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[Heroes of the Storm] There is no new hero, ONLY XUL.

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Posts

  • mastmanmastman Registered User regular
    Yeah, I don't like how stun bursty it is.
    Like, I don't think Thrall should be able to instagib anyone but he can to squishies once he gets lvl 16 windfury talent.

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  • JarsJars Registered User regular
    he could do that before too

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Cho's huge advantage is that he can engage, heal, engage, heal, all while Gall is peppering you with shit. Yeah, it might hurt a lot to have Raynor blast him, but Cho has a lot of ways to regain health and can actually outrange Raynor with Gall.

    Humor can be dissected as a frog can, but dies in the process.
  • shrykeshryke Member of the Beast Registered User regular
    edited January 2016
    Cho's huge advantage is that he can engage, heal, engage, heal, all while Gall is peppering you with shit. Yeah, it might hurt a lot to have Raynor blast him, but Cho has a lot of ways to regain health and can actually outrange Raynor with Gall.

    Yeah, I've been thinking of writing up a whole post on Cho'gall (specifically Cho) but this is the big thing imo with Cho.

    Cho'gall's strength is poking and dealing with poking. Everything about him is "over time". He steadily damages and steadily heals over time which gives him stupid ridiculous sustain and poke. But he still can't deal with burst, so you gotta be careful to not put yourself in a position where you can get caught and then blown up.

    You can just weave in and out and keep hammering the enemy for an infinite amount of time though.

    shryke on
  • UrQuanLord88UrQuanLord88 Registered User regular
    Really have to build a team around Cho'gall. The duo is more like a tanky assassin than a full on tanky warrior

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Jars wrote: »
    he could do that before too

    not until later in the game is the thing

    now he can do most of a squishies' health from level 1, whereas pre-rebalance patch a thrall could w-q-e a nazeebo at level 1 and do like 50% of his health while nazeebo murders you with spidders

    also does shadowflame actually outrange raynor? that doesn't seem right, raynor can pew pew from really far

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    cho'gall is a raid boss and raid bosses have enrage timers

    kill 'em quick

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    lunara buff: they introduce archimonde as a five-players-control-one-hero character and wisp instantly kills him on contact (or in an AoE with the reveal-on-death talent)

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  • TheStigTheStig Registered User regular
    cho'gall is a raid boss and raid bosses have enrage timers

    kill 'em quick

    Cho'gall should get an actual rage timer. If the game goes on for 25 minutes and he hasn't died once, he enrages..

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  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Cho'Gall's enrage timer is piercing shadowbolt volley.

    Humor can be dissected as a frog can, but dies in the process.
  • shrykeshryke Member of the Beast Registered User regular
    Cho'Gall's enrage timer is piercing shadowbolt volley.

    Leoric: "I have Cho'gall with my entomb, let's get him!"
    Gall: "LOL eat shit entire team, have some shadowbolts to the face"

  • fortyforty Registered User regular
    TheStig wrote: »
    cho'gall is a raid boss and raid bosses have enrage timers

    kill 'em quick

    Cho'gall should get an actual rage timer. If the game goes on for 25 minutes and he hasn't died once, he enrages..
    Cho'gall in WoW was one of those Mind Control bosses that ends up making you fight your own teammates. So apparently Cho'gall is on the other team in about 50% of my Quick Match games.

  • Spy112Spy112 VancouverRegistered User regular
    Dibby wrote: »

    The passive Cho playstyle has never really quite gelled with me, I mean. Which isn't to say I'm ALWAYS aggressive. It's more like, passive-aggressive? As in, I'll start out hovering around in a safe range, let Gall poke, THEN go in and smash faces after the enemy team has been whittled down. I'm just not really a fan of always staying back though. There's a lot of times where I can secure kills simply because I stick around and stick on targets, rather than let a low health target flee.

    At the end of the day, I suppose it's just playstyle differences, though. Do what works for you!

    Aggressively passive or passively aggressive? Which is right for you.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I've gained >100 QM MMR since the matchmaking changes, and that's including taking like 10 days off for vacationing in europe

    this is kinda silly

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  • PMAversPMAvers Registered User regular
    edited January 2016
    Random Lunara spitballing, I wonder how a talent that reduces the healing targets affected by her poisons get (stacking in effectiveness with more stacks) would work. Since I don't think there's a lot of anti-healing stuff out there currently and at least would give her a niche. Maybe absorbing and redirecting the healing to herself?

