Game would have been much better if the Deathclaw critically damaged the power armor in the fight, and left it heavily damaged, and being unable to repair it until midish game, with no purchasable frames and maybe only like one or two extra frames hidden in the world for looting so, if you choose, you could fit out a companion with it.
That way you as you are questing you have it to look forward to and can go out and loot and build a stockpile of fusion cores and find better components and somewhere get that whatever to repair it (common debilitating repair seems to be a servo motor, so just put one of those somewhere or as a quest reward for midish game)
Power cores are limiting enough, it takes a good while before you've built up enough of a nest egg.
Also the upgrade from Raider/T-45, T-51, T-60, and X-01 is pretty nice. I know I was always on the lookout for new and better parts.
Early on, it's a great power-up for tough sections.
Because the game was balanced with having power armor at the start. Which was a huge screw up because the game is scathingly difficult early game.
It should have been rebalanced so you can do it without a walking talk, and left the power armor for later..make it a quest to recover the components to repair it and return it to operational status.
That way you are invested in it, and hell even make it more customizable cosmetically with like rebar spikes or a flag cape or what have you. make it valuable, make it rare, make it unique.
Make it something more than "Oh, I need more magic batteries for this war machine that was intended to operate in enemy territory but cant take more than 30 steps without needing a new power cell"
The game isn't balanced around having power armor at the start, I didn't use it for the first 40 hours or whatever on Hard.
You can do it without a walking tank. I did! Lots of us on these boards did, as we keep saying.
And now that I've got 40+ cores in my armor, I'm going to stomp around for the rest of the game with a bolter and a chainsword.
(the cores last for an hour, it's not "30 steps", geeze)
Then this clearly goes back to my argument that the difficulty levels are bugged, hard.
Cause I'm on normal and the game is like Nightmare difficulty doom.
I might need to go back to normal to see how it is now that I'm level 20+, but I was practically one shotting everything with heads hots prior to increasing the difficulty to very hard. The only reason I used my power armor for corvega was because I ran out of bullets for my good weapons after clearing the exterior.
I don't even have any +damage perks yet. Just all of the crafting and hacking /lockpicking.
Has anyone not been persuading for more caps when questing? Just taking what they offer at face value?
In past games typically if you didn't ask for caps you got karma, but karma's not in this game. Also, sometimes if you were nice and said no payment was necessary, you'd get a cool unique gun, or occasionally there might be a unique perk or something.
Anyone know if there are unique rewards if you don't go for the caps? Because it feels like the caps are just a persuade challenge in this game, like how far you're willing to go. It doesn't feel like there would be extra rewards, but there might be.
I think you get caps regardless. You just get more if you persuade them out of the person. I'm rolling with Piper so I always have to be nice or she gets mad at me.
That's what I was thinking, in fact it feels like...well to be charitable I'll say they wanted to tell a more focused story without a lot of deviating paths, so they reduced the frequency of persuasion opportunities, but then realized they needed to increase the use of charisma so they put in the caps negotiations, which all play out the same way. Persuade for 150 caps, 200 caps, then 250 or 300 as the character appears to get increasingly angry with you, but then forgets all about it afterward.
Rank 1 gives you more resources when you scrap an item. Like if you scrap a gun, without it you'd just get Steel and Wood, but with the perk you can get stuff like Screws and Springs from that same item.
Rank 2 does the highlight thing, but I think it's only of things that you've "favorited" in the workbench. So let's say you want to build something that requires Fiber Optics and Crystals. You hit a button that goes "yeah I want junk that has these things in them." And those items will be highlighted in the world.
I see a button that says "tag for search" but it is greyed out. Wont let me click it.
That's the one. I don't know why it's greyed out. You might need the perk to activate that part? You'll know you've tagged something when a magnifying glass shows up next to it in the list.
This was confusing me, too, until I realised it only lets you tag stuff you haven't got, ie, is greyed out in the recipe.
