I don't know, a good hat feels like a must when you're rolling with Nick Valentine.
When I roll with Nick there's only two words to be said:
Silver
Shroud
I also put on Patrolman Sunglasses and a Skull Bandanna to complete the 'mourning' outfit, and I renamed Kellogg's Pistol to 'Mother's Comfort' :P
I'm definitely going to do a gunslinger-style run with the Silver Shroud outfit at some point.
...I'm sure everyone has or had this exact same plan.
+4
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited January 2016
I wasn't even questing for the thing! I came across the store in question first by random chance and there was a Silver Shroud cutout at the front door. I wondered if they would do the thing as the 'dungeon' reward at the end, and the entire building met all of my expectations, right down to the props.
Then I entered Goodneighbor and met that guy, and when the option came up for me to do the thing, that was the same feeling x2000
Most perfect quest in the game I've come across so far
Automatic explosive combat shotgun is the best. I don't know if it's applying the explosive damage to each pellet or what but it's tearing through packs of ghouls, sending body parts flying left and right. I am okay with this.
The downside is that shooting things in the face with explosive buckshot at point-blank range tends to degrade power armor fairly quickly.
Oh yeah the Silver Shroud quests are pretty great.
Last time I did it I had to reload a bunch of times to save the guy at the end though, I just did not have a high enough damage weapon to manage it after doing the "intimidate as the Shroud" option.
So finally I jacked myself up on psycho and calmex and headshotted all the dudes in VATS from the elevator before speaking to anyone. Slightly anticlimactic but that was the only winning move for me.
Automatic explosive combat shotgun is the best. I don't know if it's applying the explosive damage to each pellet or what but it's tearing through packs of ghouls, sending body parts flying left and right. I am okay with this.
The downside is that shooting things in the face with explosive buckshot at point-blank range tends to degrade power armor fairly quickly.
Yes, explosive applies to each pellet. It also works with the demolitions expert perk so when you max that each pellet explodes in a huge radius.
Yeah I have, nothing there. Is there anything you're supposed to do after
you give the cure to the ghoul woman in good neighbour?
I'm Xbox so no console commands, he no longer likes stuff like asking for more money or stealing stuff. I might try and reload an old save and see if it pops, gonna be a pain tho dos I've been playing for about an hour or so
Automatic explosive combat shotgun is the best. I don't know if it's applying the explosive damage to each pellet or what but it's tearing through packs of ghouls, sending body parts flying left and right. I am okay with this.
The downside is that shooting things in the face with explosive buckshot at point-blank range tends to degrade power armor fairly quickly.
The problem I tend to have is not that it degrades armor up close, it outright blows me up too.
What happens if you talk to him? Do you still get the default dialog of "your thoughts?" etc? If so then I have no idea.
Yeah, after you give the cure you have a conversation with him and that gives you the perk.
-edit-
Although he should be attempting to initiate that dialogue with you so if you completed the quest and have still been teamed with him for a while and haven't had the conversation, that sounds like a bugged companion quest.
It's bugged I think, I've tried talking to him, I've tried switching him with another companion then talking, then getting him back. Nothing. Ah well.
I have a real hard time keeping track of armour in this game. It all ends up in a big mess with a thousand different names, they should sort by type, not name
What happens if you talk to him? Do you still get the default dialog of "your thoughts?" etc? If so then I have no idea.
Yeah, after you give the cure you have a conversation with him and that gives you the perk.
-edit-
Although he should be attempting to initiate that dialogue with you so if you completed the quest and have still been teamed with him for a while and haven't had the conversation, that sounds like a bugged companion quest.
Kind of. You actually get the mission stage for that at 750 affinity, but you don't get "MacReady idolizes you" and the perk until 1000 affinity. Mine was at 950 when I finished it earlier, for example.
What happens if you talk to him? Do you still get the default dialog of "your thoughts?" etc? If so then I have no idea.
Yeah, after you give the cure you have a conversation with him and that gives you the perk.
-edit-
Although he should be attempting to initiate that dialogue with you so if you completed the quest and have still been teamed with him for a while and haven't had the conversation, that sounds like a bugged companion quest.
Kind of. You actually get the mission stage for that at 750 affinity, but you don't get "MacReady idolizes you" and the perk until 1000 affinity. Mine was at 950 when I finished it earlier, for example.
But yeah, it sounds bugged, unfortunately.
Oh, I see.
I'm kind of... uhm, a bit of a klepto in Bethesda games so, affinity with MacCready is generally maxed about a half hour after I meet him so I've never had the situation where I complete his quests without actually being at 1k affinity with him.
