He's probably talking about the race with the appendage feeding habit. But the general consensus is that they aren't the Fallen, too much else doesn't match up.
The Fallen are the Eliksni which are indeed spoken about in The Book of Sorrows a few times.
The only PVP I am really good at is Control. But I was still able to get all my bounties down for Trials in two cards.
Yeah, only took me two cards/passages to get all of them done. Which seems about right if you can get a few wins or so, along with the forgiveness boon. I very much appreciated the bounties. I think the addition of the bounties to Trials as well as the redoing of the bounties for Iron Banner have helped motivate interest and participation in both across the board, so well done Bungie in that regard.
I also liked how well the groups I ran with were able to adjust tactics and keep talking, even when down, to keep that information flowing. Of course, against a few groups, there was almost nothing that could be done to stem the bleeding but for the most part, I found the tactics just engaging enough while not being overwhelming. I'm sure that there are Trials vets who could offer a lot more advice, but keeping talking was a big help I found. I also like how everyone I ran with over the weekend in Trials was chill when it was time to be chill and focused when it was time to be focused.
Also, Trials makes my heart-rate go up in a way that PVP never has before.
The only PVP I am really good at is Control. But I was still able to get all my bounties down for Trials in two cards.
Yeah, only took me two cards/passages to get all of them done. Which seems about right if you can get a few wins or so, along with the forgiveness boon. I very much appreciated the bounties. I think the addition of the bounties to Trials as well as the redoing of the bounties for Iron Banner have helped motivate interest and participation in both across the board, so well done Bungie in that regard.
I also liked how well the groups I ran with were able to adjust tactics and keep talking, even when down, to keep that information flowing. Of course, against a few groups, there was almost nothing that could be done to stem the bleeding but for the most part, I found the tactics just engaging enough while not being overwhelming. I'm sure that there are Trials vets who could offer a lot more advice, but keeping talking was a big help I found. I also like how everyone I ran with over the weekend in Trials was chill when it was time to be chill and focused when it was time to be focused.
Also, Trials makes my heart-rate go up in a way that PVP never has before.
I missed out on Trials this weekend, but reading posts like this makes me super excited to try next weekend!
"I'm going to set my own dick on fire." was something that came out of my mouth this week while playing Trials, so...maybe be careful what you wish for?
Yeah trials wasn't very fun for me. I think the consistent map being sniper mc snipersons and seemingly getting paired against people who had been to the lighthouse every time just killed it for me.
I would like some money because these are artisanal nuggets of wisdom philistine.
Poking through my Trials stats, I realized that Bungie matchmaking was based solely on # of wins and not total record.
Which is why at 0-0 we got paired against a team that was 0-3 (1 loss forgiven) whom we soundly crushed.
Then at 4-3 (1 loss forgiven) we got paired against a 4-0 team with flawless emblems that annihilated us.
Seems... less than ideal.
Yeah. the matchmaking in trials is a crapshoot.
I dunno it seemed great for the teams stomping the shit out of my teams. I wish there was a no sniper mode (as in it won't let you in if you have a sniper in your inventory) that one change would have made it a lot more fun.
I would like some money because these are artisanal nuggets of wisdom philistine.
so, I just got an xbone, "for the kids" and got the free copy of Destiny for myself (thanks amazon!) does anyone have some good "just starting from scratch" reading material? I looked in the OP, but that just has a "getting back into the game" thingy.
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
So, something I'm noticing leveling up a new character in Y2 is the public events for TTK are entirely group, or at least multi-person dependent this time around. It doesn't seem feasible someone would be able to solo all the Taken Champion encounters they need to complete the various quest steps that require them. You could solo Blades of Crota, no problem. Those wolf events were a little tricky at first, but once you figured out the scorch cannon, they were no problem.
When I did these new Taken events on my Hunter, it was in week one or two and the zones usually had people in them. Venus is almost completely a ghost town now. The Moon has maybe one or two other people around. Earth tends to have another person or two in the Divide, but the other areas are deserted.
This is new. Outside of maybe Urzok, I can't think of another public event one couldn't solo (if with a bit of difficulty) in the case where you can't find a fireteam or there just isn't anyone else in the zone, which happens quite a lot now that we're a few weeks into the expansion and everyone has already done these quests.
It's never been the case before where non-raid content (except the Nightfalls I guess if you didn't cheese them) was completely blocked off by the lack of enough people to play with at any given time, has it?
