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[Fallout] You can safely store junk in your settlement. Tips for the OP? @ me!

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Posts

  • ToyDToyD Registered User regular
    Pipe guns aren't all bad for spamming bullets. I mean I have TONS of .38 ammo and I use that as my main gun unless I"m up against something hard, but you do have to keep up with the upgrades. The receivers really do matter for the weapon damage. I think my pipegun does like 26 damage now and is puny compared to my .308 or laser rifle, but I have a hojillion rounds of .38 ammo so I just wail away with it unless I'm up against red skulls or legendary guys.

    I also am looking for weak spots tho. Headshots and the like. Most baddies I'll spray and pray if I need to, except mirelurks. I don't even pull the trigger unless I'm aiming around where their head should be and I can see it.

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  • zerzhulzerzhul Registered User, Moderator mod
    I do pretty well with mirelurks by crippling their legs, since I don't need to get a perfect shot on them.

    Blain
  • ButtcleftButtcleft Registered User regular
    edited November 2015
    zerzhul wrote: »
    What types of enemies seem like bullet sponges?

    Anything that's above basic enemies.

    Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.

    above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?

    They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.

    I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).

    My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.

    Buttcleft on
  • ToyDToyD Registered User regular
    I have a few high damage weapons like a combat shotgun if they're charging me, but I try to reserve those for dire situations since I don't have as much ammo for those. But they do like 110 damage per shot unlike the pipe gun's 26.

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  • DecomposeyDecomposey Registered User regular
    Mirelurks are best dealt with from a very very long distance, a sniper rifle, and VATS headshots. Preferably from a raised position they can't get to.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
    Erin The Red
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited November 2015
    Did you put any points into automatic weapons Buttcleft? What's your perk chart look like?

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  • PreacherPreacher Registered User regular
    zerzhul wrote: »
    I do pretty well with mirelurks by crippling their legs, since I don't need to get a perfect shot on them.

    Mirelurks are a lot uglier in this. Like all different types got a major major upgrade. They are legit some of the toughest enemies.

    I did have a "Holy shit what?" Moment near grey gardens.

    There was like a small settlement with a skull on a chair? And then a fucking rad scorpion emerged from the dirt, scared the piss out of me.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    jdarksun
  • zerzhulzerzhul Registered User, Moderator mod
    Yeah my combat shotgun is my OH FUCK IT'S COMING RIGHT FOR US gun.

    ToyDjdarksunMvrckErin The RedEl MuchoXavier1216
  • Skull2185Skull2185 Registered User regular
    Decomposey wrote: »
    Mirelurks are best dealt with from a very very long distance, a sniper rifle, and VATS headshots. Preferably from a raised position they can't get to.

    Mirelurk Hunters are just... OMG why do they exist?!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
    Elderlycrawfish
  • zerzhulzerzhul Registered User, Moderator mod
    I love the new mirelurk designs. Very aesthetically interesting. Also I find them pretty fun to fight.

    ToyDSniperGuyjdarksunMundaneSoulBobblePLAMoridin889MvrckMegaMekBionicPenguinErin The Red
  • ToyDToyD Registered User regular
    I dunno, raiders are one of my easiest enemies since you can almost always target their heads. Although enemies in this game don't seem to get quite the negative from crippled heads as I remember. Even the raiders sticking their heads out should be easily killed from headshots. I dunno, I really haven't seen the issues you've been having and I'm playing on normal as well. Based upon the previous pages and threads I do think that the PER/AGI I put points into is making a difference, but I just don't see it directly. I was disappointed at first, but based upon some of the issues characters that went high CHA low END seem to be having, that's what I'm chalking it up to at the moment.

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  • General_ArmchairGeneral_Armchair Registered User regular
    I don't think shotguns are a good idea against deathclaws. If I understand the match correct, their damage is distributed amongst each pellet. So shotguns have a much harder time overcoming the high damage resistance of stuff like death claws and power armored troops.

    Unless you're lucky enough to have a +bleed shotgun, which will proc a half dozen bleed procs.

