I wouldn't be so down on the open world if it at least looked interesting. But Sonic games (excluding Mania) have been embarrassed to look like Sonic games for so long we get this, where Sonic appears to be running through the opening area of the switch port of Xenoblade.
I wouldn't be so down on the open world if it at least looked interesting. But Sonic games (excluding Mania) have been embarrassed to look like Sonic games for so long we get this, where Sonic appears to be running through the opening area of the switch port of Xenoblade.
To be clear, I do think this game could be good for what it is trying to be
"But but muh simulationism" My sibling in Chaos you are playing a electric blue hedgehog who runs at supersonic speeds, they can make the world less muddy, I promise.
Gameplay could potentially be interesting, but they desperately want this to be Breath of the Wild, so I'm skeptical.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Sonic Frontier features:
*Turn into a Were-hog at will
*Kiss many humans
*Raise Chaos in Chao gardens
*Big the Cat fishing simulation areas
*Go fast? (Planned for future DLC)
Sonic Frontier features:
*Turn into a Were-hog at will
*Kiss many humans
*Raise Chaos in Chao gardens
*Big the Cat fishing simulation areas
*Go fast? (Planned for future DLC)
Open World Sonic could work, if building and maintaining speed was a fun and engaging way to get around. Fill the world with hills, ramps, loops, grind rails, and so on to pull off tricks to build ever more speed, dodging enemies to maintain LUDICROUS SPEED.
But instead it’s going to be Sonic Team doing open world not because of any potential vision or idea they had, but as yet another reinvention of the franchise because they are just terrified of refining anything. So uh…open world is popular, let’s do that.
And the fact we have seen 30 seconds of gameplay for a game announced a year ago, a game that has has FIVE YEARS of development, does not bode well. Is this going to be another Sonic Forces where it’s competent but terribly undercooked? Is the new Sonic Cycle “work on game, throw it out the window, throw something together in a 18-24 months”?
Open World Sonic could work, if building and maintaining speed was a fun and engaging way to get around. Fill the world with hills, ramps, loops, grind rails, and so on to pull off tricks to build ever more speed, dodging enemies to maintain LUDICROUS SPEED.
But instead it’s going to be Sonic Team doing open world not because of any potential vision or idea they had, but as yet another reinvention of the franchise because they are just terrified of refining anything. So uh…open world is popular, let’s do that.
And the fact we have seen 30 seconds of gameplay for a game announced a year ago, a game that has has FIVE YEARS of development, does not bode well. Is this going to be another Sonic Forces where it’s competent but terribly undercooked? Is the new Sonic Cycle “work on game, throw it out the window, throw something together in a 18-24 months”?
We shall see!
All I ever wanted is the Sonic CD cutscenes in game form.
Open World Sonic could work, if building and maintaining speed was a fun and engaging way to get around. Fill the world with hills, ramps, loops, grind rails, and so on to pull off tricks to build ever more speed, dodging enemies to maintain LUDICROUS SPEED.
"But but muh simulationism" My sibling in Chaos you are playing a electric blue hedgehog who runs at supersonic speeds, they can make the world less muddy, I promise.
Gameplay could potentially be interesting, but they desperately want this to be Breath of the Wild, so I'm skeptical.
I really wouldn't characterize what we've seen as 'muddy' or 'simulationism'. That's some bright, colorful blue skies and green grass. And some silly, toylike interactive objects that clearly only exist for Sonic to use them.
Edit: I'm with you that it'd be more fun if the world looked more like the 2D games, though. I'm just saying the look they're going with is not the 'realism is brown' aesthetic at all.
Could you just make another 2D Sonic game (get some good coders and give the whole team plenty of time) but make it look like the opening animation for Sonic Mania?
That’s all you’ve got to do. Then make a sequel to that later on, use the same engine and most of the same art, after a year or so.
Could you just make another 2D Sonic game (get some good coders and give the whole team plenty of time) but make it look like the opening animation for Sonic Mania?
That’s all you’ve got to do. Then make a sequel to that later on, use the same engine and most of the same art, after a year or so.
It's like they don't even want my money
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turtleantGunpla Dadis the best.Registered Userregular
Sonic games, on average, sell enough copies to make back there budget at least. Every once in a while one sells very well and nets Sega a decent profit.
You gotta remember even the bad Sonic games get quite a few sales from kids wanting them. Sonic has enough familiarity it can push all but the worst titles to at least breaking even.
Whether the series refusal to iterate on successful games is a Sonic Team thing or a corporate one I don't know.
Also not for this game in particular but I wish art directors looked at like… a few… photos of landscapes before making their open world game. I want a game to start in one of these places instead of Vague Grass Area.
They did try and iterate on Sonic Generations after that became popular and acclaimed, and that got us Sonic Forces. Even included the ability to make your own Sonic OC! How could that go wrong?
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Big open empty fields
To be clear, I do think this game could be good for what it is trying to be
What it is trying to be doesn't interest me
this is just PSO2: New Genesis but with sonic
"But but muh simulationism" My sibling in Chaos you are playing a electric blue hedgehog who runs at supersonic speeds, they can make the world less muddy, I promise.
Gameplay could potentially be interesting, but they desperately want this to be Breath of the Wild, so I'm skeptical.
*Turn into a Were-hog at will
*Kiss many humans
*Raise Chaos in Chao gardens
*Big the Cat fishing simulation areas
*Go fast? (Planned for future DLC)
You had me at Big
No sorry my whole post was BS, none of that is true (probably) unless you were responding to the trailer but I didn't see anything there either.
How dare you imply I'm at all serious about a 3D Sonic game
But instead it’s going to be Sonic Team doing open world not because of any potential vision or idea they had, but as yet another reinvention of the franchise because they are just terrified of refining anything. So uh…open world is popular, let’s do that.
And the fact we have seen 30 seconds of gameplay for a game announced a year ago, a game that has has FIVE YEARS of development, does not bode well. Is this going to be another Sonic Forces where it’s competent but terribly undercooked? Is the new Sonic Cycle “work on game, throw it out the window, throw something together in a 18-24 months”?
We shall see!
All I ever wanted is the Sonic CD cutscenes in game form.
Nowadays a good art team could make a game look just like it.
Sonic should be Tribes 2, got it
it's Sonic and the Elden Rings
I wish they made a Zelda that looked like anime.
I do think a lot of the secondary characters would be a better fit for open world gameplay than Sonic.
Still hoping this turns out to be fun though.
I really wouldn't characterize what we've seen as 'muddy' or 'simulationism'. That's some bright, colorful blue skies and green grass. And some silly, toylike interactive objects that clearly only exist for Sonic to use them.
Edit: I'm with you that it'd be more fun if the world looked more like the 2D games, though. I'm just saying the look they're going with is not the 'realism is brown' aesthetic at all.
I think the shareholders are actually literally forcing them though
Why is the pop in so awful
Could you just make another 2D Sonic game (get some good coders and give the whole team plenty of time) but make it look like the opening animation for Sonic Mania?
That’s all you’ve got to do. Then make a sequel to that later on, use the same engine and most of the same art, after a year or so.
It's like they don't even want my money
You gotta remember even the bad Sonic games get quite a few sales from kids wanting them. Sonic has enough familiarity it can push all but the worst titles to at least breaking even.
Whether the series refusal to iterate on successful games is a Sonic Team thing or a corporate one I don't know.
Based on Sonic related things I've failed to scrub from my memory, shoving too many terrible things into Sonic seems totally on theme though.
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