-Dinos are back to pre-balance nerf levels. Please note I am not opposed to re-balancing, once they figure out what they want the defaults to be, and not this heavy-handed brutalization.
-Fridges are lockable now! I don't have to keep them hidden behind locked doors! Although it only seems to apply to some of them. Not sure why. Maybe its when I built them. I'll just make more and redesign my kitchen to be more open access.
-The Industrial Forge on the Paracer is indeed gone. I will rebuild once I find a suitable location near the peak. Testing to commence in Singleplayer.
-All my flyers fell through the goddamn floor. (edit: flying out of range and then flying back seems to have resolved most of that problem)
-Snow is gone, as are the fall leaves. Spring has sprung.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Yeah there was some word that the lockable feature is not retroactive so probably fridges built at a later date are fine while earlier ones need to be rebuilt.
Well now I have one vote that dinos are restored vs. one that says they aren't. I guess I need a tie breaker. Alas it's the one issue with not actively playing is not much I can do on my own.
I'll double check again when I am done in single player. I was looking at one of my breeding spinos which I don't have the stats memorized. I can confirm 100% looking at my rex.
-edit-
Yeah, I was wrong. I guess I assumed that spino was one of the ones I hadn't leveled yet.
My rex is significantly weaker than it used to be.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
This is one I'd been meaning to do for a while. Turns out that foundations block spawns even if they are on a platform. (the bare platform saddle won't, although anything directly under the dino in question will of course be blocked)
This means I might as well get rid of my Forge Paracer and just build a small foundation up there in the same spot, as it won't cause any changes from the status quo. Honestly the paracers are parked in pretty much the least impactful spot, and there is so much ore up there now it doesn't matter if we lose a few nodes. (which is happening right now anyway)
I'll be building something there later.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
There’s been a lot of discussion regarding the latest major patch surrounding the balance changes that were implemented into the game. This balance change had been planned for a while, though we’ve been reading your feedback and as always will adjust accordingly as we go along. Just because something was changed today, it does not mean it that it cannot change again in the future. We’re open to change, though we also need to see how new systems play out and whether they’re working as we like or not.
Now you’re probably wondering, why did we make this change in the first place?
Earlier on in development we had a misunderstanding between how both player and creature stat scaling was supposed to function and by the time we had realised what went wrong, and how it went wrong - we had to come up with a solution. The misunderstanding was noticed as we started to introducing higher levels and more difficulty into the game, which resulted in higher-stated dinosaurs, basically much stronger creatures to what we had planned and intended.
The stats for tamed creatures and wild creatures became incredibly inflated and due to this, we had to make further adjustments to the newer creatures to ensure that they would fit correctly in ARK’s ecosystem. Hence the Giganotosaurus (it’s job is to function as the apex predator - so it was incredibly scaled up to deal with the already inflated stats).
Our first-step to coming up with a solution to tackle the scaling was to hit dinosaur stats in one go, retroactively. We wanted to scale down tamed creatures vs wild creature interaction so that you’ll no longer have absurd situations where one Raptor is single-handedly destroying 10s of max-level wild Brontos without any trouble. However we also wanted to keep it so that tamed creature vs tamed creature interaction would remain similar to how it is currently.
This change went through with patch 231 and we made some further adjustments in a minor-version to change to help deal with some of the side-effects of this change (for instance, the harvesting rate).
Going forward we’ve still got quite a bit we’d like to do. One of our goals for the future is for creatures and dinos to become a lot more diverse from one another, as well as scale in much more interesting ways. We want them to become more similar to how they’re described in their dossiers and different to what their base-stats are like. So it’ll be possible to have creatures that function in completely different ways, as opposed to everything being so uniform. We want differences between our creatures and we’ll be doing this by tackling their scaling, their harvesting, adding more utility/offensive/defensive moves where possible. This is a large project and will take some time, but it is something that is currently being worked on.
On top of that, we’ll be continuing to read the feedback you guys have regarding the changes made thus far and will adjust where necessary. Some key points have been made and we’ve already made some initial changes and these numbers will continue to be altered til we believe we’re in a good place. ARK is still in development and there is still quite a bit to do, there are times where we’re going to introduce things you aren’t fans of, there are times you’re going to love some of things we’ve been preparing for you, and there are going to be times where you don’t really care. There are clearly some other things that we need to look at and adjust accordingly, however we’ll only be able to know for sure once we see the effects of our current changes.
