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[Assassin's Creed] To fight the horde, sing and cry

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Posts

  • DrezDrez Registered User regular
    So in Origins, when should I do the DLC? I think I’m not too far in the story but I did just hit level 40 due to my obsessive sidequesting and objective hunting.

    Does the DLC spoil the story at all?

    Like I know some of my final gear upgrades require me to enter the DLC...

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  • DarkPrimusDarkPrimus Registered User regular
    The DLC takes place after the main story.

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    Prohass
  • DrezDrez Registered User regular
    OK thanks!

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  • DrezDrez Registered User regular
    Sorry - is that both the Hidden Ones and Curse of the Pharoahs or just CotP?

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  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    edited July 2018
    Both! They also have a pretty good supply of Carbon Crystals, so don't worry if you are short going into them, there's plenty of extras if you still need some "base" gear upgrades.

    There's an intro quest for each marked in red, so once those show up you will be good to go. (assuming they don't show up until after the story)

    Snicketysnick on
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  • LawndartLawndart Registered User regular
    Drez wrote: »
    Assassin's Creed Origins is waaaaay too large.

    I really wish they would go back to smaller areas with a more well defined experience than open world with tons of stuff to do.

    People retroactively shit all over AC1, but it offered a number of intricate assassinations in controlled spaces, more than most of the latter games. Some of the latter games flirted with it a bit (AC3, Syndicate, etc.) but something is truly lost in this "approach the game however you want" style where you can basically just go on a murderous rampage whenever you want. There's no need for the player to approach any objective with nuance - no reward at all - so why bother? At least in Far Cry, they throw some extra EXP (or money, in FC5) at you for being stealthy.

    I'd much sooner have AC games offer XP or whatever bonuses to being stealthy, or even make murderous rampages harder to survive, than going back to the AC2 bullshit where main story missions auto-fail if you're detected.

    Signed, The Fuck Stealth I'm Gonna Just Murder Everyone Fan Club.

    ShadowhopeIron WeaselProhassRhesus Positive
  • DarkPrimusDarkPrimus Registered User regular
    Drez wrote: »
    Sorry - is that both the Hidden Ones and Curse of the Pharoahs or just CotP?

    Hidden Ones, then Curse of the Pharaohs. Helpfully, the recommended level to play them goes in that order.

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  • ProhassProhass Registered User regular
    Wraith260 wrote: »
    some more back compat game today, and i think that means every Assassin's Creed game that got a console release is now playable on the Xbone!


    This is so awesome, literally the only assassins creed I've never played, and I'm obsessed with the series

    Reminds me I also never did the tyranny of king Washington dlc, I need to remedy that sometime

    Man I love backwards compatibility

    Zilla360
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    In Liberation, all doggos are best good girls/boys:
    ggrkjuroqude.jpg
    :tell_me_more: :heartbeat:

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  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    And in 4k on the XB1X the 'Vaseline filter' is really noticeable, but this is a port of a port of a portable game, so I give it some slack. :)

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  • Skull2185Skull2185 Registered User regular
    Zilla360 wrote: »
    In Liberation, all doggos are best good girls/boys:
    ggrkjuroqude.jpg
    :tell_me_more: :heartbeat:

    Heyyyy there buddy! Who's a goodbo-*shink*

    ....

    D:

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
    Zilla360Rhesus PositiveLocal H Jay
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited July 2018
    After a long hiatus, back to playing and enjoying Syndicate. Looking forward to Origin afterwards.
    Love seeing Evie put the moves on Henry.

    Get it, girl!

    Dr. Chaos on
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  • DrezDrez Registered User regular
    So after 69 hours and 19 minutes, I have finally completed every location, quest, activity, and objective in pre-DLC Egypt up to the Scarab questline in Act 2. That includes (some spoilers on what content is out there that you might prefer to discover on your own):
    - Won all Hippodrome races, normal and elite
    - Both arenas, all normal and elite fights
    - Trial of Sobek
    - Trial of Sekhmet
    - All 25 papyrus puzzles solved
    - Upgraded a majority of my core gear

    I guess I’m just missing Trial of Anubis which I can’t do for another 3 days anyway, and the rest of my gear but I need to enter the DLC for the latter.

    Anyway, I’m level 48 and still only in Act 2. My game completion % is 70% but I assume the main quests are weighted more heavily into the percentage than side content.

