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[Fallout 4] Playstation 4 Mods have been uncancelled??????

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  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Jim Sterling said as much the other day

    which reminded me that this is a thing I want

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  • BionicPenguinBionicPenguin Registered User regular
    I'd be happy with a version of Morrowind with combat that isn't trash. It could look exactly the same and I'd be fine with it.

  • godmodegodmode Southeast JapanRegistered User regular
    edited June 2016
    Have you all looked at this fuckin smartwatch?????? There is a not insignificant part of me that is running the numbers in my head every time I look at that thing and wondering how much do I really need $350 anyway?

    lufSMr6.jpg

    godmode on
    Caulk Bite 6Dedpuppy
  • TamTam Registered User regular
    That is hot but I doubt I'd ever actually wear it

    Also, nonVATSing for a while and though it's fun I'm realizing this is game does not have great shooter mechanics?
    Am I nutso here? Really the only thing I have for reference is Borderlands which feels way more...right. I dunno maybe I just got used to the latter's controls.

    However Borderlands 2 makes me feel hopeless against Handsome Jack until the latter parts, but I can kick Brotherhood ass from the get go in Fallout, so I'm sticking around the commonwealth. Though the way the central conflict plays out is p dumb.

  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    The non-VATS accuracy in FO4 is pretty damned bad; I've had max SPECIAL with a bonus Perception boost while using a shotgun and still missed a point blank shot.

  • TubeTube Registered User admin
    Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"

    TamDarth WaiterDedwrekkaOats
  • BionicPenguinBionicPenguin Registered User regular
    The only issue I've had with the shooting is when you fire a combat rifle quickly, the model seems to go back to center before your aim actually does, so you'll miss things you should be hitting. This was back around launch, so it's possible it's been fixed. I vastly prefer not using VATS.

  • TamTam Registered User regular
    Urgh yeah, I'm pretty high on all SPECIAL stats and I missed a shotgun shot at point blank at a deathclaw. I am bad at videogames, I'll be the first to admit it, but no, sorry game, that one was not my bad. I did not fire a shell from a near maxed out combat shotgun square into the big hellbeast's chest and do no damage.

  • TubeTube Registered User admin
    5percent chance to miss

    DoobhDonovan Puppyfucker
  • TamTam Registered User regular
    edited June 2016
    Fav moment so far: come upon a fishy sitch, two doors I notice, one I don't, go into sneak mode, lay mines around that door with the red light above it. Come out of sneak, sentry bot barrels out and eats shit from the mines. Finish it off, but the similar door on the other side I didn't see had an assaultron behind it. Get into slugfest with assaultron, using a lot of stimpaks, but finally put it down. Get frustrated thinking that was a waste of ammo and stimpaks. Hit buttons in the robot rooms, the other door in the area opens. X-01 armor inside.

    Epilogue: waste every hostile in building

    Tam on
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  • EmporiumEmporium Registered User regular
    I'm pretty disappointed that ultimately only 2 (3, I guess with parts of Automatron) announced DLCs interest me in any way. Far Harbor was pretty good, and Nuka World will probably be fine, but the crafting stuff? If I didn't have a season pass I doubt I would have even bothered. I've been playing FO:NV again, and though the graphics are even worse than I remembered (it's 5-6 years old now, of course), it has a level of sophistication that just isn't there in FO4. Well, at least in areas that I care about (story/quests/factions) - I've never been able to give a shit about settlements or crafting in general. I realize that's a big draw for a lot of people and I don't think that's a bad thing, but for me I think FO:NV remains the high water mark of the series, at least in the Bethesda era.

  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    Tube wrote: »
    Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"

    I feel like that it's a band-aid situation except instead of tearing it off quickly or slowly peeling it away, the engine just keeps getting more bandages with stickier adhesive. I've only done moderate mod-making in the past, but I've seen just how bolted together and awkward the 'Gamebryo' engine is from a casual point of view, so I can't even imagine what a professional programmer thinks of it. Also, the Nexus modders are pretty much tearing their collective hair out at what should be simple bug fixes that end up causing chain reaction bugs for seemingly unrelated issues, which is really daunting because those folks have been using the Creation Kit since Morrowind.

