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[Fallout] You can safely store junk in your settlement. Tips for the OP? @ me!

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Posts

  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    Any reason why, say, an upgraded left synth leg has significantly more defensive value than an upgraded right leg? All limb armor up to this point have shared identical ballistic and energy defence at the same upgrade level.

    To be clear, one leg is 14/17 defenses while the other was like 10/11. Both micro whatever level of upgrade

  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    Magus` wrote: »
    Any reason why, say, an upgraded left synth leg has significantly more defensive value than an upgraded right leg? All limb armor up to this point have shared identical ballistic and energy defence at the same upgrade level.

    To be clear, one leg is 14/17 defenses while the other was like 10/11. Both micro whatever level of upgrade

    There are different tiers of each type of gear, those tiers aren't displayed if the bit of armor has any sort of modification.

    Heffling
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    That's.. interesting. So is there an actual best when it comes to armor?

  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    Magus` wrote: »
    That's.. interesting. So is there an actual best when it comes to armor?

    I think weight effects stealth and some gear has better energy resistance or more normal resisitance so I don't know if you'd get a best tier for all occasions.

    Someone linked the appearance awhile ago I'll relink here: http://imgur.com/gallery/LdWH0

  • MorkathMorkath Registered User, __BANNED USERS regular
    Magus` wrote: »
    That's.. interesting. So is there an actual best when it comes to armor?

    Fatigues with ballistic weave IV, and then legendary armor with your perks of choice, probably leather.

    MegaMek
  • Phoenix-DPhoenix-D Registered User regular
    Not sure if this has been mentioned, but I just found out that if you are in settlement mode and mouse over a character, whatever they're assigned to will turn green. So useful.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Hancock is probably tied with Cait for my favorite companion so far. He's pretty chill and non judgmental, might be the easiest to get along with.

    Shame his coat can't stand up to much more than a gentle breeze, its a fun look. Got him decked out as The Silver Shroud/The Dark Dick now.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    EnclaveofGnomes
  • DanHibikiDanHibiki Registered User regular
    how do you get the cure for
    that super mutant doctor? I went in to the institute, but there's no quest marker or anything for that.

  • DrezDrez Registered User regular
    I keep my junk in my pants.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DonnictonDonnicton Registered User regular
    edited November 2015
    DanHibiki wrote: »
    how do you get the cure for
    that super mutant doctor? I went in to the institute, but there's no quest marker or anything for that.
    There's an entrance to the sealed off FEV labs in the BioScience(I believe) section. Gotta do some searching.

    Donnicton on
  • MorkathMorkath Registered User, __BANNED USERS regular
    DanHibiki wrote: »
    how do you get the cure for
    that super mutant doctor? I went in to the institute, but there's no quest marker or anything for that.
    In the FEV lab.
    In the room with the tube'd super mutants.
    Its in one of the machines.

  • DanHibikiDanHibiki Registered User regular
    Morkath wrote: »
    DanHibiki wrote: »
    how do you get the cure for
    that super mutant doctor? I went in to the institute, but there's no quest marker or anything for that.
    In the FEV lab.
    In the room with the tube'd super mutants.
    Its in one of the machines.

    Fucking hell... I literally poked in every nook and cranny in that damn room except for that.

    PetesalzlZilla360
  • MegaMekMegaMek Girls like girls. Registered User regular
    Morkath wrote: »
    Magus` wrote: »
    That's.. interesting. So is there an actual best when it comes to armor?

    Fatigues with ballistic weave IV, and then legendary armor with your perks of choice, probably leather.

    Leather is only "best" if you do want to use stealth at all, but if you don't it's really just up to your choice in fashion. The heavy combat armor looks badass, so that's what I use.

    Is time a gift or punishment?
  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    Just finished, ending spoilers
    No ending epilogue like the previous games detailing factions / companions? I joined the institute, and minus the shot of Shaun dying in bed, it looks generic enough to be used for any ending

    There was, apparently, no way to reform the institute. I was hoping to recruit the people sympathetic to the railroad or use the shut down all synths option in Shauns computer - marked Director Use Only - but even after my PC became director its locked out. A weird, unfired Chekovs Gun. BOS finale, i wonder?