I mean, I'm lucky enough to have resources like you guys to team up with, but I know that's not the case for a lot of players.
Just seems kind of shitty to now have actual quest content require completing these events and for the first time have these events unable to be completed without a group of people.
So, something I'm noticing leveling up a new character in Y2 is the public events for TTK are entirely group, or at least multi-person dependent this time around. It doesn't seem feasible someone would be able to solo all the Taken Champion encounters they need to complete the various quest steps that require them. You could solo Blades of Crota, no problem. Those wolf events were a little tricky at first, but once you figured out the scorch cannon, they were no problem.
When I did these new Taken events on my Hunter, it was in week one or two and the zones usually had people in them. Venus is almost completely a ghost town now. The Moon has maybe one or two other people around. Earth tends to have another person or two in the Divide, but the other areas are deserted.
This is new. Outside of maybe Urzok, I can't think of another public event one couldn't solo (if with a bit of difficulty) in the case where you can't find a fireteam or there just isn't anyone else in the zone, which happens quite a lot now that we're a few weeks into the expansion and everyone has already done these quests.
It's never been the case before where non-raid content (except the Nightfalls I guess if you didn't cheese them) was completely blocked off by the lack of enough people to play with at any given time, has it?
I mean, I'm lucky enough to have resources like you guys to team up with, but I know that's not the case for a lot of players.
Just seems kind of shitty to now have actual quest content require completing these events and for the first time have these events unable to be completed without a group of people.
Yeah the taken event not really scaling to the people doing it is shitty.
I would like some money because these are artisanal nuggets of wisdom philistine.
Poking through my Trials stats, I realized that Bungie matchmaking was based solely on # of wins and not total record.
Which is why at 0-0 we got paired against a team that was 0-3 (1 loss forgiven) whom we soundly crushed.
Then at 4-3 (1 loss forgiven) we got paired against a 4-0 team with flawless emblems that annihilated us.
Seems... less than ideal.
Yeah. the matchmaking in trials is a crapshoot.
I dunno it seemed great for the teams stomping the shit out of my teams. I wish there was a no sniper mode (as in it won't let you in if you have a sniper in your inventory) that one change would have made it a lot more fun.
I think the problem is aim-assist more than anything. I wish they reduced the amount of aim-assist in the game in general.
here's a montage I saw on the Bungie forums using Hereafter
I agree. Having my aim ruined by a derpy shotgunner walking into my bullet and making my 100 yard headshot turn into a 5 foot headshot is annoying for me and humiliating for the derpgunner.
edit: switched to proper term. Also, some of his shots are on the mark, no question. Others are just yea... aim-assist.
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“I used to draw, hard to admit that I used to draw...”
so, I just got an xbone, "for the kids" and got the free copy of Destiny for myself (thanks amazon!) does anyone have some good "just starting from scratch" reading material? I looked in the OP, but that just has a "getting back into the game" thingy.
Otherwise, I would suggest just playing the game, becoming familiar with it and it's quirks.
Also, I would definitely NOT use your "instant level 25" item yet. Get one character up leveled up, unlock all the subclasses, and just enjoy the ride. Quest often when you need guidance.
And welcome to Destiny. I'm so sorry for your sleep schedule, it's about to be reduced.
So, something I'm noticing leveling up a new character in Y2 is the public events for TTK are entirely group, or at least multi-person dependent this time around. It doesn't seem feasible someone would be able to solo all the Taken Champion encounters they need to complete the various quest steps that require them. You could solo Blades of Crota, no problem. Those wolf events were a little tricky at first, but once you figured out the scorch cannon, they were no problem.
When I did these new Taken events on my Hunter, it was in week one or two and the zones usually had people in them. Venus is almost completely a ghost town now. The Moon has maybe one or two other people around. Earth tends to have another person or two in the Divide, but the other areas are deserted.
This is new. Outside of maybe Urzok, I can't think of another public event one couldn't solo (if with a bit of difficulty) in the case where you can't find a fireteam or there just isn't anyone else in the zone, which happens quite a lot now that we're a few weeks into the expansion and everyone has already done these quests.
It's never been the case before where non-raid content (except the Nightfalls I guess if you didn't cheese them) was completely blocked off by the lack of enough people to play with at any given time, has it?
I mean, I'm lucky enough to have resources like you guys to team up with, but I know that's not the case for a lot of players.
