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[Fallout 4] Playstation 4 Mods have been uncancelled??????

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    HobnailHobnail Registered User regular
    The best tactical application of the atomic turd that I have figured out is leading a bunch of enemies down a road packed with cars and dropping the deuce on the run

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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 2016
    #pipe wrote: »
    CREATION KIT ANNOUNCED

    INTEGRATED MOD SYSTEM NOW IN OPEN BETA ON PC

    https://www.youtube.com/watch?v=hdGr8MH4pPU

    OFFICIALLY LAUNCHING ON XBone IN MAY & PS4 IN JUNE

    Ok, this'll probably get me back into the game. My eyes lit up when I saw 'Hammering be gone'

    PaperLuigi44 on
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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    what do y'all think the odds are of Obsidian getting another crack at the franchise?

    cuz goddamn do i want that to happen real, real bad

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    knitdanknitdan In ur base Killin ur guysRegistered User regular
    After getting financially screwed due to metascore shenanigans I doubt they'd want to deal with Betheseda again.

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    edited May 2016
    knitdan wrote: »
    After getting financially screwed due to metascore shenanigans I doubt they'd want to deal with Betheseda again.

    What?
    Never mind, I reminded myself. That was pretty fucked.

    Caulk Bite 6 on
    jnij103vqi2i.png
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    DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    Far Harbour releasing soon, and some dude from it named "Old Longfellow" dropped into Fallout Shelter.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    people are still playing Fallout Shelter?

    man, it was fun, but it got boring soon after all the progression was done.

    jnij103vqi2i.png
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    DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    people are still playing Fallout Shelter?

    man, it was fun, but it got boring soon after all the progression was done.

    They added crafting to it. It's also suuuuper passive play.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    if it wasn't for the fact that I already uninstalled it twice, and have other games that are enthralling me, I might have picked it up again for the crafting.

    ah well.

    jnij103vqi2i.png
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    DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    There's a Barbershop room that lets you change hair at low levels and do some more physical changes (Tatoos, age lines, ect) at higher levels.

    It's allowed me some sweet revenge.
    Screenshot_2016-05-18-21-49-20_zpsmqsemwta.png

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    #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    I'm kind of freaking out about this fanart

    OR6mbuw.png

    It's a pitch perfect Norman Rockwell tribute, fyi

    $_3.JPG?set_id=2

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    #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    Guys Far Harbour is a fucking HUGE dlc

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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    #pipe wrote: »
    Guys Far Harbour is a fucking HUGE dlc

    Is that because of all the tea in the harbour?

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    godmodegodmode Southeast JapanRegistered User regular
    You must mean Faaaah Haaaahbaah

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    DerrickDerrick Registered User regular
    I hate Nick as a companion. Story wise? Top notch. Actual usefulness? D-. Try to get him to hack a terminal? Nope, fail. In combat, he will empty a clips upon clips at enemies when they're far enough away that he has zero chance to hit. Up close? Nope. Nothing. Enemies walk past him like he's not even there, because he effectively isn't. I'd be hard pressed to prove he's killed anything in combat. Ever. I can be vaguely sure he's hit things before, but I wouldn't swear to it.

    Far Harbor is great though, guys. If anyone hasn't picked it up and is interested, it's been fantastic for me so far.

    Steam and CFN: Enexemander
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    DaebunzDaebunz Registered User regular
    oh is it already out, I hadnt realized

    I should go install it then

    7yh4xczljsym.png
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    #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    Derrick wrote: »
    I hate Nick as a companion. Story wise? Top notch. Actual usefulness? D-. Try to get him to hack a terminal? Nope, fail. In combat, he will empty a clips upon clips at enemies when they're far enough away that he has zero chance to hit. Up close? Nope. Nothing.

    Isn't that all companions, though?

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    ElderlycrawfishElderlycrawfish Registered User regular
    This "using mods disables achievements" nonsense is some garbage. I mean I don't super care about achievements anyway but it's a pretty stupid policy change for a game that prides itself on having mods.

    Having fun getting back into this though, did the robutt dlc and about to check out Far Harbor.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    #pipe wrote: »
    Derrick wrote: »
    I hate Nick as a companion. Story wise? Top notch. Actual usefulness? D-. Try to get him to hack a terminal? Nope, fail. In combat, he will empty a clips upon clips at enemies when they're far enough away that he has zero chance to hit. Up close? Nope. Nothing.

