Hi everyone,
We're a two-man development team working with the Unreal 4 engine in hopes of creating a career for ourselves in the games industry.
It would be greatly appreciated to hear your feedback for our game. Currently it's packaged to run on 64-bit PC systems and we're in the process of packaging a 32-bit version as well as Mac and Linux ports.
Here is a trailer, media gallery and a link to the demo respectively,
https://www.youtube.com/watch?v=3Pexe5Pu-lI
Wormhole City Pre-Alpha Trailer
www.youtube.com
Wormhole City is a single-player sci-fi adventure game with top-down platforming, puzzle and action elements developed in Unreal Engine 4 for PC. Solve gravi...

Wormhole City Alpha
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https://mega.nz/#!iNoRGTaQ!i7nqftfApEJMB_C-ZqUdvSud5DURgvh3yI7nDhvWQlU
MEGA
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We also have a small first/third person shooter demo that should be compatible with Oculus Rift hardware:
https://www.sendspace.com/pro/dl/hq2c5a
Please let us know if you guys have trouble downloading or playing the game, we're in the process of trying new file hosting services.
Thank you and happy holidays
Posts
Hopefully this is a little more readable,
Hi everyone,
We're a two-man development team working with the Unreal 4 engine in hopes of creating a career for ourselves in the games industry.
It would be greatly appreciated to hear your feedback for our game. Currently it's packaged to run on 64-bit PC systems and we're in the process of packaging a 32-bit version as well as Mac and Linux ports.
Here is a trailer, media gallery and a link to the demo,
trailer
media gallery
http://imgur.com/a/jMdDp
Wormhole City demo
https://mega.nz/#!iNoRGTaQ!i7nqftfApEJMB_C-ZqUdvSud5DURgvh3yI7nDhvWQlU
Oculus Rift Demo
https://www.sendspace.com/pro/dl/hq2c5a
Please let us know if you guys have trouble downloading or playing the game, we're in the process of trying new file hosting services.
Thank you and happy holidays
Maybe you could tell us a bit about the story of the game?
Half the profit goes to projects that benefit the environment and game related projects.
Thanks for the feeback FireFlowerGames,
Right now our story is pretty bare bones,
Mainly it's just a story centered around wormhole travel and about the protagonist interfering with criminal activity and eventually becoming a target to be hunted by different assassins.
Half the profit goes to projects that benefit the environment and game related projects.
We definitely want to work making a captivating story. Hopefully it can told through mostly imagery instead of words, but we'll be making an attempt to include both.
http://steamcommunity.com/sharedfiles/filedetails/?id=576376585
New media and images,
http://imgur.com/a/jMdDp
There's a lot to be said, short story is that the game will need a lot of work.
We're down to focusing on gameplay for the pilot, two mechs, and at least air and ground transportation. Developing companion AI / extra playable characters will take a lot of time as well, so that'll probably be focused down to playing the protagonist's party and developing their individual abilities. A lot of the levels were built at the same time, working on one aspect after there was fatigue in developing another. Other levels took extra attention, but at this point I think only some of the gameplay mechanics/assets of these levels would be included in the final version of the game, a newer demo would have to have all new levels.
However I feel encouraged that we have somewhat of a foundation to work and improve on, just worried about time.
Hi everyone, we're excited to show a few new elements we plan to include in our game. Two new skills, short-range teleportation and a storm spell that you will be able to specialize in and use in conjunction with other abilities. We also hoping you enjoy a little underwater gameplay and exploration in Wormhole City with a new underwater suit to pilot!
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