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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I suspect you could win with a lot of odd Shaman lists right now because everyone hard mulligans for aggro Shaman.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Had an amazing draft in Arena that got wrecked by lousy draws. While I was pissed, the anger passed when I opened an Ice Block and Golden Tirion. Ok game, I accept your 1700 dust apology. :)

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    Betsunienvoy1TheCanManMarty81GrobianFiendishrabbitdjFindusElvenshaeObiFett
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited January 2016
    MNC Dover wrote: »
    MNC Dover wrote: »
    Vanguard wrote: »
    man

    i am having a blast with this priest deck

    i can 1-shot an opponent by turn 4 if they don't know what they're doing

    Henceforth, no more comments about winning with a particular deck without providing a list. It doesn't matter what kind of deck, or even if you are missing cards, you never know who might want to give it a go.

    duuude, I didn't lose a game from 15 to very nearly 9 with this awesome super-aggro succubus warlock deck!

    ERMAGURD! LIST PLZ!

    :p
    sMiQBfQ.png
    Vanguard wrote: »
    Are lightspawns really a better choice than Dragonkin sorcerors? Especially since you have Light of the Naaru (which triggers sorcerors buff).

    Honestly, I hadn't thought about that card as an alternative.

    While this is only theorycraft, Lightspawn seems better to me because all of the health buffs translate into equal attack buffs. Velen's Chosen becomes a +4/+4, +1 Spell Damage Buff on it. Divine Spirit doubles its attack, whereas Dragonkin Sorcerer becomes a 4/12. I likely wouldn't cast it without Inner Fire. Inner Fire has no synergy but that's because Lightspawn comes with its effect built in, which strikes me as better value since Dragonkin Sorcerer would only become a 6/6 for 5 mana and two cards of investment. Power Word: Shield grants the same overall buff/card advantage but is more aggressive on Lightspawn and more defensive on Dragonkin.

    Of course, DS doesn't have Lightspawn's drawback. Not sure if that negates all of the above advantages. Try it out and let me know!

    I personally run both in Inner Fire Priest, over something like Echoing Ooze, but then I've only played classical pre-Djinni inner fire decks, so maybe going all-in on mass buffs is better now. Lightspawn is an alt win condition since it doesn't need Inner Fire to get the kill, and Dragonkin is the next-best minion to go off on with the standard combo other than Deathlord (and is more likely to enter your turn undamaged than either Deathlord or Lightspawn).
    Shen wrote: »
    Thoughts on a control shaman I've been playing around with? I'm hanging out at rank 9 right now without about a 50% win rate, though that was only 10 games or so, as it's a slow deck. I feel my current list is clearly inferior to a more midrangey battlecry shaman, but I enjoy it and it surprises people.
    Control%20Shaman_zpspr5rftxq.jpg

    Question mark over lightning bolt, feral spirits and Sylvannas in particular. I think removing an elemental destruction would mean taking out the volcanic drakes and I really like that combo. Maybe I should replace one of those with an ancestral knowledge for more consistency? Lightning bolt seems a reasonable early removal and helps Thalnos earn his keep, but possibly doesn't do enough to justify a card slot in this kind of deck that aims to come back from behind.



    Just throwing some ideas out there - getting Thaurissan off on Kel'thuzad or ED would potentially let you resurrect your whole board after blowing it up (if you consider this, I'd stick in a Reincarnate and keep Sylv). Presuming you don't have Doomhammer as otherwise you'd be running it. Feral Spirit is a bad card without Tunnel Trogg. Drake is cool but easy to clear? I feel like if you're running two scarabs you could probably cut down to 1 of hex/lightning storm.

    I don't think you understand the point of a control deck from that last sentence. You want literally the maximum amount of board clears and hard removal you can get. In fact, I'd probably advocate for Wild Pyromancer in that deck, to help even more with Paladins. Along with, ideally, the doomhammer+rockbiter setup, which allows both multi-target big stuff removal (may need to add in healbots to go with the healing waves if you do this) as well as giving you a way to actually kill the opponent when the situation calls for it, as well as being more early removal as well.