When I'm in settlement build mode, I can scroll through furniture and see what I have in storage, like if I look through the chairs there's no number on any of them, except the plush red chairs/couches and the kitchen style chairs. It says I have 6 red chairs.
However I don't see how to place these chairs from storage. When I press E it just builds a new one. What do I do?
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know @TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
Cause for the power they provide they just don't seem to be worth the effort and materials.
Nope. Just like in real life, wind is a terrible source of electric power.
Although admittedly it would be adequate for powering a few light bulbs in the shanty towns we have. But powering industrial machinery and our laser defense grids requires more reliable energy sources.
Game would have been much better if the Deathclaw critically damaged the power armor in the fight, and left it heavily damaged, and being unable to repair it until midish game, with no purchasable frames and maybe only like one or two extra frames hidden in the world for looting so, if you choose, you could fit out a companion with it.
That way you as you are questing you have it to look forward to and can go out and loot and build a stockpile of fusion cores and find better components and somewhere get that whatever to repair it (common debilitating repair seems to be a servo motor, so just put one of those somewhere or as a quest reward for midish game)
Power cores are limiting enough, it takes a good while before you've built up enough of a nest egg.
Also the upgrade from Raider/T-45, T-51, T-60, and X-01 is pretty nice. I know I was always on the lookout for new and better parts.
Early on, it's a great power-up for tough sections.
Because the game was balanced with having power armor at the start. Which was a huge screw up because the game is scathingly difficult early game.
It should have been rebalanced so you can do it without a walking talk, and left the power armor for later..make it a quest to recover the components to repair it and return it to operational status.
That way you are invested in it, and hell even make it more customizable cosmetically with like rebar spikes or a flag cape or what have you. make it valuable, make it rare, make it unique.
Make it something more than "Oh, I need more magic batteries for this war machine that was intended to operate in enemy territory but cant take more than 30 steps without needing a new power cell"
The game isn't balanced around having power armor at the start, I didn't use it for the first 40 hours or whatever on Hard.
You can do it without a walking tank. I did! Lots of us on these boards did, as we keep saying.
And now that I've got 40+ cores in my armor, I'm going to stomp around for the rest of the game with a bolter and a chainsword.
(the cores last for an hour, it's not "30 steps", geeze)
Then this clearly goes back to my argument that the difficulty levels are bugged, hard.
Cause I'm on normal and the game is like Nightmare difficulty doom.
Nope. That's not the case. I convinced my friends on Normal to bump up the difficulty with me for phat loots and they immediately noticed the extra damage. I killed a few things in Normal before I bumped it up. Things hurt a lot more.
Rank 1 gives you more resources when you scrap an item. Like if you scrap a gun, without it you'd just get Steel and Wood, but with the perk you can get stuff like Screws and Springs from that same item.
Rank 2 does the highlight thing, but I think it's only of things that you've "favorited" in the workbench. So let's say you want to build something that requires Fiber Optics and Crystals. You hit a button that goes "yeah I want junk that has these things in them." And those items will be highlighted in the world.
I see a button that says "tag for search" but it is greyed out. Wont let me click it.
That's the one. I don't know why it's greyed out. You might need the perk to activate that part? You'll know you've tagged something when a magnifying glass shows up next to it in the list.
This was confusing me, too, until I realised it only lets you tag stuff you haven't got, ie, is greyed out in the recipe.
If you have the junk in your inventory, you can open the component view to select mark materials that you already have to be highlighted.
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
As seems to be the case with games whenever someone has a hard time they say "the game must be broken" even when other people aren't having a hard time.
People really don't like accepting that they are the problem if something is hard. Whether it be their strategy or just general skill with the type of game it is.
Restarting on a low Int character after my max Int character bugged out beyond redemption...
...did you know that there's like three times more words to consider in the hacking minigame for a Int 1 character than a Int 10 character? That's fucking insane.
Although it does answer a question I had, because I was wondering why Easy terminals only have 6 or 7 possibilities now. Presumably because I've pumped a few points into Int, which is now 7 or 8, with bonuses.
