That's the article I'm looking at right now
It's not the Earth series, it miiiight be Dark Reign? I remember it being very Alien-y, with vaguely xenomorph-like enemies, spoice mehreens as your troops
I'll keep looking, this is bothering me
e: I think it was Incubation, the screenshots seem familiar(the UI doesnt, though)...I wonder if I still have the old pc magazines so I could look it up
el_vicio on
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BroloBroseidonLord of the BroceanRegistered Userregular
Remember when there were essentially zero space games? How times change. Everspace [official site] is attempting to carve out its space-niche in the increasingly crowded space-market by focusing on singleplayer, roguelike-style mechanics, “non-linear storytelling,” and space combat that intends to be more arcade and action-focused than strictly simulating physics. There’s a new trailer below showing some of the crowdfunded game’s recent development progress.
Remember when there were essentially zero space games? How times change. Everspace [official site] is attempting to carve out its space-niche in the increasingly crowded space-market by focusing on singleplayer, roguelike-style mechanics, “non-linear storytelling,” and space combat that intends to be more arcade and action-focused than strictly simulating physics. There’s a new trailer below showing some of the crowdfunded game’s recent development progress.
That's the article I'm looking at right now
It's not the Earth series, it miiiight be Dark Reign? I remember it being very Alien-y, with vaguely xenomorph-like enemies, spoice mehreens as your troops
I'll keep looking, this is bothering me
e: I think it was Incubation, the screenshots seem familiar(the UI doesnt, though)...I wonder if I still have the old pc magazines so I could look it up
Looks like it. So essentially I've learned that I have zero nostalgia for Total Annihilation, which explains why even the 90% discount for Planetary Annihilation does not move me at all
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CorporateLogoThe toilet knowshow I feelRegistered Userregular
Don't forget about Dominion: Storm Over Gift 3
Do not have a cow, mortal.
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BroloBroseidonLord of the BroceanRegistered Userregular
As someone who only played the demo to the first Homeworld game, how is the remaster? Is it worth going back to sans nostalgia?
Because the new homeworld game looks pretty sick and it gets you the remaster for free, which seems a solid value.
They really kept that one quiet. I hadn't heard anything about it in forever and thought it had died.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
They bolted HW1 into HW2's engine for the remaster, and certain things have been changed as a consequences (projectiles are to-hit instead of modeled, formations working differently, etc.), but if you've never played the original much, they're probably all moot. HW2 remains HW2 but prettier.
Huh, just got an email about stuff on my wishlist (Gat out of Hell) up for the holiday sale - didn't think that was starting until tomorrow, and nothing's on the front page, but the game says holiday sale on it. Weird.
Tynnanseldom correct, never unsureRegistered Userregular
I picked up copies of Kerbal Space Program for myself and my brother this weekend while it was on sale. His job involves actual orbital mechanics, so I think he'll like it
I had a super good time and the ending I got was very satisfying, which has unfortunately left me not wanting to play the DLC at all even though it seems cool
maybe I'll feel different in the future
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MrMonroepassed outon the floor nowRegistered Userregular
I had a super good time and the ending I got was very satisfying, which has unfortunately left me not wanting to play the DLC at all even though it seems cool
maybe I'll feel different in the future
The DLC has a really great story wherein Geralt attempts to outsmart the devil.
I had a super good time and the ending I got was very satisfying, which has unfortunately left me not wanting to play the DLC at all even though it seems cool
maybe I'll feel different in the future
The DLC has a really great story wherein Geralt attempts to outsmart the devil.
So when is the sale supposed to be starting? 22nd?
Seems to be, yeah. As an aside, Humble have been putting up new discounts for the last few days, continuing through the week, and those (mostly? all?) register on Steam.
The Witcher 3 DLC is everything you love about witcher 3 except more concentrated. If you're not feeling it, you're not feeling it, but it is delightful.
I had a super good time and the ending I got was very satisfying, which has unfortunately left me not wanting to play the DLC at all even though it seems cool
maybe I'll feel different in the future
The DLC has a really great story wherein Geralt attempts to outsmart the devil.
Nice!