    I would definitely say Sylvanas doesn't have a place in this deck without Reincarnate shenanigans, and those shenanigans would almost surely make the deck worse. She's just too slow in literally every matchup but like Control Warrior, and shaman is favored against cwar anyway (important: DO NOT activate Charged Hammer against warrior, you want to have a full complement of totems as much as you can against them).

    Also probably BGH has a spot in that deck. Lets you not waste a hex on Boom, which is big for Secret Pally since you need all the hexes you can get. And even other decks, BGHing boom lets you like, hex belchers or shredders to stabilize the board.

    Edit: Booo, rockbiter can only target friendlies. Coulda been a BGH combo otherwise.

    The Escape Goat on
    9uiytxaqj2j0.jpg
    fedaykin666
  • fedaykin666fedaykin666 Registered User regular
    Yilias wrote: »
    Thoughts on a control shaman I've been playing around with? I'm hanging out at rank 9 right now without about a 50% win rate, though that was only 10 games or so, as it's a slow deck. I feel my current list is clearly inferior to a more midrangey battlecry shaman, but I enjoy it and it surprises people.
    Control%20Shaman_zpspr5rftxq.jpg

    Question mark over lightning bolt, feral spirits and Sylvannas in particular. I think removing an elemental destruction would mean taking out the volcanic drakes and I really like that combo. Maybe I should replace one of those with an ancestral knowledge for more consistency? Lightning bolt seems a reasonable early removal and helps Thalnos earn his keep, but possibly doesn't do enough to justify a card slot in this kind of deck that aims to come back from behind.

    There was a thread on compHS yesterday on Control Shaman: https://www.reddit.com/r/CompetitiveHS/comments/41efda/building_control_shaman/

    Lots of ideas being thrown around, no one really knows what a trim list should look like.

    Lots of cool ideas in that thread! Recommended to fellow shaman experimenters. Now to find a place for frost giant...

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Yilias wrote: »
    Thoughts on a control shaman I've been playing around with? I'm hanging out at rank 9 right now without about a 50% win rate, though that was only 10 games or so, as it's a slow deck. I feel my current list is clearly inferior to a more midrangey battlecry shaman, but I enjoy it and it surprises people.
    Control%20Shaman_zpspr5rftxq.jpg

    Question mark over lightning bolt, feral spirits and Sylvannas in particular. I think removing an elemental destruction would mean taking out the volcanic drakes and I really like that combo. Maybe I should replace one of those with an ancestral knowledge for more consistency? Lightning bolt seems a reasonable early removal and helps Thalnos earn his keep, but possibly doesn't do enough to justify a card slot in this kind of deck that aims to come back from behind.

    There was a thread on compHS yesterday on Control Shaman: https://www.reddit.com/r/CompetitiveHS/comments/41efda/building_control_shaman/

    Lots of ideas being thrown around, no one really knows what a trim list should look like.

    Lots of cool ideas in that thread! Recommended to fellow shaman experimenters. Now to find a place for frost giant...

    Now to find some frost giants! I want them for my OTK warrior, might work better than moltens in a more traditional cwar shell.

    9uiytxaqj2j0.jpg
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited January 2016
    Just pulled my first Alex (face with my board) into Fireball/Fireball (both from an Ethereal Conjurer that got Duplicated) for lethal. Yeah, that feels pretty good. :biggrin:

    TheCanMan on
    kime
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    MNC Dover wrote: »
    MNC Dover wrote: »
    Vanguard wrote: »
    man

    i am having a blast with this priest deck

    i can 1-shot an opponent by turn 4 if they don't know what they're doing

    Henceforth, no more comments about winning with a particular deck without providing a list. It doesn't matter what kind of deck, or even if you are missing cards, you never know who might want to give it a go.

    duuude, I didn't lose a game from 15 to very nearly 9 with this awesome super-aggro succubus warlock deck!

    ERMAGURD! LIST PLZ!

    :p
    sMiQBfQ.png
    Vanguard wrote: »
    Are lightspawns really a better choice than Dragonkin sorcerors? Especially since you have Light of the Naaru (which triggers sorcerors buff).

    Honestly, I hadn't thought about that card as an alternative.

