ArcticLancerBest served chilled.Registered Userregular
In the somewhat likely event that spam post and Geth response disappear, can we just take a moment to savor how wonderful that first sentence is? "Happy Wheels is an amazing game that have the great sound effects and graphics that developed and created by professionals."
Guys, the graphics and professionals created each other. How amazing is that?
Races last night were good. Astons go fast on straights. Not so much in corners. The world is shocked and amazed at this development. :P
Kestrel1 when looking at the front of it why is there extra space for those side roll bars? Is that where you put a tiny side car?
Edit:...wait why is the entire body shifted to the side?
Oval track?
Exactly. Quarter midget cars run counter-clockwise on 1/20th of a mile oval tracks, both flat and banked. As such, having the driver and weight off to the left hand side make the car more stable and easier to handle. In addition, you'll notice the wheels and tires on the right are larger than the ones on the left (6" wheels vs 5", 33-34.5" circumference tires vs. 31-32") which have the added effect of making the car want to turn left.
As to the sidecar, if the rules allowed it, my daughter would probably be up for riding along and would fit nicely inside the nerf bars.
What do you know... I know something about racing.... Counter clockwise.. hum.. you always turn left?
I can't think of it, or find YouTube, but I think there is a commercial where a NASCAR driver goes around a neighborhood always going left. I want to say it is a green car, but I could be wrong.
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
So, I haven't had a ton of time to play virtual cars with you guys lately because I've been playing with real cars with my kid. We got his car back from the vinyl shop just in time for it to make its on-track debut this weekend. Thought you might like to see it.
You'll see I managed to finally find a use for the stickers that came with Forza Motorsport 6.
If you want to keep up with our racing adventures, you can find us at www.gpdracing.com
what, no waifus? Literally undrivable
GT: Acidboogie PSNid: AcidLacedPenguiN
+1
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
Ahahaha, I think that thing is trying to escape earth's orbit.
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ArcticLancerBest served chilled.Registered Userregular
Like ... it just stops being affected by gravity and travels parallel to the ground.
Also, am I the only one who saw the white car hitting Eclibull and was like, "I will bet real money that is Michael"? :P
Like ... it just stops being affected by gravity and travels parallel to the ground.
Also, am I the only one who saw the white car hitting Eclibull and was like, "I will bet real money that is Michael"? :P
I like how the distance meter shows him at 16 Feet away while he was in contact with my car.
Also, late but Updated SBC Results.
Top four are pretty close going into the final week (including Team GT-R member acid!). I appear to have been the recipient of Most Long Beached this season, considering that, while it was dirty (due to draft), I had the best lap until the final lap where I clipped a wall and fell from a close 4th to 9th as I limped over the line.
Xbox Live, Steam, PSN: Eclibull
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited April 2016
I like how I'm in the running solely because everything is on fire for everyone forever... and inadvertently cheating every cheatable corner... and I have an S class car in an A class race.
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
I think the funniest thing you can see from my perspective in that video is that the syclone leaves the planet like 10 feet before the hill even crests.
Who tried to pass off footage of us in R class as a real race?
Anyway: SBC Season 3 Results! Congrats Ebo!
*Makes note to invest in bigger buckets*
Though really, it still ended up close enough points wise that I don't feel it was horribly unbalanced with the bucket plan. In a perfect world, with time for actual per-race qualifying, I'd probably be agreeable to trying the per-race bucket, it just doesn't work out time wise unless we aim for shorter races.
Xbox Live, Steam, PSN: Eclibull
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ArcticLancerBest served chilled.Registered Userregular
He was 5 points up on second, and missed a race completely, and this is close to you? :P
With PAX behind us (I almost said "in the rearview mirror" and then mostly booed myself out of it), time to talk about our next series plans. It will be a mini-series, so expect it to only last 2 weeks. This is mostly because it's a gimmicky one (or a returning set up, to be exact). If things work out, we can extend this or talk about doing the set-up with different cars for a longer series. So, without further ado:
SBC Mini-Series: The Return Of Multi-Class Racing: Stingrays
S Class:
Car: 2015 Chevrolet Corvette C7 Z06 PI: 800 Required Parts:
Race Tires
Race Brakes
Race Aero (front and back)
Race Rollcage
C Class: Car: 1967 Chevrolet Corvette C2 Stingray 427 PI: 500 Required Parts:None
Banned Parts (both classes):
Engine Swaps
Schedule: Track list TBA. Series will start a week from this Thursday (to give time for the PAXers to settle/recover).
