So I got this on a steam sale a few days ago. I'd seen it compared to Earthbound, which is one of most treasured experiences ever, and thought, "why not?" I read the Jimquisition review a while ago, and only remembered a little bit, so I went into this almost cold. I played it yesterday. My experience thus far:
I have just gotten past Undyne. It wasn't a very hard fight, but I ultimately was not... satisfied? I didn't feel victorious. I tried throughout the fight to spare her, but I could not figure it out. I was trying different combinations of ACT commands, and I made progress, but I got stonewalled. I beat her up some, trying to trigger something, and I could not get SPARE to work. I eventually tried running away, and I would escape the fight, but then she would just run up to me and start it up again. She was very much a Blood Knight (look the term up on TV Tropes if you don't know it). She got me down to 7 health, and I had to defend myself. I landed the killing blow, but she kept fighting, starting to get wavy from the bottom up. I kept trying to SPARE her, but it did not work, and she kept attacking me. I didn't hit her back, because I wanted her to get away and not die. She went wavy all over, then pulled herself together! I thought she would live. Then she started to melt. She melted and it was horrific. I couldn't spare her, but I did not attack her, so I watched her die. In retrospect, I may have prolonged her suffering by not finishing the job. After the fight, I thought about how that little, yellow, dinosaur looking dude would see me. I saved his life at the bridge, but killed his idol. It truly was self defense, but would he understand? Then Papyrus (it'll be a lucky lady who goes out with him on his next date) called me up to say how He, Undyne, and I should all hang out. Ugh.
Undyne said something at the start of the fight too, that got to me. She mentioned her friend Doggo, whom I had killed. I spared the other dogs, but Doggo I killed, and I did not even mean to! I had just gotten the boxing glove wep, and did not know precisely how to use it. I remember I pet Doggo, and he was running around with a goofy ass look on his face, but I wanted to try out my new wep again, and this I time I figured it out on the first try, and obliterated him in one shot. I'm talking guy-in-Robocop-melting-from-toxic-waste here. I did not know that you could weaken defenses by using ACT commands. I did not feel that bad about it until Undyne mentioned it. After the fight with her, I started thinking about it, and it made me think about how people kill each other with guns on accident. Like just showing it off, and they accidentally kill someone so fast they don't even realize it at first. They didn't understand the deadly weapon they had in their hands.
I am a deadly weapon. Down here, anyway.
I don't have that burning desire to PROGRESS anymore, like I do in other games. I want to see what happens, so I'm going to finish the journey, but this is no longer just a puzzle to solve. It's not just a game to win. It's not just a fun yet temporary diversion from life. It's a story. It's an interactive story. And it's shaping up to be maybe one of the best pieces of interactive storytelling ever.
+14
Kai_SanCommonly known as Klineshrike!Registered Userregular
So I got this on a steam sale a few days ago. I'd seen it compared to Earthbound, which is one of most treasured experiences ever, and thought, "why not?" I read the Jimquisition review a while ago, and only remembered a little bit, so I went into this almost cold. I played it yesterday. My experience thus far:
I have just gotten past Undyne. It wasn't a very hard fight, but I ultimately was not... satisfied? I didn't feel victorious. I tried throughout the fight to spare her, but I could not figure it out. I was trying different combinations of ACT commands, and I made progress, but I got stonewalled. I beat her up some, trying to trigger something, and I could not get SPARE to work. I eventually tried running away, and I would escape the fight, but then she would just run up to me and start it up again. She was very much a Blood Knight (look the term up on TV Tropes if you don't know it). She got me down to 7 health, and I had to defend myself. I landed the killing blow, but she kept fighting, starting to get wavy from the bottom up. I kept trying to SPARE her, but it did not work, and she kept attacking me. I didn't hit her back, because I wanted her to get away and not die. She went wavy all over, then pulled herself together! I thought she would live. Then she started to melt. She melted and it was horrific. I couldn't spare her, but I did not attack her, so I watched her die. In retrospect, I may have prolonged her suffering by not finishing the job. After the fight, I thought about how that little, yellow, dinosaur looking dude would see me. I saved his life at the bridge, but killed his idol. It truly was self defense, but would he understand? Then Papyrus (it'll be a lucky lady who goes out with him on his next date) called me up to say how He, Undyne, and I should all hang out. Ugh.