    All in all, I think the game has way too much content. Even though it feels less perfunctory than, say, Unity, which was mostly tons of collectibles and some real shit quests, it’s still feels like padding to me, to a large degree. Also the map UI really needs to be fixed if they keep this style. You should be able to show specific icon types even when fully zoomed out. Trying to hunt for things you haven’t done yet, even with the “uncompleted locations” filter, is very annoying since the game is filled to the brim with content and unstarted quest icons don’t appear in that filter. There should be a “what haven’t I done yet” filter that includes all incomplete icons no matter what type.

    I just feel like a game like this would benefit from a tighter weave between its primary narrative and the side content. I do think the side content is relatively good but I just think a game like this suffers from having a potential 80-100+ hours of stuff to do. I think this is the only series where I complain about there being too much content. Maybe some of the Final Fantasies. Final Fantasy 15 had a ludicrous amount of content too. Actually, that feels similar to my complaint here.

    But anyway, I just spent 70 hours doing all that content so I’m the crazy one. I 100%ed FFXV, too. Pre-DLC at least.

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    JOE_1967Zilla360
  • JOE_1967JOE_1967 Registered User regular
    Drez wrote: »
    So after 69 hours and 19 minutes, I have finally completed every location, quest, activity, and objective in pre-DLC Egypt up to the Scarab questline in Act 2. That includes (some spoilers on what content is out there that you might prefer to discover on your own):
    - Won all Hippodrome races, normal and elite
    - Both arenas, all normal and elite fights
    - Trial of Sobek
    - Trial of Sekhmet
    - All 25 papyrus puzzles solved
    - Upgraded a majority of my core gear

    I guess I’m just missing Trial of Anubis which I can’t do for another 3 days anyway, and the rest of my gear but I need to enter the DLC for the latter.

    Anyway, I’m level 48 and still only in Act 2. My game completion % is 70% but I assume the main quests are weighted more heavily into the percentage than side content.

    All in all, I think the game has way too much content. Even though it feels less perfunctory than, say, Unity, which was mostly tons of collectibles and some real shit quests, it’s still feels like padding to me, to a large degree. Also the map UI really needs to be fixed if they keep this style. You should be able to show specific icon types even when fully zoomed out. Trying to hunt for things you haven’t done yet, even with the “uncompleted locations” filter, is very annoying since the game is filled to the brim with content and unstarted quest icons don’t appear in that filter. There should be a “what haven’t I done yet” filter that includes all incomplete icons no matter what type.

    I just feel like a game like this would benefit from a tighter weave between its primary narrative and the side content. I do think the side content is relatively good but I just think a game like this suffers from having a potential 80-100+ hours of stuff to do. I think this is the only series where I complain about there being too much content. Maybe some of the Final Fantasies. Final Fantasy 15 had a ludicrous amount of content too. Actually, that feels similar to my complaint here.

    But anyway, I just spent 70 hours doing all that content so I’m the crazy one. I 100%ed FFXV, too. Pre-DLC at least.

    I haven't done any of the trials or solved any of those puzzles, but I'm in a kind of similar place and I'm starting to think it might be time to bum-rush the ending; otherwise it'll be a 150 hour game at the rate I'm going.

    Drez
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    See, I'd have liked MORE stuff to do. I was getting sad when everything started looking completed on the map. I was hoping the wide open areas with nothing in them would open up with content later in the game, but they didn't. There was content I didn't enjoy so I didn't do it (such as the Hippodrome), but I finished the game at just over 60 hours with about 80-90% completion and wanted more.

    Zilla360
  • LucascraftLucascraft Registered User regular
    I'm still going strong on Syndicate. Man this game is good.

    I'm on sequence 5 now, but that doesn't really indicate how much time I've put in. I've been very thorough in map exploration and have gobs of treasures found. And I bought the Gold Edition for $20 when it was on sale on PSN, even though I have the physical game. But the season pass is regularly priced at $30, so I got the entire digital game with all DLC for $20.

    Speaking of DLC, how do I access the Jack the Ripper stuff? I've been doing the other murder investigations with Young Artie (I assume this is their way of working Sir Arthur Conan Doyle into the game). But I haven't seen any icons on the map yet for the Jack the Ripper stuff.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    It's post game

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Drez wrote: »
    So after 69 hours and 19 minutes, I have finally completed every location, quest, activity, and objective in pre-DLC Egypt up to the Scarab questline in Act 2. That includes (some spoilers on what content is out there that you might prefer to discover on your own):
    - Won all Hippodrome races, normal and elite
    - Both arenas, all normal and elite fights
    - Trial of Sobek
    - Trial of Sekhmet
    - All 25 papyrus puzzles solved
    - Upgraded a majority of my core gear

    I guess I’m just missing Trial of Anubis which I can’t do for another 3 days anyway, and the rest of my gear but I need to enter the DLC for the latter.