    Caulk Bite 6
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Tube wrote: »
    5percent chance to miss

    XCOM has taught me to respect this forever and ever

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  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Emporium wrote: »
    I'm pretty disappointed that ultimately only 2 (3, I guess with parts of Automatron) announced DLCs interest me in any way. Far Harbor was pretty good, and Nuka World will probably be fine, but the crafting stuff? If I didn't have a season pass I doubt I would have even bothered. I've been playing FO:NV again, and though the graphics are even worse than I remembered (it's 5-6 years old now, of course), it has a level of sophistication that just isn't there in FO4. Well, at least in areas that I care about (story/quests/factions) - I've never been able to give a shit about settlements or crafting in general. I realize that's a big draw for a lot of people and I don't think that's a bad thing, but for me I think FO:NV remains the high water mark of the series, at least in the Bethesda era.

    Bethesda didn't make New Vegas, Obsidian did.

  • EmporiumEmporium Registered User regular
    Emporium wrote: »
    I'm pretty disappointed that ultimately only 2 (3, I guess with parts of Automatron) announced DLCs interest me in any way. Far Harbor was pretty good, and Nuka World will probably be fine, but the crafting stuff? If I didn't have a season pass I doubt I would have even bothered. I've been playing FO:NV again, and though the graphics are even worse than I remembered (it's 5-6 years old now, of course), it has a level of sophistication that just isn't there in FO4. Well, at least in areas that I care about (story/quests/factions) - I've never been able to give a shit about settlements or crafting in general. I realize that's a big draw for a lot of people and I don't think that's a bad thing, but for me I think FO:NV remains the high water mark of the series, at least in the Bethesda era.

    Bethesda didn't make New Vegas, Obsidian did.

    I am aware. I meant since FO3, since I never played the originals.

  • Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
    I'm not really feeling the added workshop support

    I would quite like building my own vault, and a PC version of Fallout Shelter is something I wanted since the original game was released

    Nuka World looks fantastic

    but honestly? what I'd really want? is for a DLC/patch that just goes in and fills up the loose strings in the main game

    like the obviously removed radio station of WRVR and the radio plays your characters comment on that never make an appearance

    wY6K6Jb.gif
  • TubeTube Registered User admin
    Dubh wrote: »
    Tube wrote: »
    5percent chance to miss

    XCOM has taught me to respect this forever and ever

    Honestly I think Fallout's 95 percent shots cheat in favour of the player most of the time, I can't begrudge the occasional miss.

    Iron WeaselDoobhOats
  • PhillisherePhillishere Registered User regular
    Tube wrote: »
    Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"

    That's true, but I can't think I'm the only person who winces every time they go from something like The Witcher back to Fallout. There will come a point when the jankiness stops being cute, probably when some other developer out-Bethesdas Bethesda.

    The main thing that Bethesda has going for them is that no one really does what they do. Their particular balance of open world playground and narrative RPG is unique in the industry.

    Darth WaiterCaulk Bite 6Dedpuppy
  • TubeTube Registered User admin
    I mean, I absolutely agree that from a point of view of making the best game, they need a new engine. I just think people underestimate what a huge undertaking that is.

    Darth Waiterintrop
  • Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
    edited June 2016
    Wait, so the whole "Kellog is inside Nick" thing

    that's, just, gone now, to be left unaddressed forever?

    Indie Winter on
    wY6K6Jb.gif
    Caulk Bite 6StrikorSyngyne
  • TubeTube Registered User admin
    He was fucking around.

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Tube wrote: »
    He was fucking around.

    No, he never said that.

    jnij103vqi2i.png
  • Al_watAl_wat Registered User regular
    edited June 2016
    Tube wrote: »
    Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"

    "The company's survival may literally depend on it"

    edit: although honestly I think they could still make a few more games with this engine, but it feels like it is unsustainable.

    Al_wat on
    Caulk Bite 6
  • TubeTube Registered User admin
    You'd find that hard to justify though. Sales are going up, and up, and up. Fallout 4 blew through all expectations.

    Most people who buy these games honestly don't give a fuck about the engine. That's super niche stuff.

    EmporiumDedwrekkaintrop
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    edited June 2016
    The "if it ain't broke, don't fix it" attitude only goes so far. At this point a new engine should be looked at in terms of brand maintenance.

    It'll be a hell of a lot more expensive the longer they wait.

    Edit: like, start work on a new engine now, go through one or two more games on the old and unveil it after that.

    Caulk Bite 6 on
    jnij103vqi2i.png
    Al_watOmnipotentBagelDarth Waiter
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Tube wrote: »
    You'd find that hard to justify though. Sales are going up, and up, and up. Fallout 4 blew through all expectations.

