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StarCraft: Rumors of Starcraft 3 where as real as a full night's sleep.

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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    ugh. lost a tvp where I was ahead because I can't micro against disruptors. I am the worst.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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    kedinikkedinik Captain of Industry Registered User regular
    edited February 2016
    iqyavl3kra52.jpg

    I think Dusk Towers is a particularly good map for siege tanks and liberators.

    kedinik on
    maps.jpg 171.5K
    I made a game! Hotline Maui. Requires mouse and keyboard.
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    kedinikkedinik Captain of Industry Registered User regular
    edited February 2016
    I had an interesting game on Ulrena where the protoss kept rebuilding a pylon in the narrow gap to delay my 12-pool lings.

    He would cancel, rebuild further back, cancel, rebuild, etc so that my lings hit his ramp far too late to do anything.

    Neat trick and it did not cost him a whole lot of minerals, but I think his macro fell apart behind it.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
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    kedinikkedinik Captain of Industry Registered User regular
    Oh heh.

    I was confused to see I had made 102 workers in a game, until I finally remembered that drones die to make buildings.

    Those heroes shall not be forgotten uh not any further than they already have been.

    I made a game! Hotline Maui. Requires mouse and keyboard.
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    InvictusInvictus Registered User regular
    kedinik wrote: »
    I had an interesting game on Ulrena where the protoss kept rebuilding a pylon in the narrow gap to delay my 12-pool lings.

    He would cancel, rebuild further back, cancel, rebuild, etc so that my lings hit his ramp far too late to do anything.

    Neat trick and it did not cost him a whole lot of minerals, but I think his macro fell apart behind it.

    Yeah, Harstem I think it was did that a couple times at DreamHack.

    Generalísimo de Fuerzas Armadas de la República Argentina
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    kedinik wrote: »
    I had an interesting game on Ulrena where the protoss kept rebuilding a pylon in the narrow gap to delay my 12-pool lings.

    He would cancel, rebuild further back, cancel, rebuild, etc so that my lings hit his ramp far too late to do anything.

    Neat trick and it did not cost him a whole lot of minerals, but I think his macro fell apart behind it.

    Even one finished pylon is more than enough for a build to deal with 12 pool fairly easily. I tried to do that fancy trick but accidentally left my probe on the side with the lings.

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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    so no proleague or gsl this week I guess. booooooooooooo.

    they'll probably assign code s groups by the end of the week, that's the only reason I can think of for the delay. proleague I have no idea. maybe there's a tourney somewhere I'm unaware of and lots of players will be gone.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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    Panda4YouPanda4You Registered User regular
    edited February 2016
    Watch some Basetrade instead, some CybBet tourney going on.
    MC vs. Firecake righ now.

    Panda4You on
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    MMMigMMMig Registered User regular
    Wow, Hero and TL are no longer together.

    Like, seriously?
    It's announced on valentine's day???

    http://www.teamliquid.net/forum/starcraft-2/504034-parting-ways-with-a-hero

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Is there Code S this week?

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    MMMigMMMig Registered User regular
    So apparently, the reason Hero had to leave TL was because of the new region-locking Blizz rules.

    http://kotaku.com/new-rules-for-pro-starcraft-drive-legendary-player-off-1759098861


    TL doesn't really have a presence in S. Korea I guess so it didn't make sense to continue a partnership.
    Now I wonder who'll pick him up. I mean... someone has to... He's friggin' Hero!


    Man, I miss Taeja...
    he and Polt are the only two Terrans I could cheer for...

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    @mmmig taeja is in code S and still with liquid

    @dhalphir should be back this week, yeah

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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    MMMigMMMig Registered User regular
    But does that mean that maybe Taeja will also be forced to leave TL because of these rules?
    Because of circumstance?

    :(


    On the more positive note, this means that Polt will basically win any and all NA events now and forever.
    'MURKA!!

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    InvictusInvictus Registered User regular
    MMMig wrote: »
    But does that mean that maybe Taeja will also be forced to leave TL because of these rules?
    Because of circumstance?

    :(


    On the more positive note, this means that Polt will basically win any and all NA events now and forever.
    'MURKA!!

    In fact, Neeb just beat both Polt and Hydra in Bo5s in NA Challenger, so the NA scene has a new champion.

    Generalísimo de Fuerzas Armadas de la República Argentina
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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    Code S started last night. haven't finished the vod yes, and I know Zest is a great player but honestly tvp is still like lol. not fun to play or watch. I can accept that I'm bad but you watch 5 games against incredible terrans and all zest loses is one where he gets tricked and wrecked tactically in like 6 minutes.

    never gonna make a call after 5 games or soemthing but bleh.

    not that watching sc2 and feeling that protoss should win against terran unless they misplay is something new :P

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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    kedinikkedinik Captain of Industry Registered User regular
    I'm only a few games into the most recent Code S vod but I'll say this:

    It kills me when a pro sends several workers to stand against a half-finished vespene-geyser building.