Undyne said something at the start of the fight too, that got to me. She mentioned her friend Doggo, whom I had killed. I spared the other dogs, but Doggo I killed, and I did not even mean to! I had just gotten the boxing glove wep, and did not know precisely how to use it. I remember I pet Doggo, and he was running around with a goofy ass look on his face, but I wanted to try out my new wep again, and this I time I figured it out on the first try, and obliterated him in one shot. I'm talking guy-in-Robocop-melting-from-toxic-waste here. I did not know that you could weaken defenses by using ACT commands. I did not feel that bad about it until Undyne mentioned it. After the fight with her, I started thinking about it, and it made me think about how people kill each other with guns on accident. Like just showing it off, and they accidentally kill someone so fast they don't even realize it at first. They didn't understand the deadly weapon they had in their hands.
I am a deadly weapon. Down here, anyway.
I don't have that burning desire to PROGRESS anymore, like I do in other games. I want to see what happens, so I'm going to finish the journey, but this is no longer just a puzzle to solve. It's not just a game to win. It's not just a fun yet temporary diversion from life. It's a story. It's an interactive story. And it's shaping up to be maybe one of the best pieces of interactive storytelling ever.
It's so interesting how traumatic even a neutral run can be
The spoilercast I recorded with my friend certainly opened my eyes to that
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I should play Undertale at some point so I can read this thread again without spoiling anything.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
So I got this on a steam sale a few days ago. I'd seen it compared to Earthbound, which is one of most treasured experiences ever, and thought, "why not?" I read the Jimquisition review a while ago, and only remembered a little bit, so I went into this almost cold. I played it yesterday. My experience thus far:
I have just gotten past Undyne. It wasn't a very hard fight, but I ultimately was not... satisfied? I didn't feel victorious. I tried throughout the fight to spare her, but I could not figure it out. I was trying different combinations of ACT commands, and I made progress, but I got stonewalled. I beat her up some, trying to trigger something, and I could not get SPARE to work. I eventually tried running away, and I would escape the fight, but then she would just run up to me and start it up again. She was very much a Blood Knight (look the term up on TV Tropes if you don't know it). She got me down to 7 health, and I had to defend myself. I landed the killing blow, but she kept fighting, starting to get wavy from the bottom up. I kept trying to SPARE her, but it did not work, and she kept attacking me. I didn't hit her back, because I wanted her to get away and not die. She went wavy all over, then pulled herself together! I thought she would live. Then she started to melt. She melted and it was horrific. I couldn't spare her, but I did not attack her, so I watched her die. In retrospect, I may have prolonged her suffering by not finishing the job. After the fight, I thought about how that little, yellow, dinosaur looking dude would see me. I saved his life at the bridge, but killed his idol. It truly was self defense, but would he understand? Then Papyrus (it'll be a lucky lady who goes out with him on his next date) called me up to say how He, Undyne, and I should all hang out. Ugh.
Undyne said something at the start of the fight too, that got to me. She mentioned her friend Doggo, whom I had killed. I spared the other dogs, but Doggo I killed, and I did not even mean to! I had just gotten the boxing glove wep, and did not know precisely how to use it. I remember I pet Doggo, and he was running around with a goofy ass look on his face, but I wanted to try out my new wep again, and this I time I figured it out on the first try, and obliterated him in one shot. I'm talking guy-in-Robocop-melting-from-toxic-waste here. I did not know that you could weaken defenses by using ACT commands. I did not feel that bad about it until Undyne mentioned it. After the fight with her, I started thinking about it, and it made me think about how people kill each other with guns on accident. Like just showing it off, and they accidentally kill someone so fast they don't even realize it at first. They didn't understand the deadly weapon they had in their hands.
I am a deadly weapon. Down here, anyway.
I don't have that burning desire to PROGRESS anymore, like I do in other games. I want to see what happens, so I'm going to finish the journey, but this is no longer just a puzzle to solve. It's not just a game to win. It's not just a fun yet temporary diversion from life. It's a story. It's an interactive story. And it's shaping up to be maybe one of the best pieces of interactive storytelling ever.
I had a very similar moment
There's a lot of value of going into Undertale blind.