However something that you can be sure of always is that we’ll be reading your feedback, responding and taking action where appropriate and we’ll try and be as quick to that as possible. Unfortunately we weren’t able to respond as quickly to the immediate concerns of 231 due to a major-server crash that we had to deal with (which is now resolved, thanks for sending in your save files guys - really appreciate it ) and we’re sorry about that.
Please do continue to provide feedback, we’ve got a lot of people checking out our forums, survivetheark.com, we’re still on reddit and we’re still on steam and we want to hear what you guys have to say. No one takes anything personally, be as brutal as you’d like towards us and your thoughts about the game, but respectful of one another and we’ll work together to get the game balanced and the creatures fulfilling their role as intended.
Just a quick note regarding the .ini changes -
Good news guys! May have located the issue related to the inis and we'll be uploading a fix shortly.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
So basically "We don't want tamed dinos to be useful at all in PvE. But don't worry, their use in PvP won't change!"?
Is just tamed creature stats going down, or are they nerfing all dino stats, tamed and wild?
If it's only tamed creatures, why? What's the point of that?
Because if wild creatures are significant;y stronger than tamed creatures, that is ripe for abuse on PvP servers. One wild wolf dropped from an argent could tear through a bases tamed stock if it isn't strong enough to fight back.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
So basically "We don't want tamed dinos to be useful at all in PvE. But don't worry, their use in PvP won't change!"?
Is just tamed creature stats going down, or are they nerfing all dino stats, tamed and wild?
If it's only tamed creatures, why? What's the point of that?
Because if wild creatures are significant;y stronger than tamed creatures, that is ripe for abuse on PvP servers. One wild wolf dropped from an argent could tear through a bases tamed stock if it isn't strong enough to fight back.
Wild creatures aren't stronger. It's just the bonuses tamed dinos get are much, much smaller atm. Which means they aren't that much stronger than wild dinos. Which means it is much easier for them to die.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Updated the servers to the latest. The overrides are suppose to be working now but I forgot to tweak the increased dino gathering so it may be a bit...ridiculous right now. More testing is required.
Current Version: v231.2
* Increased Tamed Dino additional per-level Healths and Damages by 25% respectively.
* Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
So my dinos health seems to be correct again. Damage is still low.
-edit-
WARNING
The way this worked, dinos are not just magically back at their old health. They have a suddenly increased cap, which means they have to heal, which means all your dinos are probably burning through their hunger meters right now.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
So you're saying it's a really good thing I fed all of mine last night.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
So my dinos health seems to be correct again. Damage is still low.
-edit-
WARNING
The way this worked, dinos are not just magically back at their old health. They have a suddenly increased cap, which means they have to heal, which means all your dinos are probably burning through their hunger meters right now.
Bloody hell. And gathering is still in the shit, I presume? Because I'm not sure I can feed my guys if I can't even get meat at a reasonable rate.
I advise finding shallow parts of rivers, near waterfalls, or pools filled with coel, killing a bite full with a spino, then dismounting and harvesting it all with a pickaxe. Because while dino gathering may still be shit, gathering by hand with a pickaxe still works.
It's more tedious, but it will gain you a large mound of meat fairly quickly. Even my level 40 spino could still kill coel.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Dino harvesting is fairly okay. I went in my standard fishing (since my house is right next to a shallow inlet) with my Spino for meat for all my dinos. I was getting 2 less meat per fish but it still adds up to a lot.
That said, having a leveled spino take three bites to kill a piranha is silly as hell, I have to say.
I dunno.. my rex (on official pvp) can still walk all over carno island without any issue. Takes a cpl more bites than usual but not bad. And this was before this patch today. I'll report on this soon.
Current Version: v231.3
* Further Dino Balance Adjustments:
+67% Tamed Health Per Level Increase
+33% Tamed Melee Damage Per Level Increase
+20% Affinity Boost Increase Health/Damage Tamed Dinos
+33% HP increase to Tamed Flyers/Quetz
+Remove Flyer Projectile Damage Multiplier
-60% Turrets Damage vs Dinos
Not sure if this is in addition to the previous +25% boosts, but we're starting to get more into 'okay, that's reasonable' territory.