How It Will Work: Build both cars. We'll do our normal Qualifications at the start of the race night in our S class cars. The top half of the finishers in Quali will compete in Race 1 of the night in the S Class Stingrays, the bottom half in the C Class ones. For Race 2 everyone will switch classes. Uneven numbers for turnout will be split by common sense. For those that care, I will be keeping track of results/scores, mostly since this is a test ground for the idea of doing a full series with this kind of setup, so each class will be scored separately in each class (so, 10 points for 1st in each class each race, etc.).
BTW, not sure if this was brought up earlier and I just missed it...
Forza Motorsport 6: Apex (the Windows 10 F2P Forza game) is having an open beta starting May 5th. Also, the system requirements/recommendations have been released:
BTW, not sure if this was brought up earlier and I just missed it...
Forza Motorsport 6: Apex (the Windows 10 F2P Forza game) is having an open beta starting May 5th. Also, the system requirements/recommendations have been released:
I do like how they list the 980ti as their card of choice for [email protected]s. For 4k resolutions at that frame-rate, that's not too bad (assuming that's a rock solid 60fps).
EDIT - but yes, if you've been holding off on upgrading your video card for Pascal...yes, they do need to come out already.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I had 2x GTX 670s which were fine, but one of them got exploded when my motherboard ate itself over the summer. Didn't have the money at the time to upgrade to a 980 Ti since I had to replace half the PC, and by now I'd rather just wait for Pascal. I hate spending top end money on midrange cards pre-Ti as I know the 1080 will be, but a single GTX 670 is real rough business these days even at only 1920x1200.
I had 2x GTX 670s which were fine, but one of them got exploded when my motherboard ate itself over the summer. Didn't have the money at the time to upgrade to a 980 Ti since I had to replace half the PC, and by now I'd rather just wait for Pascal. I hate spending top end money on midrange cards pre-Ti as I know the 1080 will be, but a single GTX 670 is real rough business these days even at only 1920x1200.
That I will absolutely agree with. If you'd rather wait out to hear about performance on configurations closer to your computer, I have a secondary computer that I could test things out on (i7-2600k, 16gb DDR3-1600, geforce 670, 2048x1152 monitor).
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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ArcticLancerBest served chilled.Registered Userregular
That moment you realize Sonoma must still be referenced in the game as Infinieon in some places, as it winds up between Indy and Laguna Seca on the rivals maps. :P
Considering the state of the roads, how much work would have had to be done to make them Not Kill Everyone and how much construction is going on in that area that would have interfered/torn up said work, I'm not tremendously surprised they cancelled that.
Track list/Schedule for the Stingray Miniseries: WEEK 1: Thursday May 5th
RACE 1: Road Atlanta
RACE 2: Watkins Glen WEEK 2: Thursday May 12th
RACE 3: Hockenheim National
RACE 4: Spa
The aim was tracks with passing opportunities that are least likely to murder an entire pack, while not being so short as to increase wreck-likelihood.
EDIT: Oh, and heads up for this week, there is a system update out, so plan accordingly.
Posts
"Happy Wheels is an amazing game that have the great sound effects and graphics that developed and created by professionals."
Guys, the graphics and professionals created each other. How amazing is that?
Races last night were good. Astons go fast on straights. Not so much in corners. The world is shocked and amazed at this development. :P
Perhaps I can interest you in my meager selection of pins?
What do you know... I know something about racing.... Counter clockwise.. hum.. you always turn left?
