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[Hearthstone] DEATHRATTLE: ACTIVATE NEW THREAD!

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Posts

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    admanb wrote: »
    TheCanMan wrote: »
    Yilias wrote: »
    Secrets is just midrange Paladin with hero power synergy swapped out for a secrets package.

    I'd much rather they nerfed Paladin early game than nerfed MC. Something like Minibot becoming a 2/1 or Muster giving a 4th dude instead of the weapon, small but gradual.

    But did anyone ever really complain about Midrange Pally?

    *raises hand*

    but only because it was a bad matchup for Control Warrior. It was never actually that good.

    Same with Control Priest. Even packing double lightbomb and an EE quartermaster is a lot of essentially "charging" damage to take.

    9uiytxaqj2j0.jpg
  • CoinageCoinage Heaviside LayerRegistered User regular
    edited January 2016
    Avenge is just a secret that's almost good enough to actually pay for, but turn 1 Secretkeeper is not okay.

    Coinage on
  • envoy1envoy1 the old continentRegistered User regular
    Whoa just pulled an amazing win out of nowhere. Wish I'd taken a screenshot. My midrange druid was on the ropes, seven life left, patron warrior opponent had fourteen life and two armour and lethal on the board (but crucially no taunts). I had force of nature in hand, down to four mana after two thaurissan turns. I topdecked a savage roar, and thanks to a very fluky 1 damage moonfire I had pulled from a raven idol a couple of turns earlier, and the two cost hero power I had exactly lethal. The dude must have been pretty angry. The number of things that had to happen in previous turns, with very little planning from me, and the utterly fluky savage roar from the last possible draw I had, is just incredible. I hate it when it happens to me, but pulling something like that off feels pretty epic.

    TheCanManBetsuni
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited January 2016
    Playing this Freeze Mage deck feels soo much different than any other deck I've played. Every other deck I've been able to cobble together has basically been a race to see if I can rush them down (while not completely giving up on board control) before I ran out of steam and they started dropping bombs that I just couldn't compete with. It feels so weird to basically ignore their health for 9 or 10 turns and then if I've drawn into my Pyroblast (and sometimes that's not even necessary) all of a sudden the game's pretty much over.

    TheCanMan on
  • MadPenMadPen San DiegoRegistered User regular
    envoy1 wrote: »
    MadPen wrote: »
    Just played two of those new Renolocks in a row with dragon priest. I dunno. Doesn't seem like a super strong deck to me. They both got to drop Reno AND Jaraxxus and I beat them both down anyway. Guess it'd be a pretty good deck against midrange hunter/druid, though, which destroy my deck.

    Have to agree. I spent a lot of dust on creating a demonlock and then renolock deck. It's a bit 50/50, definitely not as powerful as my midrange druid deck.

    Seems like a fun deck to play, though. I spent a lot of dust on pirate rogue for the same reason :)

    3DS: 4098-4243-6127
    envoy1
  • CantidoCantido Registered User regular
    When did Mech Mages start rolling Alex? That was an infuriating loss.

    3DS Friendcode 5413-1311-3767
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Cantido wrote: »
    When did Mech Mages start rolling Alex? That was an infuriating loss.

    When the guy who's been running mech mage non-stop since GvG dropped opened Alex three days ago.

    9uiytxaqj2j0.jpg
    3cl1ps3SeGaTaiadmanbjakobaggerjergarmar
  • envoy1envoy1 the old continentRegistered User regular
    I got to rank 12! These matches get really tense in these ranks. A lot of control warriors as well.

    BetsuniThe Escape Goat
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Coinage wrote: »
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!
    I wouldn't want to draw 5 cards as a Battlecry, it would be so easy to overdraw.

    divine favour seems to work fine though :bzz:

    liEt3nH.png
    The Escape Goatkime
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Varian Wrynn would be a lot better if he didn't put the minions on the board. And if he was 7 mana with Overload (3).

