edit - I have literally yet to lose with Reno Warrior (lokshadow has at least 2 versions out there, this one has acolyte) so I am gonna at least start the season with that. work my way to 500 wins.
Huh, how many times have you played? I played nothing but Reno Warrior this weekend, with a final record of something like 30 wins, 60 losses at rank 7-8 or so. So.. Not great.
Reno Warrior loses hard to any flavor of Druid. It also tends to struggle against midrange hunter. It's pretty good against any other control deck, though. I didn't fight many handlocks, but the ones I did fight beat me pretty easily. It tends to lose against Secret Paladin as well, and there are a TON of them at my rank.
That said, I was missing the Iron Juggernaut. I wonder if that card is super important, esp for the Druid matchup.
I also received a golden Doomhammer. Was there a sale or something?
Hearthstone's RNG is not truly R and seems to be based on a multiplier from a low-resolution system clock or it bunches calculations that should be independent or something. I remember seeing three people open Saraad at the same time when TGT came out, and you know how your packs tend to be either meh or really really good (like legendaries alongside multiple goldens-you hardly ever see one legendary alongside 4 non-gold commons)? That happens because you either hit a bunch of low rolls or a bunch of high rolls all at once. I feel like the packs containing legendaries tend to have the other 4 cards better than average as well, unlike what you'd expect if it were really all random.
Or who knows, maybe it is all truly random and this is just a big bunch of confirmation bias.
Omg, a value Mage's Conjurer gave him Duplicate, he played 6 Conjurers and 4 Doomsayers...
THE END IS COMING!
They should make it so that if multiple Doomsayers are on the board at the same time they have a conversation
"I told you so"
"I knew it"
"No I knew it first!"
Those are two extremely good cards. URP in a niche deck, yes, but it is the card that makes that deck work.
Living roots doesn't mean much of anything to me when the only notable druid card I have is a single copy of wrath. Basic druid feels strictly worse at everything than any other class.
This is my second copy of living roots, though, and I have two (gold, even) druids of the saber from all the TGT packs I got stuck with from arena. Is there a druid deck out there that works without the classic staples?
I can't really use the repair bot, either. I have opened all of one GVG pack to date and have a total of five mechs only because I crafted two shredders.
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
edit - I have literally yet to lose with Reno Warrior (lokshadow has at least 2 versions out there, this one has acolyte) so I am gonna at least start the season with that. work my way to 500 wins.
Huh, how many times have you played? I played nothing but Reno Warrior this weekend, with a final record of something like 30 wins, 60 losses at rank 7-8 or so. So.. Not great.
Reno Warrior loses hard to any flavor of Druid. It also tends to struggle against midrange hunter. It's pretty good against any other control deck, though. I didn't fight many handlocks, but the ones I did fight beat me pretty easily. It tends to lose against Secret Paladin as well, and there are a TON of them at my rank.
That said, I was missing the Iron Juggernaut. I wonder if that card is super important, esp for the Druid matchup.
that was something I said, not sure what happened to the quote
the list I played had no iron juggernaut. also, yeah it doesn't do better than regular warrior against midrange druid or hunter but I didn't see any of either, just aggro of both.
edit - I played waaaaaaay less games than you did, about 15 total so far counting the end of the last season and start of this. 3 losses but 2 of them I believe could have been wins if I reno'd instead of trying to wait.
Those are two extremely good cards. URP in a niche deck, yes, but it is the card that makes that deck work.
Living roots doesn't mean much of anything to me when the only notable druid card I have is a single copy of wrath. Basic druid feels strictly worse at everything than any other class.
This is my second copy of living roots, though, and I have two (gold, even) druids of the saber from all the TGT packs I got stuck with from arena. Is there a druid deck out there that works without the classic staples?
I can't really use the repair bot, either. I have opened all of one GVG pack to date and have a total of five mechs only because I crafted two shredders.
Druid without Ancient Of Lore, DoTC, etc is not that great.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Those are two extremely good cards. URP in a niche deck, yes, but it is the card that makes that deck work.
Living roots doesn't mean much of anything to me when the only notable druid card I have is a single copy of wrath. Basic druid feels strictly worse at everything than any other class.
This is my second copy of living roots, though, and I have two (gold, even) druids of the saber from all the TGT packs I got stuck with from arena. Is there a druid deck out there that works without the classic staples?
I can't really use the repair bot, either. I have opened all of one GVG pack to date and have a total of five mechs only because I crafted two shredders.