    Most people who buy these games honestly don't give a fuck about the engine. That's super niche stuff.

    At some point, though, they're going to hit critical mass on Gamebryo, where they can no longer support adding new stuff and still having a working game. And a good company shouldn't wait until a thing is broken to replace it. People are willing to put up with a certain level of jank from Bethesda games, but there's a limit to that.

    cdci44qazyo3.gif

    Caulk Bite 6
  • Al_watAl_wat Registered User regular
    The "if it ain't broke, don't fix it" attitude only goes so far. At this point a new engine should be looked at in terms of brand maintenance.

    It'll be a hell of a lot more expensive the longer they wait.

    Edit: like, start work on a new engine now, go through one or two more games on the old and unveil it after that.

    yeah this would be the smart thing to do I think

    start making a new engine NOW. Make like, 2 or 3 more games with gamebyro while you are developing your new engine in parallel.

  • TubeTube Registered User admin
    I would intuit that they're probably already working on something and have these meetings a lot

    Doobh
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    I sincerely hope so; the time to get their dev teams acquainted with a new engine could end up being pretty lengthy.

    Caulk Bite 6MrMonroe
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2016
    The "if it ain't broke, don't fix it" attitude only goes so far. At this point a new engine should be looked at in terms of brand maintenance.

    It'll be a hell of a lot more expensive the longer they wait.

    Edit: like, start work on a new engine now, go through one or two more games on the old and unveil it after that.

    And I'm sure they'll do that after a sales falloff and when they aren't breaking records with each new game.

    Not to say they aren't discussing it but prob not putting full energy into anything yet.

    Dragkonias on
  • PhillisherePhillishere Registered User regular
    edited June 2016
    Tube wrote: »
    I mean, I absolutely agree that from a point of view of making the best game, they need a new engine. I just think people underestimate what a huge undertaking that is.

    No doubt. But I think a lot of critics can point to the piles of money made by Skryim (and Fallout) and say, "I love you Bethesda, but I think its time to invest some of this in a massive endeavor to create a modern engine."

    Phillishere on
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  • AistanAistan Tiny Bat Registered User regular
    edited June 2016
    Given that Todd Howard said that they have two projects in the works before they get to the next Elder Scrolls they could be doing just this very thing and working on a new engine so it'll be ready when they get to TES6.

    Aistan on
  • TamTam Registered User regular
    I am quite happy to hear that TES VI is pretty far off

    Darth Waiter
  • TubeTube Registered User admin
    Monster

    chromdomDedwrekkaAl_watIron WeaselCaulk Bite 6SkeithBionicPenguinDoobhDerrick
  • TamTam Registered User regular
    Tube wrote: »
    Monster

    This is true
    But it's cause
    I really really love TES to an embarrassing degree
    I want them to incubate that world egg
    And use a better engine hopefully

    Darth Waiter
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    the remastering is an excuse to jump back into Skyrim when it comes out

    which I'm all for

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  • #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    Yeah I will buy skyrim on PS4 and enjoy some good good mods finally

    Devlin_Dragonus
  • jwalkjwalk Registered User regular
    edited June 2016
    The shooter mechanics aint the best, but I have to admit they got a lot better when I upgraded my pc/video card for a much better frame rate..

    The worst bit is the wonky movement of enemies. If one decides to take cover, on the wall on the other side of the room.. they just kind of "warp" there. Plus everything always seems to know you're pointing a gun at them, and can leap out of the way just in time, as you pull the trigger.. It's one thing if you're fighting some hyper intelligent robot or something.. but against zombies (er, feral ghouls) and mirelurks and mole rats??? wtf

    jwalk on
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  • PhillisherePhillishere Registered User regular
    Tam wrote: »
    Tube wrote: »
    Monster

    This is true
    But it's cause
    I really really love TES to an embarrassing degree
    I want them to incubate that world egg
    And use a better engine hopefully

    Ninety-percent of my problems with Bethesda engines would be fixed if they could fix the horrific uncanny valley NPCs. The engine is capable of great beauty when it comes to the environment, but the human beings are painful to look at if you are switching to Fallout from something like The Witcher.

    Darth WaiterTam
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I thought the Witcher comparisons to Elder Scrolls games was weird until I actually saw someone play Witcher 3

    a huge world, excellent voice work for a great many quests, a well-written main questline...
    frik, I hope the next TES game steps up its game

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