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know @TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
Pretty sure its the bugged difficulty level, and not VATS, spawning hordes of legendaries and making non-special enemies survive half a drum of 5mm ammo.
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
As seems to be the case with games whenever someone has a hard time they say "the game must be broken" even when other people aren't having a hard time.
People really don't like accepting that they are the problem if something is hard. Whether it be their strategy or just general skill with the type of game it is.
Yeah except, I'm not alone. Theres dozens upon dozens of reports similar to mine.
But sure, I just suck, lets go with that.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know @TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
Pretty sure its the bugged difficulty level, and not VATS, spawning hordes of legendaries and making non-special enemies survive half a drum of 5mm ammo.
If there's a bug why would you assume it's in the difficulty level?
Plenty of other people are playing on normal without thinking it's broken.
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know @TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
Pretty sure its the bugged difficulty level, and not VATS, spawning hordes of legendaries and making non-special enemies survive half a drum of 5mm ammo.
Can you record some gameplay or something? No one else seems to be having these problems but you, and based on how you've described your playstyle, I'm a bit confused. Do you have perk points in the combat skills you want? Are you in a too high level area? I don't think the difficulty levels are bugged.
Lots of legendary enemies is a good thing. I played for an hour or so on Very Hard and bumped it back down but didn't think anything was too troubling, at the early levels.
I'm getting that bug where every time I leave sanctuary the food and water in the workshop data menu displays as 0, despite me having 15 and 18 there when I travel back. It's not just a display bug either, since the happiness plummets while this is happening.
It's a real pain in the ass. I wonder if there's a console command for settlement happiness.
So upon looking around for information on this it seems like the solution is to get rid of any televisions that are inside the settlement. I have no idea why. I tried it though, and it seems to have worked at least so far.
Let me introduce you to the wonderful world of Buffjet and Psychojet. You don't even need to melee the enemies, you can just run up to them and unload at point blank range while they explode in slowmo.
Let me introduce you to the wonderful world of Buffjet and Psychojet. You don't even need to melee the enemies, you can just run up to them and unload at point blank range while they explode in slowmo.
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know @TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
Pretty sure its the bugged difficulty level, and not VATS, spawning hordes of legendaries and making non-special enemies survive half a drum of 5mm ammo.
Can you record some gameplay or something? No one else seems to be having these problems but you, and based on how you've described your playstyle, I'm a bit confused. Do you have perk points in the combat skills you want? Are you in a too high level area? I don't think the difficulty levels are bugged.
Lots of legendary enemies is a good thing. I played for an hour or so on Very Hard and bumped it back down but didn't think anything was too troubling, at the early levels.
Except I've seen, including people posting here, Where people on normal like me are hitting bullet sponges and endless legendaries, while people on the hardest difficulties are seeing no legendaries and dropping enemies fast.
Which is why I think theres something funked in the difficulty levels.
I felt like enemies were taking a LOT of bullets to put down before I took a few ranks in Rifleman. That plus picking up Gunsmith 3 put me over the top, most folk die in a couple shots.
I'm getting that bug where every time I leave sanctuary the food and water in the workshop data menu displays as 0, despite me having 15 and 18 there when I travel back. It's not just a display bug either, since the happiness plummets while this is happening.
It's a real pain in the ass. I wonder if there's a console command for settlement happiness.
So upon looking around for information on this it seems like the solution is to get rid of any televisions that are inside the settlement. I have no idea why. I tried it though, and it seems to have worked at least so far.
So what you're telling me is that television is degenerate and degrades the bedrock of our communities ?
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know @TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
Pretty sure its the bugged difficulty level, and not VATS, spawning hordes of legendaries and making non-special enemies survive half a drum of 5mm ammo.
Can you record some gameplay or something? No one else seems to be having these problems but you, and based on how you've described your playstyle, I'm a bit confused. Do you have perk points in the combat skills you want? Are you in a too high level area? I don't think the difficulty levels are bugged.
Lots of legendary enemies is a good thing. I played for an hour or so on Very Hard and bumped it back down but didn't think anything was too troubling, at the early levels.