Roots and Saber are good for more aggro styles of druid that don't rely as heavily on the classic epics. Well, it sort of does on Force of Nature, but not Lore or War.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
One day they will give Druid creature removal that doesn't have a stupid drawback.
Those are two extremely good cards. URP in a niche deck, yes, but it is the card that makes that deck work.
Living roots doesn't mean much of anything to me when the only notable druid card I have is a single copy of wrath. Basic druid feels strictly worse at everything than any other class.
This is my second copy of living roots, though, and I have two (gold, even) druids of the saber from all the TGT packs I got stuck with from arena. Is there a druid deck out there that works without the classic staples?
I can't really use the repair bot, either. I have opened all of one GVG pack to date and have a total of five mechs only because I crafted two shredders.
Roots and Saber are good for more aggro styles of druid that don't rely as heavily on the classic epics. Well, it sort of does on Force of Nature, but not Lore or War.
Those are two extremely good cards. URP in a niche deck, yes, but it is the card that makes that deck work.
Living roots doesn't mean much of anything to me when the only notable druid card I have is a single copy of wrath. Basic druid feels strictly worse at everything than any other class.
This is my second copy of living roots, though, and I have two (gold, even) druids of the saber from all the TGT packs I got stuck with from arena. Is there a druid deck out there that works without the classic staples?
I can't really use the repair bot, either. I have opened all of one GVG pack to date and have a total of five mechs only because I crafted two shredders.
Roots and Saber are good for more aggro styles of druid that don't rely as heavily on the classic epics. Well, it sort of does on Force of Nature, but not Lore or War.
more so savage roar right
well, for token aggro, yes. Regular aggro druid kinda needs force to close games when it runs out of juice, which it does pretty frequently
Just had a really close, tough game with a midrange paladin on dragon priest. I curved out exceptionally well at the start, but didn't get Brann in hand until most of my battlecries had been expended (which is a problem I'm seeing often enough that I'm probably going to end my experiment with him and drop him from the deck for something else) and ran out of gas toward the end due to all his removal. He tossed down Saraad at the end with two cards left in my deck, one of which happened to be my shrinkmeister. Shrink+Cabal'd it and started hero powering like mad. His last turn had him Argus-ing a couple guys to stall me and Ashbringer me to the face to bring me down to 7.
Next turn Saraad gave me Starfall, which cleared his taunts and let me hit him in the face with his own legendary for the win.
Whew.
- The Four Horsemen of the Apocalypse (2017, colorized)
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
One day they will give Druid creature removal that doesn't have a stupid drawback.
One day. And on that day I will be happy.
mulch is honestly really good removal, unless you're playing late-game control druid the random creature is going to have no effect on the game
Yea, I like to build Control decks, and Druid makes it very difficult considering you just don't have good removal.
You have good creatures and decent card draw and a finisher, which is nice. But you look at the Handlock matchup and go "how am I ever going to kill 4 giants?"
I am not sure what to make of it. Can you build a deck around this? And if so, what would it be really? Just a bunch of expensive cards that you can hopefully cast for five mana?
It's going to be tried out in Druid, because the card is essentially another form of Ramp. You play it on turn 4/5 and next turn you threaten a 8-9 drop. And the benefit is that you get a good body for the midgame rather than another 2/3 or a spell that just increases your mana crystals and doesn't impact the board.
It also makes Aviana theoretically playable, since you don't have to wait to turn 9 to cast her.
Turn 5 Witch followed by turn 6 Aviana AND legendary would be cash. What effect would take precedence though with both down, 1 or 5?
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
One day they will give Druid creature removal that doesn't have a stupid drawback.
One day. And on that day I will be happy.
mulch is honestly really good removal, unless you're playing late-game control druid the random creature is going to have no effect on the game
Yea, I like to build Control decks, and Druid makes it very difficult considering you just don't have good removal.
You have good creatures and decent card draw and a finisher, which is nice. But you look at the Handlock matchup and go "how am I ever going to kill 4 giants?"
Two BGH, two swipe + trading shredder/lore/etc. Maybe grab one with mctech.
One day they will give Druid creature removal that doesn't have a stupid drawback.
One day. And on that day I will be happy.
Fuck no, they already buff savage roar every expansion by printing more efficient cheap minions. Mulch being a really good card that you don't want to run 2 copies of is the only thing keeping Druid from being the best at everything ever.
0
admanbunionize your workplaceSeattle, WARegistered Userregular
Posts
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Edit: I see they still haven't fixed the bug with the rewards not showing up in your collection immediately.
