-level wild Brontos without any trouble. However we also wanted to keep it so that tamed creature vs tamed creature interaction would remain similar to how it is currently.

    This change went through with patch 231 and we made some further adjustments in a minor-version to change to help deal with some of the side-effects of this change (for instance, the harvesting rate).

    Going forward we’ve still got quite a bit we’d like to do. One of our goals for the future is for creatures and dinos to become a lot more diverse from one another, as well as scale in much more interesting ways. We want them to become more similar to how they’re described in their dossiers and different to what their base-stats are like. So it’ll be possible to have creatures that function in completely different ways, as opposed to everything being so uniform. We want differences between our creatures and we’ll be doing this by tackling their scaling, their harvesting, adding more utility/offensive/defensive moves where possible. This is a large project and will take some time, but it is something that is currently being worked on.

    On top of that, we’ll be continuing to read the feedback you guys have regarding the changes made thus far and will adjust where necessary. Some key points have been made and we’ve already made some initial changes and these numbers will continue to be altered til we believe we’re in a good place. ARK is still in development and there is still quite a bit to do, there are times where we’re going to introduce things you aren’t fans of, there are times you’re going to love some of things we’ve been preparing for you, and there are going to be times where you don’t really care. There are clearly some other things that we need to look at and adjust accordingly, however we’ll only be able to know for sure once we see the effects of our current changes.

    However something that you can be sure of always is that we’ll be reading your feedback, responding and taking action where appropriate and we’ll try and be as quick to that as possible. Unfortunately we weren’t able to respond as quickly to the immediate concerns of 231 due to a major-server crash that we had to deal with (which is now resolved, thanks for sending in your save files guys - really appreciate it <3) and we’re sorry about that.

    Please do continue to provide feedback, we’ve got a lot of people checking out our forums, survivetheark.com, we’re still on reddit and we’re still on steam and we want to hear what you guys have to say. No one takes anything personally, be as brutal as you’d like towards us and your thoughts about the game, but respectful of one another and we’ll work together to get the game balanced and the creatures fulfilling their role as intended.


    Just a quick note regarding the .ini changes -
    Good news guys! May have located the issue related to the inis and we'll be uploading a fix shortly.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • DecomposeyDecomposey Registered User regular
    So basically "We don't want tamed dinos to be useful at all in PvE. But don't worry, their use in PvP won't change!"?

    Is just tamed creature stats going down, or are they nerfing all dino stats, tamed and wild?

    If it's only tamed creatures, why? What's the point of that?

    Because if wild creatures are significant;y stronger than tamed creatures, that is ripe for abuse on PvP servers. One wild wolf dropped from an argent could tear through a bases tamed stock if it isn't strong enough to fight back.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
    Kalnaur
  • MuddBuddMuddBudd Registered User regular
    Decomposey wrote: »
    So basically "We don't want tamed dinos to be useful at all in PvE. But don't worry, their use in PvP won't change!"?

    Is just tamed creature stats going down, or are they nerfing all dino stats, tamed and wild?

    If it's only tamed creatures, why? What's the point of that?

    Because if wild creatures are significant;y stronger than tamed creatures, that is ripe for abuse on PvP servers. One wild wolf dropped from an argent could tear through a bases tamed stock if it isn't strong enough to fight back.

    Wild creatures aren't stronger. It's just the bonuses tamed dinos get are much, much smaller atm. Which means they aren't that much stronger than wild dinos. Which means it is much easier for them to die.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • MuddBuddMuddBudd Registered User regular
    After this mornings patch, dino stats are still low. Didn't have time to test harvesting.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • KarozKaroz Registered User regular
    Updated the servers to the latest. The overrides are suppose to be working now but I forgot to tweak the increased dino gathering so it may be a bit...ridiculous right now. More testing is required.

  • MuddBuddMuddBudd Registered User regular
    Another patch just went live.
    Current Version: v231.2
    * Increased Tamed Dino additional per-level Healths and Damages by 25% respectively.
    * Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work ;)

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • MuddBuddMuddBudd Registered User regular
    edited January 2016
    So my dinos health seems to be correct again. Damage is still low.