    Anyway, I’m level 48 and still only in Act 2. My game completion % is 70% but I assume the main quests are weighted more heavily into the percentage than side content.
    You've done a lot more than I did. :)
    I didn't really touch the Hippodrome races at all, just the tutorial race. Only solved a few of the papyrus puzzles, despite picking up pretty much all of them.
    I skipped a lot of side-quests too and still have over 70+ hours logged on my save file.
    I still need to go back at some point and finish the second DLC, but I've moved onto Liberation (and 'The Crew 2', I am a sucker for Ubisoft's open worlds) for now.

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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    The grappling hook is easily my favorite thing about Syndicate.

    Fucking love that thing.

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  • DrezDrez Registered User regular
    My favorite part of Syndicate is the interplay between Jacob and Evie, but the grappling hooker was kind of cool, too.

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  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    I wish we could have gone back in time and had the grappling hook in Ezio's games. It fits that type of architecture really well and to be honest, climbing around, especially all the tall tall stuff does get boring. it also allowed for some nice takedowns when you use it as a line hook.

    also, in Liberation my favorite part was walking around town as a fancy lady and petting animals/showing guards my umbrella. i actually really liked the persona system, and Avelline overall. Wish we would have seen more from her.

    Are you the magic man?
    Zilla360
  • DrezDrez Registered User regular
    Welp, I finished all the pre-DLC content in Origins, at level 50 and 76 hours played. Well, minus Anubis.

    Onto The Hidden Ones.

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    Zilla360
  • UnbreakableVowUnbreakableVow Registered User regular
    Anubis suuuuucks

    What a shitty fight that could’ve been something special

    Zilla360
  • Big ClassyBig Classy Registered User regular
    It felt like a psone era boss fight.

    Zilla360
  • DrezDrez Registered User regular
    I can’t imagine it is significantly diffeeent it worse than Sobek or Sekhmet?

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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited July 2018
    Drez wrote: »
    My favorite part of Syndicate is the interplay between Jacob and Evie, but the grappling hooker was kind of cool, too.
    They're pretty great.

    https://www.youtube.com/watch?v=KNvkNFD0q8k

    Dr. Chaos on
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  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Dr. Chaos wrote: »
    Drez wrote: »
    My favorite part of Syndicate is the interplay between Jacob and Evie, but the grappling hooker was kind of cool, too.
    They're pretty great.

    https://www.youtube.com/watch?v=KNvkNFD0q8k
    Specifically because of this scene, I only ever did Dickens memories with Evie.

    Currently Playing:
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    Dr. ChaosDrezBig Classy
  • DrezDrez Registered User regular
    Dr. Chaos wrote: »
    Drez wrote: »
    My favorite part of Syndicate is the interplay between Jacob and Evie, but the grappling hooker was kind of cool, too.
    They're pretty great.

    https://www.youtube.com/watch?v=KNvkNFD0q8k
    Specifically because of this scene, I only ever did Dickens memories with Evie.

    I did that too!

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    Iron Weasel
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Honestly, I did most everything as Evie. With a cane.

    Big ClassyShadowhopeDr. ChaosSyphonBlueSnicketysnickSwashbucklerXXDrezRhesus PositiveJoolanderIron Weaselchromdom
  • Big ClassyBig Classy Registered User regular
    Evie with a cane was brutal. Evie with any weapon was brutal. Shit, this game was brutal!

    FencingsaxDrezSnicketysnickNitsua
  • LucascraftLucascraft Registered User regular
    I too have preferred to play as Evie. But I think maybe she has a more clearly defined role? She's the master of stealth and throwing knives, which seems to be the way the game is designed to be played. Jacob gets a few extra brawler moves, but like... I've never had any problem with the melee combat or brawling as Evie so there doesn't really seem to be much need for Jacob's extra expertise in that area.

  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    One of my favourite touches with Jacob is in one of his solo sequences, where's he's trying to impress a gang boss fella (keeping things vague), whenever he's talking to that guy, he really hams up his cor blimy ello cockney bit, like he's desperate to be one of the lads and down to earth. He's acting like a little kid trying to impress one of the older boys in his neighbourhood and it's adorable.