    Isn't that all companions, though?

    danse and strong(when he has armor and a good melee) are both terrifying murder machines

    piper can lockpick most anything

    marie is useful all around

    the main problem with companions is that you either get one that has some useful skill that you need, and they are absolutely trash at combat OR they can do smashy/shooty things and nothing else

    the inability to actually upgrade them unless you have a limitless supply of ammo was a huge mistake

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    SegSeg Registered User regular
    Once I unlock the companions perk I go looking for the next companion. Although you can turn a robot companion into a pretty decent death machine with Automatron.

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    TubeTube Registered User admin
    Yeah robots are nutsy fucko in automaton. They can take on anything.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    it feels like robits were their answer to the complaints of weak/unupgradeable companions

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    HobnailHobnail Registered User regular
    I dunno I remember Strong doing a lot of standing and staring at me while we got shot at from every direction until his health depleted, kind of like Skyrim and Fallout 3 and Oblivion

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Hobnail wrote: »
    I dunno I remember Strong doing a lot of standing and staring at me while we got shot at from every direction until his health depleted, kind of like Skyrim and Fallout 3 and Oblivion

    strong smash

    give him the battle axe or rocket hammer and he murders stuff

    prior to heavy armor though? he is rubbish


    bring back boone gatdangit

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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    MacCready was really great in my game
    Strong was worthless
    Piper and Nick and Deacon had great stories but were kinda whatever in combat

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    HobnailHobnail Registered User regular
    I could have given him a vorpal scimitar of unrelenting punishment and it wouldn't do any good if the goddamn idiot just stands in one place staring at me while some raider unloads into the back of his dome until he falls over

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    godmodegodmode Southeast JapanRegistered User regular
    edited May 2016
    I've always just seen companions as walking, talking backpacks

    godmode on
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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    PiptheFair wrote: »
    Hobnail wrote: »
    I dunno I remember Strong doing a lot of standing and staring at me while we got shot at from every direction until his health depleted, kind of like Skyrim and Fallout 3 and Oblivion

    strong smash

    give him the battle axe or rocket hammer and he murders stuff

    prior to heavy armor though? he is rubbish


    bring back boone gatdangit

    Boone for best companion ever. Even with Perception at 10 and pretty much everything in the game over-levelled (and wearing the beret), he was still headshotting stuff I had no idea was even there. I had him and ED-E as my companions and I never had to worry about repairing my sniper rifle...

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    MrBrickMrBrick Underneath pub furniture.Registered User regular
    This "using mods disables achievements" nonsense is some garbage. I mean I don't super care about achievements anyway but it's a pretty stupid policy change for a game that prides itself on having mods.

    Having fun getting back into this though, did the robutt dlc and about to check out Far Harbor.

    You can fix the achievements thing.

    With a mod.

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    godmodegodmode Southeast JapanRegistered User regular
    Are achievements turned off only as long as you have mods activated, or does that turn them off for the duration of that character's save even if you turn mods back off??

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    DerrickDerrick Registered User regular
    Blah... I might be done for a while. I just lost about an hour's progress from getting killed by a legendary super mutant (Survival mode). I got him with a sneak attack, critical head shot (TWICE) dropped two grenades on him, and 2 regular attacks, and he still one shots me while I was in VATS. I was buffed with psycho the whole time.

    Fuck man. I mean, I know it's Survival, but when's it my turn to be cool?

    Steam and CFN: Enexemander
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    TubeTube Registered User admin
    You gotta save sometimes bro

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yeah...going an hour without saving in a Bethesda game? Braver than I.

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    godmodegodmode Southeast JapanRegistered User regular
    I bound one of the buttons on my mouse to quicksave and I tap that button all the time, even though my auto save interval is five minutes.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    so I haven't played this for a while because I was getting grumpy about certain design decisions

    is survival mode any good? because I hated how FO4's harder difficulties were balanced, and to resort to modding to make them better
    also, how are the DLCs?

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    TubeTube Registered User admin
    Survival is very different and balls hard

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    awesome, I'll give it a download after I install my new PSU

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    Automatron is a decent short story with a bunch of cool extra stuff

    Wasteland Workshop added some cool extra building options and a handful of gameplay stuff I'll probably never use.

    Far Harbour is really good. A huge amount of story with some really interesting new characters, a bunch of cool new weapons ands armour, some new building stuff and a MASSIVE new area to explore filled with new weird monsters.

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    TubeTube Registered User admin
    Automatron is super worthwhile if you like crafting but not if you're looking for a bunch of content. I love crafting robutts so it was great for me, but if you just want new stuff to play it's no bueno.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I probably spent most of my time doing settlement stuff, as well as weapon + armor crafting

    so making robots sounds like crack to me

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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