    PMAvers on
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  • SmrtnikSmrtnik job boli zub Registered User regular
    PMAvers wrote: »
    Random Lunara spitballing, I wonder how a talent that reduces the healing targets affected by her poisons get (stacking in effectiveness with more stacks) would work. Since I don't think there's a lot of anti-healing stuff out there currently and at least would give her a niche. Maybe absorbing and redirecting the healing to herself?

    Mortal strike/wound poison like?

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  • fortyforty Registered User regular
    Mortal Strike was trash in WoW. I'm not sure if bringing it to HotS would be a good thing.

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    edited January 2016
    The healing debuff mechanic itself was fine, the value was just way too high and left that way for way too long, which impacted the balance of everything. It became a mandatory ability instead of another tool in the arsenal. That being said, they would have similar difficulty balancing it in HotS. It has to be powerful enough to be preferred over straight up damage, and yet weak enough that it doesn't make Lunara a constant ban.

    It would be interesting if they tried to do something like tie it to the number of stacks, so that if you had more stacks you had a stronger healing debuff. I'm sure there are plenty of ideas out there to try to make something like that work.


    Has anyone else reached the point where they are swapping control schemes on a per-hero basis? Some heroes are just trash when I use them with certain control schemes, while for some reason I can hit every skill shot with others (ironically enough, I miss with Quick Cast the most for any non-instant skill).

    Inquisitor77 on
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited January 2016
    Mostly want to be able to choose per skill for each hero so i don't have to mash q for sylvanas since i play on release now.

    i used to really like sylvanas but i haven't played her since i switched, sooo mashy.

    Knight_ on
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  • fortyforty Registered User regular
    Yes, I am switching control schemes per character. I am trying to do the Quick Cast thing, but on some heroes I really do not like it (e.g., Gazlowe) and switch it back to on release.

  • TheStigTheStig Registered User regular
    Per skill schemes would be great so I could have gall's blob be on release.

    bnet: TheStig#1787 Steam: TheStig
  • Panda4YouPanda4You Registered User regular
    Is there an 'additional xp' thing now, like in sc2 coop, or am I just imagining things?

  • programjunkieprogramjunkie Registered User regular
    The healing debuff mechanic itself was fine, the value was just way too high and left that way for way too long, which impacted the balance of everything. It became a mandatory ability instead of another tool in the arsenal. That being said, they would have similar difficulty balancing it in HotS. It has to be powerful enough to be preferred over straight up damage, and yet weak enough that it doesn't make Lunara a constant ban.

    It would be interesting if they tried to do something like tie it to the number of stacks, so that if you had more stacks you had a stronger healing debuff. I'm sure there are plenty of ideas out there to try to make something like that work.


    Has anyone else reached the point where they are swapping control schemes on a per-hero basis? Some heroes are just trash when I use them with certain control schemes, while for some reason I can hit every skill shot with others (ironically enough, I miss with Quick Cast the most for any non-instant skill).

    WOW is exactly where we don't want healing to be. It's way overtuned (albeit depending on season), and MS was required to bring it back to sanity. A healer, if not CCed, could easily heal through two people's damage during WOD, and at a few other times (of course, you had the reverse sometimes where a rogue could kill a 100% health priest in a single CC rotation, so LOL Blizzard).

    It's just not a pandora's box we should open for HOTS. If we were going to go that route, give hypothetical future Guldan a curse that removes / prevents all beneficial effects from all sources for X seconds, so you can balance around a burst enabler ability rather than having to put healing into a difficult balance situation.

    My Lunara fix would be make wisp not suck, and give level 1 Lunara her level 20 dash, but at a lower %, along with maybe a HP buff. Low redesign overhead, should put her in a decent position.

  • QuidQuid Definitely not a banana Registered User regular
    Panda4You wrote: »
    Is there an 'additional xp' thing now, like in sc2 coop, or am I just imagining things?

    There's been bonus xp for playing with friends for as long as I can remember.

  • NeurotikaNeurotika Registered User regular
    If it says "bonus holiday" it's still active from the holidays

  • QuidQuid Definitely not a banana Registered User regular
    Hey everyone I just checked

    Getting three second respawns as Diablo while the other has multiple full respawn timers and not a single short one is the best.

  • SpaffySpaffy Fuck the Zero Registered User regular
    I've gained >100 QM MMR since the matchmaking changes, and that's including taking like 10 days off for vacationing in europe

    this is kinda silly

    How do you see QM MMR?

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  • chuck steakchuck steak Registered User regular
    Spaffy wrote: »
    I've gained >100 QM MMR since the matchmaking changes, and that's including taking like 10 days off for vacationing in europe

    this is kinda silly

    How do you see QM MMR?

    hotslogs.com

    You need to use the uploader app to make sure all of your games are uploaded, for the most accurate MMR.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Spaffy wrote: »
    I've gained >100 QM MMR since the matchmaking changes, and that's including taking like 10 days off for vacationing in europe

    this is kinda silly

    How do you see QM MMR?