    9uiytxaqj2j0.jpg
  • RoyallyFlushedRoyallyFlushed Registered User regular
    So...if he was a completely different card, in a completely different class?

    kimeElvenshaeJackdawGin
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    So...if he was a completely different card, in a completely different class?

    For him to be good? Yes.

    9uiytxaqj2j0.jpg
    MadPen
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited January 2016
    Am I playing Freeze Mage wrong? I've yet to ever play Thaurissan. He's been in my hand a bunch of times, but I'm always too busy either clearing/freezing the board or burning face. I'm assuming I'm wrong but I'm thinking about dropping him for a Polymorph or maybe a second Flamestrike.

    TheCanMan on
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    TheCanMan wrote: »
    Am I playing Freeze Mage wrong? I've yet to ever play Thaurissan. He's been in my hand a bunch of times, but I'm always too busy either clearing/freezing the board or burning face. I'm assuming I'm wrong but I'm thinking about dropping him for a Polymorph or maybe a second Flamestrike.

    He's usually a turn 9 play of Thaur + Frost Nova. Though you usually do that if you're planning to kill them turn 10, or 10+11 if you have Block up.

    9uiytxaqj2j0.jpg
  • I needed anime to post.I needed anime to post. boom Registered User regular
    thaurissan' purpose is to enable a turn of critical burn - turning ice lances into 0 cost cards is huge

    liEt3nH.png
    The Escape Goat3cl1ps3MMMig
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    the worst part is because I play priest they basically just BM thaurissan and then kill me the next turn with like 5 mana left over

    9uiytxaqj2j0.jpg
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    When I play Freeze Mage, I try to hold onto ET until I have at least two of the following 4 cards in hand: Ice bolt, Ice Lance (x2), Archmage Antonidas.

    That way you can drop Antonidas, Ice Bolt, and x2 Ice Lance in one turn dealing 11 damage and creating 3 Fireballs.

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  • Marty81Marty81 Registered User regular
    Varian Wrynn would be a lot better if he didn't put the minions on the board. And if he was 7 mana with Overload (3).

    I saw a neat Varian/Naga/Icehowl board control deck the other day. I don't have Varian so I haven't tried it. (I do have Icehowl though! :rotate:)

    http://www.hearthpwn.com/decks/321804-legend-no-battlecry-yes-varian-value-updated

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I totally forgot Naga Sea Witch is a card. I was excited to try it out but got distracted by like Gorillabot and Entomb so I never got around to it, I think imma try it in Ramp Drood. (at least I can't think of any other decks that can play 1 card per turn and expect to win)

    9uiytxaqj2j0.jpg
  • AlphagaiaAlphagaia Registered User regular
    edited January 2016
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

    How about putting copies of the secrets stil in your deck in play? That way you can still draw them and waste a draw. And if a player decides he then only needs one copy of each secret in his deck this bones secret keeper and MC if he already drew a secret or two before playing him.

    Alphagaia on
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  • Road BlockRoad Block Registered User regular
    edited January 2016
    Alphagaia wrote: »
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

    How about putting copies of the secrets stil in your deck in play? That way you can still draw them and waste a draw. And if a player decides he then only needs one copy of each secret in his deck this bones secret keeper and MC if he already drew a secret or two before playing him.

    It'd also make the second MC just as powerful as the first in most circumstances.

    I wouldn't mind seeing the effect become a deathrattle. Give the other player a chance to handle it on their terms.

    Yet another alternative, give it the text your secrets cost 0. Whenever you play a secret draw a card. Still powerful but not the current tactical nuke.

    Road Block on
    MNC DoverAlphagaiakimeBetsuniElvenshae
  • hippofanthippofant ティンク Registered User regular
    Road Block wrote: »
    Alphagaia wrote: »
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

    How about putting copies of the secrets stil in your deck in play? That way you can still draw them and waste a draw. And if a player decides he then only needs one copy of each secret in his deck this bones secret keeper and MC if he already drew a secret or two before playing him.

    It'd also make the second MC just as powerful as the first in most circumstances.

    I wouldn't mind seeing the effect become a deathrattle. Give the other player a chance to handle it on their terms.