So I got this on a steam sale a few days ago. I'd seen it compared to Earthbound, which is one of most treasured experiences ever, and thought, "why not?" I read the Jimquisition review a while ago, and only remembered a little bit, so I went into this almost cold. I played it yesterday. My experience thus far:
I have just gotten past Undyne. It wasn't a very hard fight, but I ultimately was not... satisfied? I didn't feel victorious. I tried throughout the fight to spare her, but I could not figure it out. I was trying different combinations of ACT commands, and I made progress, but I got stonewalled. I beat her up some, trying to trigger something, and I could not get SPARE to work. I eventually tried running away, and I would escape the fight, but then she would just run up to me and start it up again. She was very much a Blood Knight (look the term up on TV Tropes if you don't know it). She got me down to 7 health, and I had to defend myself. I landed the killing blow, but she kept fighting, starting to get wavy from the bottom up. I kept trying to SPARE her, but it did not work, and she kept attacking me. I didn't hit her back, because I wanted her to get away and not die. She went wavy all over, then pulled herself together! I thought she would live. Then she started to melt. She melted and it was horrific. I couldn't spare her, but I did not attack her, so I watched her die. In retrospect, I may have prolonged her suffering by not finishing the job. After the fight, I thought about how that little, yellow, dinosaur looking dude would see me. I saved his life at the bridge, but killed his idol. It truly was self defense, but would he understand? Then Papyrus (it'll be a lucky lady who goes out with him on his next date) called me up to say how He, Undyne, and I should all hang out. Ugh.
Undyne said something at the start of the fight too, that got to me. She mentioned her friend Doggo, whom I had killed. I spared the other dogs, but Doggo I killed, and I did not even mean to! I had just gotten the boxing glove wep, and did not know precisely how to use it. I remember I pet Doggo, and he was running around with a goofy ass look on his face, but I wanted to try out my new wep again, and this I time I figured it out on the first try, and obliterated him in one shot. I'm talking guy-in-Robocop-melting-from-toxic-waste here. I did not know that you could weaken defenses by using ACT commands. I did not feel that bad about it until Undyne mentioned it. After the fight with her, I started thinking about it, and it made me think about how people kill each other with guns on accident. Like just showing it off, and they accidentally kill someone so fast they don't even realize it at first. They didn't understand the deadly weapon they had in their hands.
I am a deadly weapon. Down here, anyway.
I don't have that burning desire to PROGRESS anymore, like I do in other games. I want to see what happens, so I'm going to finish the journey, but this is no longer just a puzzle to solve. It's not just a game to win. It's not just a fun yet temporary diversion from life. It's a story. It's an interactive story. And it's shaping up to be maybe one of the best pieces of interactive storytelling ever.
It's so interesting how traumatic even a neutral run can be
The spoilercast I recorded with my friend certainly opened my eyes to that
The highest praise I can give Undertale is that it shares a wonderful point in common with a game called Iji by Daniel Remar (it's free!): the most significant consequences of your actions are the consequences of your actions. Fuck your karma bars, stat accumulation, and gone-forever items, the reason why you care about how you solve your problems is because it actually changes the story and makes you question whether what you did was right.
My favorite musical instrument is the air-raid siren.
Having spoiled myself on bad times, I'm debating whether I have the constitution to make that happen or not. I just don't think I have it in me to not spare Papyrus.
So, after a few hours of playing, staying up past my bedtime...
I went through Hot Land. Puzzles were fun. Alphys was funny and endearing. One of those block sliding puzzles I got frustrated on and just mashed the keys and beat it by accident, heh. I spared the Bro Knights pretty easily, and was happy to later see them eating ice cream. The chicks in the alley behind the hotel were pretty funny, but it surprised me, because how did Mr. Fox read my mind and make a weirdly, creepily, worrisomely accurate monster out of a girl I knew a few years ago!? Maybe everybody has met a girl like that in their life. The monster janitor in the hotel is a superb visual joke.
So, sans. Apparently knock-knock jokes are responsible, in part, for keeping me alive. I'm certain of this because when he looked at me with those dead eyes and his tone of voice changed, I was scared. I hope to god her never finds out I killed Toriel. Yes, I wiped her out, but I did not mean to. I wanted to get her health low, but my last hit did way more damage than I thought it would, and she died. I figure the game is set up so that if you try to weaken her to just a sliver of health it makes you kill her.
I spared all the monsters I met on my way through the core. I squished Froggits at the start of the game with nary a thought, but now, I don't want to.
I spared Metatton. I busted his arms and legs off first, but I spared him. I'm not a pacifist, I will fight you if I need to, but I don't want to kill unless I have to. His last attack was just his heart flying around by itself, desperately shooting at me. I did not shoot back. He got me down to single digit health, but the crowd loved the drama when I posed, so I shot up ratings, and the fight ended. I'm glad I was able to spare Mettaton. Not so much for his sake, but for Alphys. I would not want to be responsible for killing both Undyne and MTT. Poor girl already needs enough therapy as it is.