    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
  • ShamusShamus Registered User regular
    The Railroad Jackpot missions are less about the objective assigned, more about finding new suits to wear.

    First a tuxedo, now a clean gray suit? Be still my beating heart.

    BRIAN BLESSED
  • KiTAKiTA Registered User regular
    So. Legendary prefix. Irradiated does 50 extra damage of radiation damage.

    I got it on a 10mm piston and it was my early game workhorse. Now I just got it on a Laser Rifle.

    If I gave that thing Beam Splitter, would that mean it does 50 extra rad damage... per beam?

  • GoumindongGoumindong Registered User regular
    KiTA wrote: »
    So. Legendary prefix. Irradiated does 50 extra damage of radiation damage.

    I got it on a 10mm piston and it was my early game workhorse. Now I just got it on a Laser Rifle.

    If I gave that thing Beam Splitter, would that mean it does 50 extra rad damage... per beam?

    Yes. it would do 250 rads per hit.

    wbBv3fj.png
    Erin The RedHeffling
  • NosfNosf Registered User regular
    Just finished, ending spoilers
    No ending epilogue like the previous games detailing factions / companions? I joined the institute, and minus the shot of Shaun dying in bed, it looks generic enough to be used for any ending

    There was, apparently, no way to reform the institute. I was hoping to recruit the people sympathetic to the railroad or use the shut down all synths option in Shauns computer - marked Director Use Only - but even after my PC became director its locked out. A weird, unfired Chekovs Gun. BOS finale, i wonder?
    You can talk Shaun into giving you the code, if you attack the institute - it happens in the name of keeping down the number of casualties. He's real mad about your choice, but you make a few CHA checks in dialog and he lets you shut down the few so more people don't die. It only shuts down maybe 10 or so of the generic security synths.

  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    Nosf wrote: »
    Just finished, ending spoilers
    No ending epilogue like the previous games detailing factions / companions? I joined the institute, and minus the shot of Shaun dying in bed, it looks generic enough to be used for any ending

    There was, apparently, no way to reform the institute. I was hoping to recruit the people sympathetic to the railroad or use the shut down all synths option in Shauns computer - marked Director Use Only - but even after my PC became director its locked out. A weird, unfired Chekovs Gun. BOS finale, i wonder?
    You can talk Shaun into giving you the code, if you attack the institute - it happens in the name of keeping down the number of casualties. He's real mad about your choice, but you make a few CHA checks in dialog and he lets you shut down the few so more people don't die. It only shuts down maybe 10 or so of the generic security synths.

    Oh, FFS.
    You have to side with one of the four, then? No way to spurn them all? I guess MM aren't so bad given that they're literally an empty vessel, you don't have to wipe them out inlike the other factions.

    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    Maddoc wrote: »
    Railroad
    Some synths apparently do become raiders, sure.

    But I'm betting the majority of raiders are human, so what I'm saying is kill all humans
    I see people mention freed synth becoming raiders, but I've been all over the map and don't think a single one had a synth component on them. Is it just something that get mentioned in a terminal and you don't actually see in game?

    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • Professor PhobosProfessor Phobos Registered User regular
    Hrm. I get a regular CTD heading towards the amphitheater area just north of Hallucigen. Hopefully they'll fix that, I have a quest destination there.

  • RT800RT800 Registered User regular
    This game needs special stealth-melee kill animations.

    Grunt's GhostsPenumbra
  • MegaMekMegaMek Girls like girls. Registered User regular
    Maddoc wrote: »
    Railroad
    Some synths apparently do become raiders, sure.

    But I'm betting the majority of raiders are human, so what I'm saying is kill all humans
    I see people mention freed synth becoming raiders, but I've been all over the map and don't think a single one had a synth component on them. Is it just something that get mentioned in a terminal and you don't actually see in game?
    No, really, faction spoilers ahead
    As part of the Institute quest line, you're charged with hunting down a synth raider leader as "proof" that freed synths are too dangerous to leave be.

