Kai_SanCommonly known as Klineshrike!Registered Userregular
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Re: Monstro.... pretty much I guess? It's super hard to judge because if the enemy is on the ball monstro is a complete waste of a button... he'll get destroyed immediately. But if you can get it stacked to 30 it's an absolute wrecking crew. The enemy will be forced to deal with it or lose structures and if they decide to deal with it and don't give it the respect it's due you'll probably be able to trade Monstro for whatever squishy they send. I've bagged double-kills with a hatted monstro. I've also had it repeatedly murdered pre-10 stacks because the other team was on the ball. Made me so mad... just leave my worm alone man. Give peace a chance.
Comparing UE to hat presence is kind of apples to oranges though... UE on the right hero more than makes up for lack of a hat. A second butcher or Jaina or leo is pretty scary, even though it lacks the talents. Plus if you're positioned correctly you're now in a spot to fight 5v5 AND still soak another lane.
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Re: Monstro.... pretty much I guess? It's super hard to judge because if the enemy is on the ball monstro is a complete waste of a button... he'll get destroyed immediately. But if you can get it stacked to 30 it's an absolute wrecking crew. The enemy will be forced to deal with it or lose structures and if they decide to deal with it and don't give it the respect it's due you'll probably be able to trade Monstro for whatever squishy they send. I've bagged double-kills with a hatted monstro. I've also had it repeatedly murdered pre-10 stacks because the other team was on the ball. Made me so mad... just leave my worm alone man. Give peace a chance.
Comparing UE to hat presence is kind of apples to oranges though... UE on the right hero more than makes up for lack of a hat. A second butcher or Jaina or leo is pretty scary, even though it lacks the talents. Plus if you're positioned correctly you're now in a spot to fight 5v5 AND still soak another lane.
seemed like they were removing abathur's body presence while UE is up next patch. Patchnotes say it's so he can't permahold a capture on dragon knight/shrine while running around the map, but I imagine it'll also remove his xp soak.
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Nah, hat build crests in power late. The lvl7 talent is a big power spike and of course Hivemind is the biggest one. That's when you really become a monster in teamfights.
And Monstrosity is better against bad teams but it's still situationally effective against good teams. Though that's like Abathur in general. He works best on big maps where people get pulled out of lanes for a long time and that's also the places where Monstrosity works really well. Drop it in a lane far from the teamfight action and force the enemy to make a choice between letting it push or going 4.5v4 fighting over the objective.
UE is the stronger ult though. And I was singing it's praises months ago so I'm gonna be all hipster about this shit now. :P
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Re: Monstro.... pretty much I guess? It's super hard to judge because if the enemy is on the ball monstro is a complete waste of a button... he'll get destroyed immediately. But if you can get it stacked to 30 it's an absolute wrecking crew. The enemy will be forced to deal with it or lose structures and if they decide to deal with it and don't give it the respect it's due you'll probably be able to trade Monstro for whatever squishy they send. I've bagged double-kills with a hatted monstro. I've also had it repeatedly murdered pre-10 stacks because the other team was on the ball. Made me so mad... just leave my worm alone man. Give peace a chance.
Comparing UE to hat presence is kind of apples to oranges though... UE on the right hero more than makes up for lack of a hat. A second butcher or Jaina or leo is pretty scary, even though it lacks the talents. Plus if you're positioned correctly you're now in a spot to fight 5v5 AND still soak another lane.
seemed like they were removing abathur's body presence while UE is up next patch. Patchnotes say it's so he can't permahold a capture on dragon knight/shrine while running around the map, but I imagine it'll also remove his xp soak.
Ugh... I hadn't read that.. that's awful. That's the whole point of Aba... do stuff while soaking.
I'm hesitantly positive about all the scaling changes, but I'm kinda leery about how it's going to affect Abathur and other Soak heroes.
What happens when you hat a Viking? Do you get one Viking or three? Has this ever been done?
I'm pretty sure you only get the one. It's also weird with Rexxar where I think hatting Rexxar gives you a Misha but hatting Misha just has you straight controlling Misha (like during Feign Death).