Huh, how many times have you played? I played nothing but Reno Warrior this weekend, with a final record of something like 30 wins, 60 losses at rank 7-8 or so. So.. Not great.
Reno Warrior loses hard to any flavor of Druid. It also tends to struggle against midrange hunter. It's pretty good against any other control deck, though. I didn't fight many handlocks, but the ones I did fight beat me pretty easily. It tends to lose against Secret Paladin as well, and there are a TON of them at my rank.
That said, I was missing the Iron Juggernaut. I wonder if that card is super important, esp for the Druid matchup.
Steam: https://steamcommunity.com/profiles/76561198004484595
Think I'll keep the Slam and Lightning Bolt. Astral Communion is getting DUNKED though. Hello 400 dust.
Battle.net Tag: Dibby#1582
Hearthstone's RNG is not truly R and seems to be based on a multiplier from a low-resolution system clock or it bunches calculations that should be independent or something. I remember seeing three people open Saraad at the same time when TGT came out, and you know how your packs tend to be either meh or really really good (like legendaries alongside multiple goldens-you hardly ever see one legendary alongside 4 non-gold commons)? That happens because you either hit a bunch of low rolls or a bunch of high rolls all at once. I feel like the packs containing legendaries tend to have the other 4 cards better than average as well, unlike what you'd expect if it were really all random.
Or who knows, maybe it is all truly random and this is just a big bunch of confirmation bias.
THE END IS COMING!
I bet he had Bran. Bran + enhanceo is kinda op.
They should make it so that if multiple Doomsayers are on the board at the same time they have a conversation
"I told you so"
"I knew it"
"No I knew it first!"
This is my second copy of living roots, though, and I have two (gold, even) druids of the saber from all the TGT packs I got stuck with from arena. Is there a druid deck out there that works without the classic staples?
I can't really use the repair bot, either. I have opened all of one GVG pack to date and have a total of five mechs only because I crafted two shredders.
that was something I said, not sure what happened to the quote
the list I played had no iron juggernaut. also, yeah it doesn't do better than regular warrior against midrange druid or hunter but I didn't see any of either, just aggro of both.
edit - I played waaaaaaay less games than you did, about 15 total so far counting the end of the last season and start of this. 3 losses but 2 of them I believe could have been wins if I reno'd instead of trying to wait.
Druid without Ancient Of Lore, DoTC, etc is not that great.
Roots and Saber are good for more aggro styles of druid that don't rely as heavily on the classic epics. Well, it sort of does on Force of Nature, but not Lore or War.
One day. And on that day I will be happy.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
more so savage roar right
well, for token aggro, yes. Regular aggro druid kinda needs force to close games when it runs out of juice, which it does pretty frequently
mulch is honestly really good removal, unless you're playing late-game control druid the random creature is going to have no effect on the game
Next turn Saraad gave me Starfall, which cleared his taunts and let me hit him in the face with his own legendary for the win.
Whew.
- The Four Horsemen of the Apocalypse (2017, colorized)
Yea, I like to build Control decks, and Druid makes it very difficult considering you just don't have good removal.
You have good creatures and decent card draw and a finisher, which is nice. But you look at the Handlock matchup and go "how am I ever going to kill 4 giants?"
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Turn 5 Witch followed by turn 6 Aviana AND legendary would be cash. What effect would take precedence though with both down, 1 or 5?
Two BGH, two swipe + trading shredder/lore/etc. Maybe grab one with mctech.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Xbox Live / Steam
Tomorrow.
Two days. They release Thursday. Tomorrow is Tavern Brawl.
I miss those Druid days.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS Friend Code: 3110-5393-4113
Steam profile
Even Weirder Thing: I beat two of them as Midrange Shaman, when that's usually shaman's worst matchup.
Its that new season smell.
I'm kinda nostalgic for all the cards Blizzard nerfed back in the day for being OP, and wishing they'd bring them back.
5 mana Blizzard, pleeease.
Origin: KafkaAU B-Net: Kafka#1778
BK was never 5 mana? Sylv was 5 mana. Black knight just been rotated out of the meta because its not good enough vs enough decks.
Origin: KafkaAU B-Net: Kafka#1778
dragon priest is better against face
5 mana Blizzard, the card :P Not "5 mana, Blizzard the company"
Yes. That. I think I once rolled up an Arena with 3 or 4 Blizzards. That was sweeeet.