Except I've seen, including people posting here, Where people on normal like me are hitting bullet sponges and endless legendaries, while people on the hardest difficulties are seeing no legendaries and dropping enemies fast.
Which is why I think theres something funked in the difficulty levels.
I will say I'm averaging about a clip of pipe gun ammo per mosquito, ghoul, etc. But I've just been assuming that the gun really sucks.
Buttcleft, you keep talking about how you don't use VATS and melee people with your gun butt. That's not "the game is scathingly hard at early levels" that's you handicapping yourself with a weird strategy. Are you using vats yet? You're talking about how hard it is but I know @TheKoolEagle is playing on a much harder difficulty and not having much trouble, and personally I'm not having any trouble whatsoever at early levels on the normal difficulty, and I put the power armor away as soon as I got it.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
Pretty sure its the bugged difficulty level, and not VATS, spawning hordes of legendaries and making non-special enemies survive half a drum of 5mm ammo.
Can you record some gameplay or something? No one else seems to be having these problems but you, and based on how you've described your playstyle, I'm a bit confused. Do you have perk points in the combat skills you want? Are you in a too high level area? I don't think the difficulty levels are bugged.
Lots of legendary enemies is a good thing. I played for an hour or so on Very Hard and bumped it back down but didn't think anything was too troubling, at the early levels.
Except I've seen, including people posting here, Where people on normal like me are hitting bullet sponges and endless legendaries, while people on the hardest difficulties are seeing no legendaries and dropping enemies fast.
Which is why I think theres something funked in the difficulty levels.
Okay well I'll ask again. Where are your perk points? How many are endless legendaries? Are you engaging in melee, using cover, using vats, sniping, using a pistol? What are you doing? What's your build and playstyle? We can't figure out if it actually is a bug unless we know all the details. Maybe it is a bug!
edit: I too felt enemies got kinda spongey, then I threw some perk points into the rifle damage thing. No longer a problem. I still die occasionally, which is good, Normal should be a bit of a challenge.
edit2: DON'T USE PIPE WEAPONS. Unless you HAVE to. They seem to kinda suck.
Yeah the pipe gun isn't going to help you much damage wise with its default receiver. It's there, imo, as a trusty emergency backup, not as a main weapon for anyone but the most "scavenger centric" rp types.
In general, to me anyhow, there's ways to play the game that make combat difficult, and ways to make it easier. Both are valid.
zerzhul on
0
cptruggedI think it has something to do with free will.Registered Userregular
When I'm in settlement build mode, I can scroll through furniture and see what I have in storage, like if I look through the chairs there's no number on any of them, except the plush red chairs/couches and the kitchen style chairs. It says I have 6 red chairs.
However I don't see how to place these chairs from storage. When I press E it just builds a new one. What do I do?
Honestly, I've never had the problem and I put an entire house back in storage at one point to re position it. It doesn't do anything different visually than when you place a new one. You still get the "thwump" sound, but you should see the number stored go down on the UI.
Posts
Armchair: 4098-3704-2012
Then this clearly goes back to my argument that the difficulty levels are bugged, hard.
Cause I'm on normal and the game is like Nightmare difficulty doom.
I don't even have any +damage perks yet. Just all of the crafting and hacking /lockpicking.
Armchair: 4098-3704-2012
Cause for the power they provide they just don't seem to be worth the effort and materials.
Because a .308 is a rifle cartridge, and wouldn't fit in the handgrip magazine?
That's what I was thinking, in fact it feels like...well to be charitable I'll say they wanted to tell a more focused story without a lot of deviating paths, so they reduced the frequency of persuasion opportunities, but then realized they needed to increase the use of charisma so they put in the caps negotiations, which all play out the same way. Persuade for 150 caps, 200 caps, then 250 or 300 as the character appears to get increasingly angry with you, but then forgets all about it afterward.
This was confusing me, too, until I realised it only lets you tag stuff you haven't got, ie, is greyed out in the recipe.