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Re: Monstro.... pretty much I guess? It's super hard to judge because if the enemy is on the ball monstro is a complete waste of a button... he'll get destroyed immediately. But if you can get it stacked to 30 it's an absolute wrecking crew. The enemy will be forced to deal with it or lose structures and if they decide to deal with it and don't give it the respect it's due you'll probably be able to trade Monstro for whatever squishy they send. I've bagged double-kills with a hatted monstro. I've also had it repeatedly murdered pre-10 stacks because the other team was on the ball. Made me so mad... just leave my worm alone man. Give peace a chance.
Comparing UE to hat presence is kind of apples to oranges though... UE on the right hero more than makes up for lack of a hat. A second butcher or Jaina or leo is pretty scary, even though it lacks the talents. Plus if you're positioned correctly you're now in a spot to fight 5v5 AND still soak another lane.
seemed like they were removing abathur's body presence while UE is up next patch. Patchnotes say it's so he can't permahold a capture on dragon knight/shrine while running around the map, but I imagine it'll also remove his xp soak.
Ugh... I hadn't read that.. that's awful. That's the whole point of Aba... do stuff while soaking.
I'm hesitantly positive about all the scaling changes, but I'm kinda leery about how it's going to affect Abathur and other Soak heroes.
I mean, it was stupid not being able to cap points because abathur's untouchable body was underneath them. I think it would be fine if he still got xp, but it might be splash damage to the cap point fix.
Guh... Am I going to have to throw a random UE or two and test this out?
I'm gonna have to throw a random UE and test this out.... sorry pubs....
Edit to save on posts - @Knight_ Ohhhh.... I misunderstood what they were fixing. I didn't even know that was a think you could do. Yeah, that's probably a good thing to remove... an unmovable worm on a cap point
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Nah, hat build crests in power late. The lvl7 talent is a big power spike and of course Hivemind is the biggest one. That's when you really become a monster in teamfights.
And Monstrosity is better against bad teams but it's still situationally effective against good teams. Though that's like Abathur in general. He works best on big maps where people get pulled out of lanes for a long time and that's also the places where Monstrosity works really well. Drop it in a lane far from the teamfight action and force the enemy to make a choice between letting it push or going 4.5v4 fighting over the objective.
UE is the stronger ult though. And I was singing it's praises months ago so I'm gonna be all hipster about this shit now. :P
The thing about Monstrosity is that it has uses beyond just using it as a pushing tool. In fact, I'd say that if you're only using Monstrosity to push, you're not getting the full potential out of it.
So what else is Monstrosity good for? Helping in teamfights and pressuring the enemy backline. Mo'fugger does a LOT OF DAMAGE. It has no hitbox/collision so you can just wiggle your way through the frontline to get to squishies.
Both of those are pretty spot on, but I like the 2nd one more. This part in particular really stands out:
First off, a lot of Abathurs tend to use the monstrosity as a pure pusher. And exactly that is what gave this heroic such a bad name. I get a lot of people telling me "Don't pick it, you'll have no time for us!" or "Really? You want to babysit your monstrosity this whole match?" Babysitting is good until it has 10 or 15 stacks. Then you can be active all over the map and enter teamfights. Especially this is important for the right use of the monstrosity. Enter teamfights with it. Harass the enemy healer or backline. It's insanely good on maps like infernal shrines, where you can easily distract enemies and reach their backline fairly easily.
But like I said. It works only in the right team comp. If your team has almost only damage and is squishy then you aren't goign to be very helpful because they probably will be dead by the time you get the enemy healer. Only use it, when your team has a balanced comp. To much damage or to much tankiness can lead to you not winning the teamfight. Also, like I said, don't pick it against Kael'thas. His bomb and AoE damage only gets increased because of the monstrosity.
Well that video from the guy who was Aba in the tournament put up a good point. I learned Monstrosity for the most part only works vs bad teams. When they are organized, they will move to bring it down efficiently. Where the UE will win team fights. And if you go UA, you are not hatting much in team fights after 10 because you can't do both. Loses a lot of value on the hat talents.