God this is gonna fuck up my breeding program something fierce once we implement it. All my stats are stored in a google doc with the original values. I'll have to figure out what those translate into with the new values.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
What do they mean by flyer projectile damage exactly?
OH, right.
So, flyers were kind of godly in PVP for a while. Their solution was to make flyers take 4x dmg from ranged weapons so that you could shoot people down without it taking forever.
This also made it harder to tame flyers because they tended to die while being tranqed from the arrow dmg.
Presumably part of the balancing will be to lower flyer health to PVP killable levels without making taming impossible.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
That takes the potential wind out of my sails. Possibly in an indefinite manner. I mean, the whole point for me of taming shit is to be fearsome.
i agree thats why you spend all the time getting kibble than breeding the kibbled dino and than raising the baby to be a beast... if its not a fearsome creature than whats the point of doing it
Budd, with the value wonkiness, if you are available to top of my critter's trough, that would be fantastic.
I should put more of them away now that winter has ended in the game.
Next time I am over there I will.
They won't heal while in stasis, therefore won't need the food desperately.
Does stasis mean when they aren't loaded because people aren't near them?
Because that doesn't apply to Kals dinos, since me and Sallah live right next door and end up close enough to load the whole base constantly. We even tried tossing food in your trough last night, but you hid it in the barn under a floor behind a locked door, so we couldn't.
Sallah was even making comments on the fact that some of your dinos will be unclaimed in six days, and the poor abandoned Quetzal over there she'd be happy to adopt if it's a girl.
In other news! Anyone still playing want to adopt a Trex, or a bronto? My brother has called it quits from the game and has left them all to starve, and while I toss them meat on occasion when I'm hunting pelts, it is a bit of a waste for them to just sit there unloved. And it's way too much of a pain to get from where they are to an obelisk for me to want to bother.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
So does that mean I can't go alpha hunting anymore? Also, I think I should upload my dinos and tear down my base for the time being. When I log in, it's just for a few minutes to feed the dinos and build some walls to add to my fence. I understand they plan on adding new islands in the future, as like expansions. I may want to jump back in then on a fresh island where I can get a better location to setup.
Question about taming and the settings on our server:
Last night I tamed a Level 1 Trike. It took me around 45 minutes for the taming to complete. Going by this wiki entry, it should have taken less time than that if we are at 2x taming speed? Or is there something else at play?
Trike was at 99% efficiency after I tranq'd it, and I fed it mejoberries.
(Just checked the taming calculator linked in the OP, and it estimates 23 minutes for 2x taming. It definitely took longer than 23 minutes last night!)
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
So, my critters are fed(ish), though they might need more as they heal. The trough door is unlocked. I will hopefully be taking groups to the ob in a few days to store all but a few, and might just store them all until the balancing works out.
Is the gathering wonky? Because I feel like my bronto used to get a lot more on a berry run, and kill a lot quicker, but I also thought the values had been returned to previous-to-patch baseline.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Posts
-Dinos are back to pre-balance nerf levels. Please note I am not opposed to re-balancing, once they figure out what they want the defaults to be, and not this heavy-handed brutalization.
-Fridges are lockable now! I don't have to keep them hidden behind locked doors! Although it only seems to apply to some of them. Not sure why. Maybe its when I built them. I'll just make more and redesign my kitchen to be more open access.
-The Industrial Forge on the Paracer is indeed gone. I will rebuild once I find a suitable location near the peak. Testing to commence in Singleplayer.
-All my flyers fell through the goddamn floor. (edit: flying out of range and then flying back seems to have resolved most of that problem)
-Snow is gone, as are the fall leaves. Spring has sprung.
The harder the rain, honey, the sweeter the sun.
Well now I have one vote that dinos are restored vs. one that says they aren't. I guess I need a tie breaker. Alas it's the one issue with not actively playing is not much I can do on my own.
-edit-
Yeah, I was wrong. I guess I assumed that spino was one of the ones I hadn't leveled yet.
My rex is significantly weaker than it used to be.
The harder the rain, honey, the sweeter the sun.
