Pipe guns aren't all bad for spamming bullets. I mean I have TONS of .38 ammo and I use that as my main gun unless I"m up against something hard, but you do have to keep up with the upgrades. The receivers really do matter for the weapon damage. I think my pipegun does like 26 damage now and is puny compared to my .308 or laser rifle, but I have a hojillion rounds of .38 ammo so I just wail away with it unless I'm up against red skulls or legendary guys.
I also am looking for weak spots tho. Headshots and the like. Most baddies I'll spray and pray if I need to, except mirelurks. I don't even pull the trigger unless I'm aiming around where their head should be and I can see it.
Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.
above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?
They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.
I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).
My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.
I have a few high damage weapons like a combat shotgun if they're charging me, but I try to reserve those for dire situations since I don't have as much ammo for those. But they do like 110 damage per shot unlike the pipe gun's 26.
Mirelurks are best dealt with from a very very long distance, a sniper rifle, and VATS headshots. Preferably from a raised position they can't get to.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I dunno, raiders are one of my easiest enemies since you can almost always target their heads. Although enemies in this game don't seem to get quite the negative from crippled heads as I remember. Even the raiders sticking their heads out should be easily killed from headshots. I dunno, I really haven't seen the issues you've been having and I'm playing on normal as well. Based upon the previous pages and threads I do think that the PER/AGI I put points into is making a difference, but I just don't see it directly. I was disappointed at first, but based upon some of the issues characters that went high CHA low END seem to be having, that's what I'm chalking it up to at the moment.
I don't think shotguns are a good idea against deathclaws. If I understand the match correct, their damage is distributed amongst each pellet. So shotguns have a much harder time overcoming the high damage resistance of stuff like death claws and power armored troops.
Unless you're lucky enough to have a +bleed shotgun, which will proc a half dozen bleed procs.
Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.
above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?
They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.
I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).
My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.
50dmg? What level are you? That seems really low for a shotgun. My 10mm pistol does more than that.
Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.
above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?
They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.
I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).
My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.
50dmg? What level are you? That seems really low for a shotgun. My 10mm pistol does more than that.
Really sounds unmodded. I'm assuming, from some other comments that he's not that low a level from all the exploring he's done.
So do enemies scale with you as you gain levels like in Skyrim? Or is it dependent on location, I've read that the further you go to the opposite southeast corner of the map, the harder things are.
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Also yea where you are shooting an enemy and the armor the enemy is wearing makes a HUGE difference. If you are just run and gunning shooting for the middle of a target, well yea it's gonna take a lot to take them down.
I don't know if anyone posted this, yet, but those asking about books to build new things in your Workshop...
I found this in Lynn Woods near where you do the
Return the Deathclaw Egg quest
I think those unlock whole classes of items too, not just an item. I got one for high tech lights which I took to mean one kind of light fixture, but no, I have a ton of high tech lighting options now.
A random encounter with a new enemy type for me was, geez. I had saved just as it was approaching so it took me 5-6 tries to survive the encounter.
An Assaultron charged me trying to robot kung fu me before opening up it's glowing head to shoot a blazing death ray of energy at me while I was reeling. Finally managed to stagger it's initial rush with some leg crits, and then dodged the head blast and went nuts with the combat shotgun before it recovered.
So do enemies scale with you as you gain levels like in Skyrim? Or is it dependent on location, I've read that the further you go to the opposite southeast corner of the map, the harder things are.
both.
Each area has a set level range, and than it scales within that range.
Game would have been much better if the Deathclaw critically damaged the power armor in the fight, and left it heavily damaged, and being unable to repair it until midish game, with no purchasable frames and maybe only like one or two extra frames hidden in the world for looting so, if you choose, you could fit out a companion with it.
That way you as you are questing you have it to look forward to and can go out and loot and build a stockpile of fusion cores and find better components and somewhere get that whatever to repair it (common debilitating repair seems to be a servo motor, so just put one of those somewhere or as a quest reward for midish game)
Power cores are limiting enough, it takes a good while before you've built up enough of a nest egg.
Also the upgrade from Raider/T-45, T-51, T-60, and X-01 is pretty nice. I know I was always on the lookout for new and better parts.
Early on, it's a great power-up for tough sections.
Because the game was balanced with having power armor at the start. Which was a huge screw up because the game is scathingly difficult early game.
It should have been rebalanced so you can do it without a walking talk, and left the power armor for later..make it a quest to recover the components to repair it and return it to operational status.
That way you are invested in it, and hell even make it more customizable cosmetically with like rebar spikes or a flag cape or what have you. make it valuable, make it rare, make it unique.
Make it something more than "Oh, I need more magic batteries for this war machine that was intended to operate in enemy territory but cant take more than 30 steps without needing a new power cell"
I haven't touched Power Armor since that first quest, and I'm about 30 hours in. I have killed all kinds of badass legendary shit, including a Deathclaw that survived two direct headshots from a Fat Man. It feels fucking great.
I think no matter what build you choose, you gotta take whatever type of weapon's perk at each level it's unlocked. That's what I've been doing, and my dude is death incarnate with a 10mm pistol (Vats Accuracy increase/slightly less cost) and I'm not deep in the Agility tree at all.
I'm pretty sure the 'automatic' weapons perk will apply to anything fitted with an automatic receiver. So no, unless you mod one of the automatic receivers on to it, it will be a rifle.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.
above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?
They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.
I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).
My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.
50ish damage on a double shot laser means a base damage of 25 which is pretty damn low. A modded .38 pipe gun does more damage than that base damage so the only thing that rifle has going for it is the legendary effect. Likewise the shotgun's 50 damage. My single shot laser was doing about 60 per shot around level 15-20 and the double barrel shotgun does around 50ish with no mods or perks for it so it's definitely not going to cut it against a deathclaw if it couldn't reliably drop a feral ghoul in one hit.