    Yet another alternative, give it the text your secrets cost 0. Whenever you play a secret draw a card. Still powerful but not the current tactical nuke.

    The second version is neat, from a balance perspective, but I think it'd go against the philosophy of Hearthstone. Cards don't write text onto other cards, I think.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    hippofant wrote: »
    Road Block wrote: »
    Alphagaia wrote: »
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

    How about putting copies of the secrets stil in your deck in play? That way you can still draw them and waste a draw. And if a player decides he then only needs one copy of each secret in his deck this bones secret keeper and MC if he already drew a secret or two before playing him.

    It'd also make the second MC just as powerful as the first in most circumstances.

    I wouldn't mind seeing the effect become a deathrattle. Give the other player a chance to handle it on their terms.

    Yet another alternative, give it the text your secrets cost 0. Whenever you play a secret draw a card. Still powerful but not the current tactical nuke.

    The second version is neat, from a balance perspective, but I think it'd go against the philosophy of Hearthstone. Cards don't write text onto other cards, I think.

    explorer's hat

    liEt3nH.png
  • Road BlockRoad Block Registered User regular
    hippofant wrote: »
    Road Block wrote: »
    Alphagaia wrote: »
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

    How about putting copies of the secrets stil in your deck in play? That way you can still draw them and waste a draw. And if a player decides he then only needs one copy of each secret in his deck this bones secret keeper and MC if he already drew a secret or two before playing him.

    It'd also make the second MC just as powerful as the first in most circumstances.

    I wouldn't mind seeing the effect become a deathrattle. Give the other player a chance to handle it on their terms.

    Yet another alternative, give it the text your secrets cost 0. Whenever you play a secret draw a card. Still powerful but not the current tactical nuke.

    The second version is neat, from a balance perspective, but I think it'd go against the philosophy of Hearthstone. Cards don't write text onto other cards, I think.

    explorer's hat

    Setting the cost of other cards is pretty common and Gadgetzan Auctioneer gives card draw on casting a spell. This effect would be just a bit more limited.

    kimeElvenshae
  • AlphagaiaAlphagaia Registered User regular
    edited January 2016
    Road Block wrote: »
    Alphagaia wrote: »
    kime wrote: »
    Honestly, even adding them to your hand would be a good card. It loses a point in stats in order to draw five cards as a battlecry? Yes please!

    How about putting copies of the secrets stil in your deck in play? That way you can still draw them and waste a draw. And if a player decides he then only needs one copy of each secret in his deck this bones secret keeper and MC if he already drew a secret or two before playing him.

    It'd also make the second MC just as powerful as the first in most circumstances.

    I wouldn't mind seeing the effect become a deathrattle. Give the other player a chance to handle it on their terms.

    Yet another alternative, give it the text your secrets cost 0. Whenever you play a secret draw a card. Still powerful but not the current tactical nuke.

    I like your (second) take on it as well, but to defend my solution: by the time you get to play the second MC it's far more likely you'd already have drawn a secret as it's just more likely with 3-4-5 secrets in the deck compared to 2 MC's.

    Alphagaia on
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  • YiliasYilias Registered User regular
    Remember back when Hunter was like 40% of the ladder? I can't even remember the last Hunter I played.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    MMMig
  • CoinageCoinage Heaviside LayerRegistered User regular
    I actually lost to a Reno Hunter the other day...

    MadPen
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Yilias wrote: »
    Remember back when Hunter was like 40% of the ladder? I can't even remember the last Hunter I played.

    the funny part is that there are decks that are faster than face hunter was now

    liEt3nH.png
  • CoinageCoinage Heaviside LayerRegistered User regular
    I bet the next expansion will have a lower cost version of healbot.

  • VicVic Registered User regular
    Yilias wrote: »
    Remember back when Hunter was like 40% of the ladder? I can't even remember the last Hunter I played.

    the funny part is that there are decks that are faster than face hunter was now

    I got absolutely murdered by a couple of hunters recently on both my Shaman and Paladin.