This is one I'd been meaning to do for a while. Turns out that foundations block spawns even if they are on a platform. (the bare platform saddle won't, although anything directly under the dino in question will of course be blocked)
This means I might as well get rid of my Forge Paracer and just build a small foundation up there in the same spot, as it won't cause any changes from the status quo. Honestly the paracers are parked in pretty much the least impactful spot, and there is so much ore up there now it doesn't matter if we lose a few nodes. (which is happening right now anyway)
I'll be building something there later.
The harder the rain, honey, the sweeter the sun.
Also it looks like they may have sorted out the issue with the ini settings not working. Or so they claim.
http://steamcommunity.com/app/346110/discussions/0/451850213944568472/
There’s been a lot of discussion regarding the latest major patch surrounding the balance changes that were implemented into the game. This balance change had been planned for a while, though we’ve been reading your feedback and as always will adjust accordingly as we go along. Just because something was changed today, it does not mean it that it cannot change again in the future. We’re open to change, though we also need to see how new systems play out and whether they’re working as we like or not.
Now you’re probably wondering, why did we make this change in the first place?
Earlier on in development we had a misunderstanding between how both player and creature stat scaling was supposed to function and by the time we had realised what went wrong, and how it went wrong - we had to come up with a solution. The misunderstanding was noticed as we started to introducing higher levels and more difficulty into the game, which resulted in higher-stated dinosaurs, basically much stronger creatures to what we had planned and intended.
The stats for tamed creatures and wild creatures became incredibly inflated and due to this, we had to make further adjustments to the newer creatures to ensure that they would fit correctly in ARK’s ecosystem. Hence the Giganotosaurus (it’s job is to function as the apex predator - so it was incredibly scaled up to deal with the already inflated stats).
Our first-step to coming up with a solution to tackle the scaling was to hit dinosaur stats in one go, retroactively. We wanted to scale down tamed creatures vs wild creature interaction so that you’ll no longer have absurd situations where one Raptor is single-handedly destroying 10s of max-level wild Brontos without any trouble. However we also wanted to keep it so that tamed creature vs tamed creature interaction would remain similar to how it is currently.
This change went through with patch 231 and we made some further adjustments in a minor-version to change to help deal with some of the side-effects of this change (for instance, the harvesting rate).
Going forward we’ve still got quite a bit we’d like to do. One of our goals for the future is for creatures and dinos to become a lot more diverse from one another, as well as scale in much more interesting ways. We want them to become more similar to how they’re described in their dossiers and different to what their base-stats are like. So it’ll be possible to have creatures that function in completely different ways, as opposed to everything being so uniform. We want differences between our creatures and we’ll be doing this by tackling their scaling, their harvesting, adding more utility/offensive/defensive moves where possible. This is a large project and will take some time, but it is something that is currently being worked on.
On top of that, we’ll be continuing to read the feedback you guys have regarding the changes made thus far and will adjust where necessary. Some key points have been made and we’ve already made some initial changes and these numbers will continue to be altered til we believe we’re in a good place. ARK is still in development and there is still quite a bit to do, there are times where we’re going to introduce things you aren’t fans of, there are times you’re going to love some of things we’ve been preparing for you, and there are going to be times where you don’t really care. There are clearly some other things that we need to look at and adjust accordingly, however we’ll only be able to know for sure once we see the effects of our current changes.
However something that you can be sure of always is that we’ll be reading your feedback, responding and taking action where appropriate and we’ll try and be as quick to that as possible. Unfortunately we weren’t able to respond as quickly to the immediate concerns of 231 due to a major-server crash that we had to deal with (which is now resolved, thanks for sending in your save files guys - really appreciate it
Please do continue to provide feedback, we’ve got a lot of people checking out our forums, survivetheark.com, we’re still on reddit and we’re still on steam and we want to hear what you guys have to say. No one takes anything personally, be as brutal as you’d like towards us and your thoughts about the game, but respectful of one another and we’ll work together to get the game balanced and the creatures fulfilling their role as intended.
Just a quick note regarding the .ini changes -
Good news guys! May have located the issue related to the inis and we'll be uploading a fix shortly.
The harder the rain, honey, the sweeter the sun.
Is just tamed creature stats going down, or are they nerfing all dino stats, tamed and wild?
If it's only tamed creatures, why? What's the point of that?
