IT goes to the producers and declares "we've gotten x amount of pre-orders, to support that kind of traffic we'll need y servers for z dollars"
producers: "well n percent of players are going to stop playing every single day after a few weeks, how many servers will we need then"
and then they just build that infrastructure instead because they know we have no choice but to suffer
This is exactly how it works. That is slowly changing as companies build cloud capable architectures that can be super-elastic...SF5 is clearly not that.
And when I say cloud, I mean the elastic infrastructure cloud, not the dumb executive buzzword cloud.
Does anyone know what Cammy's best reversal option is? I'm guessing it's either medium or ex cannon spike but I want to be sure.
All her Cannon spikes are good reversals since they are each fully invincible from frame one to right after their first active frame, the only difference is startup and distance covered. The non EX ones also each do the same damage. Use LK if you need the 4 frame startup, HK if you need the full 7 i-frames and the opponent isn't hitting right on top of your head (HK spike travels forward a bit), MK to hedge your bets. EX gets you a 3 frame startup and more damage.
Only thing you have to worry about is getting crossed up and having your inputs reversed or the cannon spike traveling too far forward, but in those cases you can usually delay your reversal timing a bit to get the autocorrect.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Fight SaulGoodmanEsq ty
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fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
i made it to bronze! im going to have to stopped rank for a while because its becoming pretty clear I have work to do before I can league up again. i'm coming close to beating people with around 600-700LP, but not close enough. However, in one week this is a huge leap forward, and the game is slowing down for me.
i switched from Chun to Ryu to achieve this, and while i don't feel entirely comfortable with him, I am able to milk his target combo for all its worth, by using it with crush counters and crossups as well. I am ridiculously inconsistent with special inputs under pressure, so basically all my matches are special-less except for the occasional fireball at full screen. This is a contrast to Chun where I am able to pull off her charge moves on command, and I find her medium attacks to be slow enough to comfortably cancel to a lightning kick. But, I am more fundamentally sound with Ryu. I would be interested to know of other characters I can be this basic with but still have success.
I think that I could translate some of my execution consistency with Charge characters to Bison, but i don't "get" him. Maybe I'm waiting on a DLC character that falls between those two in terms of speed and power.
Jasconius on
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FaranguI am a beardy manWith a beardy planRegistered Userregular
So did this downtime improve battle lounges?
Also if someone has a free half-hour or so I'll run a set or two
i made it to bronze! im going to have to stopped rank for a while because its becoming pretty clear I have work to do before I can league up again. i'm coming close to beating people with around 600-700LP, but not close enough. However, in one week this is a huge leap forward, and the game is slowing down for me.
i switched from Chun to Ryu to achieve this, and while i don't feel entirely comfortable with him, I am able to milk his target combo for all its worth, by using it with crush counters and crossups as well. I am ridiculously inconsistent with special inputs under pressure, so basically all my matches are special-less except for the occasional fireball at full screen. This is a contrast to Chun where I am able to pull off her charge moves on command, and I find her medium attacks to be slow enough to comfortably cancel to a lightning kick. But, I am more fundamentally sound with Ryu. I would be interested to know of other characters I can be this basic with but still have success.
I think that I could translate some of my execution consistency with Charge characters to Bison, but i don't "get" him. Maybe I'm waiting on a DLC character that falls between those two in terms of speed and power.
I think that I could translate some of my execution consistency with Charge characters to Bison, but i don't "get" him. Maybe I'm waiting on a DLC character that falls between those two in terms of speed and power.
If you want to play a charge character with a similar strategy to Ryu, and assuming they don't change him drastically, you might try Guile when he's released.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Fuck you EM!!!
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Good games EM. I couldn't consistently tell what the shit was punishable and what wasn't. I think it's probably subtle differences in the strengths of the moves I wasn't noticing. At the beginning everything seemed way safe and I was just like fuck.
My problem is I'm not hit confirming off those jabs, or really instead of hit confirming I should just roll into the stupid standing medium punch. I'm just too used to USFIV where I could jab jab jab fierce. Or Jab short short legs. I should also remember that V-Reversal is a thing.
A lot of that matchup is weird too because it takes place not at all in my best zone in the mid short range where I can just poke. Bison just moves too fucking fast. I hate that fucking dash. At least I can do a good job of pressuring you when I can IALL consistently. Other weird thoughts, a lot of random hits off the fp kikoken. Sometimes I would play the range just right and you'd whiff the absorb, and other times I'd think I did it right and eat the fireballs to the face. Also his low roundhouse seems to have much better range.
Overall I think I have a waaaaay better handle on the matchup than I did before. I would like to figure out how I can beat you air to air since you just annihilated every exchange like that except for one or two. Every attempt to get cute with her V-Skill was pretty fucking pointless. I should watch that video on dumb V-Skill set ups.