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  • ThirithThirith Registered User regular
    As much shit as Ubisoft gets for their writing in Assassin's Creed, I think they generally do a good, sometimes great job of moment-to-moment characterisation. Things don't always add up very well in macro terms, or if they do they're terribly generic, but I think their dialogues tend to flow well - even if you look at characters such as AC3's Connor. Compare this with Bethesda, where the dialogues are usually plodding at best.

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  • JOE_1967JOE_1967 Registered User regular
    OK, finished Origins. Well, completed the main story, that is -- I bet I could get at least another 40-60 hours if I tried to complete all of the sidequests, open all of the areas, solve all of the puzzles, etc., etc. And I may yet; but not today.

    Mostly enjoyed it, although some of the boss battles were kind of irritating, especially the ones where you were playing as Aya and so had no choice of weapons. And I'm not sure if "assassination" is the correct term for killing someone in an arena fight in which I kept running around, Benny Hill-style, waiting for my meter to recharge. (n.b. Playing on PC using mouse & keyboard; I might have had an easier time with it on a controller.)

    Definitely looking forward to Odyssey.

    Zilla360
  • DrezDrez Registered User regular
    JOE_1967 wrote: »
    OK, finished Origins. Well, completed the main story, that is -- I bet I could get at least another 40-60 hours if I tried to complete all of the sidequests, open all of the areas, solve all of the puzzles, etc., etc. And I may yet; but not today.

    Mostly enjoyed it, although some of the boss battles were kind of irritating, especially the ones where you were playing as Aya and so had no choice of weapons. And I'm not sure if "assassination" is the correct term for killing someone in an arena fight in which I kept running around, Benny Hill-style, waiting for my meter to recharge. (n.b. Playing on PC using mouse & keyboard; I might have had an easier time with it on a controller.)

    Definitely looking forward to Odyssey.

    That was a really weird fight.

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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Someone made a post of all the announced things that have been changed/added to Odyssey to improve upon Origins:
    There's a stupid amount of completely new abilities never existing in Origins, e.g Ability to be temporarily invisible, remove shield & knock down, sparta kick, self healing during combat, roll out of high jumps to remove fall damage, a good amount of completely new stealth abilities/skills.

    Character selection which changes minor plot/conversation details.

    Choice based dialogs with alternate endings based on choices made during playthrough,

    Romancing options with NPC's during interactions for those who want them.

    Loot has been massively expanded upon over Origins with now having armor be in separate pieces e.g. helmets, chestplates, braces etc with their own separate stats and rarities which means there's more variety of reward in the world compared to AC:Origins which were just Weapons and that's it.

    Engravings adding an extra level of customisation to your weapons and armour.

    The Phylakies bosses/system massively expanded upon to having not 10 finite ones but massive amounts of them, if I'm not mistaken this system seems to be unlimited even after end game renamed as mercenaries with Unique Legendary loot with each kill with rankings.

    The mercenary system is much deeper then the Phylakes system - as each mercenary has strengths and weaknesses listed (sorta like Shadow of Mordor) and you can hunt them for their listed unique equipement.

    Tying into the mercenaries system you've got the bounty system whereby if you go rampant and start killing innocents or stealing infront of npc's too much your bounty goes up and eventually before long you'll be surrounded by other mercenaries with legendary skils such as your own e.g. sparta kick etc.

    Even low enemies can use same skills as you such as self healing during middle of fights, super moves etc

    Naval Battles with Customisations of your crew and ship etc.

    Quest variety has supposedly been massively improved over Origins repetitive side fetch quests although this still needs to be confirmed via release/reviews.

    Underwater exploration has been more focused on. E.g. ships sinking having to go underwater to loot them, yourself AND enemies being attacked by sharks while in water.

    Tombs in AC:Origins were just super basic puzzles with a bit of loot where as in AC:Odyssey they will be a mixture of Puzzle based Tombs like in Origins and Tombs similar to previous older games whereby they were more parkour based kinda like Prince of Persia levels. (Confirmed in AC:Odyssey's Game Director on Reddit's AMA).

    Minor refinements like improving how quickly character gets on the horse, being able to jump off it while riding it and going straight into parkour etc

    Being able to recruit NPC's to your ship crew.

    Being able to choose which side to fight for, Sparta or Athens and having your quests and actions impact which territories on the map are controlled by who.

    Massive epic open 150 vs 150 battles.

    Stealth gameplay has been expanded in this compared to Origins - AI has been improved and if you get spotted AI will react accordingly and if you manage to disappear out of sight it will eventually stop looking for you and therefore you can continue killing from the shadows without having to be forced to try and kill everyone with brute force in the open.