    While this is only theorycraft, Lightspawn seems better to me because all of the health buffs translate into equal attack buffs. Velen's Chosen becomes a +4/+4, +1 Spell Damage Buff on it. Divine Spirit doubles its attack, whereas Dragonkin Sorcerer becomes a 4/12. I likely wouldn't cast it without Inner Fire. Inner Fire has no synergy but that's because Lightspawn comes with its effect built in, which strikes me as better value since Dragonkin Sorcerer would only become a 6/6 for 5 mana and two cards of investment. Power Word: Shield grants the same overall buff/card advantage but is more aggressive on Lightspawn and more defensive on Dragonkin.

    Of course, DS doesn't have Lightspawn's drawback. Not sure if that negates all of the above advantages. Try it out and let me know!

    I personally run both in Inner Fire Priest, over something like Echoing Ooze, but then I've only played classical pre-Djinni inner fire decks, so maybe going all-in on mass buffs is better now. Lightspawn is an alt win condition since it doesn't need Inner Fire to get the kill, and Dragonkin is the next-best minion to go off on with the standard combo other than Deathlord (and is more likely to enter your turn undamaged than either Deathlord or Lightspawn).
    Shen wrote: »
    Thoughts on a control shaman I've been playing around with? I'm hanging out at rank 9 right now without about a 50% win rate, though that was only 10 games or so, as it's a slow deck. I feel my current list is clearly inferior to a more midrangey battlecry shaman, but I enjoy it and it surprises people.
    Control%20Shaman_zpspr5rftxq.jpg

    Question mark over lightning bolt, feral spirits and Sylvannas in particular. I think removing an elemental destruction would mean taking out the volcanic drakes and I really like that combo. Maybe I should replace one of those with an ancestral knowledge for more consistency? Lightning bolt seems a reasonable early removal and helps Thalnos earn his keep, but possibly doesn't do enough to justify a card slot in this kind of deck that aims to come back from behind.



    Just throwing some ideas out there - getting Thaurissan off on Kel'thuzad or ED would potentially let you resurrect your whole board after blowing it up (if you consider this, I'd stick in a Reincarnate and keep Sylv). Presuming you don't have Doomhammer as otherwise you'd be running it. Feral Spirit is a bad card without Tunnel Trogg. Drake is cool but easy to clear? I feel like if you're running two scarabs you could probably cut down to 1 of hex/lightning storm.

    I don't think you understand the point of a control deck from that last sentence. You want literally the maximum amount of board clears and hard removal you can get. In fact, I'd probably advocate for Wild Pyromancer in that deck, to help even more with Paladins. Along with, ideally, the doomhammer+rockbiter setup, which allows both multi-target big stuff removal (may need to add in healbots to go with the healing waves if you do this) as well as giving you a way to actually kill the opponent when the situation calls for it, as well as being more early removal as well.

    I would definitely say Sylvanas doesn't have a place in this deck without Reincarnate shenanigans, and those shenanigans would almost surely make the deck worse. She's just too slow in literally every matchup but like Control Warrior, and shaman is favored against cwar anyway (important: DO NOT activate Charged Hammer against warrior, you want to have a full complement of totems as much as you can against them).

    Also probably BGH has a spot in that deck. Lets you not waste a hex on Boom, which is big for Secret Pally since you need all the hexes you can get. And even other decks, BGHing boom lets you like, hex belchers or shredders to stabilize the board.

    Edit: Booo, rockbiter can only target friendlies. Coulda been a BGH combo otherwise.

    10/10, would play Dis Card again. Hilarious and catches people offguard.

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
    The Escape Goat
  • DibbyDibby I'll do my best! Registered User regular
    I found a really cool experimental deck on the Hearthstone reddit. Reno Zoo!

    GlYxIt4.png

    Definitely gonna try this out later on. It's basically every single version of Zoo ever crammed into one deck, plus Reno. Mite b gud?

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    it's warlock, it's hard to make a bad warlock deck

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    Yilias3cl1ps3
  • MuffinatronMuffinatron Registered User regular
    Variable wrote: »
    it's warlock, it's hard to make a bad warlock deck

    .... challenge accepted.