    3DS Friend Code:
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  • PreacherPreacher Registered User regular
    Skull2185 wrote: »
    Decomposey wrote: »
    Mirelurks are best dealt with from a very very long distance, a sniper rifle, and VATS headshots. Preferably from a raised position they can't get to.

    Mirelurk Hunters are just... OMG why do they exist?!

    Hunters are bad, have you run across a king?

    They can jump now, and do so on top of their psychic attacks that they still have!

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    SniperGuyToyD
  • PreacherPreacher Registered User regular
    zerzhul wrote: »
    Yeah my combat shotgun is my OH FUCK IT'S COMING RIGHT FOR US gun.

    Gauss Rifle, even on body shots it destroy's enemies.

    I do love that head shots basically cause someone to have a scanners moment.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • ButtcleftButtcleft Registered User regular
    Preacher wrote: »
    Skull2185 wrote: »
    Decomposey wrote: »
    Mirelurks are best dealt with from a very very long distance, a sniper rifle, and VATS headshots. Preferably from a raised position they can't get to.

    Mirelurk Hunters are just... OMG why do they exist?!

    Hunters are bad, have you run across a king?

    They can jump now, and do so on top of their psychic attacks that they still have!

    If you think that's bad..
    Wait until you encounter the Mirelurk Queen.

    VisskarEl Mucho
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Buttcleft wrote: »
    zerzhul wrote: »
    What types of enemies seem like bullet sponges?

    Anything that's above basic enemies.

    Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.

    above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?

    They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.

    I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).

    My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.

    50dmg? What level are you? That seems really low for a shotgun. My 10mm pistol does more than that.

    ToyDSteel AngelPixelated PixiejdarksunMundaneSoulTaranisKonphujunMegaMek
  • Skull2185Skull2185 Registered User regular
    Preacher wrote: »
    Skull2185 wrote: »
    Decomposey wrote: »
    Mirelurks are best dealt with from a very very long distance, a sniper rifle, and VATS headshots. Preferably from a raised position they can't get to.

    Mirelurk Hunters are just... OMG why do they exist?!

    Hunters are bad, have you run across a king?

    They can jump now, and do so on top of their psychic attacks that they still have!

    Not yet. Fought a queen, though. It was... not pleasant.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • PreacherPreacher Registered User regular
    Buttcleft wrote: »
    Preacher wrote: »
    Skull2185 wrote: »
    Decomposey wrote: »
    Mirelurks are best dealt with from a very very long distance, a sniper rifle, and VATS headshots. Preferably from a raised position they can't get to.

    Mirelurk Hunters are just... OMG why do they exist?!

    Hunters are bad, have you run across a king?

    They can jump now, and do so on top of their psychic attacks that they still have!

    If you think that's bad..
    Wait until you encounter the Mirelurk Queen.

    I fought them before I fought Kings. King's are faster, though queens do have that acid spray shit and go damn it hurts.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • ToyDToyD Registered User regular
    Buttcleft wrote: »
    zerzhul wrote: »
    What types of enemies seem like bullet sponges?

    Anything that's above basic enemies.

    Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.

    above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?

    They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.

    I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).

    My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.

    50dmg? What level are you? That seems really low for a shotgun. My 10mm pistol does more than that.

    Really sounds unmodded. I'm assuming, from some other comments that he's not that low a level from all the exploring he's done.

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    DemonStaceySniperGuyMundaneSoul
  • BronzeKoopaBronzeKoopa Registered User regular
    So do enemies scale with you as you gain levels like in Skyrim? Or is it dependent on location, I've read that the further you go to the opposite southeast corner of the map, the harder things are.

  • PLAPLA The process.Registered User regular
    Caped power-armour would look very animu.