Just seems kind of shitty to now have actual quest content require completing these events and for the first time have these events unable to be completed without a group of people.
Yeah the taken event not really scaling to the people doing it is shitty.
i've managed to solo a couple of the Taken Zealots but it takes a good bit of luck to be doable. it does seem like they designed them to require a group, which i can understand but since the game often wants to put you in your own instance it makes finding a group in the right area a chore.
same thing goes for CoO which is completely empty more often than not.
+3
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
having the event take over the entire area is getting really tiresome as well when there aren't people around to deal with it
So, something I'm noticing leveling up a new character in Y2 is the public events for TTK are entirely group, or at least multi-person dependent this time around. It doesn't seem feasible someone would be able to solo all the Taken Champion encounters they need to complete the various quest steps that require them. You could solo Blades of Crota, no problem. Those wolf events were a little tricky at first, but once you figured out the scorch cannon, they were no problem.
When I did these new Taken events on my Hunter, it was in week one or two and the zones usually had people in them. Venus is almost completely a ghost town now. The Moon has maybe one or two other people around. Earth tends to have another person or two in the Divide, but the other areas are deserted.
This is new. Outside of maybe Urzok, I can't think of another public event one couldn't solo (if with a bit of difficulty) in the case where you can't find a fireteam or there just isn't anyone else in the zone, which happens quite a lot now that we're a few weeks into the expansion and everyone has already done these quests.
It's never been the case before where non-raid content (except the Nightfalls I guess if you didn't cheese them) was completely blocked off by the lack of enough people to play with at any given time, has it?
I mean, I'm lucky enough to have resources like you guys to team up with, but I know that's not the case for a lot of players.
Just seems kind of shitty to now have actual quest content require completing these events and for the first time have these events unable to be completed without a group of people.
Yeah the taken event not really scaling to the people doing it is shitty.
i've managed to solo a couple of the Taken Zealots but it takes a good bit of luck to be doable. it does seem like they designed them to require a group, which i can understand but since the game often wants to put you in your own instance it makes finding a group in the right area a chore.
same thing goes for CoO which is completely empty more often than not.
CoO is mainly due to having to slow your roll approaching the court otherwise you won't be properly match made with others.
I would like some money because these are artisanal nuggets of wisdom philistine.
The only PVP I am really good at is Control. But I was still able to get all my bounties down for Trials in two cards.
Yeah, only took me two cards/passages to get all of them done. Which seems about right if you can get a few wins or so, along with the forgiveness boon. I very much appreciated the bounties. I think the addition of the bounties to Trials as well as the redoing of the bounties for Iron Banner have helped motivate interest and participation in both across the board, so well done Bungie in that regard.
I also liked how well the groups I ran with were able to adjust tactics and keep talking, even when down, to keep that information flowing. Of course, against a few groups, there was almost nothing that could be done to stem the bleeding but for the most part, I found the tactics just engaging enough while not being overwhelming. I'm sure that there are Trials vets who could offer a lot more advice, but keeping talking was a big help I found. I also like how everyone I ran with over the weekend in Trials was chill when it was time to be chill and focused when it was time to be focused.
Also, Trials makes my heart-rate go up in a way that PVP never has before.
Glad you had a good time man. I really like the changes to trials because it allows me to play and make it meaningful without lighthouse.
In no where near good enough to lighthouse carry. But I am possibly good enough to help some folks newer to crucible or trials get their bounties done, get the 5 win armor snd go for that 7th win gun. Especially with the new matchmaking.
And that's awesome. I'll probably be doing trials a ton more outside of my normal trials group because it's very rewarding to get to 5-7 wins now.
Trials was my favorite part of 1.0 and I think it's better for 2. Hammer vs hammer fights is like an epic mid match showdown where everyone else just stops and hopes their Titan can win
having the event take over the entire area is getting really tiresome as well when there aren't people around to deal with it
the thing that really annoys me is when it spawns at the same time as a regular public event. getting spammed by Taken Captains while trying to kill a Walker Tank is no fun.
Still hoping to down Oryx hard mode for the first time tonight. Maybe LFG will bless me with a good group. My gut feeling is that the no-knight strat is gimping people since it requires you to hide from the ogres. I mean, how hard is it for people to just aim their sniper to the opposite corner and burn down a knight?
These are personal opinions about each HM Oryx strat. I've been part of both strats working successfully a couple times each.
