Have you all looked at this fuckin smartwatch?????? There is a not insignificant part of me that is running the numbers in my head every time I look at that thing and wondering how much do I really need $350 anyway?
Also, nonVATSing for a while and though it's fun I'm realizing this is game does not have great shooter mechanics?
Am I nutso here? Really the only thing I have for reference is Borderlands which feels way more...right. I dunno maybe I just got used to the latter's controls.
However Borderlands 2 makes me feel hopeless against Handsome Jack until the latter parts, but I can kick Brotherhood ass from the get go in Fallout, so I'm sticking around the commonwealth. Though the way the central conflict plays out is p dumb.
The non-VATS accuracy in FO4 is pretty damned bad; I've had max SPECIAL with a bonus Perception boost while using a shotgun and still missed a point blank shot.
Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"
The only issue I've had with the shooting is when you fire a combat rifle quickly, the model seems to go back to center before your aim actually does, so you'll miss things you should be hitting. This was back around launch, so it's possible it's been fixed. I vastly prefer not using VATS.
Urgh yeah, I'm pretty high on all SPECIAL stats and I missed a shotgun shot at point blank at a deathclaw. I am bad at videogames, I'll be the first to admit it, but no, sorry game, that one was not my bad. I did not fire a shell from a near maxed out combat shotgun square into the big hellbeast's chest and do no damage.
Fav moment so far: come upon a fishy sitch, two doors I notice, one I don't, go into sneak mode, lay mines around that door with the red light above it. Come out of sneak, sentry bot barrels out and eats shit from the mines. Finish it off, but the similar door on the other side I didn't see had an assaultron behind it. Get into slugfest with assaultron, using a lot of stimpaks, but finally put it down. Get frustrated thinking that was a waste of ammo and stimpaks. Hit buttons in the robot rooms, the other door in the area opens. X-01 armor inside.
I'm pretty disappointed that ultimately only 2 (3, I guess with parts of Automatron) announced DLCs interest me in any way. Far Harbor was pretty good, and Nuka World will probably be fine, but the crafting stuff? If I didn't have a season pass I doubt I would have even bothered. I've been playing FO:NV again, and though the graphics are even worse than I remembered (it's 5-6 years old now, of course), it has a level of sophistication that just isn't there in FO4. Well, at least in areas that I care about (story/quests/factions) - I've never been able to give a shit about settlements or crafting in general. I realize that's a big draw for a lot of people and I don't think that's a bad thing, but for me I think FO:NV remains the high water mark of the series, at least in the Bethesda era.
Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"
I feel like that it's a band-aid situation except instead of tearing it off quickly or slowly peeling it away, the engine just keeps getting more bandages with stickier adhesive. I've only done moderate mod-making in the past, but I've seen just how bolted together and awkward the 'Gamebryo' engine is from a casual point of view, so I can't even imagine what a professional programmer thinks of it. Also, the Nexus modders are pretty much tearing their collective hair out at what should be simple bug fixes that end up causing chain reaction bugs for seemingly unrelated issues, which is really daunting because those folks have been using the Creation Kit since Morrowind.
I'm pretty disappointed that ultimately only 2 (3, I guess with parts of Automatron) announced DLCs interest me in any way. Far Harbor was pretty good, and Nuka World will probably be fine, but the crafting stuff? If I didn't have a season pass I doubt I would have even bothered. I've been playing FO:NV again, and though the graphics are even worse than I remembered (it's 5-6 years old now, of course), it has a level of sophistication that just isn't there in FO4. Well, at least in areas that I care about (story/quests/factions) - I've never been able to give a shit about settlements or crafting in general. I realize that's a big draw for a lot of people and I don't think that's a bad thing, but for me I think FO:NV remains the high water mark of the series, at least in the Bethesda era.