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Nah, hat build crests in power late. The lvl7 talent is a big power spike and of course Hivemind is the biggest one. That's when you really become a monster in teamfights.
And Monstrosity is better against bad teams but it's still situationally effective against good teams. Though that's like Abathur in general. He works best on big maps where people get pulled out of lanes for a long time and that's also the places where Monstrosity works really well. Drop it in a lane far from the teamfight action and force the enemy to make a choice between letting it push or going 4.5v4 fighting over the objective.
UE is the stronger ult though. And I was singing it's praises months ago so I'm gonna be all hipster about this shit now. :P
The thing about Monstrosity is that it has uses beyond just using it as a pushing tool. In fact, I'd say that if you're only using Monstrosity to push, you're not getting the full potential out of it.
So what else is Monstrosity good for? Helping in teamfights and pressuring the enemy backline. Mo'fugger does a LOT OF DAMAGE. It has no hitbox/collision so you can just wiggle your way through the frontline to get to squishies.
Both of those are pretty spot on, but I like the 2nd one more. This part in particular really stands out:
First off, a lot of Abathurs tend to use the monstrosity as a pure pusher. And exactly that is what gave this heroic such a bad name. I get a lot of people telling me "Don't pick it, you'll have no time for us!" or "Really? You want to babysit your monstrosity this whole match?" Babysitting is good until it has 10 or 15 stacks. Then you can be active all over the map and enter teamfights. Especially this is important for the right use of the monstrosity. Enter teamfights with it. Harass the enemy healer or backline. It's insanely good on maps like infernal shrines, where you can easily distract enemies and reach their backline fairly easily.
But like I said. It works only in the right team comp. If your team has almost only damage and is squishy then you aren't goign to be very helpful because they probably will be dead by the time you get the enemy healer. Only use it, when your team has a balanced comp. To much damage or to much tankiness can lead to you not winning the teamfight. Also, like I said, don't pick it against Kael'thas. His bomb and AoE damage only gets increased because of the monstrosity.
Yes, you can definitely do a ton of fun shit with it once it's built up enough stacks. Get that thing in lane while the other team is forced to be somewhere else and then do whatever you want with it.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
The hilarious thing about monstrosity is when people try to proc ults on it, like Seven Sided Strike.
So, when does that whole "you gain MMR based on personal performance instead of win/loss" thing start? Because it can't happen quickly enough, as far as I'm concerned. Its so frustrating, sometimes, to lose games when I've got the best everything on my team. I mean, don't get me wrong - I'm far from a perfect player, and I make mistakes just like everyone else, but when I've got literally the highest scores across the board in the entire lobby, and my team still loses, I mean ... I can't carry any harder than that. I'm pretty anxious for the time to come around when I get some credit for that, you know?
So, when does that whole "you gain MMR based on personal performance instead of win/loss" thing start? Because it can't happen quickly enough, as far as I'm concerned. Its so frustrating, sometimes, to lose games when I've got the best everything on my team. I mean, don't get me wrong - I'm far from a perfect player, and I make mistakes just like everyone else, but when I've got literally the highest scores across the board in the entire lobby, and my team still loses, I mean ... I can't carry any harder than that. I'm pretty anxious for the time to come around when I get some credit for that, you know?
They're not actually doing this right? Giving MMR for personal statistics is the death of MMR and an awful idea. Takedowns/Deaths/Xp contributed are not indicative of ability to win games, ability to win games is indicative of ability to win games. You would be incentivizing playing statistics instead of playing to win.
I'm sorry dude, your MMR is exactly where it's supposed to be (given that you have played 10-15 games). Only way to change it is to get better.
I'm sorry dude, your MMR is exactly where it's supposed to be (given that you have played 10-15 games). Only way to change it is to get better.
They are doing it. It was announced at BlizzCon and it's going to be awesome.
