Official Definition:
Heroes of the Storm™ is a raucous online team brawler starring your favorite Blizzard characters. Build and customize heroes from across every Blizzard universe to suit your play style. Team up with your friends and engage in fast-paced mayhem across varied battlegrounds that impact strategy and change the way you play the game.
Alternate Definition:
Heroes is a MOBA-lite Team Brawler game in which you play as many characters from different Blizzard universes in 5v5 objective based team combat. The emphasis is on "objective based." There are currently 7 maps with more to come. Each features a unique map objective that is typically the key to victory. The team that manages to win the objectives is
usuallythe team that wins. Heroes shares many gameplay elements in the MOBA genre with popular games like DotA2 and League of Legends, but it also drops a lot of the common trappings of the genre and has simplified down to a core game of action and fun.
ResourcesOfficial Site - Here you will find lots of basic material regarding the battlegrounds, heroes, news, and official events such as eSports events.
Heroes Nexus - A site dedicated to news, patch notes, and has a talent calculator and tons of images of hero skins and skin tints
Heroes Fire - A site with tons of good hero stats and a very good talent calculator. This is what most of us use when linking talent builds on the forum.
HotsLogs - A replay and ranking site. Uses player-uploaded replays to calculate MMR ratings. Note: Not entirely accurate, but still a decent source of info.
Future Content
BlizzCon 2015 laid out the path HotS will go down for the next few months. This includes:
- Arena: a new mode that is the game's answer to ARAM. You pick one of three randomly selected heroes and fight on very small maps with one objective and few random layouts. Shorter respawns and more focus on zany action.
- New Matchmaker: they are throwing out the old system for a new one that has been giving closer matches in their simulations. Improvements include a queue system for MMR, trying to match team comps more closely, and MMR ratings for individual heroes.
- Death Recap Screen: coming next year. Looking good.
- Ranked Played: is going to happen. Eventually. Also, going to add bans.
https://www.youtube.com/watch?v=2men9QUBgGk
As you play games in Heroes, you will level up two different things: your Player Level and a Hero Level. Experience you earn from playing game is applied to both kinds of levels. There are also three kinds of XP boosts one can get: playing with people on your friends list, Holiday bonuses that occur throughout the year, and Stimpacks which are boosts you buy from the shop. Also, there's a cap on experience gained from bot matches: roughly 2.25 Million experience a day.
Player Level is just an account rank. You get various features and goodies unlocked as you play. These are as follows:
- Level2: 1,000 Gold
- Level 4: 1,000 Gold
- Level 5: Unlocks an additional slot in the free hero rotation
- Level 6: Unlocks Daily Quests
- Level 7: Unlocks an additional slot in the free hero rotation
- Levels 8: 2,000 Gold
- Level 10: A Seven-Day Stim Pack (+100% XP and Gold from games); 2,000 Gold
- Level 12: Unlocks an additional slot in the free hero rotation
- Level 15: Unlocks an additional slot in the free hero rotation
- Level 20: 2,000 Gold
- Level 25: 2,000 Gold
- Level 30: Unlocked Ranked Mode; 2,000 Gold
- Level 35: 2,000 Gold
- Level 40: Unlocks Team League; 2,000 Gold
Daily Quests are small tasks the game gives you each day, and upon completion you get 200-800 gold (depending on the quest) for your effort (as an aside, you also get 30 gold for each win, and 20 for each loss). There are currently 4 categories of Daily Quests (Play 2 games with a specific franchise hero, Play 3 games as a specific role, Win 3 games, and Play 8 games in any mode).
Hero Level is a series of unlocks for specific heroes. Each hero has their own level, and playing games with them will increase their level (alongside your player level). Here are hero unlocks:
- Level 2: Unlocks your second Heroic Ability
- Level 3: Unlocks Advanced Talents
- Level 4: Unlocks Expert Talents
- Level 5: 500 Gold
- Level 6: Hero Portrait; Mount Tint #1
- Level 7: Hero Tint #1
- Level 8: Hero Tint #2
- Level 9: Hero Master Portrait; Mount Tint #2; 750 Gold
- Level 10: Allows purchase of Master Skin (10,000 gold)
- Level 15: 1,000 Gold
- Level 20: 2,000 Gold
Recruit-a-Friend
Blizzard introduced the RAF program in their December update. With this program veteran players will earn rewards for recruiting new members. New members also get bonuses. It's a win-win for everyone!
Veteran RAF rewards:
--A Portrait when 1 friend reaches account level 10
--Vulture Mount when 4 friends reach account level 10
Recruit RAF rewards:
--A 5-day stimpack
--Jim Raynor as a free hero at account level 1
--Sylvanas as a free hero upon reaching account level 10
--A Portrait when reaching account level 10
What are some good newbie heroes?