Oops. Unwittingly started a firefight at Quincy Ruins. Wound up killing a whole compound of Gunners.
I just wanted to snipe the guy I saw while I was admiring the view from the overpass. Turned into a massacre. I'm pretty much OK with how it turned out.
I've gotten Nick to reveal his story to me twice. Gotten a lot of likes since then. Does he have a quest, or do I just get his perk out of the blue? Any ideas on how to expedite him liking me that much?
Oops. Unwittingly started a firefight at Quincy Ruins. Wound up killing a whole compound of Gunners.
I just wanted to snipe the guy I saw while I was admiring the view from the overpass. Turned into a massacre. I'm pretty much OK with how it turned out.
I've gotten Nick to reveal his story to me twice. Gotten a lot of likes since then. Does he have a quest, or do I just get his perk out of the blue? Any ideas on how to expedite him liking me that much?
Longest most annoying companion quest in the game.
And at the climax Nick charges through a minefield - don't follow closely behind him.
Oops. Unwittingly started a firefight at Quincy Ruins. Wound up killing a whole compound of Gunners.
I just wanted to snipe the guy I saw while I was admiring the view from the overpass. Turned into a massacre. I'm pretty much OK with how it turned out.
I've gotten Nick to reveal his story to me twice. Gotten a lot of likes since then. Does he have a quest, or do I just get his perk out of the blue? Any ideas on how to expedite him liking me that much?
Longest most annoying companion quest in the game.
And at the climax Nick charges through a minefield - don't follow closely behind him.
Oops. Unwittingly started a firefight at Quincy Ruins. Wound up killing a whole compound of Gunners.
I just wanted to snipe the guy I saw while I was admiring the view from the overpass. Turned into a massacre. I'm pretty much OK with how it turned out.
I've gotten Nick to reveal his story to me twice. Gotten a lot of likes since then. Does he have a quest, or do I just get his perk out of the blue? Any ideas on how to expedite him liking me that much?
Longest most annoying companion quest in the game.
And at the climax Nick charges through a minefield - don't follow closely behind him.
Completely worth it for the sarcastic option.
It was worth doing, once. I won't be in a rush to repeat it. Too long, too scavenger-hunty, not much of a pay off.
Companion perk is pretty so-so, unique .44 pistol is inferior to Kellogg's IMO.
I did it at sanctuary with like 20 surgery centers and it took a month in game to go from 80 to 100.
I'm guessing one person, fed and watered via supply line, he runs a bar which boosts happiness, full settlement size bar (which for some reason matters even though you can easily have a lovely settlement that is under the limit, or a shitty clusterfuck that is capped out) and then lolo stood there and kept the bartender company for a long time.
I did it at sanctuary with like 20 surgery centers and it took a month in game to go from 80 to 100.
I'm guessing one person, fed and watered via supply line, he runs a bar which boosts happiness, full settlement size bar (which for some reason matters even though you can easily have a lovely settlement that is under the limit, or a shitty clusterfuck that is capped out) and then lolo stood there and kept the bartender company for a long time.
plus there doesn't appear to be any Marcy within at least 100 yards
I did it at sanctuary with like 20 surgery centers and it took a month in game to go from 80 to 100.
I'm guessing one person, fed and watered via supply line, he runs a bar which boosts happiness, full settlement size bar (which for some reason matters even though you can easily have a lovely settlement that is under the limit, or a shitty clusterfuck that is capped out) and then lolo stood there and kept the bartender company for a long time.
plus there doesn't appear to be any Marcy within at least 100 yards
make stairs to the highest level in the sky, make a cell with a bed.
I did it at sanctuary with like 20 surgery centers and it took a month in game to go from 80 to 100.
I'm guessing one person, fed and watered via supply line, he runs a bar which boosts happiness, full settlement size bar (which for some reason matters even though you can easily have a lovely settlement that is under the limit, or a shitty clusterfuck that is capped out) and then lolo stood there and kept the bartender company for a long time.
plus there doesn't appear to be any Marcy within at least 100 yards
make stairs to the highest level in the sky, make a cell with a bed.
Assign marcy to it.
Wait for her to go up to it.
slap a wall over the access, delete the stairs.
Attempts to trap settlers (Marcy) never work. They teleport when pathing tells them to be somewhere else and they can't find the route, and settlers regularly respawn themselves into the middle of some general area.
And then making them a provisioner or sending them to an unloved settlement.
-edit-
Never do this to Sturges!