    PSN: Holy-Promethium
    TheCanManMMMigFiendishrabbitdjFindus
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Variable wrote: »
    it's warlock, it's hard to make a bad warlock deck

    Not really, I had a game of Dis Card where I had done 11 damage to myself by turn 4. A dedicated suicide zoo deck would be pretty damn bad.

    also reno zoo not having brann? that's actually silly.

    9uiytxaqj2j0.jpg
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    okay, I guess what I meant is warlock is very flexible and due to the hero power any form of reno is likely to be reliable.

    reno sort of doesn't feel like it fits in zoo but regardless the deck will be relatively solid. ie better than any rogue deck most likely.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • CoinageCoinage Heaviside LayerRegistered User regular
    I could make a bad secret Paladin deck, don't test me.

    Anyway, the worst thing about all the freeze mages coming back, besides having to play against freeze mage, is now I guess wrong on the mulligan 90% of the time.

  • DibbyDibby I'll do my best! Registered User regular
    edited January 2016
    Variable wrote: »
    it's warlock, it's hard to make a bad warlock deck

    Not really, I had a game of Dis Card where I had done 11 damage to myself by turn 4. A dedicated suicide zoo deck would be pretty damn bad.

    also reno zoo not having brann? that's actually silly.

    I mean, I didn't make the deck, I just found the list. You absolutely could toss Brann in there, probably subbing out for Harvest Golem?

    I'd even think about adding Enhance-o Mechano in there too.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Dibby wrote: »
    Variable wrote: »
    it's warlock, it's hard to make a bad warlock deck

    Not really, I had a game of Dis Card where I had done 11 damage to myself by turn 4. A dedicated suicide zoo deck would be pretty damn bad.

    also reno zoo not having brann? that's actually silly.

    I mean, I didn't make the deck, I just found the list. You absolutely could toss Brann in there, probably subbing out for Harvest Golem?

    I'd even think about adding Enhance-o Mechano in there too.

    I'm really iffy on Reliquary Seeker, personally. It can certainly be a good card but you need a deck that can reliably flood the board for it to not be trash, and as we all know Reno decks aren't the most consistent. Plus I'd rather keep Golem in, that only has 3 3 drops right now and Void Terror isn't really a 3 drop. Yeah, you can 1 drop + tap on 3, but I'd rather have more of a chance to actually curve correctly.

    9uiytxaqj2j0.jpg
    Dibby
  • YiliasYilias Registered User regular
    I hope when they make another Power Rank we can get another matchup chart.
    UUvbtJY.png

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited January 2016
    Hopefully with better graphic design. That chart makes my eyes bleed.

    Edit: Get Disguised Toast to do it, he's good with graphics.

    The Escape Goat on
    9uiytxaqj2j0.jpg
  • Marty81Marty81 Registered User regular
    I've tried Reno zoo and Reno handlock, and I've found the handlock version to be a lot better. It might just be because my zoo list wasn't very refined but I feel that Reno fits better with the handlock play style.

    To the person asking about Alex above, I don't think she fits in dragon priest.

    MadPen
  • MuffinatronMuffinatron Registered User regular
    Yilias wrote: »
    I hope when they make another Power Rank we can get another matchup chart.
    UUvbtJY.png

    I'll have a crack at it when the next Power Rank is up if someone reminds me.

    PSN: Holy-Promethium
  • Marty81Marty81 Registered User regular
    Aggro shaman just killed me on turn 4.

    Goodnight!

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Im seriously thinking about entering this Fireside tournament. Anyone else in the Seattle area thinking about it too?

    http://us.battle.net/hearthstone/en/fireside-gatherings/16079

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  • YiliasYilias Registered User regular
    Just played the same Mech Rogue twice in a row as Freeze. Game 1 I burned 18 cards and never let his Fel Reaver untap. He apparently didn't learn his lesson; game 2 he played one on 5 and one on 6, and his deck was gone on 7.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited January 2016
    Oh wow. That Shaman can not be happy right now. I was playing my crappy Freeze Mage deck (it's crappy because I'm missing both Ice Blocks & Antonidas along with a couple other cards). I've burned him down to 5 health but I've already used most of my burn and I have an empty board while he's just hit me with his pumped up Unbound Elemental, dropped Al'Akir with a Rockbiter and smacked me twice, and went in for the final point of damage for lethal with his last Charged Hammer hit. Luckily, I had pulled an Ice Block from an Ethereal Conjurer earlier so I have one last chance.