I can't think of it, or find YouTube, but I think there is a commercial where a NASCAR driver goes around a neighborhood always going left. I want to say it is a green car, but I could be wrong.
what, no waifus? Literally undrivable
The wheel turn mid air is priceless.
Ahahaha, I think that thing is trying to escape earth's orbit.
Also, am I the only one who saw the white car hitting Eclibull and was like, "I will bet real money that is Michael"? :P
Perhaps I can interest you in my meager selection of pins?
I like how the distance meter shows him at 16 Feet away while he was in contact with my car.
Also, late but Updated SBC Results.
Top four are pretty close going into the final week (including Team GT-R member acid!). I appear to have been the recipient of Most Long Beached this season, considering that, while it was dirty (due to draft), I had the best lap until the final lap where I clipped a wall and fell from a close 4th to 9th as I limped over the line.
Anyway: SBC Season 3 Results! Congrats Ebo!
*Makes note to invest in bigger buckets*
Though really, it still ended up close enough points wise that I don't feel it was horribly unbalanced with the bucket plan. In a perfect world, with time for actual per-race qualifying, I'd probably be agreeable to trying the per-race bucket, it just doesn't work out time wise unless we aim for shorter races.
Perhaps I can interest you in my meager selection of pins?
Much like an Audi LMS driver or acid in a Syclone, I am trying to spin this thing!
And find ways to nerf Ebo that isn't him sitting in a literal go-kart.
Thanks, Eclibull! :biggrin:
I managed to avoid any major accidents. That has to account for like half my points!
Perhaps I can interest you in my meager selection of pins?
So which ones of youzes has it on PC?
It's on sale this weekend so I will once I get around to paying for it.
Which is now, I guess.
SBC Mini-Series: The Return Of Multi-Class Racing: Stingrays
S Class:
Car: 2015 Chevrolet Corvette C7 Z06
PI: 800
Required Parts:
Race Tires
Race Brakes
Race Aero (front and back)
Race Rollcage
C Class:
Car: 1967 Chevrolet Corvette C2 Stingray 427
PI: 500
Required Parts:None
Banned Parts (both classes):
Engine Swaps
Schedule: Track list TBA. Series will start a week from this Thursday (to give time for the PAXers to settle/recover).
How It Will Work: Build both cars. We'll do our normal Qualifications at the start of the race night in our S class cars. The top half of the finishers in Quali will compete in Race 1 of the night in the S Class Stingrays, the bottom half in the C Class ones. For Race 2 everyone will switch classes. Uneven numbers for turnout will be split by common sense. For those that care, I will be keeping track of results/scores, mostly since this is a test ground for the idea of doing a full series with this kind of setup, so each class will be scored separately in each class (so, 10 points for 1st in each class each race, etc.).
Forza Motorsport 6: Apex (the Windows 10 F2P Forza game) is having an open beta starting May 5th. Also, the system requirements/recommendations have been released:
http://www.forzamotorsport.net/en-us/news/FM6_Apex_Beta_Announce
Nvidia needs to release their new cards already
EDIT - but yes, if you've been holding off on upgrading your video card for Pascal...yes, they do need to come out already.
That I will absolutely agree with. If you'd rather wait out to hear about performance on configurations closer to your computer, I have a secondary computer that I could test things out on (i7-2600k, 16gb DDR3-1600, geforce 670, 2048x1152 monitor).
Perhaps I can interest you in my meager selection of pins?
http://www.bostonherald.com/news/local_coverage/herald_bulldog/2016/04/labor_day_indycar_race_called_off_in_boston
Track list/Schedule for the Stingray Miniseries:
WEEK 1: Thursday May 5th
RACE 1: Road Atlanta
RACE 2: Watkins Glen
WEEK 2: Thursday May 12th
RACE 3: Hockenheim National
RACE 4: Spa
The aim was tracks with passing opportunities that are least likely to murder an entire pack, while not being so short as to increase wreck-likelihood.
EDIT: Oh, and heads up for this week, there is a system update out, so plan accordingly.