    -edit-

    WARNING

    The way this worked, dinos are not just magically back at their old health. They have a suddenly increased cap, which means they have to heal, which means all your dinos are probably burning through their hunger meters right now.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • DecomposeyDecomposey Registered User regular
    So you're saying it's a really good thing I fed all of mine last night.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • MuddBuddMuddBudd Registered User regular
    Decomposey wrote: »
    So you're saying it's a really good thing I fed all of mine last night.

    Yeah.

    Although I hope we get gathering sorted out tonight, because I am going to need more food soon. My stockpile won't last forever.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • SexyNoireSexyNoire Registered User regular
    MuddBudd wrote: »
    Decomposey wrote: »
    So you're saying it's a really good thing I fed all of mine last night.

    Yeah.

    Although I hope we get gathering sorted out tonight, because I am going to need more food soon. My stockpile won't last forever.

    same i emptied my last stockpile into all my dinos melee needs to be fixed
    my poor spino...

  • DrascinDrascin Registered User regular
    MuddBudd wrote: »
    So my dinos health seems to be correct again. Damage is still low.

    -edit-

    WARNING

    The way this worked, dinos are not just magically back at their old health. They have a suddenly increased cap, which means they have to heal, which means all your dinos are probably burning through their hunger meters right now.

    Bloody hell. And gathering is still in the shit, I presume? Because I'm not sure I can feed my guys if I can't even get meat at a reasonable rate.

    Steam ID: Right here.
  • KarozKaroz Registered User regular
    Supposedly their harvesting is increased but if the damage is still low then they'll have trouble killing things in the first place.

    So yeah...

  • DecomposeyDecomposey Registered User regular
    I advise finding shallow parts of rivers, near waterfalls, or pools filled with coel, killing a bite full with a spino, then dismounting and harvesting it all with a pickaxe. Because while dino gathering may still be shit, gathering by hand with a pickaxe still works.

    It's more tedious, but it will gain you a large mound of meat fairly quickly. Even my level 40 spino could still kill coel.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
    Kalnaur
  • HellboreHellbore A bad, bad man Registered User regular
    Could someone check in on my base? I'm 12 hours out from being able to get on the server and was between feedings.

  • DrascinDrascin Registered User regular
    Dino harvesting is fairly okay. I went in my standard fishing (since my house is right next to a shallow inlet) with my Spino for meat for all my dinos. I was getting 2 less meat per fish but it still adds up to a lot.

    That said, having a leveled spino take three bites to kill a piranha is silly as hell, I have to say.

    Steam ID: Right here.
    Kalnaur
  • SexyNoireSexyNoire Registered User regular
    my poor spino cant kill shit now

  • ICEFIR3ICEFIR3 CanadaRegistered User regular
    I dunno.. my rex (on official pvp) can still walk all over carno island without any issue. Takes a cpl more bites than usual but not bad. And this was before this patch today. I'll report on this soon.

    steam_sig-400.png
  • MuddBuddMuddBudd Registered User regular
    edited January 2016
    Latest patch: (edited slightly for typo)
    Current Version: v231.3
    * Further Dino Balance Adjustments:
    +67% Tamed Health Per Level Increase
    +33% Tamed Melee Damage Per Level Increase
    +20% Affinity Boost Increase Health/Damage Tamed Dinos
    +33% HP increase to Tamed Flyers/Quetz
    +Remove Flyer Projectile Damage Multiplier
    -60% Turrets Damage vs Dinos

    Not sure if this is in addition to the previous +25% boosts, but we're starting to get more into 'okay, that's reasonable' territory.

    God this is gonna fuck up my breeding program something fierce once we implement it. All my stats are stored in a google doc with the original values. I'll have to figure out what those translate into with the new values.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • hatedinamericahatedinamerica Registered User regular
    What do they mean by flyer projectile damage exactly?

  • MuddBuddMuddBudd Registered User regular
    What do they mean by flyer projectile damage exactly?

    OH, right.

    So, flyers were kind of godly in PVP for a while. Their solution was to make flyers take 4x dmg from ranged weapons so that you could shoot people down without it taking forever.

    This also made it harder to tame flyers because they tended to die while being tranqed from the arrow dmg.

    Presumably part of the balancing will be to lower flyer health to PVP killable levels without making taming impossible.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • hatedinamericahatedinamerica Registered User regular
    Ah ok. I thought Argents seemed kind of easy to take down.