Also, I'm literally the highest possible rank in heroes until they decide to finally implement grandmaster, so I'm more than happy with my current placement. But this is a team game, man, and try as I might, I can't control the folks I get paired up with.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I'm probably just going to stick with soloquing for a while. For some reason whenever I queue with you guys or my real life friends I get really goddamn weird games all the time and it makes things less fun. Played against the Zagara+Abathur cheese for the first time today, that took down all of our keeps before we had lost a fort. Kill her once, then started tilting hard when she got through a Nydus at like 5HP another time. It was just a game of throws, both teams playing terribly, was just an all around awful experience despite the fact that we won at the end.
So, when does that whole "you gain MMR based on personal performance instead of win/loss" thing start? Because it can't happen quickly enough, as far as I'm concerned. Its so frustrating, sometimes, to lose games when I've got the best everything on my team. I mean, don't get me wrong - I'm far from a perfect player, and I make mistakes just like everyone else, but when I've got literally the highest scores across the board in the entire lobby, and my team still loses, I mean ... I can't carry any harder than that. I'm pretty anxious for the time to come around when I get some credit for that, you know?
They're not actually doing this right? Giving MMR for personal statistics is the death of MMR and an awful idea. Takedowns/Deaths/Xp contributed are not indicative of ability to win games, ability to win games is indicative of ability to win games. You would be incentivizing playing statistics instead of playing to win.
I'm sorry dude, your MMR is exactly where it's supposed to be (given that you have played 10-15 games). Only way to change it is to get better.
Deciding MMR purely based on results is an incomplete algorithm for a 5v5 team game. Yes your ability to influence the outcome of a game is the most important thing... However that trend only stabilizes over a very large number of games. In order to have good matchmaking you need to be able to accurately place all new players reasonably quickly. Waiting for them to influence their team's winrate over the course of 100+ games is too slow, and you've probably caused dozens of unbalanced matches during that time due to not understanding yet what that player's MMR should be. The simple presence of people with inaccurate MMRs in the system ruins matchmaking for everybody, so you need to sort the wheat from the chaff as quickly as possible.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
So, when does that whole "you gain MMR based on personal performance instead of win/loss" thing start? Because it can't happen quickly enough, as far as I'm concerned. Its so frustrating, sometimes, to lose games when I've got the best everything on my team. I mean, don't get me wrong - I'm far from a perfect player, and I make mistakes just like everyone else, but when I've got literally the highest scores across the board in the entire lobby, and my team still loses, I mean ... I can't carry any harder than that. I'm pretty anxious for the time to come around when I get some credit for that, you know?
They're not actually doing this right? Giving MMR for personal statistics is the death of MMR and an awful idea. Takedowns/Deaths/Xp contributed are not indicative of ability to win games, ability to win games is indicative of ability to win games. You would be incentivizing playing statistics instead of playing to win.
I'm sorry dude, your MMR is exactly where it's supposed to be (given that you have played 10-15 games). Only way to change it is to get better.
Do you really think 10-15 games is enough to get someone accurately placed? Given there are 10 different maps and 30 different heroes?
So, when does that whole "you gain MMR based on personal performance instead of win/loss" thing start? Because it can't happen quickly enough, as far as I'm concerned. Its so frustrating, sometimes, to lose games when I've got the best everything on my team. I mean, don't get me wrong - I'm far from a perfect player, and I make mistakes just like everyone else, but when I've got literally the highest scores across the board in the entire lobby, and my team still loses, I mean ... I can't carry any harder than that. I'm pretty anxious for the time to come around when I get some credit for that, you know?
I had a 30 min game as Kharazim where I went, like, 18-3 and put out 183k healing.
We lost because my teammates... well, here, I'll just let this speak for itself.
I played AMAZINGLY. It SUCKS to lose despite being clearly the best player on the team. It sucks to play so well and still lose because your other teammates couldn't get their act together.
So yeah, I'm right there with you. Personal MMR will be so, so good.
I'm sorry dude, your MMR is exactly where it's supposed to be (given that you have played 10-15 games). Only way to change it is to get better.
Also, I mean, come on dude. That's a bullshit statement to make and you know it. Please don't pretend like you've never lost games due to shitty teammates. We've all been there. It's incredibly insulting to tell someone "lol just get gud tho" when there are forces outside of their control.
