I've pretty much not touched any drug in Fallout 4 so far, though maybe on a future playthrough I'll play a druggie, one that has those perks that extend the duration of them (and prevent addiction? I know there is one that prevents alcohol addiction anyway). Some of the combo drugs have interesting effects, like slowing down time (not as much as VATS, just 25%, still though).
However, I've made an exception for Grape Mentats. Those boost your charisma by 5 and boosts your barter by 10% (so 10% greater sell price, and 10% lower cost). Great for buying the expensive stuff and getting the most out of your loot when you sell it.
I'm glad my character in FO4 and Gabe's have something in common. We're both addicted to drugs and neither of us can find the god damn dog...
It has become my main story. Scouring the entire map fucked up looking for my pet. I know I'm supposed to be saving the world from some evil scientists or something but, like, where's my dog? And how am I always out of JET? Maybe there's more in that military bunker over there...
I'm a drug hoarder in Fallout. I save all my Jet, Psycko, Buffout, and whatever else for the "end game" and then I pop all the pills and shoot up all the drugs in the more challenging areas of the game. And since it's at the end, it doesn't matter if I get addicted or not because after I beat the game I'm done.
I've made an exception for Grape Mentats. Those boost your charisma by 5 and boosts your barter by 10% (so 10% greater sell price, and 10% lower cost). Great for buying the expensive stuff and getting the most out of your loot when you sell it.
Haven't found (or made?) those yet, but I always get dressed up in a nice suit and my finest hat when I go to the shops.
Maybe I'm lucky or maybe Intelligence (my highest stat) somehow factors into addiction because I've yet to get addicted or become an alcoholic. I also planned on getting both of those perks, but I planned on playing a INT type character who is awful at combat instead of my usual Agility/Stealth/Ninja killing machine build I used in FO3. I figure I can offset my badness with a heavy usage of chemicals and weapon/armor modding.
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SkwigelfPassed out in a cloud of farts and cigarette smoke.Registered Userregular
To find Dogmeat in Sanctuary, just search every backyard and demolish every dog house but one. Move that one dog house to your preferred location(mine is under the awning by the workshop).
As for the other people, who knows? I know you can assign them to certain beds but, as for their wandering locations in town, I don't think you can assign them to houses or whatever. Kinda wish there was a mod that put a marker for them on my map.
Jet it's been known for awhile is a methamphetamine made from Brahmin poop, does that mean that ultrajet is like Walter White blue crystal but with poop? Congrats to all you guys addicted to Brahmin poo
I build a doghouse in front of the main house in Sanctuary, (he doesn't seem to utilize any others) and I tell everyone else to go their original homes. It's easier to go to Piper's office, than find her sitting in some abandoned house in wherever.
Why there aren't markers, the world will never know. Actually the first place Garvey sends you is pretty small. I may send everyone there.
On drugs; I only used drugs in the Fallout 2 and I didn't really like it so I didn't again. My DARE training is strong... until now. Right now I'm part of a group of responsible Psycho Jet users. I wish I could give some to companions. Maybe the dog.
Actually the first place Garvey sends you is pretty small. I may send everyone there.
Hmm that's an interesting strategy that I hadn't considered before, just use one of the small settlements. I like the *idea* of Sanctuary but it's just such a pain to manage settlers. Thanks for the idea, I plan to try it out
I build a doghouse in front of the main house in Sanctuary, (he doesn't seem to utilize any others) and I tell everyone else to go their original homes. It's easier to go to Piper's office, than find her sitting in some abandoned house in wherever.
I send everyone to Sanctuary and just use the town bell I built in front of the main house.
I build a doghouse in front of the main house in Sanctuary, (he doesn't seem to utilize any others) and I tell everyone else to go their original homes. It's easier to go to Piper's office, than find her sitting in some abandoned house in wherever.
I send everyone to Sanctuary and just use the town bell I built in front of the main house.
They take so looooong to shuffle over to the bell, though. I send everybody to my Party Palace on top of the Red Rocket.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
Man, I haven't even used companions in the previous Fallout games and Skyrim if I can avoid it, and now assembling some kind of retinue and building shit for them to live in seems like it's the biggest new gameplay element in FO4 and I just couldn't care less about that stuff.
Jet it's been known for awhile is a methamphetamine made from Brahmin poop, does that mean that ultrajet is like Walter White blue crystal but with poop? Congrats to all you guys addicted to Brahmin poo
Jet it's been known for awhile is a methamphetamine made from Brahmin poop, does that mean that ultrajet is like Walter White blue crystal but with poop? Congrats to all you guys addicted to Brahmin poo
I almost never used drugs in Fallout games because I tend to have a pathological aversion to spending consumables.
I might need this later!
The end of the game comes around and I have like, ninety hojillion ethers and potions and random other things that I've never touched.