    ...And I pull a Loot Hoarder. I drop him and ping it with my hero. The Shaman tried to BM me with "Thanks", so I burn him down with the last Fireball that I just topdecked with the Loot Hoarder draw and replay with my own "Thanks". As the screen fades I see his "Oops" pop up. *fireworks*

    TheCanMan on
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  • kimekime Queen of Blades Registered User regular
    MNC Dover wrote: »
    Im seriously thinking about entering this Fireside tournament. Anyone else in the Seattle area thinking about it too?

    http://us.battle.net/hearthstone/en/fireside-gatherings/16079

    I'd be tempted, but can't, I fly out of the country the day before :(

    Battle.net ID: kime#1822
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Goddamn Secret Paladin is stupid. What hurts the most is that Secrets are what initially drew my attention in Hearthstone.

    When I first started playing, I chose Hunter as my main class...way before finding out how much everyone hated him. I really liked the sneakiness Secrets brought to the game. Was it Explosive? Snipe? Freezing? I even tried to make Paladin and Mage work with no success.

    So as much as I love Secrets, Mysterious Challenger is just way too much. 6 mana 6/6 that puts 5 mana of Secrets into play? What's worse is the hidden additional value of thinning your deck making future draws even better.

    MC makes Secrets Paladin viable but is too strong in my opinion. Nerfing the body won't do anything (although it couldn't hurt) so I think the fix is in the Secrets part. Either put way less of them into play (say 2-3 tops) or add them to your hand instead.

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  • kimekime Queen of Blades Registered User regular
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

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  • CoinageCoinage Heaviside LayerRegistered User regular
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!
    I wouldn't want to draw 5 cards as a Battlecry, it would be so easy to overdraw.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    MNC Dover wrote: »
    Goddamn Secret Paladin is stupid. What hurts the most is that Secrets are what initially drew my attention in Hearthstone.

    When I first started playing, I chose Hunter as my main class...way before finding out how much everyone hated him. I really liked the sneakiness Secrets brought to the game. Was it Explosive? Snipe? Freezing? I even tried to make Paladin and Mage work with no success.

    So as much as I love Secrets, Mysterious Challenger is just way too much. 6 mana 6/6 that puts 5 mana of Secrets into play? What's worse is the hidden additional value of thinning your deck making future draws even better.

    MC makes Secrets Paladin viable but is too strong in my opinion. Nerfing the body won't do anything (although it couldn't hurt) so I think the fix is in the Secrets part. Either put way less of them into play (say 2-3 tops) or add them to your hand instead.

    Would the lose cards possibly balance it? As in yes they get 5 secrets played but lose either all cards in their hand or lose the top # cards from the deck. I don't really know, but just thinking of ways Blizzard had balanced an overpowered card before launching it.

    oosik_betsuni.png
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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited January 2016
    What about a nerf to MC's body and nerfing the secret that's causing the most problems? Like, maybe drop MC down to a 6/4 or maybe a 7/5 (put him in BGH range) and dropping Avenge to +3/+0 or +2/+1? Would that be too much of a nerf?

    TheCanMan on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

    Yeah, I'd be OK with this. At least you'd be able to deal with the MC before worrying about Christmas.

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  • RoyallyFlushedRoyallyFlushed Registered User regular
    Paladin secrets themselves are still really weak and not actually worth a card alone, though. It should be telling that no Paladin deck ever ran Mad Scientist to much success, despite how ridiculously strong he is considered for Hunter and Mage. It really does take an effect about as dumb as Mysterious Challenger to bring them into viability, and I say this as someone who has a gold Paladin portrait but never played Secret Paladin ever.

    You could kill the deck by killing the Challenger of course, but its not like generic Aggrodin is bad so long as Divine Favor remains a card too.