Invictus and I played a few duo HL matches tonight. 3 of them. Lost the first one, won the other two.
It's funny, too, because in the first game where we lost, on paper we should have won. We had the superior draft. By a lot. We had stuns, vision, more DPS, everything. But we had some truly awful players, and a superior composition doesn't mean shit if your team doesn't know how to team fight. We didn't lose by a little bit either. We lost by a LOT. Then we followed up that loss with a win in nearly reversed circumstances. We had a really dumb comp that should not have worked. I was apprehensive going in. But then we steamrolled them.
Only our third match was even. It was very close the entire time, very back and forth, both teams had good drafts and the skill was very even as well. That one felt the best of all three.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
12 death Artanis to my 3: "But I have higher Hero Dmg than you!"
There should just be a question gate that separates players-
"Would you pick Artanis in HL? Y/N"
Boom!
I just fixed the matchmaking. Now pay me some Blizzbucks.
Invictus and I played a few duo HL matches tonight. 3 of them. Lost the first one, won the other two.
It's funny, too, because in the first game where we lost, on paper we should have won. We had the superior draft. By a lot. We had stuns, vision, more DPS, everything. But we had some truly awful players, and a superior composition doesn't mean shit if your team doesn't know how to team fight. We didn't lose by a little bit either. We lost by a LOT. Then we followed up that loss with a win in nearly reversed circumstances. We had a really dumb comp that should not have worked. I was apprehensive going in. But then we steamrolled them.
Only our third match was even. It was very close the entire time, very back and forth, both teams had good drafts and the skill was very even as well. That one felt the best of all three.
I thought we were screwed that third game. Our Jo felt compelled to 1v1 their Butcher just toe-to-toe, but after level 14-15 or so everyone cleaned up their play quite a bit on our side.
Generalísimo de Fuerzas Armadas de la República Argentina
My Morales record this week was 0-7. Played one more game and finally got a win. Holy shit. It's just been awful comp after awful comp this week. Every time the other team has a Morales her team is full of meat shields and peel and I'm totally envious as I stare at my teams full of ranged heroes and stealth characters and Abathurs.
Morales is garbage without a proper comp. Still don't understand why Stim Drone has a cast time.
My Morales record this week was 0-7. Played one more game and finally got a win. Holy shit. It's just been awful comp after awful comp this week. Every time the other team has a Morales her team is full of meat shields and peel and I'm totally envious as I stare at my teams full of ranged heroes and stealth characters and Abathurs.
Morales is garbage without a proper comp. Still don't understand why Stim Drone has a cast time.
because they wanted to make a niche short duration steroid ult with a huge cooldown even more awkward to use i guess. the morales ult situation is one of the primary reasons i don't like her.
I've rarely found the casttime to be an issue. Mostly it's annoying when I'm gonna die anyway and I wanna blow it before I go cause why not.
And Medivac is pretty great, it's just a utility ult for the most part so you won't be blowing it on cooldown. It's great for getting back into the fight after repawns or hearthing though.
Going to see what my daily is tomorrow before my brother and I take Cho'gall for a spin
As we are going to flip if the daily is the generic win 3 or such to see who drives and who is a back seat driver
Medivac might be great in a coordinated team, but for pugging it's pretty poor. Getting back to fights quickly isn't a great consolation when you're losing fights to teams with useful teamfight heroics.
Medivac might be great in a coordinated team, but for pugging it's pretty poor. Getting back to fights quickly isn't a great consolation when you're losing fights to teams with useful teamfight heroics.
I've put it to plenty good use in pugs. "Hey, let's go to the other boss after we take this one" or "Going to bot temple" or whatever. Also "Everyone B and then we'll jump to that bruiser camp".
shryke on
+1
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Medivac is amazing on certain maps, like Raven Lord. And in some cases your team comp has very little AA damage, so the loss of Stim is negligible. Personally I think Morales is one of the few heroes with a really meaningful ult choice.
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
DID SOMEBODY SAY MEDIVAC IS AMAZING?