I almost never used drugs in Fallout games because I tend to have a pathological aversion to spending consumables.
I might need this later!
The end of the game comes around and I have like, ninety hojillion ethers and potions and random other things that I've never touched.
That's the best way to play RPG's.
"No, Safer Sephiroth... I don't think I will waste my magalixir on you!"
I've made an exception for Grape Mentats. Those boost your charisma by 5 and boosts your barter by 10% (so 10% greater sell price, and 10% lower cost). Great for buying the expensive stuff and getting the most out of your loot when you sell it.
Haven't found (or made?) those yet, but I always get dressed up in a nice suit and my finest hat when I go to the shops.
Made. There are a few 'flavored' mentats you can make with the chemistry set. Grape, Berry, and Orange (possibly more, but I don't think so). They all have special effects. Similarly you can combine other drugs together to have similarly interesting effects.
I almost never used drugs in Fallout games because I tend to have a pathological aversion to spending consumables.
I might need this later!
The end of the game comes around and I have like, ninety hojillion ethers and potions and random other things that I've never touched.
This. In almost every RPG I end up with all sorts of restoratives and gear that I refuse to use/sell.
Mind, I did end up selling some stimpacks with my current character because I had a ton of them and I needed the money to help offset the cost of some unique gear. I also sold about 1200 .38 ammo because I never use that either.
Guess I need to have played Fallout to understand this one.
In Fallout there's a variety of drugs that can be used to boost your stats. The main drawback is the more you use them the more likely you become addicted and taking a hit to your stats the longer you go without. Jet is one of the popular ones.
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
I've made an exception for Grape Mentats. Those boost your charisma by 5 and boosts your barter by 10% (so 10% greater sell price, and 10% lower cost). Great for buying the expensive stuff and getting the most out of your loot when you sell it.
Haven't found (or made?) those yet, but I always get dressed up in a nice suit and my finest hat when I go to the shops.
Made. There are a few 'flavored' mentats you can make with the chemistry set. Grape, Berry, and Orange (possibly more, but I don't think so). They all have special effects. Similarly you can combine other drugs together to have similarly interesting effects.
I almost never used drugs in Fallout games because I tend to have a pathological aversion to spending consumables.
I might need this later!
The end of the game comes around and I have like, ninety hojillion ethers and potions and random other things that I've never touched.
This. In almost every RPG I end up with all sorts of restoratives and gear that I refuse to use/sell.
Mind, I did end up selling some stimpacks with my current character because I had a ton of them and I needed the money to help offset the cost of some unique gear. I also sold about 1200 .38 ammo because I never use that either.
ammo and the drugs I never use are my two biggest sources of income in these games
I almost never used drugs in Fallout games because I tend to have a pathological aversion to spending consumables.
I might need this later!
The end of the game comes around and I have like, ninety hojillion ethers and potions and random other things that I've never touched.
That's the best way to play RPG's.
"No, Safer Sephiroth... I don't think I will waste my magalixir on you!"
Every once in a while I imagine all my end game leftovers in a huge pile, stretching off into infinity, collapsing the medical industries of entire universes because WHY DID I HOARD ALL THIS STUFF?
In Skyrim I created a literal pile of all my potions inside a portable tent, so I could go inside and wade through them every once in a while. I used Unrelenting Force in their and crashed the game so hard I had to delete the tent mod.
I simply can't play those survival sandbox games because they make it too hard to hang onto every item I see that isn't fixed to the terrain. I eventually gave up on Ark because I realized at one point I was carrying around 60 of my own turds.
I like to wear Preston's minutemen hat while carrying a .50 Recon sniper. Then I go on drunken big game hunts to random areas while narrating the game like I'm the hunter guy from Jurassic Park.
Guess I need to have played Fallout to understand this one.
In Fallout there's a variety of drugs that can be used to boost your stats. The main drawback is the more you use them the more likely you become addicted and taking a hit to your stats the longer you go without. Jet is one of the popular ones.
Jet isn't a stat boost, it slows the game time for everything but you to a crawl so you can kill everything while they move in super slow motion. It's really powerful and turns otherwise tough encounters into a cakewalk. It also has another effect on a game mechanic called VATS, but that's a lot harder to explain to someone who's never played a Bethesda Fallout.
Everyone is talking about the horrors of Chem addiction, and here I am with two levels in the Chem Resistant perk, levels into Chemist so my chems last longer, and basically using my endless flow of chems as permanent stat boosts.
Just have to run with Curie or Dogmeat as a companion so they never judge me.
Jet isn't a stat boost, it slows the game time for everything but you to a crawl so you can kill everything while they move in super slow motion.
So it doesn't replenish/boost AP anymore? I rarely used drugs in FO3, but I recall Jet being fairly useful for that very reason. Though slo-mo also sounds useful.
Jet isn't a stat boost, it slows the game time for everything but you to a crawl so you can kill everything while they move in super slow motion.