  • El SkidEl Skid The frozen white northRegistered User regular
    I think avenge is fine. In fact, the best way to currently deal with MC is to kill another minion (or the secret minion by just attacking whatever), and then BGH MC when it gets the avenge buff.

    I could definitely see MC as a 6/3 body being much more balanced, leaving the rest of it as it is.

    The "drawing secrets to hand instead of playing them" would definitely be a big nerf as well- you'd have to worry about overdrawing and wouldn't really want to drop him on turn 5/6... Not to mention having to actually pay the mana for the secrets.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Let me interrupt my hating on Secret Paladins, with a hypocritical story:

    I just beat a Mech Reno Mage who kept BM emoting after every play. I got him to 6HP and popped his Ice Block. He responds by playing Reno and clearing my board. I reload and the game continues back and forth.

    In the end, I drop Tirion and play Redemption with a 6/2 MC left on the board. He responds with Antonidas, x2 Armor Plating, and Cloaking Field. Oh yeah, non-stop "I'm sorry" emotes. I punch his face with MC, Tirion, and equip a Truesilver getting him to down to 14HP. He counters by Fireballing my face (taking me to 10) and Blizzarding my board causing my MC to come back as a 6/1. Again, non-stop BMs.

    I "Well Played" and attack with MC and Truesilver, then Owl Tirion for lethal.

    Funnily enough, he didn't accept my friend request after the game. ;)

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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Definitely just lost a Control Warrior mirror (my Reno vs. his Golden Monkey) because a fucking Blingtron gave me a fucking Cursed Blade.

    Fuck this game.

    RoyallyFlushedGrobianenvoy1The Escape GoatMMMig
  • MadPenMadPen San DiegoRegistered User regular
    Just played two of those new Renolocks in a row with dragon priest. I dunno. Doesn't seem like a super strong deck to me. They both got to drop Reno AND Jaraxxus and I beat them both down anyway. Guess it'd be a pretty good deck against midrange hunter/druid, though, which destroy my deck.

    3DS: 4098-4243-6127
  • akajaybayakajaybay Registered User regular
    edited January 2016
    I should figure out a few new decks to build. Have been stuck using the same old same old for a while.
    I do have an abundance of dust at the moment. I had saved up enough to make on legendary, and then I got both a duplicate Deathwing and a golden Ragnaros in packs recently.
    I have a standard Ragnaros so I know I should shred that to make any other Legendary, but I have been hesitant to do so. Maybe I'll just use him a few times before he goes bye bye.

    akajaybay on
  • YiliasYilias Registered User regular
    Secrets is just midrange Paladin with hero power synergy swapped out for a secrets package.

    I'd much rather they nerfed Paladin early game than nerfed MC. Something like Minibot becoming a 2/1 or Muster giving a 4th dude instead of the weapon, small but gradual.

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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    Yilias wrote: »
    Secrets is just midrange Paladin with hero power synergy swapped out for a secrets package.

    I'd much rather they nerfed Paladin early game than nerfed MC. Something like Minibot becoming a 2/1 or Muster giving a 4th dude instead of the weapon, small but gradual.

    But did anyone ever really complain about Midrange Pally?

  • envoy1envoy1 the old continentRegistered User regular
    MadPen wrote: »
    Just played two of those new Renolocks in a row with dragon priest. I dunno. Doesn't seem like a super strong deck to me. They both got to drop Reno AND Jaraxxus and I beat them both down anyway. Guess it'd be a pretty good deck against midrange hunter/druid, though, which destroy my deck.

    Have to agree. I spent a lot of dust on creating a demonlock and then renolock deck. It's a bit 50/50, definitely not as powerful as my midrange druid deck.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    TheCanMan wrote: »
    Yilias wrote: »
    Secrets is just midrange Paladin with hero power synergy swapped out for a secrets package.

    I'd much rather they nerfed Paladin early game than nerfed MC. Something like Minibot becoming a 2/1 or Muster giving a 4th dude instead of the weapon, small but gradual.

    But did anyone ever really complain about Midrange Pally?

    *raises hand*

    but only because it was a bad matchup for Control Warrior. It was never actually that good.

    The Escape Goat
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