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[Heroes of the Storm] There is no new hero, ONLY XUL.
Posts
WHY DO YOU EVEN
IT'S 5 V 2 OF COURSE YOU'LL DIE
WHYYYYYYYYYYYYYYYYYYYYYYYYYY
What are they?
Steam: adamjnet
Now I'm 400 more gold behind the "buy all heroes" curve!
To be fair, I only had time to clear my "Play 3 Warrior Games" quest instead of the "Win 3 games" quest I would usually have done, so I'm some fraction of a quests worth of gold behind too because of sub-optimal quest completing.
Though to be fair I could buy all the heroes I don't have right now if I needed to, I just want to wait for some price drops so I can continue to build a nice nest egg for later purchases.
In a stark contrast from my earlier HL game, we fucking smashed the enemy team in this one. God my Kerrigan is disgusting.
Level lead practically all game, winning team fights handily, kills kills kills. Our Diablo was screeching at us to "kill the medic", but I told him that we were still getting kills and winning teamfights. Then he said "yeah but i'm dying though". So maybe... be less aggressive? It's not like we weren't trying to focus Morales, but often we couldn't get to her. But hey, guess what, 5 people pounding on one target can burst through Morales's healing. GASP. Crazy, I know.
Battle.net Tag: Dibby#1582
The tank runs into your range, Suplex and Bump them into your team and out of range of their healer and then blow them up. And now you've got an advantage.
This is especially true with Morales who's biggest issue is usually keeping the person getting beat on in range of the heal beam.
I actually had a game where my team was pretty bad. I was Diablo and went revive build (60 soul revive and passive soul generation).
I died a total of 14 times. Like, a ton. It was on BoE though and we basically won every single immortal from the second one on. I'd die in team fights but would be back in theatres fully healed in just a few secs to keep bruising the enemy while my allies eventually killed them all.
Was an interesting game.
Witty signature comment goes here...
wra
Expand this to the positioning of everyone in a team fight and you basically have the same thing. They assume that you can just walk past someone or squeeze into spaces that in other games/contexts looks really small, but against a skilled opponent is all the opening they need to catch you and blow you up. Since a lot of people don't play at that level, they don't get punished for it as much and expect you to be able to just walk past the enemy team and shoot the medic.
I run into this a lot when playing as Cho'gall with anyone except @TheStig . People who have played him in enough games starts to pick up pretty quickly that he's tremendously undertuned right now, especially in the HP department. So running up and facetanking shit to blow it up is a recipe for disaster against a good team, because they will chain their skills to lock you down long enough to kill you (which is about 1 second longer than is needed to kill anyone else, and about 17 seconds shorter than is needed to kill Johanna). Not to mention that in a team fight, separating your fat Cho ass from buffering the rest of your team with Gall's damage means that they are exposed to getting flanked and peeled in what is already a 5 v 4 fight. This means that to stay alive and win team fights, I have to juke back and forth in Gall's poke range and constantly re-position so that we are never cut off, which is understandably super annoying for people who aren't used to it and expect to be able to stay in melee range and hit stuff.
It just really illustrates how a single terrible person can tank a team's chances. It may be 'fair' in the sense that everyone has the same chance of picking up a shitster on their team, but there is a magnetic force that holds people back in elo hell and makes it really hard to break out of. I was reminded of how bad it was when I played a match with Anteus, as he is currently in hell. You can fight your way out, but it takes many games and much perseverance.
Switch: 6589-6405-3399
Matchmaking takes longer and is supposed to provide better quality match ups. There are a few additional details, but that is the gist of it.
Haha, I dunno. I pretty much play Cho the polar opposite of that. I get in there. I play super aggressively. I make sure to start backing out when I know I need to, but I play Cho aggressively as hell. He still does decent damage (especially with Runed Gauntlet), he's got great bodyblocking and he's a massive HP sponge. You want to be taking the aggro and soaking all the damage for the rest of your teammates. As long as you're saving your Q to escape, and not staying in too long, you're fine.
The passive Cho playstyle has never really quite gelled with me, I mean. Which isn't to say I'm ALWAYS aggressive. It's more like, passive-aggressive? As in, I'll start out hovering around in a safe range, let Gall poke, THEN go in and smash faces after the enemy team has been whittled down. I'm just not really a fan of always staying back though. There's a lot of times where I can secure kills simply because I stick around and stick on targets, rather than let a low health target flee.
At the end of the day, I suppose it's just playstyle differences, though. Do what works for you!
Battle.net Tag: Dibby#1582
all duo queued people in HL occupy the 2 pick spot
Streaming 8PST on weeknights
this isn't quite right.
I have solo-queue gall'd for a random cho who just happened to be next to me in the picking.
"DustinBrowder How the hell does Cho'gall work in Solo queue? Do you match him with another head randomly? Or only premades allowed?"
Streaming 8PST on weeknights
That's for QM, in HL you can pick Cho'gall with whoever is in a 2-pick slot with you.
Thank you holiday stim-pack!
Yeah, a good Cho knows that Gall is a basically doing Chaos dunks, and Cho keeps the team alive.
A good Gall is doing chaos dunks and spitting hot fire.
Cho'Gall is a mobile self healing siege tank that can spit out all of the damage. The biggest threat would be....Diablo.
I want master bw too but she is so underwhelming right now, sigh.
I was on vacay, so this is belated:
Merry Christmas and Happy New Year HOTS thread! May all your QMs be full of ringers and your HLs full of teamwork! Yay!
It really depends on the teams, too. Like, if Johanna and Diablo are still there and remotely competent, you aren't going to chase shit without dying. If you have a good Tass/Medic following you, then you're functionally invincible while chasing, so you can go ham all day.
I know people like to say Raynor with Giant Killer is his biggest issue, but it isn't.
It's Diablo with his special version of giant killer and Anub with Web-Wrap.
Cho'Gall has ways to deal with Raynor. Less so Diablo and Anub.
But the Diablo counter is still alive and OH MY GOD IT'S COMING RIGHT FOR US
Anything that bodyblocks Cho'gall and interrupts his one escape is devastating. If you can do that, you don't even need Giant Killer.
I know this because some PA buddies were cho'galling it up, the other team's raynor took double Q (and their Tychus didn't take problem solver, either) and they still got blowded up
https://www.youtube.com/watch?v=aa8RWgGTRNM
The new meta: where 3ft outside your gate is overextending.
Any kind of CC train is king because time-to-death is now so just generally so low that the rest doesn't matter. I've been running in to alot of warrior heavy comps lately and it's more terrifying then anything else. Because the ability to grab, stun, root, whatever is enough to blow up anything. Including, like, Cho'gall. You don't need a dedicated damage dealer, nothing is gonna live long enough for it to matter most of the time.
The scaling changes imo have swung the game so hard towards CC trains that like 4-warrior comps can now be stupidly powerful and anyone that can't drop hard CC or burst or doesn't have a good escape is in a really weak spot.
Yeah, that's why I had so much fun as Artanis against Cho. Escape? Nah, you're in the middle of our team totally bodyblocked now.