So now I'm on this gray path going north after walking past what I guess is the capital. It looks empty, not a good sign. I'm thinking ASGALOR might be that fucking flower from the start. If it is him, I kinda want to stomp his face in. But, I think back to The Hobbit, and what Bilbo did, underground. He did not strike without need. I don' think I would go through with killing ASGALORE, not unless it was him or me. I'm also thinking there might be a scenario where I could voluntarily give up my SOUL so the monsters could go free. Maybe... maybe I would do that. Like the man said, "The needs of the many outweigh the needs of the few, or the one." Thing is, it might actually fucking matter, for real, if I did give up my soul. Sans said "you have not died, not even once!", or something to that affect. It's true, too. I have not died at all, and without needing to reset to the last save point. How would he know that? This game keeps track. I bet it keeps track of everything, even if I reset to the last save point. I would not put it past this game to permanently lock me out of further playthroughs depending on my actions, or at least make certain things impossible, even if I uninstall and reinstall. And, well, I would not be pissed off about it, like I would with any other game. I would miss what I could not experience, but I think I could accept that. IRL, you have to accept that there are no do overs, and you ain't gonna see it all.
I go to meet fate. We shall see what we have in store for each other.
EDIT:
Oh no. It's Toriels house, in greytone, and the save point says "New Home". No, no no no, no, ugh no.
I'm keeping my wife awake at this point. I have to stop. It's gonna long goddamn work day tomorrow.
The highest praise I can give Undertale is that it shares a wonderful point in common with a game called Iji by Daniel Remar (it's free!): the most significant consequences of your actions are the consequences of your actions. Fuck your karma bars, stat accumulation, and gone-forever items, the reason why you care about how you solve your problems is because it actually changes the story and makes you question whether what you did was right.
You're my new best friend.
You know what? Nanowrimo's cancelled on account of the world is stupid.
The badge was there. Won't be able to check immediately though or in the same run as I reset to stuff around with the name input.
I most certainly ended with the group photo before looking though as I was perfecting the extra credits challenge and that ending was quicker.
I did do both endings whilst doing that though. And definitely no group photo.
I think you might need to do a True Reset before the group photo shows up, because the whole point is that the room is full of Weird Time Shit that persists beyond the worst damage you can do to the continuum but the other ones should be there regardless. Like, I don't think they can Not Be There?
I took those screenshots right now to prove to myself that I'm not crazy.
I didn't see that in that room.
Maybe because I ran an incomplete Genocide run and killed him a bit before another Pacifist run and getting the key?
Dude. That's what I did. Pacifist, Incomplete Genocide (Undyne trashed me), Pacifist.
I give up. One of us is cursed.
The book is there now.
Tried splicing my shortened Genocide files back into this new time line and that didn't work.
So I guess I have to Pacifist over my old Genocide files to make sure I'm not crazy.
That's when I was playing games where the main character was actually evil
If this had existed I would perhaps have taken away something better
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
So one of my best friends was playing through the pacifist ending the other night.
Seeing his reaction at the Neutral ending a while back was pretty great, but there's something really special about seeing someone gush at everything. When Toriel shows up, then everyone else comes along, and they start bouncing lines off each other, then Flowey shows up and shit goes up to 11, then somehow gets even more crazy.
It really is just a goddamn feels roller coaster.
At the end I was just kinda metaphorically patting him on the back.
all "I know, man. I know."
"...also, make sure you walk back to the start of the ruins before you leave Underground."
Switch Friend Code: SW-6680-6709-4204
+1
Kai_SanCommonly known as Klineshrike!Registered Userregular
True end spoiler
I am so sad that I missed most of the Asriel talk during the ending walkaround.
I finished the game at like 1 in the morning and forced myself to stay up a little longer to wander around a bit. I made it to the end and talked to him once and assumed that was it, in my extreme tiredness. So I went and got the rest of the ending.
Was sad to learn that I missed out on the whole thing, even if I could go back to youtube to find the convo I missed
Posts
Undyne said something at the start of the fight too, that got to me. She mentioned her friend Doggo, whom I had killed. I spared the other dogs, but Doggo I killed, and I did not even mean to! I had just gotten the boxing glove wep, and did not know precisely how to use it. I remember I pet Doggo, and he was running around with a goofy ass look on his face, but I wanted to try out my new wep again, and this I time I figured it out on the first try, and obliterated him in one shot. I'm talking guy-in-Robocop-melting-from-toxic-waste here. I did not know that you could weaken defenses by using ACT commands. I did not feel that bad about it until Undyne mentioned it. After the fight with her, I started thinking about it, and it made me think about how people kill each other with guns on accident. Like just showing it off, and they accidentally kill someone so fast they don't even realize it at first. They didn't understand the deadly weapon they had in their hands.
I am a deadly weapon. Down here, anyway.