I'm pretty disappointed that ultimately only 2 (3, I guess with parts of Automatron) announced DLCs interest me in any way. Far Harbor was pretty good, and Nuka World will probably be fine, but the crafting stuff? If I didn't have a season pass I doubt I would have even bothered. I've been playing FO:NV again, and though the graphics are even worse than I remembered (it's 5-6 years old now, of course), it has a level of sophistication that just isn't there in FO4. Well, at least in areas that I care about (story/quests/factions) - I've never been able to give a shit about settlements or crafting in general. I realize that's a big draw for a lot of people and I don't think that's a bad thing, but for me I think FO:NV remains the high water mark of the series, at least in the Bethesda era.
Bethesda didn't make New Vegas, Obsidian did.
I am aware. I meant since FO3, since I never played the originals.
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
I'm not really feeling the added workshop support
I would quite like building my own vault, and a PC version of Fallout Shelter is something I wanted since the original game was released
Nuka World looks fantastic
but honestly? what I'd really want? is for a DLC/patch that just goes in and fills up the loose strings in the main game
like the obviously removed radio station of WRVR and the radio plays your characters comment on that never make an appearance
Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"
That's true, but I can't think I'm the only person who winces every time they go from something like The Witcher back to Fallout. There will come a point when the jankiness stops being cute, probably when some other developer out-Bethesdas Bethesda.
The main thing that Bethesda has going for them is that no one really does what they do. Their particular balance of open world playground and narrative RPG is unique in the industry.
I mean, I absolutely agree that from a point of view of making the best game, they need a new engine. I just think people underestimate what a huge undertaking that is.
+2
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited June 2016
Wait, so the whole "Kellog is inside Nick" thing
that's, just, gone now, to be left unaddressed forever?
Using a new engine would cost them just a... spectacular amount of money. At some point they have to appear in front of the CTO who will say "but on this engine it made a billion dollars. It will cost twice as much to switch engines. Will it make two billion dollars?"
"The company's survival may literally depend on it"
edit: although honestly I think they could still make a few more games with this engine, but it feels like it is unsustainable.
You'd find that hard to justify though. Sales are going up, and up, and up. Fallout 4 blew through all expectations.
Most people who buy these games honestly don't give a fuck about the engine. That's super niche stuff.
At some point, though, they're going to hit critical mass on Gamebryo, where they can no longer support adding new stuff and still having a working game. And a good company shouldn't wait until a thing is broken to replace it. People are willing to put up with a certain level of jank from Bethesda games, but there's a limit to that.
I mean, I absolutely agree that from a point of view of making the best game, they need a new engine. I just think people underestimate what a huge undertaking that is.
No doubt. But I think a lot of critics can point to the piles of money made by Skryim (and Fallout) and say, "I love you Bethesda, but I think its time to invest some of this in a massive endeavor to create a modern engine."
Given that Todd Howard said that they have two projects in the works before they get to the next Elder Scrolls they could be doing just this very thing and working on a new engine so it'll be ready when they get to TES6.
This is true
But it's cause
I really really love TES to an embarrassing degree
I want them to incubate that world egg
And use a better engine hopefully
The shooter mechanics aint the best, but I have to admit they got a lot better when I upgraded my pc/video card for a much better frame rate..
The worst bit is the wonky movement of enemies. If one decides to take cover, on the wall on the other side of the room.. they just kind of "warp" there. Plus everything always seems to know you're pointing a gun at them, and can leap out of the way just in time, as you pull the trigger.. It's one thing if you're fighting some hyper intelligent robot or something.. but against zombies (er, feral ghouls) and mirelurks and mole rats??? wtf
This is true
But it's cause
I really really love TES to an embarrassing degree
I want them to incubate that world egg
And use a better engine hopefully
Ninety-percent of my problems with Bethesda engines would be fixed if they could fix the horrific uncanny valley NPCs. The engine is capable of great beauty when it comes to the environment, but the human beings are painful to look at if you are switching to Fallout from something like The Witcher.
Posts
which reminded me that this is a thing I want
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Also, nonVATSing for a while and though it's fun I'm realizing this is game does not have great shooter mechanics?