Assassin: Raynor, Warrior: Muradin, Support: Li Li, and Specialist: Nazeebo. Avoid Abathur, Cho'gall, Rexxar, Murky, and the Lost Vikings as they have very atypical designs that are best played when you have more experience with the game.
What's the best way to get experience?
Quick Match. Practice has an experience penalty, and cooperative games are (on average) shorter than Quick Match games. This means you spend more time in queues when doing co-op whereas QM you are in the game earning XP (it's time-based for xp earned per game). There's also the 50,000 xp win bonus you get from QM that you can't from co-op. Hero and Team League are probably worse xp because you have to spend time picking heroes. The only reason to play co-op is because you just can't win in QM for a daily.
What is the fastest way to get gold?
There is none. First, do the tutorials. They don't net you a ton of gold, but it's a decent amount and worth spending ~30-45 minutes to get. From there, the least slow way is to do your daily quest (the game saves up to three quests so you can miss a day or two) and then play with friends on heroes you have not gotten to level five or nine with yet. Start with heroes you don't own yet, and then switch to owned heroes if you manage to get all 10 free rotation heroes to level 5 or 9 within a week. That right there is about 5000 gold a week for the next month or so, not counting gold from account levels and games played. Once you hit 40 and have all heroes to level nine you can then do dailies (about 250 gold a day) and grind heroes to 15 and 20 for more gold, but the latter is a significantly longer process than getting a hero to level five or nine.
Do not buy stimpacks. They are not worth the money unless you can play around 10+ games a day for a month straight. The seven-day stimpacks are even worse.
Also, each week a hero is on sale for 25%-50% off real-world money prices, so that's another option if you're willing to lay down hard cash on the game.
When is the next patch?
Patches have been on a fairly consistent seven-week cycle since launch. Basically a patch will go up on PTR for a week, then it goes live with a new hero. Three weeks later, the second hero in that patch is released but there are no changes barring minor bugfixes or something. Then three weeks after that the next patch goes up on PTR, and the cycle begins anews.
How does the new hero pricing model work?
All new heroes are released at a starting cost of 15k. This price will be in place for 2 weeks. After 2 weeks, the price drops to 10k. Beyond that, there is no set rule or guideline for when a hero will further drop in price. Blizzard has occasionally gone through and updated hero pricing on multiple heroes at once, (i.e. when they made Li Li a 2k hero and Arthas a 7k hero), but there's no hard rule for when older heroes get price drops.
Cross Promotional stuff?
World of Warcraft
WoW Character Level 100: Wolf Mounts (HotS)
HotS Account Level 20: Grave Golem Pet (WoW)
Preorder Legion: Felstalker Mount (HotS)
Diablo 3
Seasonal Character 70: Malthael's Phantom Mount (HotS)
HotS Account Level 12: Pennant and Player Border (D3)
Starcraft 2
Buy Legacy of the Void (any version): Unlock Artanis (HotS)
Buy Legacy of the Void Collector's Edition: Void Seeker Mount (HotS)
Hearthstone
Win 100 Games: Hearthstone Card Mount (HotS)
HotS Account Level 12: HotS Themed Card Back (HS)
Overwatch
Buy Overwatch Origins Edition OR Collector's Edition: Unlock Tracer (HotS)
How do I play with all of you fine people?
Type "/join heroes of the wang" in game to join our PA chat channel. Great for finding games! Also, check out the Battle Tag list
New Player Laning Tips!
Here are some general tips for early game.
- In Heroes, "laning" just means soaking XP. Laning also includes gathering the green Health Orbs for certain specs that take Regen Master or Conjurer's Pursuit. Laning also means trying to get the enemy towers to drain their ammo as fast as possible. Some heroes actually have a talent called "Demolitionist" which actively drains ammo. Other heroes can spawn extra units, which absorb extra shots, and contribute to draining towers faster.
- The most important thing while "laning" is just to remain close enough to the minion kills to soak XP. You do not need to last hit, and in fact you do not need to do any damage at all. All you need is proximity.
- During the opening minutes of the game (usually leading up till the first objective) is the laning phase. The laning phase in Heroes is quite short, and depending on the map, sometimes players never go back to full laning after the first objective spawn. This point is very map dependent. I'll cover general map laning guidelines lower in my post.
- In the early stages of the game, the XP gained through minion kills outweighs the XP gained from player kills. It is a waste of time and effort to "first blood" an enemey just for an XP payout. That's not to say there isn't benefit to killing them. Making them respawn and run back certainly is helpful since it reduces their own XP gains and puts them at a disadvantage for defending gates and towers. But don't over extend, and don't make level 1 hero murder a priority, because it's better to just chill and soak XP from minions.