I don't have that burning desire to PROGRESS anymore, like I do in other games. I want to see what happens, so I'm going to finish the journey, but this is no longer just a puzzle to solve. It's not just a game to win. It's not just a fun yet temporary diversion from life. It's a story. It's an interactive story. And it's shaping up to be maybe one of the best pieces of interactive storytelling ever.
You are filled with
D E T E R M I N A T I O N
It's so interesting how traumatic even a neutral run can be
The spoilercast I recorded with my friend certainly opened my eyes to that
Yes, that's it exactly!
Hmmm, this game might just be, for me personally, the video game version of LOTR.
No
edit:
Because everyone should play it. Everyone.
Y-yes. Yes. Yes.
I forgot, this game was not actually on sale, it appeared in my recommended list, so I bought it along with something that was on sale.
I had a very similar moment
There's a lot of value of going into Undertale blind.
you could even argue the marketing's main tagline is a major spoiler!
and it's hard to sell people on something with "just fucking trust me, buy this game, go in blind, fucking DO IT"
Shoot me a link cool kid
https://www.youtube.com/watch?v=V1gGjHbwyi8
or soundcloud
This is what watching playthroughs on youtube is for. I could barely even bring myself to attack
So, sans. Apparently knock-knock jokes are responsible, in part, for keeping me alive. I'm certain of this because when he looked at me with those dead eyes and his tone of voice changed, I was scared. I hope to god her never finds out I killed Toriel. Yes, I wiped her out, but I did not mean to. I wanted to get her health low, but my last hit did way more damage than I thought it would, and she died. I figure the game is set up so that if you try to weaken her to just a sliver of health it makes you kill her.
I spared all the monsters I met on my way through the core. I squished Froggits at the start of the game with nary a thought, but now, I don't want to.
I spared Metatton. I busted his arms and legs off first, but I spared him. I'm not a pacifist, I will fight you if I need to, but I don't want to kill unless I have to. His last attack was just his heart flying around by itself, desperately shooting at me. I did not shoot back. He got me down to single digit health, but the crowd loved the drama when I posed, so I shot up ratings, and the fight ended. I'm glad I was able to spare Mettaton. Not so much for his sake, but for Alphys. I would not want to be responsible for killing both Undyne and MTT. Poor girl already needs enough therapy as it is.
So now I'm on this gray path going north after walking past what I guess is the capital. It looks empty, not a good sign. I'm thinking ASGALOR might be that fucking flower from the start. If it is him, I kinda want to stomp his face in. But, I think back to The Hobbit, and what Bilbo did, underground. He did not strike without need. I don' think I would go through with killing ASGALORE, not unless it was him or me. I'm also thinking there might be a scenario where I could voluntarily give up my SOUL so the monsters could go free. Maybe... maybe I would do that. Like the man said, "The needs of the many outweigh the needs of the few, or the one." Thing is, it might actually fucking matter, for real, if I did give up my soul. Sans said "you have not died, not even once!", or something to that affect. It's true, too. I have not died at all, and without needing to reset to the last save point. How would he know that? This game keeps track. I bet it keeps track of everything, even if I reset to the last save point. I would not put it past this game to permanently lock me out of further playthroughs depending on my actions, or at least make certain things impossible, even if I uninstall and reinstall. And, well, I would not be pissed off about it, like I would with any other game. I would miss what I could not experience, but I think I could accept that. IRL, you have to accept that there are no do overs, and you ain't gonna see it all.
I go to meet fate. We shall see what we have in store for each other.
EDIT:
I'm keeping my wife awake at this point. I have to stop. It's gonna long goddamn work day tomorrow.
You're my new best friend.
That's also the worst thing about having a bad time, all the most interesting writing and subversions are in that route.
Counterpoint: It would not have even ten percent of the impact if it was not your active choice to pursue it
Tried splicing my shortened Genocide files back into this new time line and that didn't work.
So I guess I have to Pacifist over my old Genocide files to make sure I'm not crazy.
That's when I was playing games where the main character was actually evil
If this had existed I would perhaps have taken away something better
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
It really is just a goddamn feels roller coaster.
At the end I was just kinda metaphorically patting him on the back.
all "I know, man. I know."
"...also, make sure you walk back to the start of the ruins before you leave Underground."
I finished the game at like 1 in the morning and forced myself to stay up a little longer to wander around a bit. I made it to the end and talked to him once and assumed that was it, in my extreme tiredness. So I went and got the rest of the ending.
Was sad to learn that I missed out on the whole thing, even if I could go back to youtube to find the convo I missed
The hug at the end was all the resolution I needed with him
http://www.audioentropy.com/