So it doesn't replenish/boost AP anymore? I rarely used drugs in FO3, but I recall Jet being fairly useful for that very reason. Though slo-mo also sounds useful.
Nope. VATS also just slows down time rather than stop it. So jet basically lets you do that for longer but not as slow.
An enemy who is slowed might just as well lie down and be dead. It won't be actually doing much anyway. It's a technicality.
Bethesda's usual slow-effect slows everything in the world.
I almost never used drugs in Fallout games because I tend to have a pathological aversion to spending consumables.
I might need this later!
The end of the game comes around and I have like, ninety hojillion ethers and potions and random other things that I've never touched.
That's the best way to play RPG's.
"No, Safer Sephiroth... I don't think I will waste my magalixir on you!"
Every once in a while I imagine all my end game leftovers in a huge pile, stretching off into infinity, collapsing the medical industries of entire universes because WHY DID I HOARD ALL THIS STUFF?
In Skyrim I created a literal pile of all my potions inside a portable tent, so I could go inside and wade through them every once in a while. I used Unrelenting Force in their and crashed the game so hard I had to delete the tent mod.
I simply can't play those survival sandbox games because they make it too hard to hang onto every item I see that isn't fixed to the terrain. I eventually gave up on Ark because I realized at one point I was carrying around 60 of my own turds.
Consider that you already own every item in the world. Picking them up is only a gesture.
Posts
Fallout: Addicted to Danger (and Jet)
However, I've made an exception for Grape Mentats. Those boost your charisma by 5 and boosts your barter by 10% (so 10% greater sell price, and 10% lower cost). Great for buying the expensive stuff and getting the most out of your loot when you sell it.
It has become my main story. Scouring the entire map fucked up looking for my pet. I know I'm supposed to be saving the world from some evil scientists or something but, like, where's my dog? And how am I always out of JET? Maybe there's more in that military bunker over there...
Haven't found (or made?) those yet, but I always get dressed up in a nice suit and my finest hat when I go to the shops.
As for the other people, who knows? I know you can assign them to certain beds but, as for their wandering locations in town, I don't think you can assign them to houses or whatever. Kinda wish there was a mod that put a marker for them on my map.
Why there aren't markers, the world will never know. Actually the first place Garvey sends you is pretty small. I may send everyone there.
On drugs; I only used drugs in the Fallout 2 and I didn't really like it so I didn't again. My DARE training is strong... until now. Right now I'm part of a group of responsible Psycho Jet users. I wish I could give some to companions. Maybe the dog.
Hmm that's an interesting strategy that I hadn't considered before, just use one of the small settlements. I like the *idea* of Sanctuary but it's just such a pain to manage settlers. Thanks for the idea, I plan to try it out
I send everyone to Sanctuary and just use the town bell I built in front of the main house.
They take so looooong to shuffle over to the bell, though. I send everybody to my Party Palace on top of the Red Rocket.
It's good shit.
Ha I see what ya did there
I might need this later!
The end of the game comes around and I have like, ninety hojillion ethers and potions and random other things that I've never touched.
That's the best way to play RPG's.
"No, Safer Sephiroth... I don't think I will waste my magalixir on you!"
This. In almost every RPG I end up with all sorts of restoratives and gear that I refuse to use/sell.
Mind, I did end up selling some stimpacks with my current character because I had a ton of them and I needed the money to help offset the cost of some unique gear. I also sold about 1200 .38 ammo because I never use that either.
In Fallout there's a variety of drugs that can be used to boost your stats. The main drawback is the more you use them the more likely you become addicted and taking a hit to your stats the longer you go without. Jet is one of the popular ones.
ammo and the drugs I never use are my two biggest sources of income in these games
Every once in a while I imagine all my end game leftovers in a huge pile, stretching off into infinity, collapsing the medical industries of entire universes because WHY DID I HOARD ALL THIS STUFF?
In Skyrim I created a literal pile of all my potions inside a portable tent, so I could go inside and wade through them every once in a while. I used Unrelenting Force in their and crashed the game so hard I had to delete the tent mod.
I simply can't play those survival sandbox games because they make it too hard to hang onto every item I see that isn't fixed to the terrain. I eventually gave up on Ark because I realized at one point I was carrying around 60 of my own turds.
Just have to run with Curie or Dogmeat as a companion so they never judge me.
So it doesn't replenish/boost AP anymore? I rarely used drugs in FO3, but I recall Jet being fairly useful for that very reason. Though slo-mo also sounds useful.
Nope. VATS also just slows down time rather than stop it. So jet basically lets you do that for longer but not as slow.
Bethesda's usual slow-effect slows everything in the world.
Consider that you already own every item in the world. Picking them up is only a gesture.
Gentlemen, I give you the Richard Cheney Memorial Lighthouse.