- One last comment on laning before I dive into map specific details. Do not blow your entire mana-bar or get super beat up during the early-game laning phase. You will need that health and mana for the first objective on every map. If you show up to an objective with 2/3 health and 1/3 mana, you are hurting your team before the fight even starts. And there will be a fight.
- Don't chase enemies. This is the easiest way for players to die, and it's better to give up killing that 5% HP Valla than die trying. This is especially in early game, where the risk-reward for killing a hero is poor, as the XP you get from a kill is not worth the lane XP you lose should you die and have to respawn.
Tutorial Videos - EXTREMELY Useful for new players
Posts
We've still got that legendary Arthas skin, but nothing beyond that.
We also still haven't see any sign of the Betrayer mount that they pictured with Illidan a long time ago, but I think the common consensus on that is that it will be some sort of tie-in to Legion.
Edit: Will you have to purchase each one individually?
also i bet cho'gall will be 10k and it gets you both, and i think it's already confirmed only one person will need to own him like it is now.
I'm thinking you can still play with someone who doesn't have him, but he won't unlock.
And he won't be available in the store. Maybe bring him out for an event later or something.
I'd definitely vouch for Marshall, who I bought earlier in the sale. I liked Commander Raynor, but I feel Marshal is just a much more well-put-together skin (which makes sense, considering it's the newer one)
Yeaaa, I also like the q ricochet sound effect. Marshal's face looks a bit weird though, and I do like T-shirt raynor just hanging out. I'll waffle a bit more.
I was sweating during the draft lobby, but then my team was totally awesome and we had nothing to worry about. Both of their stealth were terrible. We ended the match something like 23-3.
B.net: Kusanku
We had many great moments where Zeratul would ambush someone and then just get blown up because of our attentive Uther/Muradin combo.
You don't mess with the Hammer Bros.
It's a shame, he used to be my favorite Melee Assassin. Here's hopin' he gets some love this upcoming patch.
Battle.net Tag: Dibby#1582
edit: Echo#2583
They'll never be able to make his basic kit good unless they nerf Void Prison some more. They probably need to hit its duration. 5 seconds in this game is an eternity.
Or, you know, just add me because playing with other PAers is cool.
Tayrun#2594
Edit: Then there's Numbing Blast at 16 if you still feel you need the extra protection at that point in the game.
And we both miss the chance to utilize it.
Way to go, marketing department.
Longtime player who has already gotten their persuadable friends to try the game because you liked it and just wanted to play it with them?
Fuck youuuuuuu no Vulture sorry not sorry.
That's dedication.
I don't care as long as they are good enough to compensate. (They usually aren't.)
Honestly, the biggest thing for me isn't hero choices (except Hammer). The most frustrating thing is playing games with people who refuse to understand the basics, particularly just staying alive early and laning, and then grouping after the lane phase. People will do stuff like constantly rotate and die even though they are leaving their lane empty, or run off and try to solo camps at Level 6 while the map objective is up. I once saw a Valla try to solo a bruiser camp, fail so miserably that she had to hearth, and then run straight back. WTF DO YOU THINK IS GOING TO HAPPEN THIS TIME THAT WILL BE DIFFERENT?!?!?! Another personal favorite is healers who decide that defending a lane by themselves is more important than staying with the team to fight over objectives. Or squishies who just run headfirst into fights when nobody else is there to help them.
Like, if everyone shows up to a fight and we get wiped because of a bad engage or people miss skillshots, fine. It sucks, and hopefully we do better next time, but at least everyone was there trying to work together. It's the people who do dumb shit on their own and then blame other people who piss me off.
Just Smurf Training AFK it while you're doing other stuff. There doesn't seem to be a deadline on the RAF thing so far, so you can take your time getting it done while doing what you would normally do outside of the game anyway (e.g. Netflix and Chill). As an added bonus, if you set all the graphics to super low you can 4-box it.
Also, playing 4 games simultaneously makes you feel like Neo in the Matrix.
we won, went 13-20-1
probably shoulda been more KBs but Lunara is a killing blow stealing machine
feel better now
B.net: Kusanku
I think you can still refer them if they are sub 5
We stomped em good. The beginning 20 seconds of the match was our team talking ourselves up on how they're probably lower MMR, let's stomp em, watch the ball, etc.
Our Tass was throwing up such clutch walls I started calling him Bob Villa.
skin is real good. all it needs is slide guitar every time you press w and it would be the perfect raynor skin.
or maybe for the entire duration of hyperion. play me some tunes matt.
that mount is from the collector's edition of WOW Legion
I have seen a Motorcycle and a lion mounts I have no idea where or how you get those
I'm not trying to get the stupid Vulture. I am not smurfing for shit.
I am pissed because my friend is going to miss out on her free characters and shit.