    Is time a gift or punishment?
  • glimmungglimmung Registered User regular
    Hrm. I get a regular CTD heading towards the amphitheater area just north of Hallucigen. Hopefully they'll fix that, I have a quest destination there.

    Can't remember the zone name but there is a known crash bug for one cell. Have not heard what the cause was, as I did not encounter it.

  • VicVic Registered User regular
    edited November 2015
    MegaMek wrote: »
    Maddoc wrote: »
    Railroad
    Some synths apparently do become raiders, sure.

    But I'm betting the majority of raiders are human, so what I'm saying is kill all humans
    I see people mention freed synth becoming raiders, but I've been all over the map and don't think a single one had a synth component on them. Is it just something that get mentioned in a terminal and you don't actually see in game?
    No, really, faction spoilers ahead
    As part of the Institute quest line, you're charged with hunting down a synth raider leader as "proof" that freed synths are too dangerous to leave be.
    Yep. Turns out their best justification for calling the Railroad's work evil is pathetically flimsy. Hell, they don't even provide any proof that that particular synth was even freed by the Railroad. It's certainly plausible, but for all we know it might have been planted there by Father in order to win you over. The bastard's certainly ruthless enough.

    I wouldn't be surprised if it turns out that freed Synths are generally less prone to become raiders by the fact that the kind of personality types that would gravitate to that faction instead become soldiers or Coursers.

    Vic on
    EnclaveofGnomesMegaMek
  • Gaming-FreakGaming-Freak Registered User regular
    RT800 wrote: »
    This game needs special stealth-melee kill animations.

    It already has neck snapping, strangling, and violent stabbing. Need more?

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • KiTAKiTA Registered User regular
    Goumindong wrote: »
    KiTA wrote: »
    So. Legendary prefix. Irradiated does 50 extra damage of radiation damage.

    I got it on a 10mm piston and it was my early game workhorse. Now I just got it on a Laser Rifle.

    If I gave that thing Beam Splitter, would that mean it does 50 extra rad damage... per beam?

    Yes. it would do 250 rads per hit.

    That's goddamned nuts.

    What about the Legendary prefix that causes it to shoot two beams at once? Would it shoot 6, or 10 per shot?

  • KiTAKiTA Registered User regular
    edited November 2015
    So here's a horrific realization:

    Main story spoiler:
    During the flashback when you're watching the events of Vault 111 from outside the cryo pod, if you look in the other pods while you're leaving... everyone's awake except the Sole Survivor.

    That means that they...
    Intentionally left all the cryo pods turned off... but locked tight, so the people inside would asphyxiate. Note that they're also not frozen when you start the game, although that may not mean anything.

    KiTA on
    MorkathFencingsaxZilla360Transporter
  • Steel AngelSteel Angel Registered User regular
    RT800 wrote: »
    This game needs special stealth-melee kill animations.

    It already has neck snapping, strangling, and violent stabbing. Need more?

    Also one for a fatal pistol butting.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Professor PhobosProfessor Phobos Registered User regular
    Anyone tried an Unarmed run? Any good?

  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    The physics in bethesda games is ridiculous. Just approached a village to see a car fly up into the air for no foreseeable reason and earlier as I was looting raiders one of the body's shot up through me and off into the wide blue yonder.

  • MorkathMorkath Registered User, __BANNED USERS regular
    Anyone tried an Unarmed run? Any good?

    Unarmed is supposedly bugged atm, and doesn't work correctly with Ninja.

  • VicVic Registered User regular
    edited November 2015
    Anyone tried an Unarmed run? Any good?

    I have, but only for like 12 levels so far. It's working okay on hard, except that I'm utterly reliant on blitz V.A.T.S. to not get torn apart against anything tougher than base enemies. The damage seems... low. I believe I started with 10 strength, 9 agility and the rest in endurance, and have since been pumping luck up enough to take idiot savant.