And yeah Lalabox I don't doubt it at all. Once I've cooled down some I'll probably want to jump back in
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MrMonroepassed outon the floor nowRegistered Userregular
Welp, I finally caved and bought The Witcher - the first one - because I wanted to start from the beginning. I tend to play midway through the first act of RPGs and then wander off to something else. Let's see if it holds my interest!
been rolling some thoughts around in my head about starcraft 2 that i'm considering turning into a short little essay or opinion piece about...well i'm not entirely sure yet what it'd fully be about beyond starcraft 2 and its quest for relevance in an era that is passing it by
basically i can't help but be amazed as i look at the three campaigns and see how they are each and every one about returning to the status quo - return to jimmy/kerrigan sexual tension, return to mass zerg swarm, retake the protoss homeworld. there's more going on through all these storylines but there's this unspoken throughline about nostalgia and the way things were. and at the same time you have blizzard re-entering the e-sports arena with starcraft 2, the sequel to the game that gave us our modern view of e-sports in korea, an effort to restart with more control over the game and the scene as a wiser older company - slowly passed by as the RTS genre wanes, replaced by more viewer-friendly and younger competitive genres. the very announcement trailer for the game proclaims to the viewer "hell it's about time", acknowledging their own sloth and the reality that it may be too late, while simultaneously evoking the nostalgic return.
and at the same time there's a larger - or at least concurrent - essay about blizzard storytelling in general. "there must always be a lich king", the infamous line given at the last possible second of arthas' story, is fascinatingly prophetic now that we've 1. had diablo revive again 2. turned kerrigan back into a zerg 3. activated an AI copy of Fenix 4. re-killed every last horde warchief from warcraft 2 5. killed archimonde and mannoroth again 6. will be enjoying the company of Illidan once more next expansion. starcraft 2's obsession with nostalgia within this appears as a symptom of a much larger school of thought within blizzard, and how they regard their IPs as they grow larger than they ever imagined - worried that rocking the boat will do wrong by their loud fanbase? or incapable of deftly maneuvering through the years of built-up story and lore within their universes and struggling beneath their weight, thinking that they must do it all service at once. and if so, what does that mean for recent small projects like hearthstone or heroes of the storm, what do they represent? and more importantly than that, just how much of a creative release is overwatch, their first new IP for blizzard since 1998?
but also i feel like maybe it should just focus in on a single character: the poster character for the series' first announcement, Tychus. the only new character in major marketing and promo images. a member of jim raynor's past (again, the themes of the past and returning to the old days). a character attempting to seem morally gray, yet simultaneously reduced to slapstick comic relief. a character who's supposed to represent a choice for jim raynor, but the choice that the viewer never believes that raynor will take. he seems stuck between multiple narrative goals, written to be something new yet held back by the existing characters and the story they demand revolve around them.
i dunno, it also just feels a bit navel-gaze-y to me too, but i think it's too easy to just write off starcraft 2's story and blizzard's modern writing as "eh it's bad" when there's an interesting analysis to be done of why it's bad, beyond the literal breakdowns of "well these characters have limited interactions and speak mostly in dramatic lines, and it's about a villain with no character traits beyond being a villain". i think blizzard is in a fascinating position of having these games in their past that are regarded as being such higher quality narratively than the ones they put out now, and these nostalgic themes absolutely weave repeatedly through their works - we can't just have another diablo game, we have to go to Tristram, we have to see Deckard Cain, we have to see the Butcher. It has to be familiar.
i don't know if i'll ever actually make that long post or that essay or whatever form it ends up taking, but i wanted to get some of my thoughts down as to why it's curious. i mean at the end of the day blizzard's shown that in general narrative means almost nothing to whether their games sell. that meaninglessness makes their attempts to continually utilize it fascinating.
Legacy of the Void really felt, to me, like Blizzard is fully aware there's not going to be a new StarCraft RTS for at least a decade, if not longer, and thus just fan-serviced the shit out the game, right down to the
Legacy of the Void really felt, to me, like Blizzard is fully aware there's not going to be a new StarCraft RTS for at least a decade, if not longer, and thus just fan-serviced the shit out the game, right down to the
StarCraft because I have had 3 different computers since WoL has rolled me back to where you start the protoss event I was at the end? of where they have to buy time to bury the archive
I have been playing VS again to learn how to play the game again
I really just suck from where my skill level used to be
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I still feel kind of bad that I got so close to the end of Witcher 1 and then gave up.
But I just reached a threshold of running around the same dang areas over and over, and could not push myself to persevere any more.
Posts
Earth 2150?
Dark Reign 2?
Ground Control?
There were a ton of RTS games at that point, and a bunch had made the jump to 3D.
https://en.wikipedia.org/wiki/Chronology_of_real-time_strategy_video_games
It's not the Earth series, it miiiight be Dark Reign? I remember it being very Alien-y, with vaguely xenomorph-like enemies, spoice mehreens as your troops
I'll keep looking, this is bothering me
e: I think it was Incubation, the screenshots seem familiar(the UI doesnt, though)...I wonder if I still have the old pc magazines so I could look it up
http://www.rockpapershotgun.com/2015/12/21/everspace-trailer/
Incubation was turn based tactical, I believe.
I think everyone forgot that game.
Like even the people who made it forgot about it.
Because the new homeworld game looks pretty sick and it gets you the remaster for free, which seems a solid value.
It's 3D unit models over static image backgrounds that function as 3D terrain.