Even if you're not crafting mods yourself, you should be removing them from guns you loot (no perks needed to craft the base model part and swap it in) and attaching them to your real guns. That or there aren't enough weapon class perks backing up the guns.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Honestly, I feel no matter what SPECIAL you choose to specialize in there are enough perks in each tree to help with combat in some way that I really don't understand the trouble.
I'm interested in them, but I want my Rifle Perk to continue working.
semi-auto, might be an auto receiver as an option but I can't remember.
There is. I've considered it, but a Combat Shotgun fires so fast anyways (and I don't really want to lower its damage). Maybe when I'm drowning in shotgun shells I'll try it.
Generally, I'm pretty unsure about automatic weapons because of the loss in damage. Would probably help if I had Awareness so I could see what DR enemies have. Huh.
A random encounter with a new enemy type for me was, geez. I had saved just as it was approaching so it took me 5-6 tries to survive the encounter.
An Assaultron charged me trying to robot kung fu me before opening up it's glowing head to shoot a blazing death ray of energy at me while I was reeling. Finally managed to stagger it's initial rush with some leg crits, and then dodged the head blast and went nuts with the combat shotgun before it recovered.
There are worse versions of these fuckers and yes I was shocked that was possible.
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
I also am looking for weak spots tho. Headshots and the like. Most baddies I'll spray and pray if I need to, except mirelurks. I don't even pull the trigger unless I'm aiming around where their head should be and I can see it.
Anything that's above basic enemies.
Like, Feral Ghoul and Raider and Super Mutant drop fast and easy. Usually one, maybe two shots depending.
above? Feral Ghoul Roamer, Raider Scum, Super Mutant Brute?
They can take tons of ammo. Like, my double shot automatic laser rifle (50ish damage) takes an entire mag to drop them, often more.
I have a minigun that does an additional 15 damage per bullet via burning and I had to dump over half a drum into a Super Mutant Brute to drop it, in close quarters (so the range wasn't so great that 90% of the rounds were going around the target).
My Shotgun does about 50ish as well, and last time I fought a death claw it took about 100 rounds to drop it. Which is an excessive amount of ammo and damage, even if you consider not every pellet might have hit the target.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Mirelurks are a lot uglier in this. Like all different types got a major major upgrade. They are legit some of the toughest enemies.
I did have a "Holy shit what?" Moment near grey gardens.
There was like a small settlement with a skull on a chair? And then a fucking rad scorpion emerged from the dirt, scared the piss out of me.
pleasepaypreacher.net
Mirelurk Hunters are just... OMG why do they exist?!
Unless you're lucky enough to have a +bleed shotgun, which will proc a half dozen bleed procs.
Armchair: 4098-3704-2012
Hunters are bad, have you run across a king?
They can jump now, and do so on top of their psychic attacks that they still have!
pleasepaypreacher.net
Gauss Rifle, even on body shots it destroy's enemies.
I do love that head shots basically cause someone to have a scanners moment.
pleasepaypreacher.net
If you think that's bad..
50dmg? What level are you? That seems really low for a shotgun. My 10mm pistol does more than that.
Not yet. Fought a queen, though. It was... not pleasant.
I fought them before I fought Kings. King's are faster, though queens do have that acid spray shit and go damn it hurts.
pleasepaypreacher.net
Really sounds unmodded. I'm assuming, from some other comments that he's not that low a level from all the exploring he's done.
Guild Wars 2: Kendrik.5984
I think those unlock whole classes of items too, not just an item. I got one for high tech lights which I took to mean one kind of light fixture, but no, I have a ton of high tech lighting options now.
They look nice, though.
both.
Each area has a set level range, and than it scales within that range.
I haven't touched Power Armor since that first quest, and I'm about 30 hours in. I have killed all kinds of badass legendary shit, including a Deathclaw that survived two direct headshots from a Fat Man. It feels fucking great.
I'm also playing on Normal.
I'm interested in them, but I want my Rifle Perk to continue working.
semi-auto, might be an auto receiver as an option but I can't remember.
Except mirelurks. I can't stand mirelurks.
50ish damage on a double shot laser means a base damage of 25 which is pretty damn low. A modded .38 pipe gun does more damage than that base damage so the only thing that rifle has going for it is the legendary effect. Likewise the shotgun's 50 damage. My single shot laser was doing about 60 per shot around level 15-20 and the double barrel shotgun does around 50ish with no mods or perks for it so it's definitely not going to cut it against a deathclaw if it couldn't reliably drop a feral ghoul in one hit.
Even if you're not crafting mods yourself, you should be removing them from guns you loot (no perks needed to craft the base model part and swap it in) and attaching them to your real guns. That or there aren't enough weapon class perks backing up the guns.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
There is. I've considered it, but a Combat Shotgun fires so fast anyways (and I don't really want to lower its damage). Maybe when I'm drowning in shotgun shells I'll try it.
Generally, I'm pretty unsure about automatic weapons because of the loss in damage. Would probably help if I had Awareness so I could see what DR enemies have. Huh.
Neat.
There are worse versions of these fuckers and yes I was shocked that was possible.
pleasepaypreacher.net
Yeah I have no idea why you'd want full auto. Maybe less ap costs? You want to be ian and shoot your own people more than enemies?
Also explosive bullets hit in an aoe do not use them around not companion friendlies...
pleasepaypreacher.net
Automatics are pretty good for close range hipfire.
So are shotguns but I use both.