Humor can be dissected as a frog can, but dies in the process.
Medivac might be great in a coordinated team, but for pugging it's pretty poor. Getting back to fights quickly isn't a great consolation when you're losing fights to teams with useful teamfight heroics.
I've put it to plenty good use in pugs. "Hey, let's go to the other boss after we take this one" or "Going to bot temple" or whatever. Also "Everyone B and then we'll jump to that bruiser camp".
This is pretty much a description of a "win more" heroic, which meh.
Posts
Also the hat effectiveness was always a lot better early IMO. I don't think it scales well because of all the buffs for it. While those talents are good, when everyone else gets incredible talents they do start to make the hat less noticeable.
Re: Monstro.... pretty much I guess? It's super hard to judge because if the enemy is on the ball monstro is a complete waste of a button... he'll get destroyed immediately. But if you can get it stacked to 30 it's an absolute wrecking crew. The enemy will be forced to deal with it or lose structures and if they decide to deal with it and don't give it the respect it's due you'll probably be able to trade Monstro for whatever squishy they send. I've bagged double-kills with a hatted monstro. I've also had it repeatedly murdered pre-10 stacks because the other team was on the ball. Made me so mad... just leave my worm alone man. Give peace a chance.
Comparing UE to hat presence is kind of apples to oranges though... UE on the right hero more than makes up for lack of a hat. A second butcher or Jaina or leo is pretty scary, even though it lacks the talents. Plus if you're positioned correctly you're now in a spot to fight 5v5 AND still soak another lane.
Gamertag - Khraul
PSN - Razide6
seemed like they were removing abathur's body presence while UE is up next patch. Patchnotes say it's so he can't permahold a capture on dragon knight/shrine while running around the map, but I imagine it'll also remove his xp soak.
Gamertag - Khraul
PSN - Razide6
Nah, hat build crests in power late. The lvl7 talent is a big power spike and of course Hivemind is the biggest one. That's when you really become a monster in teamfights.
And Monstrosity is better against bad teams but it's still situationally effective against good teams. Though that's like Abathur in general. He works best on big maps where people get pulled out of lanes for a long time and that's also the places where Monstrosity works really well. Drop it in a lane far from the teamfight action and force the enemy to make a choice between letting it push or going 4.5v4 fighting over the objective.
UE is the stronger ult though. And I was singing it's praises months ago so I'm gonna be all hipster about this shit now. :P
Ugh... I hadn't read that.. that's awful. That's the whole point of Aba... do stuff while soaking.
I'm hesitantly positive about all the scaling changes, but I'm kinda leery about how it's going to affect Abathur and other Soak heroes.
Gamertag - Khraul
PSN - Razide6
I'm pretty sure you only get the one. It's also weird with Rexxar where I think hatting Rexxar gives you a Misha but hatting Misha just has you straight controlling Misha (like during Feign Death).
I mean, it was stupid not being able to cap points because abathur's untouchable body was underneath them. I think it would be fine if he still got xp, but it might be splash damage to the cap point fix.
I'm gonna have to throw a random UE and test this out.... sorry pubs....
Edit to save on posts - @Knight_ Ohhhh.... I misunderstood what they were fixing. I didn't even know that was a think you could do. Yeah, that's probably a good thing to remove... an unmovable worm on a cap point
Gamertag - Khraul
PSN - Razide6
The thing about Monstrosity is that it has uses beyond just using it as a pushing tool. In fact, I'd say that if you're only using Monstrosity to push, you're not getting the full potential out of it.
So what else is Monstrosity good for? Helping in teamfights and pressuring the enemy backline. Mo'fugger does a LOT OF DAMAGE. It has no hitbox/collision so you can just wiggle your way through the frontline to get to squishies.