Am I nutso here? Really the only thing I have for reference is Borderlands which feels way more...right. I dunno maybe I just got used to the latter's controls.
However Borderlands 2 makes me feel hopeless against Handsome Jack until the latter parts, but I can kick Brotherhood ass from the get go in Fallout, so I'm sticking around the commonwealth. Though the way the central conflict plays out is p dumb.
Steam: MightyPotatoKing
Epilogue: waste every hostile in building
I feel like that it's a band-aid situation except instead of tearing it off quickly or slowly peeling it away, the engine just keeps getting more bandages with stickier adhesive. I've only done moderate mod-making in the past, but I've seen just how bolted together and awkward the 'Gamebryo' engine is from a casual point of view, so I can't even imagine what a professional programmer thinks of it. Also, the Nexus modders are pretty much tearing their collective hair out at what should be simple bug fixes that end up causing chain reaction bugs for seemingly unrelated issues, which is really daunting because those folks have been using the Creation Kit since Morrowind.
XCOM has taught me to respect this forever and ever
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Bethesda didn't make New Vegas, Obsidian did.
I am aware. I meant since FO3, since I never played the originals.
I would quite like building my own vault, and a PC version of Fallout Shelter is something I wanted since the original game was released
Nuka World looks fantastic
but honestly? what I'd really want? is for a DLC/patch that just goes in and fills up the loose strings in the main game
like the obviously removed radio station of WRVR and the radio plays your characters comment on that never make an appearance
Honestly I think Fallout's 95 percent shots cheat in favour of the player most of the time, I can't begrudge the occasional miss.
That's true, but I can't think I'm the only person who winces every time they go from something like The Witcher back to Fallout. There will come a point when the jankiness stops being cute, probably when some other developer out-Bethesdas Bethesda.
The main thing that Bethesda has going for them is that no one really does what they do. Their particular balance of open world playground and narrative RPG is unique in the industry.
that's, just, gone now, to be left unaddressed forever?
No, he never said that.
"The company's survival may literally depend on it"
edit: although honestly I think they could still make a few more games with this engine, but it feels like it is unsustainable.
Most people who buy these games honestly don't give a fuck about the engine. That's super niche stuff.
It'll be a hell of a lot more expensive the longer they wait.
Edit: like, start work on a new engine now, go through one or two more games on the old and unveil it after that.
At some point, though, they're going to hit critical mass on Gamebryo, where they can no longer support adding new stuff and still having a working game. And a good company shouldn't wait until a thing is broken to replace it. People are willing to put up with a certain level of jank from Bethesda games, but there's a limit to that.
yeah this would be the smart thing to do I think
start making a new engine NOW. Make like, 2 or 3 more games with gamebyro while you are developing your new engine in parallel.
And I'm sure they'll do that after a sales falloff and when they aren't breaking records with each new game.
Not to say they aren't discussing it but prob not putting full energy into anything yet.
No doubt. But I think a lot of critics can point to the piles of money made by Skryim (and Fallout) and say, "I love you Bethesda, but I think its time to invest some of this in a massive endeavor to create a modern engine."
This is true
But it's cause
I really really love TES to an embarrassing degree
I want them to incubate that world egg
And use a better engine hopefully
which I'm all for
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Need some stuff designed or printed? I can help with that.
The worst bit is the wonky movement of enemies. If one decides to take cover, on the wall on the other side of the room.. they just kind of "warp" there. Plus everything always seems to know you're pointing a gun at them, and can leap out of the way just in time, as you pull the trigger.. It's one thing if you're fighting some hyper intelligent robot or something.. but against zombies (er, feral ghouls) and mirelurks and mole rats??? wtf
Ninety-percent of my problems with Bethesda engines would be fixed if they could fix the horrific uncanny valley NPCs. The engine is capable of great beauty when it comes to the environment, but the human beings are painful to look at if you are switching to Fallout from something like The Witcher.
a huge world, excellent voice work for a great many quests, a well-written main questline...
frik, I hope the next TES game steps up its game
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