    Vic on
  • KiTAKiTA Registered User regular
    edited November 2015
    Beat the game.

    Ending discussion:
    Did I just not do enough in the side quests to unlock a full ending? I sided with "F," but the ending cinematic was super short, no discussion of what happened to any of the other ... well, yeah. Or the towns, or...

    Hell, I at least was hoping for a nod towards the damned DJ or a "and they all lived in terror of us for the rest of their days." Nothing!

    Apparently there's an ending for each of the main factions -- not sure if there's a "golden" ending where you broker peace or something?

    I managed to stay completely spoiler-free the entire playthrough. Didn't even google anything other than when I got lost in a cave someplace.

    Story discussion:
    I didn't mind it. All told it was an ok one. The twist with "F" was pretty shocking, I expected something similar but was expecting a bandit leader or something.

    I didn't do enough with the BoS. I did the tutorial thing at the police station then went hell for leather for the main story quest. It was kinda surprising seeing the BoS turn on the Railroad, not sure about the justification behind that. My next playthrough will definitely be BoS and Minutemen focused.

    Bunker Hill I managed to stay completely neutral by just letting NPCs kill each other. Up until the very last minute I stayed neutral with the Railroad, too -- I wonder what would have happened if I had liberated the Synths and THEN done the last quests for the Institute. Probably couldn't have done it. It amuses me that the Railroad has their own end for the main storyline -- normally that kind of activist group would be relegated to a sidequest. They didn't really feel like a main faction.

    I used Dogmeat until I got Nick, and kept Nick until I turned on one of the factions, at which point I went solo for a bit.

    Gameplay discussion:
    I went 3/4/1/5/6/7/2 for my Special. Got 1 point to Charisma from the book at the beginning. Did not get any bobbleheads for stats, as if you wait until 10 base in a stat you gain a natural 11.

    Perks... Got Sneaking. Scrounger. Medic. Gun Nut. Locksmith, Armorer, Local Leader, Rifleman, VANS, Cap Collector, Science!, Scrapper and Attack Dog.

    My planned playstyle was stealthy as all hell, aiming for fighting outside of VATS. I took CHA 6 to get Local Leader, I to 6 for Science!, A to 7 for Ninja, P to 4 for Lockpicking...

    It didn't work. Stealth gameplay in 4 is much harder than in 3. I don't know if I was just doing something completely wrong (armor choices, perhaps) but I had the worst time staying hidden until much later in the game, when things really opened up. In the end I was stealthing in a suit of powerarmor (it worked, somehow) and chugging down Stims as fast as I could take them.

    I took all the crafting skills except for blacksmithing. The problem with this is that the highest end mods are tiered at perk level 3 or 4, which are tied to levels 30-40. I suspect that taking Rifleman earlier would have been smarter. To be specific, I suspect that I got about as much extra damage for going crafting than I would have if I had went for Rifleman + Ninja.

    Local Leader was probably a waste. Once I realized how to use it (assigning people to trade routes) it became useful but I didn't get into the settlement building -- apparently if you set up a dedicated network of farms you can make a shitload of caps by growing produce and selling it.

    Apparently the crafted stores can be really good (?) and give passive caps but not enough to matter. I only ever had Carla show up at Sanctuary so if there was some way the stores attract legendary vendors I don't know about it.

    Scrounger I imagine I would notice not being there. Until the very end of the main storyline I was running out of goddamned ammo. I could have alleviated this by shopping but meh.

    VANS helped a lot in a few quests. Not sure it was worth an early perk. Cap Collector I only took for Local Leader, I wish I hadn't taken either.

    Medic... yeah, if I had to do it again, I'd take Medic earlier, and more of it (I only had 1 point of it) -- plus maybe Toughness, which at +10 armor per level would have probably been significant.

    Scrapper was crappy at 1, but freaking amazing at 2. Having the game highlight tagged junk is awesome.

    I heard that Strong Back, Toughness, Lifegiver, and Medic early on are super useful. Being stronger would have been nice.

