Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
More woes about quests:
"Support Kills" (three assists in ten minutes) is fine if you have the right mindset of supporting - not too easy, but you'll get it eventually. But it should count any time you participated in a kill, not just assists. That got me a few times before I did it "correctly": set up a good gank, go through with it but whoops you landed the killing blow, that's a foul, doesn't count!
On a related note, solo offlane Crystal Maiden is not a good idea, as she learned two times in ten minutes.
oh man, been thinking about giving earth spirit a shot for a while now, and he popped up in my single draft pool last night.
Him , Arc Warden and NP. fuck AW so figured it was a sign to try him. And he was super fun. Did pretty respectable as a roaming support. Ended up 2-6-15
Need to work on remnant placement but I was pretty good with his pull/kick combo by the end
Might play him a bit to get the hang of him more.
went something like borwn boots to OoV to arcane to aether to BoT and then built a Halberd since they had a ton of right click.
Didn't really have too much mana issues after aether but would probably grab an urn somewhere in there next time
oh man, been thinking about giving earth spirit a shot for a while now, and he popped up in my single draft pool last night.
Him , Arc Warden and NP. fuck AW so figured it was a sign to try him. And he was super fun. Did pretty respectable as a roaming support. Ended up 2-6-15
Need to work on remnant placement but I was pretty good with his pull/kick combo by the end
Might play him a bit to get the hang of him more.
went something like borwn boots to OoV to arcane to aether to BoT and then built a Halberd since they had a ton of right click.
Didn't really have too much mana issues after aether but would probably grab an urn somewhere in there next time
Earth Spirit is one of those heroes who's fun to master. I mean, every hero has their fans, and those fans would all claim those heroes were fun to learn, but some are just undeniably cooler to learn.
For me, I won't shut up about Rubick, but that's because hot damn is it fun to turn a gank or win a teamfight by macgyvering the fuck out of a bad situation. If you can't understand why Rubick (or ES) are more fun than, say, Sven then I'm sorry but you're a boring person. (Jks, I love you too and all opinions are valid).
I mean, not many support heroes get their own highlight reels.
oh man, been thinking about giving earth spirit a shot for a while now, and he popped up in my single draft pool last night.
Him , Arc Warden and NP. fuck AW so figured it was a sign to try him. And he was super fun. Did pretty respectable as a roaming support. Ended up 2-6-15
Need to work on remnant placement but I was pretty good with his pull/kick combo by the end
Might play him a bit to get the hang of him more.
went something like borwn boots to OoV to arcane to aether to BoT and then built a Halberd since they had a ton of right click.
Didn't really have too much mana issues after aether but would probably grab an urn somewhere in there next time
If you double-tap his place remnant ability, it automatically places it in front of you. Makes his roll skill a lot easier to use.
I have 4 x infusers and no infusable sets. I want that pimp Elder titan set.
Tired of mine with the giant stapler.
PSN: Canadian_llama
0
Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
PSN: Canadian_llama
0
Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
edited February 2016
...Path of the solo completed, thanks to a lot of Clinkz spam! Three done so far counting the new bloom quests, with only the carry questline remaining. I'm doing these in reverse order compared to everyone else, but other than the support quests being a special kind of hell I don't mind it.
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
I was waiting for your input
The HoD/Medallion combo is not something I've seen so far watching all the 5k+ games with a Clinkz in them, in fact I've seen plenty of aquila/medallion stacking, but I'll keep it in mind if I ever get a rough early game. Which is, uh, a bit harder than it looks - people at my skill level cowers at the slightest poke with the fire arrows, mid doesn't gank, such is 2k life.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I wish I could offer any help, but both ember games I won for the set were won way before I got to really come online. Still, you can do it, we believe in you! :hydra:
...Path of the solo completed, thanks to a lot of Clinkz spam! Three done so far counting the new bloom quests, with only the carry questline remaining. I'm doing these in reverse order compared to everyone else, but other than the support quests being a special kind of hell I don't mind it.
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
I was waiting for your input
The HoD/Medallion combo is not something I've seen so far watching all the 5k+ games with a Clinkz in them, in fact I've seen plenty of aquila/medallion stacking, but I'll keep it in mind if I ever get a rough early game. Which is, uh, a bit harder than it looks - people at my skill level cowers at the slightest poke with the fire arrows, mid doesn't gank, such is 2k life.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I wish I could offer any help, but both ember games I won for the set were won way before I got to really come online. Still, you can do it, we believe in you! :hydra:
since the new bloom path ended yesterday, I think that ship has sailed!