No-Knights:
PRO: doable by people at lower light or groups of players who only have 2 or 3 ToMs in their fireteam.
CON: very random about causing people to die (ogres can arbitrarily decide to focus-fire players down, tomb ship's Axion Dart can catch players unaware, etc) and is therefore very incosistent.
CON: Knights can still consume Corrupted Light even after detonation, and it's difficult to know exactly how many have done damage to Oryx
Kill Knights:
PRO: Safer and more consistent.
CON: Requires more damage from players, and therefore higher Light and 4+ ToMs (maybe even 5+).
For either strat, people who are responsible for platforms on the Oryx-side of the encounter need to be extremely aware of Tomb Ships. Axion Dart is a bullshit one-shot even at 312, and there's not much way to avoid it unless your platform-runner is quick.
I prefer killing knights because your group's success is dependent on killing everything instead of hoping things don't kill you - it feels much safer and more consistent. I didn't feel very heroic cowering on the edge of a platform praying that the adjacent Ogre wouldn't find an angle to hit me.
I have not been successful with the no-knights strategy, and really hate it, because I always feel like we have no control over 75% of the encounter. When we're killing the knights, and doing it well, it feels like it's all in our hands. If we don't fuck up, we win. If we wipe, I want to wipe because of mistakes we made, and could correct. I guess if you have no choice because of the level, then you have no choice.
And maybe I'm really shitty at hiding from ogres, but I have no idea how people have managed to survive 4 rounds of ogres without one deciding to smoke the guardian on the opposing platform. It must be doable, because it's what everyone on lfg wants to do. I got through it with liberal use of smoke + Ahamkara.
My successful run with some LFG folks used the no-knights strategy and it went quite well. I suppose that's because I joined a team that was on Oryx for a few hours before I got there, but liberal use of Blessing of Light and having the people on the deathsinger platform opposite Oryx draw Ogre aggro helped quite a bit. Given that my previous experience had people panicking about dropping the knights and getting wiped regularly, it felt much more consistent to use this strategy.
I was on ogre aggro and it worked out pretty well with Blessing. When we didn't have blessing, either the people drawing ogre aggro died, or couldn't maintain aggro and the people on platforms died.
Heroism and doing it the "intended way" aside, it felt easier for less well-tuned groups, and less likely to instill panic if a knight just won't die. It needs a different kind of coordination to help maintain aggro and live through 4 ogres and Oryx shooting at two people, and it seems to be highly dependent upon a really competent relic bearer.
But maybe I just had a good experience. Since I have only done one Hard Mode Oryx, it'll be interesting to give it a second go.
I'm probably just going to feed it to Nirwin, but if the kick is manageable it would actually be a step up in lethality with the higher RoF. Anyone tried it?
I'm probably just going to feed it to Nirwin, but if the kick is manageable it would actually be a step up in lethality with the higher RoF. Anyone tried it?
RoF looked the same. Range was higher though. How are the perks?
I'm probably just going to feed it to Nirwin, but if the kick is manageable it would actually be a step up in lethality with the higher RoF. Anyone tried it?
Got one as well, pull seems to be very slightly to the right and up, but it's a very small amount. Once I unlock my Sum's Injection Mold I'll test it better(apparently they all have the same perks, other then the last one, mine has secret round instead of third eye.) Using it compared to the Mercy seems to be mostly a matter of personal preference. Base impact, rof, and range seem to be the same, with reload and stability pretty close.
But boy I wish it didn't have that stupid eye staring at you the whole time it's equipped.
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Still hoping to down Oryx hard mode for the first time tonight. Maybe LFG will bless me with a good group. My gut feeling is that the no-knight strat is gimping people since it requires you to hide from the ogres. I mean, how hard is it for people to just aim their sniper to the opposite corner and burn down a knight?
These are personal opinions about each HM Oryx strat. I've been part of both strats working successfully a couple times each.
No-Knights:
PRO: doable by people at lower light or groups of players who only have 2 or 3 ToMs in their fireteam.
CON: very random about causing people to die (ogres can arbitrarily decide to focus-fire players down, tomb ship's Axion Dart can catch players unaware, etc) and is therefore very incosistent.
CON: Knights can still consume Corrupted Light even after detonation, and it's difficult to know exactly how many have done damage to Oryx
Kill Knights:
PRO: Safer and more consistent.