    You ram your dick into the wall, slap your head with a flat iron, then you proclaim that your MMR is higher than an SSJ2 on the Dunning-Kruger scale.

    But spuriously, there is no truly accurate way to do it and they are changing their formulas (supposedly) to get better matchups and such, so how it is calculated and how it affects things is not entirely even known!

    Humor can be dissected as a frog can, but dies in the process.
  • FryFry Registered User regular
    Would anyone with a smurf account mind helping me finish the Cho'gall gold quest? I just need two more wins for the big payout.

  • FremFrem Registered User regular
    My Lunara fix would be make wisp not suck, and give level 1 Lunara her level 20 dash, but at a lower %, along with maybe a HP buff. Low redesign overhead, should put her in a decent position.

    I've avoided a few ganks with wisp, but I'm not sure I'm using it most effectively. Wards can be pretty powerful in the right hands, but there's so many different places on each map where vision could be useful, it's a bit overwhelming to manage.

    Also, I kinda want a "poison wisp" upgrade; basically just noxious blossom on the spot where the wisp dies. I'm afraid it'd be an insta-buy that tier, though.

  • FireflashFireflash Montreal, QCRegistered User regular
    Would giving her Raynor's range be too much? It would be great for her poking game but along with her speed she would be very hard to reach for a lot of heroes.

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  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Fireflash wrote: »
    Would giving her Raynor's range be too much?

    Yes

    Humor can be dissected as a frog can, but dies in the process.
  • fortyforty Registered User regular
    Real talk here.

    I have to hand it to Blizzard for really putting on a great holiday event in HotS. The extended 50% off everything sale was awesome. The bonus stimpack quests were great. The little touches like the Festive Goblin and the seasonal end-of-game animations are amusing. This is the way to draw people in for a holiday promotion. Good show!

    To contrast, here's what the Hearthstone team did. They offered the world's shittiest microtransaction game sale: when you buy 40 Classic packs, you get 10 more for "free." So you have to spend $40 to get the deal, and for doing so you get a whopping 25% more packs for your money. And in case you don't play HS, there are now two expansion sets you can buy packs for, and the deal only applied to the original set. Other than that, during one week they replaced the weekly Tavern Brawl bonus card pack you can get with a holiday card back skin. So as part of the holiday promotion they actually took away a weekly card pack you can obtain (something useful) in favor of a mediocre cosmetic reward. That's fucking Scrooge shit right there. And that's it. That's all they did with Hearthstone for the holiday: a crappy "sale" and taking away a pack from the players.

    TLDR: HotS Winter Veil was awesome, Hearthstone Winter Veil dropped the ball.

  • DacDac Registered User regular
    edited January 2016
    WHEN'S BLACKTHORNE.

    Dac on
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  • So It GoesSo It Goes We keep moving...Registered User regular
    They changed some of the boards in HS and added an emote.

    I loved the brawl!

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited January 2016
    TheStig wrote: »
    would be sweet if gall's ult 2 wasn't bad and then you could turn that situation around

    I was actually thinking, if Gall's ult 2 did damage and knocked everyone away then it might not be so fucking terrible. Or if it dragged them in then threw them away in a ball.

    EDIT: Also, keel in mind that Ult 2 is on a much longer cooldown from Shadowbolt volley, one of the best Ults in the game, and possibly the best Ult in the game once you take piercing shadowbolt volley.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • fortyforty Registered User regular
    Fireflash wrote: »
    Would giving her Raynor's range be too much?

    Yes
    I agree. I don't think that's the right change for Lunara. It would likely make her much too abusive as a lane bully, and it really wouldn't do all that much for her team fight potential, since it would do nothing for her burst or lacking CC (not saying she necessarily needs to be given CC, but it's something she does lack compared to many of the better Assassins).

  • fortyforty Registered User regular
    So It Goes wrote: »
    They changed some of the boards in HS and added an emote.
    I forgot about that, but, you know, really minor. I didn't care for the brawl since constructed brawls tend to suck if you don't have an extensive collection, but they're generally making new brawls regularly anyway so it didn't feel like anything special.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    They just need to give her a slight 'jump' ability on her Z for positioning on a long CD. Once you get the Ult that lets you leap, it drastically changes the game. Suddenly you can position yourself correctly on the field. If you could move just the distance of a Raynor knockback to the side then that would be enough.

    Humor can be dissected as a frog can, but dies in the process.
This discussion has been closed.