He has actual involvement in quests (for those who might be unaware). Don't do anything that may break him. Mama Murphy also has some possible involvement in quests but it is extremely optional. I personally would make her a provisioner without hesitation and then promptly forget she exists.
Spectacle Island was the settlement I thought I'd love but it's actually just a nightmare unless you plan to build a mansion there for you, yourself, and no one else.
So much time wasted tracking down settlers, and then when I build awesome stuff they just ignore it and mill around the edges of the island or get stuck and lodged in the sides of buildings.
Paid modding was a very bad idea in Skyrim. I don't see how it would be a good idea going forward in new games, either. I seriously doubt Bethesda would put the kind of staff on the matter that it would very clearly need, and Steam sure as Hell isn't going to do that.
paid mods are a great idea but it should be a sponsorship thing, and sponsored mods would have access to dedicated employees at bethesda for Q&A, this would allow it to be curated and moderated to prevent people from shitting it up for everyone
this would allow higher quality mods than we've previously had, and semi professional teams to work on them full time
just opening up the floodgates means you get 60 million horse armors and a bunch of copy and pastes of other mods
and they definitely need to be an early lifecycle thing, not 4 years after a game comes out
I did it at sanctuary with like 20 surgery centers and it took a month in game to go from 80 to 100.
I'm guessing one person, fed and watered via supply line, he runs a bar which boosts happiness, full settlement size bar (which for some reason matters even though you can easily have a lovely settlement that is under the limit, or a shitty clusterfuck that is capped out) and then lolo stood there and kept the bartender company for a long time.
Close. No supply line - I dropped 20 mutfruit and purified water in the workshop to keep my lucky settler going while we ticked that counter up. I used the second strategy here (credited to reddit user lunamoonraker). 2 sleeping bags (one for me to doze for 15 hours whenever happiness crept up), a few turrets, 1 bar (food and drink rank 2), the food and water in the workshop, and a shitton of crates (about 100) stacked out back to make the settlement big enough. Once it's all set up, I sent one unnamed settler from the lighthouse.
Took about six hours all told. Happiness was 60 when I started, instead of the 80 the redditor had, so I may have done something off (not having max charisma?), but the score climbed up all the same. The initial jumps are larger, but slow so that going from 95 to 100 is just one point at a time. Each jump took 20-35 minutes of realtime.
Spectacle Island was the settlement I thought I'd love but it's actually just a nightmare unless you plan to build a mansion there for you, yourself, and no one else.
This is exactly what I did.
After long enough in the wasteland I just wanted somewhere to be left alone.
It's not entirely just me. It's me, the dog and a giant robot that feeds me alcohol.
Spectacle Island was the settlement I thought I'd love but it's actually just a nightmare unless you plan to build a mansion there for you, yourself, and no one else.
This is exactly what I did.
After long enough in the wasteland I just wanted somewhere to be left alone.
It's not entirely just me. It's me, the dog and a giant robot that feeds me alcohol.
I look forward to the mod that changes the happiness calculation to something less stupid.
The first 80 or so points are fine, everything after that is fucking dumb.
Posts
When I roll with Nick there's only two words to be said:
Silver
Shroud
I'm definitely going to do a gunslinger-style run with the Silver Shroud outfit at some point.
...I'm sure everyone has or had this exact same plan.
Then I entered Goodneighbor and met that guy, and when the option came up for me to do the thing, that was the same feeling x2000
Most perfect quest in the game I've come across so far
The downside is that shooting things in the face with explosive buckshot at point-blank range tends to degrade power armor fairly quickly.
Last time I did it I had to reload a bunch of times to save the guy at the end though, I just did not have a high enough damage weapon to manage it after doing the "intimidate as the Shroud" option.
So finally I jacked myself up on psycho and calmex and headshotted all the dudes in VATS from the elevator before speaking to anyone. Slightly anticlimactic but that was the only winning move for me.
Yes, explosive applies to each pellet. It also works with the demolitions expert perk so when you max that each pellet explodes in a huge radius.
I'm Xbox so no console commands, he no longer likes stuff like asking for more money or stealing stuff. I might try and reload an old save and see if it pops, gonna be a pain tho dos I've been playing for about an hour or so
The problem I tend to have is not that it degrades armor up close, it outright blows me up too.
I love it.
Yeah, after you give the cure you have a conversation with him and that gives you the perk.
-edit-
Although he should be attempting to initiate that dialogue with you so if you completed the quest and have still been teamed with him for a while and haven't had the conversation, that sounds like a bugged companion quest.