Like Resident Evil.
They really kept that one quiet. I hadn't heard anything about it in forever and thought it had died.
Still fantastic games regardless.
I had a super good time and the ending I got was very satisfying, which has unfortunately left me not wanting to play the DLC at all even though it seems cool
maybe I'll feel different in the future
That's Total Annihilation, you're not remembering wrong.
You're just not remembering how crummy it actually looked. I had the same reaction when I looked at it.
Some dude was just in like 5 matches rolling my team up like a carpet every time with i.
The DLC has a really great story wherein Geralt attempts to outsmart the devil.
Is the solution boning the devil
Steam ID - VeldrinD | SS Post | Wishlist
Seems to be, yeah. As an aside, Humble have been putting up new discounts for the last few days, continuing through the week, and those (mostly? all?) register on Steam.
Steam // Secret Satan
Nice!
And yeah Lalabox I don't doubt it at all. Once I've cooled down some I'll probably want to jump back in
Steam: MightyPotatoKing
I like the rhythmic feel of swordplay, though
Steam // Secret Satan
I hope it's about murder most fowl
basically i can't help but be amazed as i look at the three campaigns and see how they are each and every one about returning to the status quo - return to jimmy/kerrigan sexual tension, return to mass zerg swarm, retake the protoss homeworld. there's more going on through all these storylines but there's this unspoken throughline about nostalgia and the way things were. and at the same time you have blizzard re-entering the e-sports arena with starcraft 2, the sequel to the game that gave us our modern view of e-sports in korea, an effort to restart with more control over the game and the scene as a wiser older company - slowly passed by as the RTS genre wanes, replaced by more viewer-friendly and younger competitive genres. the very announcement trailer for the game proclaims to the viewer "hell it's about time", acknowledging their own sloth and the reality that it may be too late, while simultaneously evoking the nostalgic return.
and at the same time there's a larger - or at least concurrent - essay about blizzard storytelling in general. "there must always be a lich king", the infamous line given at the last possible second of arthas' story, is fascinatingly prophetic now that we've 1. had diablo revive again 2. turned kerrigan back into a zerg 3. activated an AI copy of Fenix 4. re-killed every last horde warchief from warcraft 2 5. killed archimonde and mannoroth again 6. will be enjoying the company of Illidan once more next expansion. starcraft 2's obsession with nostalgia within this appears as a symptom of a much larger school of thought within blizzard, and how they regard their IPs as they grow larger than they ever imagined - worried that rocking the boat will do wrong by their loud fanbase? or incapable of deftly maneuvering through the years of built-up story and lore within their universes and struggling beneath their weight, thinking that they must do it all service at once. and if so, what does that mean for recent small projects like hearthstone or heroes of the storm, what do they represent? and more importantly than that, just how much of a creative release is overwatch, their first new IP for blizzard since 1998?
but also i feel like maybe it should just focus in on a single character: the poster character for the series' first announcement, Tychus. the only new character in major marketing and promo images. a member of jim raynor's past (again, the themes of the past and returning to the old days). a character attempting to seem morally gray, yet simultaneously reduced to slapstick comic relief. a character who's supposed to represent a choice for jim raynor, but the choice that the viewer never believes that raynor will take. he seems stuck between multiple narrative goals, written to be something new yet held back by the existing characters and the story they demand revolve around them.
i dunno, it also just feels a bit navel-gaze-y to me too, but i think it's too easy to just write off starcraft 2's story and blizzard's modern writing as "eh it's bad" when there's an interesting analysis to be done of why it's bad, beyond the literal breakdowns of "well these characters have limited interactions and speak mostly in dramatic lines, and it's about a villain with no character traits beyond being a villain". i think blizzard is in a fascinating position of having these games in their past that are regarded as being such higher quality narratively than the ones they put out now, and these nostalgic themes absolutely weave repeatedly through their works - we can't just have another diablo game, we have to go to Tristram, we have to see Deckard Cain, we have to see the Butcher. It has to be familiar.
i don't know if i'll ever actually make that long post or that essay or whatever form it ends up taking, but i wanted to get some of my thoughts down as to why it's curious. i mean at the end of the day blizzard's shown that in general narrative means almost nothing to whether their games sell. that meaninglessness makes their attempts to continually utilize it fascinating.
As someone who lost interest about halfway through 2, but has been really enjoying 3: can confirm.
Also you may want to mark your spoilers. @I needed a gnome to post.
StarCraft because I have had 3 different computers since WoL has rolled me back to where you start the protoss event I was at the end? of where they have to buy time to bury the archive
I have been playing VS again to learn how to play the game again
I really just suck from where my skill level used to be
But I just reached a threshold of running around the same dang areas over and over, and could not push myself to persevere any more.