    My weapons by the end:
    Explosive .50 cal Sniper Rifle with the best mods I could add with 3 Gun Nut and 3 Science. I found the .50 cal Hunting Rifle and stole the parts from it to make this one. Everyone knows you can do that right? Change out a basic stock on a random lootgen item with a good stock and you can attach it to the weapon you actually want. Critical hits and sneak attacks with it were great, they would rip off Power Armor in a single shot.
    Le Fusil Terribles. Unique Combat Shotgun. I gave it the best mods I could including a silencer. It does 178 damage now at Rifleman 4.
    Recoil Compensated Calibrated Powerful Combat Rifle. 88 damage. I haven't upgraded it to the best base because the damned game requires Gun Nut 4 to do so. It's got good everything else.
    Shishkebab: No idea why I carry this, in theory I like having a melee weapon. Early on I used a shock baton from Arcjet, this one does just about the same amount of damage.
    Two Shot Overcharged Laser Sniper Rifle. Geared up quite a bit, I think it has the best mods available. It does 172 damage -- twice -- so it's quite nice, although I don't think it's silent like the other gun. Rifleman appears to affect it, which is news to me.

    Combat style was to snipe as much as I could, and if I had to, switch to my shotty or my combat rifle. Once I got the second to last stealth perk and a few points of Armorer (for modded armor that would let me stealth better) I had a lot more luck with that.

    I'm probably going to start over to go for a different ending, and a higher difficulty. Probably going to go pure CHA or CHA/LUC so I can manipulate the hell out of the game -- I hear Richochet and Intimidate might be interesting. Anyone have any thoughts on perks and gameplay styles? Stealth Sniper just wasn't working for me.

    KiTA on
  • Gaming-FreakGaming-Freak Registered User regular
    Anyone tried an Unarmed run? Any good?

    Unarmed can range from average to borderline broken, honestly. You can get a really powerful weapon quite early on that boosts your damage to ridiculous levels, added only more with the Iron Fist you can get damage from a single punch that's equivalent to a blast from the missile launcher. This along with perks like Blitz, Critical Banker, and companion perks like Berserk, Trigger Rush, and Cloak & Dagger, you get ABSURD bonuses to damage with just a few small punches.

    Also you can mod unarmed weapons with bleeding or armor piercing effects which make them that much more viable.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • KiTAKiTA Registered User regular
    Anyone tried an Unarmed run? Any good?

    Unarmed can range from average to borderline broken, honestly. You can get a really powerful weapon quite early on that boosts your damage to ridiculous levels, added only more with the Iron Fist you can get damage from a single punch that's equivalent to a blast from the missile launcher. This along with perks like Blitz, Critical Banker, and companion perks like Berserk, Trigger Rush, and Cloak & Dagger, you get ABSURD bonuses to damage with just a few small punches.

    Also you can mod unarmed weapons with bleeding or armor piercing effects which make them that much more viable.
    Really? Which one?

  • RT800RT800 Registered User regular
    You know what gets me?

    I loot dozen of typewriters. Hundreds of typewriters. Typewriters by the truckload.

    But Piper's paper is hand-written.

    Erin The RedZilla360Heffling
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    RT800 wrote: »
    You know what gets me?

    I loot dozen of typewriters. Hundreds of typewriters. Typewriters by the truckload.

    But Piper's paper is hand-written.

    Her printing press just so happens to be set up so it makes it looks like it was hand written.

    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • knitdanknitdan In ur base Killin ur guysRegistered User regular
    Piper's paper picked a peck of pickled peppers

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
    KiTACrippl3Zilla360
  • SurikoSuriko AustraliaRegistered User regular
    Spend hours and hours arranging my settlement just so, building a nice set of fortifications, farms, a cafe, and shops.

    NPCs proceed to clip like mad everywhere, pick crops meters away from where the actual objects are, and walk against walls while the stairs are right beside them.

    "It just works" my fucking ass, Todd.

This discussion has been closed.