    Erin The Red
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Also yea where you are shooting an enemy and the armor the enemy is wearing makes a HUGE difference. If you are just run and gunning shooting for the middle of a target, well yea it's gonna take a lot to take them down.

    zerzhul
  • KendrikKendrik Lewisville, TXRegistered User regular
    I don't know if anyone posted this, yet, but those asking about books to build new things in your Workshop...
    I found this in Lynn Woods near where you do the
    Return the Deathclaw Egg quest
    7B4B5CE3C3C05721CD0D4C755068E959707A87EC

    76561197960514631.png
    Guild Wars 2: Kendrik.5984
    PLA
  • ToyDToyD Registered User regular
    Kendrik wrote: »
    I don't know if anyone posted this, yet, but those asking about books to build new things in your Workshop...
    I found this in Lynn Woods near where you do the
    Return the Deathclaw Egg quest
    7B4B5CE3C3C05721CD0D4C755068E959707A87EC

    I think those unlock whole classes of items too, not just an item. I got one for high tech lights which I took to mean one kind of light fixture, but no, I have a ton of high tech lighting options now.

    steam_sig.png
    Kendrik
  • akajaybayakajaybay Registered User regular
    A random encounter with a new enemy type for me was, geez. I had saved just as it was approaching so it took me 5-6 tries to survive the encounter.
    An Assaultron charged me trying to robot kung fu me before opening up it's glowing head to shoot a blazing death ray of energy at me while I was reeling. Finally managed to stagger it's initial rush with some leg crits, and then dodged the head blast and went nuts with the combat shotgun before it recovered.

  • PLAPLA The process.Registered User regular
    Buttcleft wrote: »
    Anyone use the wind turbines?

    Cause for the power they provide they just don't seem to be worth the effort and materials.

    They look nice, though.

  • FoomyFoomy Registered User regular
    So do enemies scale with you as you gain levels like in Skyrim? Or is it dependent on location, I've read that the further you go to the opposite southeast corner of the map, the harder things are.

    both.

    Each area has a set level range, and than it scales within that range.

    Steam Profile: FoomyFooms
    jdarksunPLA
  • MundaneSoulMundaneSoul fight fighter Daehan MingukRegistered User regular
    edited November 2015
    Buttcleft wrote: »
    jdarksun wrote: »
    Buttcleft wrote: »
    Game would have been much better if the Deathclaw critically damaged the power armor in the fight, and left it heavily damaged, and being unable to repair it until midish game, with no purchasable frames and maybe only like one or two extra frames hidden in the world for looting so, if you choose, you could fit out a companion with it.

    That way you as you are questing you have it to look forward to and can go out and loot and build a stockpile of fusion cores and find better components and somewhere get that whatever to repair it (common debilitating repair seems to be a servo motor, so just put one of those somewhere or as a quest reward for midish game)
    Power cores are limiting enough, it takes a good while before you've built up enough of a nest egg.

    Also the upgrade from Raider/T-45, T-51, T-60, and X-01 is pretty nice. I know I was always on the lookout for new and better parts.

    Early on, it's a great power-up for tough sections.

    Because the game was balanced with having power armor at the start. Which was a huge screw up because the game is scathingly difficult early game.

    It should have been rebalanced so you can do it without a walking talk, and left the power armor for later..make it a quest to recover the components to repair it and return it to operational status.

    That way you are invested in it, and hell even make it more customizable cosmetically with like rebar spikes or a flag cape or what have you. make it valuable, make it rare, make it unique.

    Make it something more than "Oh, I need more magic batteries for this war machine that was intended to operate in enemy territory but cant take more than 30 steps without needing a new power cell"

    I haven't touched Power Armor since that first quest, and I'm about 30 hours in. I have killed all kinds of badass legendary shit, including a Deathclaw that survived two direct headshots from a Fat Man. It feels fucking great.
    Buttcleft wrote: »
    Then this clearly goes back to my argument that the difficulty levels are bugged, hard.

    Cause I'm on normal and the game is like Nightmare difficulty doom.

    I'm also playing on Normal.

    MundaneSoul on
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  • EtchwartsEtchwarts Eyes Up Registered User regular
    Are Combat Shotguns automatic?

    I'm interested in them, but I want my Rifle Perk to continue working.

  • FoomyFoomy Registered User regular
    Are Combat Shotguns automatic?