Good games EM. I couldn't consistently tell what the shit was punishable and what wasn't. I think it's probably subtle differences in the strengths of the moves I wasn't noticing. At the beginning everything seemed way safe and I was just like fuck.
My problem is I'm not hit confirming off those jabs, or really instead of hit confirming I should just roll into the stupid standing medium punch. I'm just too used to USFIV where I could jab jab jab fierce. Or Jab short short legs. I should also remember that V-Reversal is a thing.
A lot of that matchup is weird too because it takes place not at all in my best zone in the mid short range where I can just poke. Bison just moves too fucking fast. I hate that fucking dash. At least I can do a good job of pressuring you when I can IALL consistently. Other weird thoughts, a lot of random hits off the fp kikoken. Sometimes I would play the range just right and you'd whiff the absorb, and other times I'd think I did it right and eat the fireballs to the face. Also his low roundhouse seems to have much better range.
Overall I think I have a waaaaay better handle on the matchup than I did before. I would like to figure out how I can beat you air to air since you just annihilated every exchange like that except for one or two. Every attempt to get cute with her V-Skill was pretty fucking pointless. I should watch that video on dumb V-Skill set ups.
Inferno is crazy unsafe. The light inferno is like, -14 or something crazy like that. The EX one is only -1, but the safest one is the heavy Inferno, which is -10 and doesn't combo from cr.mp. Using it is me just being sloppy because it's hard to punish.
Scissors are all negative on block, but positive on hit. Psycho blast is positive on a heavy when blocked (+2) but a medium is -1 and a light is -4. It's hard to tell them apart for sure.
Psycho Axe, his command normal that's the overhand slash, is +1 on block, so it's a really good offense tool and spaced properly can set up a tick throw. His beefy stand heavy kick is +3 on block. Be careful about pushing buttons after either of those; Bisons will usually go for a cr.mp, which is 6 frames, so it'll beat almost anything after heavy kick.
Bison doesn't have a real low roundhouse, just a slide (which is a lot faster in this game but still unsafe unless you cancel into Vtrigger from it). His cr.mk is long and cancellable, but it's negative on hit and on block, so it's just a poke.
Basically, if Bison is point-blank or close-mid, and he's got frame advantage, you're on the defensive and you're risking big damage by pushing a button to challenge him. Remember that he gets very little off lows, especially if he's moving forward and doesn't have charge, and he has no overheads aside from the (still fairly slow) EX headstomp in V-trigger, which teleports above you. Just block, block, block, and if he does the dash in, get ready to tech or jab him out of it.
Also note that Bison folds under pressure because all he's got is a V reversal that isn't that great. Neutral jumps blow him up, meaty jump-ins blow him up, and close pressure with light normals blows him up. You cornered me a few times and then jumped away to make space; I understand the instinct against a damage explosion character, but I'd suggest trying to confirm some decent damage or doing some jab tick throws with her crazy walk speed once you have that position advantage. Bison is awful against tick throw/frametrap mixups, which is the cornerstone of all pressure in this game, so any character can get the momentum against him if they throw him off his aggressive gameplan for a second.
As for air to air, Chun and Bison both have big floaty jumps, so any time you're getting beat air to air it's because I'm pressing the button earlier, plain and simple, either because I'm reacting to or predicting your jump. In that way it's very much like the air to air in SF4 except her neutral HK might be a bit less dominant.
Posts
IT goes to the producers and declares "we've gotten x amount of pre-orders, to support that kind of traffic we'll need y servers for z dollars"
producers: "well n percent of players are going to stop playing every single day after a few weeks, how many servers will we need then"
and then they just build that infrastructure instead because they know we have no choice but to suffer
This is exactly how it works. That is slowly changing as companies build cloud capable architectures that can be super-elastic...SF5 is clearly not that.
And when I say cloud, I mean the elastic infrastructure cloud, not the dumb executive buzzword cloud.
I might have to revisit him
Steam | Twitter
Everyone in SF5 has grown ass man damage, to one degree or another. It's just a much more more punishing game in that sense.
v reversals!
Steam | Twitter
Add me in SFV, I'm VikingKong.
All her Cannon spikes are good reversals since they are each fully invincible from frame one to right after their first active frame, the only difference is startup and distance covered. The non EX ones also each do the same damage. Use LK if you need the 4 frame startup, HK if you need the full 7 i-frames and the opponent isn't hitting right on top of your head (HK spike travels forward a bit), MK to hedge your bets. EX gets you a 3 frame startup and more damage.