On other news, what hero did you guys take to finish the "disable for 90 seconds" quest? I was thinking Jak.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I had a several month love affair with ember last year. The farming part was easy enough to get down, same with safe split pushing, but I could never master how to get early kills with his spell damage.
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
...Path of the solo completed, thanks to a lot of Clinkz spam! Three done so far counting the new bloom quests, with only the carry questline remaining. I'm doing these in reverse order compared to everyone else, but other than the support quests being a special kind of hell I don't mind it.
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
I was waiting for your input
The HoD/Medallion combo is not something I've seen so far watching all the 5k+ games with a Clinkz in them, in fact I've seen plenty of aquila/medallion stacking, but I'll keep it in mind if I ever get a rough early game. Which is, uh, a bit harder than it looks - people at my skill level cowers at the slightest poke with the fire arrows, mid doesn't gank, such is 2k life.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I wish I could offer any help, but both ember games I won for the set were won way before I got to really come online. Still, you can do it, we believe in you! :hydra:
since the new bloom path ended yesterday, I think that ship has sailed!
On other news, what hero did you guys take to finish the "disable for 90 seconds" quest? I was thinking Jak.
Also, my new pimp veno (infused!) is amazing.
Bane or Shadow Shaman seems to be the most obvious choice.
Otherwise, if CM's Frostbite counts she might be a good one as well, since you start using it early for the harrass and she has the mana for it. (though Lion also fits that)
Lion/shaman/bane/ogre/oracle
All have spammable stuns/debuffs
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Was it specifically disable or just generally debuff? Because I remember for the debuff one a roommate just played a game of Enchantress and got it because untouchable counts.
...Path of the solo completed, thanks to a lot of Clinkz spam! Three done so far counting the new bloom quests, with only the carry questline remaining. I'm doing these in reverse order compared to everyone else, but other than the support quests being a special kind of hell I don't mind it.
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
I was waiting for your input
The HoD/Medallion combo is not something I've seen so far watching all the 5k+ games with a Clinkz in them, in fact I've seen plenty of aquila/medallion stacking, but I'll keep it in mind if I ever get a rough early game. Which is, uh, a bit harder than it looks - people at my skill level cowers at the slightest poke with the fire arrows, mid doesn't gank, such is 2k life.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I wish I could offer any help, but both ember games I won for the set were won way before I got to really come online. Still, you can do it, we believe in you! :hydra:
since the new bloom path ended yesterday, I think that ship has sailed!
On other news, what hero did you guys take to finish the "disable for 90 seconds" quest? I was thinking Jak.
...Path of the solo completed, thanks to a lot of Clinkz spam! Three done so far counting the new bloom quests, with only the carry questline remaining. I'm doing these in reverse order compared to everyone else, but other than the support quests being a special kind of hell I don't mind it.
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
I was waiting for your input
The HoD/Medallion combo is not something I've seen so far watching all the 5k+ games with a Clinkz in them, in fact I've seen plenty of aquila/medallion stacking, but I'll keep it in mind if I ever get a rough early game. Which is, uh, a bit harder than it looks - people at my skill level cowers at the slightest poke with the fire arrows, mid doesn't gank, such is 2k life.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I wish I could offer any help, but both ember games I won for the set were won way before I got to really come online. Still, you can do it, we believe in you! :hydra:
since the new bloom path ended yesterday, I think that ship has sailed!
On other news, what hero did you guys take to finish the "disable for 90 seconds" quest? I was thinking Jak.
Also, my new pimp veno (infused!) is amazing.
Bane or Shadow Shaman seems to be the most obvious choice.
Otherwise, if CM's Frostbite counts she might be a good one as well, since you start using it early for the harrass and she has the mana for it. (though Lion also fits that)
I managed it with Earthshaker. Good lord the Echo Slams. And the fissures. Even the Enchant Totems.
I don't think I could do it again, but it was glorious.
...Path of the solo completed, thanks to a lot of Clinkz spam! Three done so far counting the new bloom quests, with only the carry questline remaining. I'm doing these in reverse order compared to everyone else, but other than the support quests being a special kind of hell I don't mind it.