    Spend 3 of your 400 apm to do that when the building is done! Save 30 minerals. Gosh.

    I made a game! Hotline Maui. Requires mouse and keyboard.
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    kedinik wrote: »
    I'm only a few games into the most recent Code S vod but I'll say this:

    It kills me when a pro sends several workers to stand against a half-finished vespene-geyser building.

    Spend 3 of your 400 apm to do that when the building is done! Save 30 minerals. Gosh.

    i never see them do that in the early game, but it's quite common in the mid to late game

    the thing is, lots can suddenly happen in the lategame without warning, so you can never be sure you'll have the APM to spare to come back to those in a few econds

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    kedinikkedinik Captain of Industry Registered User regular
    edited February 2016
    I wasn't keeping count, but I'm sure Zest did it in the early game at least twice yesterday, and I'm sure I've seen other protoss players (and one terran) do it in the early game of their LotV Code A matches.

    For some reason it has mostly been protoss players :3

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
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    kedinikkedinik Captain of Industry Registered User regular
    @Variable

    I finished watching yesterday's Code S.

    I agree in general that PvT is not fun to watch. Just seems lopsided and inevitable.

    Yesterday, at least, made it seem:
    like Protoss can power their economy really hard while also putting on heavy pressure that might straight-up kill the Terran.

    The Terrans usually survived those builds, but at the cost of a delayed third, and ~25 SCVs, and all or most of the Terran's standing army.

    I feel like Taeja was only able to take one game past ~10 minutes because Zest was totally unwilling to move his twice-as-big army onto Taeja's side of the map.

    I made a game! Hotline Maui. Requires mouse and keyboard.
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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    that makes me feel less crazy! glad to hear it

    it certainly needs to be given time, doesn't even seem like T's are settled on how fast you need to tech or how fast you can expand, but even back to when I saw the adept change I didn't feel like it was in the right direction. it's a good harass unit because it's a good unit that can also teleport, not because it 2 shotted scvs.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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    InvictusInvictus Registered User regular
    Variable wrote: »
    that makes me feel less crazy! glad to hear it

    it certainly needs to be given time, doesn't even seem like T's are settled on how fast you need to tech or how fast you can expand, but even back to when I saw the adept change I didn't feel like it was in the right direction. it's a good harass unit because it's a good unit that can also teleport, not because it 2 shotted scvs.

    Honestly, I thought most of the force of the nerf was versus unupgraded marines. I used to win a lot of fights straight up and only then kill the scvs if they teched too hard.

    Generalísimo de Fuerzas Armadas de la República Argentina
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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    good call, I didn't consider that

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    playing against adepts looked very much like playing against blink stalkers, a big focus on bunkers and restricting movement around your base

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    kedinikkedinik Captain of Industry Registered User regular
    Took about a dozen tournaments, but:

    pcn9gstx5c25.jpg

    yayyyyyyy

    I made a game! Hotline Maui. Requires mouse and keyboard.
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    YiliasYilias Registered User regular
    How is game balance atm? I might take a break from Dota this week and I'll prob either play this or replay DSI and II.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Yilias wrote: »
    How is game balance atm? I might take a break from Dota this week and I'll prob either play this or replay DSI and II.

    best it's ever been, pretty much

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    WingedWeaselWingedWeasel Registered User regular
    what is best in life? to see your ladder opponent call you "awful" as you dominate them all game.

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    kimekime Queen of Blades Registered User regular
    So..... As someone who's really out of practice, are there any good solid build orders as Z vs the other races that I can practice? I've got a multi-week work tournament coming up starting.... this week.

    So I need to get good quickly :P

    Battle.net ID: kime#1822
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    MMMigMMMig Registered User regular
    Just give @kedinik your credentials.

    ;)

    unless you want to be a dirty terran
    then give it to @Variable

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    kimekime Queen of Blades Registered User regular
    But I want to play...

    Battle.net ID: kime#1822
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Most of your old HotS builds will work okay.

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    kimekime Queen of Blades Registered User regular
    I never really did builds in HotS beyond when to build the first couple buildings :P

    Battle.net ID: kime#1822
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Well that's all build orders are. A vague goal like hatch first will work fine. Precise build orders at supply numbers take too much memorisation to be worthwhile.

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    kimekime Queen of Blades Registered User regular
    Dhalphir wrote: »
    Well that's all build orders are. A vague goal like hatch first will work fine. Precise build orders at supply numbers take too much memorisation to be worthwhile.

    I mean... a vague goal works when you have a better idea of the flow of the game and such. I've played < 10 games of LotV, and the pace of things is really different now. So if I want "a vague goal like hatch first" it's just going to end up being really inefficient for a long time. I wanted a solid build order I could print out at my desk or whatever so that I could try and win with whatever of my mechanics still remain without being horribly slow due to now knowing LotV pacing.