Only thing you have to worry about is getting crossed up and having your inputs reversed or the cannon spike traveling too far forward, but in those cases you can usually delay your reversal timing a bit to get the autocorrect.
seems legit
I am looking for some fights! Cft Tarviche
i switched from Chun to Ryu to achieve this, and while i don't feel entirely comfortable with him, I am able to milk his target combo for all its worth, by using it with crush counters and crossups as well. I am ridiculously inconsistent with special inputs under pressure, so basically all my matches are special-less except for the occasional fireball at full screen. This is a contrast to Chun where I am able to pull off her charge moves on command, and I find her medium attacks to be slow enough to comfortably cancel to a lightning kick. But, I am more fundamentally sound with Ryu. I would be interested to know of other characters I can be this basic with but still have success.
I think that I could translate some of my execution consistency with Charge characters to Bison, but i don't "get" him. Maybe I'm waiting on a DLC character that falls between those two in terms of speed and power.
Also if someone has a free half-hour or so I'll run a set or two
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
I'm on the verge of uninstalling until march because trying to play online just infuriates me
Steam | Twitter
Traitor! *Whirly stun baton thing*
My friend and I that were getting constant "battle lounge no longer exists" issues are no longer having that problem
If you want to play a charge character with a similar strategy to Ryu, and assuming they don't change him drastically, you might try Guile when he's released.
You're adapting well to the PSYCHO PURESSHA
My problem is I'm not hit confirming off those jabs, or really instead of hit confirming I should just roll into the stupid standing medium punch. I'm just too used to USFIV where I could jab jab jab fierce. Or Jab short short legs. I should also remember that V-Reversal is a thing.
A lot of that matchup is weird too because it takes place not at all in my best zone in the mid short range where I can just poke. Bison just moves too fucking fast. I hate that fucking dash. At least I can do a good job of pressuring you when I can IALL consistently. Other weird thoughts, a lot of random hits off the fp kikoken. Sometimes I would play the range just right and you'd whiff the absorb, and other times I'd think I did it right and eat the fireballs to the face. Also his low roundhouse seems to have much better range.
Overall I think I have a waaaaay better handle on the matchup than I did before. I would like to figure out how I can beat you air to air since you just annihilated every exchange like that except for one or two. Every attempt to get cute with her V-Skill was pretty fucking pointless. I should watch that video on dumb V-Skill set ups.
PSN: Robo_Wizard1
Good games. Yeah, the connection was fine. Those were some pretty even matches.
And then you left after bodying me.
Inferno is crazy unsafe. The light inferno is like, -14 or something crazy like that. The EX one is only -1, but the safest one is the heavy Inferno, which is -10 and doesn't combo from cr.mp. Using it is me just being sloppy because it's hard to punish.
Scissors are all negative on block, but positive on hit. Psycho blast is positive on a heavy when blocked (+2) but a medium is -1 and a light is -4. It's hard to tell them apart for sure.
Psycho Axe, his command normal that's the overhand slash, is +1 on block, so it's a really good offense tool and spaced properly can set up a tick throw. His beefy stand heavy kick is +3 on block. Be careful about pushing buttons after either of those; Bisons will usually go for a cr.mp, which is 6 frames, so it'll beat almost anything after heavy kick.
Bison doesn't have a real low roundhouse, just a slide (which is a lot faster in this game but still unsafe unless you cancel into Vtrigger from it). His cr.mk is long and cancellable, but it's negative on hit and on block, so it's just a poke.
Basically, if Bison is point-blank or close-mid, and he's got frame advantage, you're on the defensive and you're risking big damage by pushing a button to challenge him. Remember that he gets very little off lows, especially if he's moving forward and doesn't have charge, and he has no overheads aside from the (still fairly slow) EX headstomp in V-trigger, which teleports above you. Just block, block, block, and if he does the dash in, get ready to tech or jab him out of it.
Also note that Bison folds under pressure because all he's got is a V reversal that isn't that great. Neutral jumps blow him up, meaty jump-ins blow him up, and close pressure with light normals blows him up. You cornered me a few times and then jumped away to make space; I understand the instinct against a damage explosion character, but I'd suggest trying to confirm some decent damage or doing some jab tick throws with her crazy walk speed once you have that position advantage. Bison is awful against tick throw/frametrap mixups, which is the cornerstone of all pressure in this game, so any character can get the momentum against him if they throw him off his aggressive gameplan for a second.
As for air to air, Chun and Bison both have big floaty jumps, so any time you're getting beat air to air it's because I'm pressing the button earlier, plain and simple, either because I'm reacting to or predicting your jump. In that way it's very much like the air to air in SF4 except her neutral HK might be a bit less dominant.
Was that you who invited me? I was playing Hat, you selfish monster
Steam Switch FC: 2799-7909-4852