CON: Requires more damage from players, and therefore higher Light and 4+ ToMs (maybe even 5+).
For either strat, people who are responsible for platforms on the Oryx-side of the encounter need to be extremely aware of Tomb Ships. Axion Dart is a bullshit one-shot even at 312, and there's not much way to avoid it unless your platform-runner is quick.
I prefer killing knights because your group's success is dependent on killing everything instead of hoping things don't kill you - it feels much safer and more consistent. I didn't feel very heroic cowering on the edge of a platform praying that the adjacent Ogre wouldn't find an angle to hit me.
I have not been successful with the no-knights strategy, and really hate it, because I always feel like we have no control over 75% of the encounter. When we're killing the knights, and doing it well, it feels like it's all in our hands. If we don't fuck up, we win. If we wipe, I want to wipe because of mistakes we made, and could correct. I guess if you have no choice because of the level, then you have no choice.
And maybe I'm really shitty at hiding from ogres, but I have no idea how people have managed to survive 4 rounds of ogres without one deciding to smoke the guardian on the opposing platform. It must be doable, because it's what everyone on lfg wants to do. I got through it with liberal use of smoke + Ahamkara.
My successful run with some LFG folks used the no-knights strategy and it went quite well. I suppose that's because I joined a team that was on Oryx for a few hours before I got there, but liberal use of Blessing of Light and having the people on the deathsinger platform opposite Oryx draw Ogre aggro helped quite a bit. Given that my previous experience had people panicking about dropping the knights and getting wiped regularly, it felt much more consistent to use this strategy.
I was on ogre aggro and it worked out pretty well with Blessing. When we didn't have blessing, either the people drawing ogre aggro died, or couldn't maintain aggro and the people on platforms died.
Heroism and doing it the "intended way" aside, it felt easier for less well-tuned groups, and less likely to instill panic if a knight just won't die. It needs a different kind of coordination to help maintain aggro and live through 4 ogres and Oryx shooting at two people, and it seems to be highly dependent upon a really competent relic bearer.
But maybe I just had a good experience. Since I have only done one Hard Mode Oryx, it'll be interesting to give it a second go.
Once most of the group is 310+ and capable of quickly killing both ogres AND knights, it's worth doing. The random deaths common in no-Knight are infuriating, especially in the third or fourth damage phase
Posts
The Fallen are the Eliksni which are indeed spoken about in The Book of Sorrows a few times.
Yeah, only took me two cards/passages to get all of them done. Which seems about right if you can get a few wins or so, along with the forgiveness boon. I very much appreciated the bounties. I think the addition of the bounties to Trials as well as the redoing of the bounties for Iron Banner have helped motivate interest and participation in both across the board, so well done Bungie in that regard.
I also liked how well the groups I ran with were able to adjust tactics and keep talking, even when down, to keep that information flowing. Of course, against a few groups, there was almost nothing that could be done to stem the bleeding but for the most part, I found the tactics just engaging enough while not being overwhelming. I'm sure that there are Trials vets who could offer a lot more advice, but keeping talking was a big help I found. I also like how everyone I ran with over the weekend in Trials was chill when it was time to be chill and focused when it was time to be focused.
Also, Trials makes my heart-rate go up in a way that PVP never has before.
I missed out on Trials this weekend, but reading posts like this makes me super excited to try next weekend!
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Yeah. the matchmaking in trials is a crapshoot.
I dunno it seemed great for the teams stomping the shit out of my teams. I wish there was a no sniper mode (as in it won't let you in if you have a sniper in your inventory) that one change would have made it a lot more fun.
pleasepaypreacher.net
Thanks
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When I did these new Taken events on my Hunter, it was in week one or two and the zones usually had people in them. Venus is almost completely a ghost town now. The Moon has maybe one or two other people around. Earth tends to have another person or two in the Divide, but the other areas are deserted.
This is new. Outside of maybe Urzok, I can't think of another public event one couldn't solo (if with a bit of difficulty) in the case where you can't find a fireteam or there just isn't anyone else in the zone, which happens quite a lot now that we're a few weeks into the expansion and everyone has already done these quests.
It's never been the case before where non-raid content (except the Nightfalls I guess if you didn't cheese them) was completely blocked off by the lack of enough people to play with at any given time, has it?
I mean, I'm lucky enough to have resources like you guys to team up with, but I know that's not the case for a lot of players.