Some reading material on the matter:
https://www.reddit.com/r/heroesofthestorm/comments/30a5wh/tips_playing_with_monstrosity/
https://www.reddit.com/r/heroesofthestorm/comments/3rhdir/a_small_guide_on_how_to_properly_use_your/
Both of those are pretty spot on, but I like the 2nd one more. This part in particular really stands out:
Battle.net Tag: Dibby#1582
Yes, you can definitely do a ton of fun shit with it once it's built up enough stacks. Get that thing in lane while the other team is forced to be somewhere else and then do whatever you want with it.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
They're not actually doing this right? Giving MMR for personal statistics is the death of MMR and an awful idea. Takedowns/Deaths/Xp contributed are not indicative of ability to win games, ability to win games is indicative of ability to win games. You would be incentivizing playing statistics instead of playing to win.
I'm sorry dude, your MMR is exactly where it's supposed to be (given that you have played 10-15 games). Only way to change it is to get better.
EDIT
Even though matchmaker shit the bed MMR did not. We won 49 - 6 before they hit lvl 20
They are doing it. It was announced at BlizzCon and it's going to be awesome.
Also, I'm literally the highest possible rank in heroes until they decide to finally implement grandmaster, so I'm more than happy with my current placement. But this is a team game, man, and try as I might, I can't control the folks I get paired up with.
Deciding MMR purely based on results is an incomplete algorithm for a 5v5 team game. Yes your ability to influence the outcome of a game is the most important thing... However that trend only stabilizes over a very large number of games. In order to have good matchmaking you need to be able to accurately place all new players reasonably quickly. Waiting for them to influence their team's winrate over the course of 100+ games is too slow, and you've probably caused dozens of unbalanced matches during that time due to not understanding yet what that player's MMR should be. The simple presence of people with inaccurate MMRs in the system ruins matchmaking for everybody, so you need to sort the wheat from the chaff as quickly as possible.
Do you really think 10-15 games is enough to get someone accurately placed? Given there are 10 different maps and 30 different heroes?
Also, I'm pretty sure ducks is Rank 1. =P
I had a 30 min game as Kharazim where I went, like, 18-3 and put out 183k healing.
We lost because my teammates... well, here, I'll just let this speak for itself.
I played AMAZINGLY. It SUCKS to lose despite being clearly the best player on the team. It sucks to play so well and still lose because your other teammates couldn't get their act together.
So yeah, I'm right there with you. Personal MMR will be so, so good.
Also, I mean, come on dude. That's a bullshit statement to make and you know it. Please don't pretend like you've never lost games due to shitty teammates. We've all been there. It's incredibly insulting to tell someone "lol just get gud tho" when there are forces outside of their control.
Battle.net Tag: Dibby#1582
It's funny, too, because in the first game where we lost, on paper we should have won. We had the superior draft. By a lot. We had stuns, vision, more DPS, everything. But we had some truly awful players, and a superior composition doesn't mean shit if your team doesn't know how to team fight. We didn't lose by a little bit either. We lost by a LOT. Then we followed up that loss with a win in nearly reversed circumstances. We had a really dumb comp that should not have worked. I was apprehensive going in. But then we steamrolled them.
Only our third match was even. It was very close the entire time, very back and forth, both teams had good drafts and the skill was very even as well. That one felt the best of all three.
There should just be a question gate that separates players-
"Would you pick Artanis in HL? Y/N"
Boom!
I just fixed the matchmaking. Now pay me some Blizzbucks.
I thought we were screwed that third game. Our Jo felt compelled to 1v1 their Butcher just toe-to-toe, but after level 14-15 or so everyone cleaned up their play quite a bit on our side.
A. Yes.
B. No.
C. I have already attacked.
A. Yes
B. No
Morales is garbage without a proper comp. Still don't understand why Stim Drone has a cast time.
because they wanted to make a niche short duration steroid ult with a huge cooldown even more awkward to use i guess. the morales ult situation is one of the primary reasons i don't like her.
And Medivac is pretty great, it's just a utility ult for the most part so you won't be blowing it on cooldown. It's great for getting back into the fight after repawns or hearthing though.
As we are going to flip if the daily is the generic win 3 or such to see who drives and who is a back seat driver
I've put it to plenty good use in pugs. "Hey, let's go to the other boss after we take this one" or "Going to bot temple" or whatever. Also "Everyone B and then we'll jump to that bruiser camp".
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