  • SexyNoireSexyNoire Registered User regular
    its getting there in balance but still to low i believe my poor alpha killer is not so fearsome now

  • MuddBuddMuddBudd Registered User regular
    Apparently we're not supposed to be fearsome.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    MuddBudd wrote: »
    Apparently we're not supposed to be fearsome.

    That takes the potential wind out of my sails. Possibly in an indefinite manner. I mean, the whole point for me of taming shit is to be fearsome.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
    steam_sig.png

    SexyNoireKaroz
  • SexyNoireSexyNoire Registered User regular
    Kalnaur wrote: »
    MuddBudd wrote: »
    Apparently we're not supposed to be fearsome.

    That takes the potential wind out of my sails. Possibly in an indefinite manner. I mean, the whole point for me of taming shit is to be fearsome.

    i agree thats why you spend all the time getting kibble than breeding the kibbled dino and than raising the baby to be a beast... if its not a fearsome creature than whats the point of doing it

    Kalnaur
  • MuddBuddMuddBudd Registered User regular
    I have rebuilt the Industrial forge in the volcano, in the area with least impact for easiest access.

    Since platform structures also seem to block resources spawns, I recommend other groups consider whether they need their paracers up there either.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Budd, with the value wonkiness, if you are available to top of my critter's trough, that would be fantastic.

    I should put more of them away now that winter has ended in the game.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
    steam_sig.png

  • MuddBuddMuddBudd Registered User regular
    Kalnaur wrote: »
    Budd, with the value wonkiness, if you are available to top of my critter's trough, that would be fantastic.

    I should put more of them away now that winter has ended in the game.

    Next time I am over there I will.

    They won't heal while in stasis, therefore won't need the food desperately.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    Kalnaur
  • DecomposeyDecomposey Registered User regular
    MuddBudd wrote: »
    Kalnaur wrote: »
    Budd, with the value wonkiness, if you are available to top of my critter's trough, that would be fantastic.

    I should put more of them away now that winter has ended in the game.

    Next time I am over there I will.

    They won't heal while in stasis, therefore won't need the food desperately.

    Does stasis mean when they aren't loaded because people aren't near them?

    Because that doesn't apply to Kals dinos, since me and Sallah live right next door and end up close enough to load the whole base constantly. We even tried tossing food in your trough last night, but you hid it in the barn under a floor behind a locked door, so we couldn't.

    Sallah was even making comments on the fact that some of your dinos will be unclaimed in six days, and the poor abandoned Quetzal over there she'd be happy to adopt if it's a girl.


    In other news! Anyone still playing want to adopt a Trex, or a bronto? My brother has called it quits from the game and has left them all to starve, and while I toss them meat on occasion when I'm hunting pelts, it is a bit of a waste for them to just sit there unloved. And it's way too much of a pain to get from where they are to an obelisk for me to want to bother.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • PierceNeckPierceNeck Registered User regular
    So does that mean I can't go alpha hunting anymore? Also, I think I should upload my dinos and tear down my base for the time being. When I log in, it's just for a few minutes to feed the dinos and build some walls to add to my fence. I understand they plan on adding new islands in the future, as like expansions. I may want to jump back in then on a fresh island where I can get a better location to setup.

    steam_sig.png
  • CyrenicCyrenic Registered User regular
    Question about taming and the settings on our server:

    Last night I tamed a Level 1 Trike. It took me around 45 minutes for the taming to complete. Going by this wiki entry, it should have taken less time than that if we are at 2x taming speed? Or is there something else at play?

    Trike was at 99% efficiency after I tranq'd it, and I fed it mejoberries.

    (Just checked the taming calculator linked in the OP, and it estimates 23 minutes for 2x taming. It definitely took longer than 23 minutes last night!)

  • DelmainDelmain Registered User regular
    is hunger speed modified?

  • MuddBuddMuddBudd Registered User regular
    Delmain wrote: »
    is hunger speed modified?

    It shouldn't be.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    So, my critters are fed(ish), though they might need more as they heal. The trough door is unlocked. I will hopefully be taking groups to the ob in a few days to store all but a few, and might just store them all until the balancing works out.

    Is the gathering wonky? Because I feel like my bronto used to get a lot more on a berry run, and kill a lot quicker, but I also thought the values had been returned to previous-to-patch baseline.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
    steam_sig.png

  • MuddBuddMuddBudd Registered User regular
    Gathering, for meat at least, seems to be exactly where it used to be.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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