    Stealth skills such as being able to throw the Broken Spear of Leonidas at an enemy from a not long distance to instantly kill them during stealth and then also being able to chain mutiple stealth throws together.

    Entire Skill tree can not be unlocked on first playthrough so you have to think about what kind of player do you want to be? Stealthy, Warrior or Archer.

    Skills points CAN be Refunded however to be used on a different set of skills FOR A PRICE. It is NOT free so if it's expensive it encourages to spent them wisely.

    Each skill can be unlocked 3 TIMES, 1st unlock allows to use said skill/ability, second unlock allows it to become more powerful. Skills points can be refunded and re-used to purchase other skills but you can't have ALL skills unlocked which is good as I found Origins made you too OP by the end of the game with everything unlocked. This way you actually have to think about what kind of player you want to be.

    Small correction for unlocking abilities - many abilities actually have 3 levels; each level not only increasing their potency, but also adding some new feature. For example - "Master assassin" will first give extra assassination damage, upgraded will give more assassination damage but also critical %, and lastly it will not only increase the damage and critical farther but also grant an adrenaline bar for a successful kill via assassination.

    With Skills you will be able to map them to the front buttons for quick access e.g. hold Left Trigger and press B/X, each skill is on a cooldown/timeout once used so you can't spam skills such as self healing etc.

    Stealth Gameplay had been expanded upon with new abilities and use of Spear of Leonidas for takedowns with more animations.

    You now have the ability to during stealth to kill or knockout your enemy.

    Enemy AI has been developed and improved to aid in creating a more engaging stealth experience.

    Shields are gone, stops people from just standing there with their shield up (turtling) and forcing them to become more aggressive and engage alot more by dodging and parrying.

    New ability similar to Brotherhood where you can recruit NPC's into your ship crew and can get skill to call for them to help you during combat.

    There are 7 different biomes in the game, most of which did not exist in Origins - from volcanic islands, to thick jungle forests, to snowy mountains.

    The world lives even while you are not there - mercenaries will hunt contracts (not only you), the tide of war will shift between Sparta and Athens constantly, Islands will be converted to either side etc.

    I previously mentioned Engravings, but not the coolest part about them - they are basically unlocked like mini achievements - a ton of specific mini-tasks e.g. kill X amount of enemies using skill Y , each mini-task unlocks a specific engraving with a specific perk to be used on any weapon.

    Crafting resources are more varied this time around - and each one has unique ways they can be received (this was in Origins to some extent, but it's deeper this time with things like harvest-able trees for wood or specific types of soldiers that carry unique resources).

    Also the following extra is confirmed by one of this Sub-reddits moderators (thanks Turul9) who played 8hrs of Beta of Odyssey

    Combat is much more fast paced and varied, the abilities allow for a bit more experimentation.

    The world feels fantastical, (much like the Witcher), and moreso than any AC before it.

    Video Link Showcasing all new Skills in AC: Odyssey https://youtu.be/eTzxAS4Tn1k

    Gotta say there's a lot in there I'm liking the looks of.

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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Does the flow of Origins feel different from previous ACs?

    I like Syndicate a lot but I got to admit, the city centric formula gets abit old. Doesn't quite hook me like Black Flag or Rogue's does.

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  • DrezDrez Registered User regular
    edited July 2018
    I don’t know how I feel about hunting humans for randomized loot attributes. It works in Shadows of Mordor because you are doing it to orcs. And it’s total fantasy. This is fantastical history. And you’re an assassin. But it seems a bit bizarre to put in a system where you can hunt other humans, evil or not, for progressive loot. I mean, you’re assassinating them for powered up pauldrons. Seems like that might not fall within the assassin’s creed even if “everything is permitted.”

    It’s kind of icky.

    I’m trying to think of other games like this and I don’t feel like there are many? The Division was and it was pretty icky there, too. Plus that’s an MMO which is a bit different from a solo narrative experience.

    Drez on
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  • DrezDrez Registered User regular
    Also I feel like the assassination damage thing was literally pointless in Origins. Even at level 55 with max upgrades, there will be enemies you can’t assassinate outright. The only thing it really prevents you from doing is sneaking around in higher level areas and I think that they could have introduced a better balancing technique...or just let savvy players do what they want without being limited by enemy levels. I guess it remains to be seen what the new skills do but it sounds like their vision still includes an aspect I didn’t like, in some fashion.

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  • Skull2185Skull2185 Registered User regular
    Mmmm!

    Odyssey sounds better and better the more I hear of it.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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