Clinkz item build time! I've gone on a Clinkz kick these days to put my unranked mmr back to normal after a good loss streak, and as far as item goes I'm a bit confused on what to get and when to get it.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
I was waiting for your input
The HoD/Medallion combo is not something I've seen so far watching all the 5k+ games with a Clinkz in them, in fact I've seen plenty of aquila/medallion stacking, but I'll keep it in mind if I ever get a rough early game. Which is, uh, a bit harder than it looks - people at my skill level cowers at the slightest poke with the fire arrows, mid doesn't gank, such is 2k life.
How the Fuck do you win a game as ember? Ned to finish the challenge today... 8 game losing streak with him. I get blown up Evey time.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I wish I could offer any help, but both ember games I won for the set were won way before I got to really come online. Still, you can do it, we believe in you! :hydra:
since the new bloom path ended yesterday, I think that ship has sailed!
On other news, what hero did you guys take to finish the "disable for 90 seconds" quest? I was thinking Jak.
Also, my new pimp veno (infused!) is amazing.
Did it with Bane. This was at a time where no one was really sure what "disable" really meant, so a guy with long lasting hard disables was right up my alley.
Otherwise, you are trying to complete the support questline. Good luck, it's all downhill from there.
Posts
I honestly don't care about my abandons/reports/commends.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
"Support Kills" (three assists in ten minutes) is fine if you have the right mindset of supporting - not too easy, but you'll get it eventually. But it should count any time you participated in a kill, not just assists. That got me a few times before I did it "correctly": set up a good gank, go through with it but whoops you landed the killing blow, that's a foul, doesn't count!
On a related note, solo offlane Crystal Maiden is not a good idea, as she learned two times in ten minutes.
It's coming way more often than that. Have gotten it 3 times in 10-15 games I played since Friday.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
By the way, I finally got around to Windrunner with Agh's and Daedalus. Hoooooooo boy! I think I finally found a ranged carry I like.
hAmmONd IsnT A mAin TAnk
it was on sniper in ability draft and I also got luna's glaives
I basically used it to farm jungle for like 20 minutes while people who actually knew how to play won the game for me
Him , Arc Warden and NP. fuck AW so figured it was a sign to try him. And he was super fun. Did pretty respectable as a roaming support. Ended up 2-6-15
Need to work on remnant placement but I was pretty good with his pull/kick combo by the end
Might play him a bit to get the hang of him more.
went something like borwn boots to OoV to arcane to aether to BoT and then built a Halberd since they had a ton of right click.
Didn't really have too much mana issues after aether but would probably grab an urn somewhere in there next time
Earth Spirit is one of those heroes who's fun to master. I mean, every hero has their fans, and those fans would all claim those heroes were fun to learn, but some are just undeniably cooler to learn.
For me, I won't shut up about Rubick, but that's because hot damn is it fun to turn a gank or win a teamfight by macgyvering the fuck out of a bad situation. If you can't understand why Rubick (or ES) are more fun than, say, Sven then I'm sorry but you're a boring person. (Jks, I love you too and all opinions are valid).
I mean, not many support heroes get their own highlight reels.
hAmmONd IsnT A mAin TAnk
e: currently a game where no one went mid and let the invoker freefarm wake me up inside
e2: a game where we're up against an agh refresher bulldog prophet and people keep leaving the base to chase kills WHY
e3: IT'S OVER. Keep in mind this is not low prio, low prio at least had what resembled decent game amidst the disconnects. This is just anarchy.
If you double-tap his place remnant ability, it automatically places it in front of you. Makes his roll skill a lot easier to use.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
My roommate was looking at it while I went by and I went "man, that's a weird Lycan set"
Can confirm you still can.
...I like it a lot.
Sorry for my poor taste.
hAmmONd IsnT A mAin TAnk
i actually like it too. i think his bear form is one of the better ones tbh.
The only thing i don't like about the bear is the spikes, otherwise like the black bear
Tired of mine with the giant stapler.
Early items are okay I guess. Soul ring I definitely get why all the players get it on clinkz - it solves all your mana problems or so, and it has amazing synergy with his ultimate. I'm not too fond of getting medallion on top of it and aquila, just seems overkill despite the armor reduction being helpful in ganks.
Then it gets awry.