    Battle.net ID: kime#1822
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    Panda4YouPanda4You Registered User regular
    Good HotS build + Ravagers = Good LotV build

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    kedinikkedinik Captain of Industry Registered User regular
    edited February 2016
    kime wrote: »
    Dhalphir wrote: »
    Well that's all build orders are. A vague goal like hatch first will work fine. Precise build orders at supply numbers take too much memorisation to be worthwhile.

    I mean... a vague goal works when you have a better idea of the flow of the game and such. I've played < 10 games of LotV, and the pace of things is really different now. So if I want "a vague goal like hatch first" it's just going to end up being really inefficient for a long time. I wanted a solid build order I could print out at my desk or whatever so that I could try and win with whatever of my mechanics still remain without being horribly slow due to now knowing LotV pacing.

    @kime

    For most maps and for each match-up, it is usually reasonable to open 17 hatch / 17 gas / 17 pool. I don't have very specific supply-based plans beyond that, sorry, but here are the closest things I can offer:
    In ZvZ I make a baneling nest when I can afford it and then take one worker off gas as the baneling nest starts. I play defensive if they went pool-first, maybe one spine in the natural and producing mostly units, but otherwise I try to delay their third with ling/bane pressure while I drone a little, take my own third, and move into roaches.

    In ZvP I usually take a third almost as soon as the second and then use queens and lings to fend off adepts. If it looks like they're getting aggressive off two bases then I cut drones around maybe 50, don't take the 4th, and pump out roach/ravager/ling until the aggression ends one way or another. Otherwise, if they take a fast third with a small army, I power drones and take a fast fourth.

    ZvT opens similar to ZvP but goes into roaches sooner. Unless I'm confident they're being greedy, I put down a roach warren around 4 minutes, get back into gas, and make a few roaches and a few ravagers without cutting drone production too hard.

    Ulrena is a totally different beast.

    For Ulrena ZvP, I've done well with 12-pool / 13 OL --> save 3 larva for 6 lings as pool finished, make more lings if your first OL sees that additional lings can probably do additional damage --> gasless expand twice --> into gas and a few defensive roaches while you drone.

    For Ulrena ZvZ, I've done well with 12-pool / 13 gas / 13 OL --> speed, baneling nest, deny expansion --> contain, expand --> mix in roaches.

    Ulrena ZvT is ok for the standard 17 / 17 / 17 opener, but I think it makes more sense to skip early gas, never get ling speed, make a few extra queens, and either produce several defensive queens or else get into a low level of roach production earlier than usual; it's not a great ZvT map for speedlings or for the things speedlings normally help you to guard against. From there, I try to keep the roach / ravager count high enough to hold the natural choke points in case of a push and I put the rest of my larva and money into getting ~70 drones mining across 4 bases.

    kedinik on
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    kedinikkedinik Captain of Industry Registered User regular
    Furthermore, *rambles for 3 pages*

    I made a game! Hotline Maui. Requires mouse and keyboard.
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    WingedWeaselWingedWeasel Registered User regular
    so apparently there was a co-op patch recently?

    http://us.battle.net/sc2/en/blog/20042693/starcraft-ii-legacy-of-the-void-313-patch-notes-2-23-2016

    had no idea this was coming. curious how strong the AI will be since while buffing stuff is great, a lot of it was trivial to begin with.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    so apparently there was a co-op patch recently?

    http://us.battle.net/sc2/en/blog/20042693/starcraft-ii-legacy-of-the-void-313-patch-notes-2-23-2016

    had no idea this was coming. curious how strong the AI will be since while buffing stuff is great, a lot of it was trivial to begin with.

    the problem with co-op is that if you make it challenging for two coordinated players, then it will be too difficult when playing more uncoordinated with random pub queues.

    conversely, if you make it possible for one skilled person to carry another without coordinating, then it will be too easy for coordinated teams to win.

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    WingedWeaselWingedWeasel Registered User regular
    Dhalphir wrote: »
    so apparently there was a co-op patch recently?

    http://us.battle.net/sc2/en/blog/20042693/starcraft-ii-legacy-of-the-void-313-patch-notes-2-23-2016

    had no idea this was coming. curious how strong the AI will be since while buffing stuff is great, a lot of it was trivial to begin with.

    the problem with co-op is that if you make it challenging for two coordinated players, then it will be too difficult when playing more uncoordinated with random pub queues.

    conversely, if you make it possible for one skilled person to carry another without coordinating, then it will be too easy for coordinated teams to win.

    yup. i would hope that the varying difficulty levels would let them alleviate that since there is always the option to simply play a lower difficulty. however at this point without new maps in a regular and frequent fashion it gets old quick beating up the computer.

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