    Both dropped a leokk with animal companion on turn 3, followed by unleash the hounds and the wolf, and then a combination of more wolves, weapons and houndmasters. It doesn't seem like a very safe/consistent combo, but I'm pretty sure I was dead by round 5 in both games.

  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    i beat a Reno-toting Freeze mage.

    They went from 1 LP ice block to full health...

    then i did about 32 damage to his face in one turn.

    From a nearly empty board.

    i love that Druid deck.

    (FoN + Innervate + 2x Savage Roar)

    Vanguard
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Coinage wrote: »
    I bet the next expansion will have a lower cost version of healbot.

    They have 1 cost for 2 health, 3 cost for 3 health, and 5 cost for 8 health. They going to go 4 cost (2/2 perhaps) for 6 health or are they going to power creep the 3?

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • VanguardVanguard But now the dream is over. And the insect is awake.Registered User, __BANNED USERS regular
    i beat a Reno-toting Freeze mage.

    They went from 1 LP ice block to full health...

    then i did about 32 damage to his face in one turn.

    From a nearly empty board.

    i love that Druid deck.

    (FoN + Innervate + 2x Savage Roar)

    the priest deck i'm running has similar damage output potential

    dealing with reno and decks that spam heals is so satisfying when your opponent is sitting at above 20 life and you one shot them

  • FiendishrabbitFiendishrabbit Registered User regular
    lwt1973 wrote: »
    Coinage wrote: »
    I bet the next expansion will have a lower cost version of healbot.

    They have 1 cost for 2 health, 3 cost for 3 health, and 5 cost for 8 health. They going to go 4 cost (2/2 perhaps) for 6 health or are they going to power creep the 3?

    There's refreshment vendor as well. 3/5 + 4 health for 4. The 4 health to your opponent aren't really relevant, you're aiming at the long game.

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  • VanguardVanguard But now the dream is over. And the insect is awake.Registered User, __BANNED USERS regular
    lwt1973 wrote: »
    Coinage wrote: »
    I bet the next expansion will have a lower cost version of healbot.

    They have 1 cost for 2 health, 3 cost for 3 health, and 5 cost for 8 health. They going to go 4 cost (2/2 perhaps) for 6 health or are they going to power creep the 3?

    There's refreshment vendor as well. 3/5 + 4 health for 4. The 4 health to your opponent aren't really relevant, you're aiming at the long game.

    It's also likely a Zombie Chow situation where your opponent is either at full health or barely damaged.

  • MuffinatronMuffinatron Registered User regular
    I don't think that Aggro Druid expected me to have back to back Keeper of Uldamans for his back to back Fel Reavers.

    Wasted turn 5, 6 and burned 9 of his cards for no gain what so ever.

    PSN: Holy-Promethium
    JackdawGin
  • VanguardVanguard But now the dream is over. And the insect is awake.Registered User, __BANNED USERS regular
    I've found making sub-optimal plays in the interest of milling multiple cards from Fel Reavers increases the likelihood of your opponent rage quitting exponentially.

    ElvenshaeJackdawGin
  • ElvenshaeElvenshae Registered User regular
    I love, love, love it when an opponent drops a Fel Reaver and I'm looking at a hand of 1- to 2-mana buff spells (and a SW:D, of course).

    Vanguardjakobaggercrimsoncoyote
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    I finally can stop playing secret Paladin for quick wins.
    2kse3ot0okpc.gif
    9lnp47u9fhfc.gif

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
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  • MuffinatronMuffinatron Registered User regular
    Elvenshae wrote: »
    I love, love, love it when an opponent drops a Fel Reaver and I'm looking at a hand of 1- to 2-mana buff spells (and a SW:D, of course).

    That is the ideal situation. I have seen some people get so caught up in the deck milling that they haven't thought through the clearance. If you can get the clearance done and have enough mana left over to drop some cards that you won't regret using... well that's value town right there. No sweeter feeling, especially when the cards they burn include either or both Force of Nature and Savage Roar.

    PSN: Holy-Promethium
    ElvenshaeVanguard
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