I both get and don't get why every high mmr players almost never go for orchid and almost always go for desolator as their first big item: on one hand, deso is just good in every situation, you can push with it, you can deal a ton of burst with it. On the other hand, I don't trust myself enough to burst someone down fast enough in a solo gank without eating a stun in the face / my target escaping with skills / Invoker doing his thing, so I can't really throw away orchid as a valid item choice.
BKB I get why, although less as a mean to not get stunlocked and more as an anti-blademail item. Same thing for diffusal blade (anti-ghost scepter) although I've seen it bought as a first big item for some reason. Yasha/Manta to dispel silences and GOING FAST, skadi for the survivability, MKB for damage and overall anti-PA item, daedalus for more burst...
It SOUNDS like I have a decent grasp of it all but really, it doesn't feel like it to me. Whenever I'm playing it all becomes a mess of OH GOD WHAT DO I GET NOW because I'm a 2,7k shitter with bad farm and no clue on how to dress for the situation. Even when it works.
Isolated farmers you can pick off or lots of escapes then Orchid is still good.
More team fighting then yea deso is probably better
2) Deso is also better for split push.
I guess the decision also depends on the type of supports you're against, and whether they have a good way to stun/escape from you.
I never actually said it was bad, I was just recounting an amusing anecdote from the 3 seconds I saw of it
There are two general builds atm; Deso + Aquila and HoD + Medallion. The first is a more early game and tempo focused build, where your goal is to get out there, kill people, and snowball. The second is more opportunistic and defensive, where you'll probably get another item before you start being active. If you're stingy with your mana then PTread swapping and an Aquila/Medallion can last you for mana pool and regen until your second item (Skadi/Sheep/Orchid/Linkens, etc.).
Orchid is counterable by a variety of items. Right click carries are going to go Manta or BKB, Utility heroes are going to go Euls, Diffusal, Linkens, and supports it doesn't matter what they have you're going to kill them regardless. Orchid may enable you to kill them before they have that item, but if they're smart they'll work toward the counter item first and stick close to help until they have it, and then you have a 4k gold Bottle.
My preferred build is Deso into Sheep, as Sheep does not have the item weaknesses or counterplay options that Orchid does. I don't have to worry about Ghost Sceptres and Mantas or 1v1ing carries because Sheep is a much harder disable while also being the more powerful lategame item.
Either snowball with early lane aggression that nets kills, or be incredibly efficient at farming. (And at least how the pros play him, you need to do both!) He seems to work best if there's another core that transitions to a super hard carry late; takes pressure off of ember so that he can split push and finish the 5+ items he needs to actually do any appreciable physical damage. The current focus on early game pushing isn't helping him any either.
9 games losing streak in a row with him. To be fair, 3 of those were dc's. Also, I may have been a wee bit stoned when I posted my complaints.
I've come to the conclusion that I am not a good ember lol.
I was waiting for your input
The HoD/Medallion combo is not something I've seen so far watching all the 5k+ games with a Clinkz in them, in fact I've seen plenty of aquila/medallion stacking, but I'll keep it in mind if I ever get a rough early game. Which is, uh, a bit harder than it looks - people at my skill level cowers at the slightest poke with the fire arrows, mid doesn't gank, such is 2k life.
e:
I wish I could offer any help, but both ember games I won for the set were won way before I got to really come online. Still, you can do it, we believe in you! :hydra:
since the new bloom path ended yesterday, I think that ship has sailed!
On other news, what hero did you guys take to finish the "disable for 90 seconds" quest? I was thinking Jak.
Also, my new pimp veno (infused!) is amazing.
I had a several month love affair with ember last year. The farming part was easy enough to get down, same with safe split pushing, but I could never master how to get early kills with his spell damage.
Bane or Shadow Shaman seems to be the most obvious choice.
Otherwise, if CM's Frostbite counts she might be a good one as well, since you start using it early for the harrass and she has the mana for it. (though Lion also fits that)
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
All have spammable stuns/debuffs
I used Veno and had it done at like minute 5.
I managed it with Earthshaker. Good lord the Echo Slams. And the fissures. Even the Enchant Totems.
I don't think I could do it again, but it was glorious.
hAmmONd IsnT A mAin TAnk
Did it with Bane. This was at a time where no one was really sure what "disable" really meant, so a guy with long lasting hard disables was right up my alley.
Otherwise, you are trying to complete the support questline. Good luck, it's all downhill from there.