Just seems kind of shitty to now have actual quest content require completing these events and for the first time have these events unable to be completed without a group of people.
Yeah the taken event not really scaling to the people doing it is shitty.
pleasepaypreacher.net
I think the problem is aim-assist more than anything. I wish they reduced the amount of aim-assist in the game in general.
here's a montage I saw on the Bungie forums using Hereafter
and a hilarious, but true response in the thread:
edit: switched to proper term. Also, some of his shots are on the mark, no question. Others are just yea... aim-assist.
I was going to be a smartass and link you to http://www.reddit.com/r/DestinyTheGame/ and nothing else, but that might be a little overwhelming.
That stated, I would probably become familiar with it.
Here's a possible source of tips.
Kotaku's Tips for Taken King (has a new player section)
Otherwise, I would suggest just playing the game, becoming familiar with it and it's quirks.
Also, I would definitely NOT use your "instant level 25" item yet. Get one character up leveled up, unlock all the subclasses, and just enjoy the ride. Quest often when you need guidance.
And welcome to Destiny. I'm so sorry for your sleep schedule, it's about to be reduced.
i've had plenty of instances where there wasn't anyone else in the zone at the time, though
i've managed to solo a couple of the Taken Zealots but it takes a good bit of luck to be doable. it does seem like they designed them to require a group, which i can understand but since the game often wants to put you in your own instance it makes finding a group in the right area a chore.
same thing goes for CoO which is completely empty more often than not.
Thing still melts those bastards. Was the only way I was able to solo the Taken Champion at the Mars Gate.
yeah, they should be handing those out to all new players I guess so they can participate in the content
CoO is mainly due to having to slow your roll approaching the court otherwise you won't be properly match made with others.
pleasepaypreacher.net
Glad you had a good time man. I really like the changes to trials because it allows me to play and make it meaningful without lighthouse.
In no where near good enough to lighthouse carry. But I am possibly good enough to help some folks newer to crucible or trials get their bounties done, get the 5 win armor snd go for that 7th win gun. Especially with the new matchmaking.
And that's awesome. I'll probably be doing trials a ton more outside of my normal trials group because it's very rewarding to get to 5-7 wins now.
Trials was my favorite part of 1.0 and I think it's better for 2. Hammer vs hammer fights is like an epic mid match showdown where everyone else just stops and hopes their Titan can win
the thing that really annoys me is when it spawns at the same time as a regular public event. getting spammed by Taken Captains while trying to kill a Walker Tank is no fun.
I was on ogre aggro and it worked out pretty well with Blessing. When we didn't have blessing, either the people drawing ogre aggro died, or couldn't maintain aggro and the people on platforms died.
Heroism and doing it the "intended way" aside, it felt easier for less well-tuned groups, and less likely to instill panic if a knight just won't die. It needs a different kind of coordination to help maintain aggro and live through 4 ogres and Oryx shooting at two people, and it seems to be highly dependent upon a really competent relic bearer.
But maybe I just had a good experience. Since I have only done one Hard Mode Oryx, it'll be interesting to give it a second go.
http://i.imgur.com/wdSIZhn.jpg
I'm probably just going to feed it to Nirwin, but if the kick is manageable it would actually be a step up in lethality with the higher RoF. Anyone tried it?
RoF looked the same. Range was higher though. How are the perks?
It's got third eye and army of one. Then speed reload/injection mold/appended magazine.
Don't see much chance it would beat Nirwin's, but I'll test it to see.
Super meh this time.
Shotty and sniper seem solid though
Got one as well, pull seems to be very slightly to the right and up, but it's a very small amount. Once I unlock my Sum's Injection Mold I'll test it better(apparently they all have the same perks, other then the last one, mine has secret round instead of third eye.) Using it compared to the Mercy seems to be mostly a matter of personal preference. Base impact, rof, and range seem to be the same, with reload and stability pretty close.
But boy I wish it didn't have that stupid eye staring at you the whole time it's equipped.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Battle.net: IronSquirrel#1462
https://medium.com/@alascii
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Battle.net: IronSquirrel#1462
45
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
also I was level 39 at the time, does that matter?
Once most of the group is 310+ and capable of quickly killing both ogres AND knights, it's worth doing. The random deaths common in no-Knight are infuriating, especially in the third or fourth damage phase
No, not every time, just sometimes. Like, one in five for me?
oh dang