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[Heroes of the Storm] There is no new hero, ONLY XUL.
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Like, I don't think Thrall should be able to instagib anyone but he can to squishies once he gets lvl 16 windfury talent.
B.net: Kusanku
Yeah, I've been thinking of writing up a whole post on Cho'gall (specifically Cho) but this is the big thing imo with Cho.
Cho'gall's strength is poking and dealing with poking. Everything about him is "over time". He steadily damages and steadily heals over time which gives him stupid ridiculous sustain and poke. But he still can't deal with burst, so you gotta be careful to not put yourself in a position where you can get caught and then blown up.
You can just weave in and out and keep hammering the enemy for an infinite amount of time though.
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not until later in the game is the thing
now he can do most of a squishies' health from level 1, whereas pre-rebalance patch a thrall could w-q-e a nazeebo at level 1 and do like 50% of his health while nazeebo murders you with spidders
also does shadowflame actually outrange raynor? that doesn't seem right, raynor can pew pew from really far
kill 'em quick
Cho'gall should get an actual rage timer. If the game goes on for 25 minutes and he hasn't died once, he enrages..
Leoric: "I have Cho'gall with my entomb, let's get him!"
Gall: "LOL eat shit entire team, have some shadowbolts to the face"
this is kinda silly
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Mortal strike/wound poison like?
It would be interesting if they tried to do something like tie it to the number of stacks, so that if you had more stacks you had a stronger healing debuff. I'm sure there are plenty of ideas out there to try to make something like that work.
Has anyone else reached the point where they are swapping control schemes on a per-hero basis? Some heroes are just trash when I use them with certain control schemes, while for some reason I can hit every skill shot with others (ironically enough, I miss with Quick Cast the most for any non-instant skill).
i used to really like sylvanas but i haven't played her since i switched, sooo mashy.
WOW is exactly where we don't want healing to be. It's way overtuned (albeit depending on season), and MS was required to bring it back to sanity. A healer, if not CCed, could easily heal through two people's damage during WOD, and at a few other times (of course, you had the reverse sometimes where a rogue could kill a 100% health priest in a single CC rotation, so LOL Blizzard).
It's just not a pandora's box we should open for HOTS. If we were going to go that route, give hypothetical future Guldan a curse that removes / prevents all beneficial effects from all sources for X seconds, so you can balance around a burst enabler ability rather than having to put healing into a difficult balance situation.
My Lunara fix would be make wisp not suck, and give level 1 Lunara her level 20 dash, but at a lower %, along with maybe a HP buff. Low redesign overhead, should put her in a decent position.
There's been bonus xp for playing with friends for as long as I can remember.
Getting three second respawns as Diablo while the other has multiple full respawn timers and not a single short one is the best.
How do you see QM MMR?
Steam: adamjnet
hotslogs.com
You need to use the uploader app to make sure all of your games are uploaded, for the most accurate MMR.
You ram your dick into the wall, slap your head with a flat iron, then you proclaim that your MMR is higher than an SSJ2 on the Dunning-Kruger scale.
But spuriously, there is no truly accurate way to do it and they are changing their formulas (supposedly) to get better matchups and such, so how it is calculated and how it affects things is not entirely even known!
I've avoided a few ganks with wisp, but I'm not sure I'm using it most effectively. Wards can be pretty powerful in the right hands, but there's so many different places on each map where vision could be useful, it's a bit overwhelming to manage.
Also, I kinda want a "poison wisp" upgrade; basically just noxious blossom on the spot where the wisp dies. I'm afraid it'd be an insta-buy that tier, though.
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Yes
I have to hand it to Blizzard for really putting on a great holiday event in HotS. The extended 50% off everything sale was awesome. The bonus stimpack quests were great. The little touches like the Festive Goblin and the seasonal end-of-game animations are amusing. This is the way to draw people in for a holiday promotion. Good show!
To contrast, here's what the Hearthstone team did. They offered the world's shittiest microtransaction game sale: when you buy 40 Classic packs, you get 10 more for "free." So you have to spend $40 to get the deal, and for doing so you get a whopping 25% more packs for your money. And in case you don't play HS, there are now two expansion sets you can buy packs for, and the deal only applied to the original set. Other than that, during one week they replaced the weekly Tavern Brawl bonus card pack you can get with a holiday card back skin. So as part of the holiday promotion they actually took away a weekly card pack you can obtain (something useful) in favor of a mediocre cosmetic reward. That's fucking Scrooge shit right there. And that's it. That's all they did with Hearthstone for the holiday: a crappy "sale" and taking away a pack from the players.
TLDR: HotS Winter Veil was awesome, Hearthstone Winter Veil dropped the ball.
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I loved the brawl!
I was actually thinking, if Gall's ult 2 did damage and knocked everyone away then it might not be so fucking terrible. Or if it dragged them in then threw them away in a ball.
EDIT: Also, keel in mind that Ult 2 is on a much longer cooldown from Shadowbolt volley, one of the best Ults in the game, and possibly the best Ult in the game once you take piercing shadowbolt volley.