    I'm interested in them, but I want my Rifle Perk to continue working.

    semi-auto, might be an auto receiver as an option but I can't remember.

    Steam Profile: FoomyFooms
    jdarksun
  • ShamusShamus Registered User regular
    I think no matter what build you choose, you gotta take whatever type of weapon's perk at each level it's unlocked. That's what I've been doing, and my dude is death incarnate with a 10mm pistol (Vats Accuracy increase/slightly less cost) and I'm not deep in the Agility tree at all.

    Except mirelurks. I can't stand mirelurks.

  • RamiRami Registered User regular
    I'm pretty sure the 'automatic' weapons perk will apply to anything fitted with an automatic receiver. So no, unless you mod one of the automatic receivers on to it, it will be a rifle.

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  • Steel AngelSteel Angel Registered User regular
    Buttcleft wrote: »
    zerzhul wrote: »
    What types of enemies seem like bullet sponges?

    Anything that's above basic enemies.

    Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.

    above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?

    They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.

    I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).

    My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.

    50ish damage on a double shot laser means a base damage of 25 which is pretty damn low. A modded .38 pipe gun does more damage than that base damage so the only thing that rifle has going for it is the legendary effect. Likewise the shotgun's 50 damage. My single shot laser was doing about 60 per shot around level 15-20 and the double barrel shotgun does around 50ish with no mods or perks for it so it's definitely not going to cut it against a deathclaw if it couldn't reliably drop a feral ghoul in one hit.

    Even if you're not crafting mods yourself, you should be removing them from guns you loot (no perks needed to craft the base model part and swap it in) and attaching them to your real guns. That or there aren't enough weapon class perks backing up the guns.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Honestly, I feel no matter what SPECIAL you choose to specialize in there are enough perks in each tree to help with combat in some way that I really don't understand the trouble.

    DemonStaceyjdarksunPLA
  • hippofanthippofant ティンク Registered User regular
    Foomy wrote: »
    Are Combat Shotguns automatic?

    I'm interested in them, but I want my Rifle Perk to continue working.

    semi-auto, might be an auto receiver as an option but I can't remember.

    There is. I've considered it, but a Combat Shotgun fires so fast anyways (and I don't really want to lower its damage). Maybe when I'm drowning in shotgun shells I'll try it.

    Generally, I'm pretty unsure about automatic weapons because of the loss in damage. Would probably help if I had Awareness so I could see what DR enemies have. Huh.

  • PreacherPreacher Registered User regular
    akajaybay wrote: »
    A random encounter with a new enemy type for me was, geez. I had saved just as it was approaching so it took me 5-6 tries to survive the encounter.
    An Assaultron charged me trying to robot kung fu me before opening up it's glowing head to shoot a blazing death ray of energy at me while I was reeling. Finally managed to stagger it's initial rush with some leg crits, and then dodged the head blast and went nuts with the combat shotgun before it recovered.

    There are worse versions of these fuckers and yes I was shocked that was possible.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • ElendilElendil Registered User regular
    are the automatics ever really worth it? the semi-autos seem to shoot quickly enough that the extra fire rate is pretty irrelevant

  • PreacherPreacher Registered User regular
    Elendil wrote: »
    are the automatics ever really worth it? the semi-autos seem to shoot quickly enough that the extra fire rate is pretty irrelevant

    Yeah I have no idea why you'd want full auto. Maybe less ap costs? You want to be ian and shoot your own people more than enemies?

    Also explosive bullets hit in an aoe do not use them around not companion friendlies...

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Preacher wrote: »
    Elendil wrote: »
    are the automatics ever really worth it? the semi-autos seem to shoot quickly enough that the extra fire rate is pretty irrelevant

    Yeah I have no idea why you'd want full auto. Maybe less ap costs? You want to be ian and shoot your own people more than enemies?

    Also explosive bullets hit in an aoe do not use them around not companion friendlies...

    Automatics are pretty good for close range hipfire.

    So are shotguns but I use both.

This discussion has been closed.