On plus side, they don't make noise like the other generators.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
My guy is modeled after Chris Evans Captain America, so that works. I need to invest in melee.
Also people who are annoyed you get end game armor at the start, you didn't. The set you get to start with is the worst possible set of power armor. It's better than not having it, but certainly nothing game breaking.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Although admittedly it would be adequate for powering a few light bulbs in the shanty towns we have. But powering industrial machinery and our laser defense grids requires more reliable energy sources.
Armchair: 4098-3704-2012
Gas generators for closed-in or inner-city settlements.
Nope. That's not the case. I convinced my friends on Normal to bump up the difficulty with me for phat loots and they immediately noticed the extra damage. I killed a few things in Normal before I bumped it up. Things hurt a lot more.
If you have the junk in your inventory, you can open the component view to select mark materials that you already have to be highlighted.
Armchair: 4098-3704-2012
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Penny Arcade Rockstar Social Club / This is why I despise cyclists
As seems to be the case with games whenever someone has a hard time they say "the game must be broken" even when other people aren't having a hard time.
People really don't like accepting that they are the problem if something is hard. Whether it be their strategy or just general skill with the type of game it is.
Although it does answer a question I had, because I was wondering why Easy terminals only have 6 or 7 possibilities now. Presumably because I've pumped a few points into Int, which is now 7 or 8, with bonuses.
pleasepaypreacher.net
Pretty sure its the bugged difficulty level, and not VATS, spawning hordes of legendaries and making non-special enemies survive half a drum of 5mm ammo.
Yeah except, I'm not alone. Theres dozens upon dozens of reports similar to mine.
But sure, I just suck, lets go with that.
If there's a bug why would you assume it's in the difficulty level?
Plenty of other people are playing on normal without thinking it's broken.
That's a weird assumption to make.
Can you record some gameplay or something? No one else seems to be having these problems but you, and based on how you've described your playstyle, I'm a bit confused. Do you have perk points in the combat skills you want? Are you in a too high level area? I don't think the difficulty levels are bugged.
Lots of legendary enemies is a good thing. I played for an hour or so on Very Hard and bumped it back down but didn't think anything was too troubling, at the early levels.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
So upon looking around for information on this it seems like the solution is to get rid of any televisions that are inside the settlement. I have no idea why. I tried it though, and it seems to have worked at least so far.
Let me introduce you to the wonderful world of Buffjet and Psychojet. You don't even need to melee the enemies, you can just run up to them and unload at point blank range while they explode in slowmo.
When in doubt
drugs!
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Except I've seen, including people posting here, Where people on normal like me are hitting bullet sponges and endless legendaries, while people on the hardest difficulties are seeing no legendaries and dropping enemies fast.
Which is why I think theres something funked in the difficulty levels.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
So what you're telling me is that television is degenerate and degrades the bedrock of our communities ?
Armchair: 4098-3704-2012
I will say I'm averaging about a clip of pipe gun ammo per mosquito, ghoul, etc. But I've just been assuming that the gun really sucks.
Okay well I'll ask again. Where are your perk points? How many are endless legendaries? Are you engaging in melee, using cover, using vats, sniping, using a pistol? What are you doing? What's your build and playstyle? We can't figure out if it actually is a bug unless we know all the details. Maybe it is a bug!
edit: I too felt enemies got kinda spongey, then I threw some perk points into the rifle damage thing. No longer a problem. I still die occasionally, which is good, Normal should be a bit of a challenge.
edit2: DON'T USE PIPE WEAPONS. Unless you HAVE to. They seem to kinda suck.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
In general, to me anyhow, there's ways to play the game that make combat difficult, and ways to make it easier. Both are valid.
Honestly, I've never had the problem and I put an entire house back in storage at one point to re position it. It doesn't do anything different visually than when you place a new one. You still get the "thwump" sound, but you should see the number stored go down on the UI.
pleasepaypreacher.net
I love the water one because I've done it so many times in this one.
pleasepaypreacher.net