Because if wild creatures are significant;y stronger than tamed creatures, that is ripe for abuse on PvP servers. One wild wolf dropped from an argent could tear through a bases tamed stock if it isn't strong enough to fight back.
Wild creatures aren't stronger. It's just the bonuses tamed dinos get are much, much smaller atm. Which means they aren't that much stronger than wild dinos. Which means it is much easier for them to die.
The harder the rain, honey, the sweeter the sun.
The harder the rain, honey, the sweeter the sun.
The harder the rain, honey, the sweeter the sun.
-edit-
WARNING
The way this worked, dinos are not just magically back at their old health. They have a suddenly increased cap, which means they have to heal, which means all your dinos are probably burning through their hunger meters right now.
The harder the rain, honey, the sweeter the sun.
Yeah.
Although I hope we get gathering sorted out tonight, because I am going to need more food soon. My stockpile won't last forever.
The harder the rain, honey, the sweeter the sun.
same i emptied my last stockpile into all my dinos melee needs to be fixed
my poor spino...
Bloody hell. And gathering is still in the shit, I presume? Because I'm not sure I can feed my guys if I can't even get meat at a reasonable rate.
So yeah...
It's more tedious, but it will gain you a large mound of meat fairly quickly. Even my level 40 spino could still kill coel.
That said, having a leveled spino take three bites to kill a piranha is silly as hell, I have to say.
Not sure if this is in addition to the previous +25% boosts, but we're starting to get more into 'okay, that's reasonable' territory.
God this is gonna fuck up my breeding program something fierce once we implement it. All my stats are stored in a google doc with the original values. I'll have to figure out what those translate into with the new values.
The harder the rain, honey, the sweeter the sun.
OH, right.
So, flyers were kind of godly in PVP for a while. Their solution was to make flyers take 4x dmg from ranged weapons so that you could shoot people down without it taking forever.
This also made it harder to tame flyers because they tended to die while being tranqed from the arrow dmg.
Presumably part of the balancing will be to lower flyer health to PVP killable levels without making taming impossible.
The harder the rain, honey, the sweeter the sun.
The harder the rain, honey, the sweeter the sun.
That takes the potential wind out of my sails. Possibly in an indefinite manner. I mean, the whole point for me of taming shit is to be fearsome.
i agree thats why you spend all the time getting kibble than breeding the kibbled dino and than raising the baby to be a beast... if its not a fearsome creature than whats the point of doing it
Since platform structures also seem to block resources spawns, I recommend other groups consider whether they need their paracers up there either.
The harder the rain, honey, the sweeter the sun.
I should put more of them away now that winter has ended in the game.
Next time I am over there I will.
They won't heal while in stasis, therefore won't need the food desperately.
The harder the rain, honey, the sweeter the sun.
Does stasis mean when they aren't loaded because people aren't near them?
Because that doesn't apply to Kals dinos, since me and Sallah live right next door and end up close enough to load the whole base constantly. We even tried tossing food in your trough last night, but you hid it in the barn under a floor behind a locked door, so we couldn't.
Sallah was even making comments on the fact that some of your dinos will be unclaimed in six days, and the poor abandoned Quetzal over there she'd be happy to adopt if it's a girl.
In other news! Anyone still playing want to adopt a Trex, or a bronto? My brother has called it quits from the game and has left them all to starve, and while I toss them meat on occasion when I'm hunting pelts, it is a bit of a waste for them to just sit there unloved. And it's way too much of a pain to get from where they are to an obelisk for me to want to bother.
Last night I tamed a Level 1 Trike. It took me around 45 minutes for the taming to complete. Going by this wiki entry, it should have taken less time than that if we are at 2x taming speed? Or is there something else at play?
Trike was at 99% efficiency after I tranq'd it, and I fed it mejoberries.
(Just checked the taming calculator linked in the OP, and it estimates 23 minutes for 2x taming. It definitely took longer than 23 minutes last night!)
It shouldn't be.
The harder the rain, honey, the sweeter the sun.
Is the gathering wonky? Because I feel like my bronto used to get a lot more on a berry run, and kill a lot quicker, but I also thought the values had been returned to previous-to-patch baseline.
The harder the rain, honey, the sweeter the sun.