I have a real hard time keeping track of armour in this game. It all ends up in a big mess with a thousand different names, they should sort by type, not name
Now I really want a Danny Trejo voice pack dlc
Considering the overlap between the people handling those jobs is probably zero, let's have both!
Your advice has been noted and ignored.
Kind of. You actually get the mission stage for that at 750 affinity, but you don't get "MacReady idolizes you" and the perk until 1000 affinity. Mine was at 950 when I finished it earlier, for example.
But yeah, it sounds bugged, unfortunately.
Oh, I see.
I'm kind of... uhm, a bit of a klepto in Bethesda games so, affinity with MacCready is generally maxed about a half hour after I meet him so I've never had the situation where I complete his quests without actually being at 1k affinity with him.
I just wanted to snipe the guy I saw while I was admiring the view from the overpass. Turned into a massacre. I'm pretty much OK with how it turned out.
I've gotten Nick to reveal his story to me twice. Gotten a lot of likes since then. Does he have a quest, or do I just get his perk out of the blue? Any ideas on how to expedite him liking me that much?
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Longest most annoying companion quest in the game.
And at the climax Nick charges through a minefield - don't follow closely behind him.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
What you expect Bethesda to pay people to fix that stuff?
jeeps that's what modders are for
Completely worth it for the sarcastic option.
It was worth doing, once. I won't be in a rush to repeat it. Too long, too scavenger-hunty, not much of a pay off.
Behold, The Happiest Place in the Commonwealth!
...and its one ecstatic (?) resident who has been tending bar for over five real life hours.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I did it at sanctuary with like 20 surgery centers and it took a month in game to go from 80 to 100.
-Indiana Solo, runner of blades
I'm guessing one person, fed and watered via supply line, he runs a bar which boosts happiness, full settlement size bar (which for some reason matters even though you can easily have a lovely settlement that is under the limit, or a shitty clusterfuck that is capped out) and then lolo stood there and kept the bartender company for a long time.
plus there doesn't appear to be any Marcy within at least 100 yards
make stairs to the highest level in the sky, make a cell with a bed.
Assign marcy to it.
Wait for her to go up to it.
slap a wall over the access, delete the stairs.
Attempts to trap settlers (Marcy) never work. They teleport when pathing tells them to be somewhere else and they can't find the route, and settlers regularly respawn themselves into the middle of some general area.
addkeyword WorkshopAllowMove
addkeyword WorkshopAllowCaravan
setpv bAllowMove true
setpv bAllowCaravan true
And then making them a provisioner or sending them to an unloved settlement.
-edit-
Never do this to Sturges!
He has actual involvement in quests (for those who might be unaware). Don't do anything that may break him. Mama Murphy also has some possible involvement in quests but it is extremely optional. I personally would make her a provisioner without hesitation and then promptly forget she exists.
So much time wasted tracking down settlers, and then when I build awesome stuff they just ignore it and mill around the edges of the island or get stuck and lodged in the sides of buildings.
paid mods are a great idea but it should be a sponsorship thing, and sponsored mods would have access to dedicated employees at bethesda for Q&A, this would allow it to be curated and moderated to prevent people from shitting it up for everyone
this would allow higher quality mods than we've previously had, and semi professional teams to work on them full time
just opening up the floodgates means you get 60 million horse armors and a bunch of copy and pastes of other mods
and they definitely need to be an early lifecycle thing, not 4 years after a game comes out
Close. No supply line - I dropped 20 mutfruit and purified water in the workshop to keep my lucky settler going while we ticked that counter up. I used the second strategy here (credited to reddit user lunamoonraker). 2 sleeping bags (one for me to doze for 15 hours whenever happiness crept up), a few turrets, 1 bar (food and drink rank 2), the food and water in the workshop, and a shitton of crates (about 100) stacked out back to make the settlement big enough. Once it's all set up, I sent one unnamed settler from the lighthouse.
Took about six hours all told. Happiness was 60 when I started, instead of the 80 the redditor had, so I may have done something off (not having max charisma?), but the score climbed up all the same. The initial jumps are larger, but slow so that going from 95 to 100 is just one point at a time. Each jump took 20-35 minutes of realtime.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
This is exactly what I did.
After long enough in the wasteland I just wanted somewhere to be left alone.
It's not entirely just me. It's me, the dog and a giant robot that feeds me alcohol.
I look forward to the mod that changes the happiness calculation to something less stupid.
The first 80 or so points are fine, everything after that is fucking dumb.
Outpost Zimonja is my favorite settlement so far.
For some reason I just really like that spot.
Since there are discounts at places like green man gaming, I will probably get the digital version.