It would be nice if Vauban had more than two buttons though. Bounce pad offers some extremely situational utility but that barely counts.
So... You're saying you're tired of sticking Teslas to everything? Coating spacedoggies in electric death? "Boop! Tesla on your face!" to your teammates?
It would be nice if Vauban had more than two buttons though. Bounce pad offers some extremely situational utility but that barely counts.
So... You're saying you're tired of sticking Teslas to everything? Coating spacedoggies in electric death? "Boop! Tesla on your face!" to your teammates?
I would love to see the grenades be changed to be similar to Ivara's arrow where you can toggle them for different abilities or damage types.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
Yeah, if only the first mission for the Limbo quest wasn't an Archwing interception mission, and I had a little bit more luck in getting archwing mods (seems like 9 missions out of 10, the one mod I get is a fusion core, and I'm not sure my paltry set is enough to do anything past Mars).
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
I thought they nerfed that?
Definitely makes me want to finish levelling Limbo so I can use him for spy missions... but he's such a chore to play.
edit: or rather I should say I didn't figure out how I wanted to play him. Riftwalking a bunch and single targeting just.. was meh. What other styles are there?
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
I thought they nerfed that?
Definitely makes me want to finish levelling Limbo so I can use him for spy missions... but he's such a chore to play.
edit: or rather I should say I didn't figure out how I wanted to play him. Riftwalking a bunch and single targeting just.. was meh. What other styles are there?
I take Limbo on nightmare missions and sorties sometimes.
Nightmare missions I just pick off single target enemies and revive team mates.
They nerfed Limbo so you can't hack in sorties while riftwalking, but still great for rescue missions where you can rift your team, run in, derift and then banish all the surrounding guardians while your team hacks.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
I thought they nerfed that?
Definitely makes me want to finish levelling Limbo so I can use him for spy missions... but he's such a chore to play.
edit: or rather I should say I didn't figure out how I wanted to play him. Riftwalking a bunch and single targeting just.. was meh. What other styles are there?
Limbo can still be seen by cameras, but he does not trip the corpus spy lasers when in the rift.
Loki can also bypass the lasers with switch teleport, and also bypass entire puzzles by casting decoy through cracks in doors and walls, and switching with them. Sometimes it's hard to line up perfectly so you don't get the target is obstructed error, but it's totally doable.
He's basically cheating on moon missions.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
I thought they nerfed that?
Definitely makes me want to finish levelling Limbo so I can use him for spy missions... but he's such a chore to play.
edit: or rather I should say I didn't figure out how I wanted to play him. Riftwalking a bunch and single targeting just.. was meh. What other styles are there?
I only use Limbo on spy missions and then I pretty much ignore all enemies, so I don't really use abilities besides riftwalking.
Three groups so far where only two people owned one.
I shit you not, two days ago I looked at sorties on the wiki, saw that Sniper Only was a possibility, and right then and there started crafting a Vectius.
It's only about 20 right now, and untaterd, so I'm probably be one of those who bring a Nova or something in hopes of blowing up everything without using it, but by god I'll have a sniper for that mission.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
Unless there's some hidden cheesy method, even if you run through perfectly, I don't see how they don't take a good 3-5 times longer than "normal" spy rooms
Inaros is amazing. Basically immortal under normal circumstances. Even without a maxed Vigor, you have 8K EHP with your scarabs charged. I really love the gameplay of mixing in executions from the blinds with shooting.
For anyone new to Inaros, Life Strike is mandatory on your melee weapon, IMHO. The execute heal can be a bit picky.
Primed Reach is amazing with Tonbo. Best 50p I've ever spent. You can practically cut the moon in twain from Pluto.
and the whole time this song has been playing in my head for the first two parts as the pubs I went in (all sub MR 5) decided to leave the safety my hammer spam to die.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
Unless there's some hidden cheesy method, even if you run through perfectly, I don't see how they don't take a good 3-5 times longer than "normal" spy rooms
I haven't timed it, but I think the really big moon vault takes me under 2 minutes and the other two only slightly longer than a corpus or grineer vault.
It's longer, sure, but it can also reward items you can't get in other spy missions.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
Unless there's some hidden cheesy method, even if you run through perfectly, I don't see how they don't take a good 3-5 times longer than "normal" spy rooms
I haven't timed it, but I think the really big moon vault takes me under 2 minutes and the other two only slightly longer than a corpus or grineer vault.
It's longer, sure, but it can also reward items you can't get in other spy missions.
It's the wall hang one that always gets me, since the maneuver is very inconsistent for me. But even then, compared to "normal" spys, like all of the grineer ones are a switch teleport and then a hack or two, maybe 30 seconds at most. And the corpus ones you can skip an awful lot with using switch teleport through grates too
Inaros is amazing. Basically immortal under normal circumstances. Even without a maxed Vigor, you have 8K EHP with your scarabs charged. I really love the gameplay of mixing in executions from the blinds with shooting.
For anyone new to Inaros, Life Strike is mandatory on your melee weapon, IMHO. The execute heal can be a bit picky.
Primed Reach is amazing with Tonbo. Best 50p I've ever spent. You can practically cut the moon in twain from Pluto.
Tonbo is the best, the quick melee with primed reach is a HUGE sphere of perfect destruction.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
Unless there's some hidden cheesy method, even if you run through perfectly, I don't see how they don't take a good 3-5 times longer than "normal" spy rooms
I haven't timed it, but I think the really big moon vault takes me under 2 minutes and the other two only slightly longer than a corpus or grineer vault.
It's longer, sure, but it can also reward items you can't get in other spy missions.
It's the wall hang one that always gets me, since the maneuver is very inconsistent for me. But even then, compared to "normal" spys, like all of the grineer ones are a switch teleport and then a hack or two, maybe 30 seconds at most. And the corpus ones you can skip an awful lot with using switch teleport through grates too
You can easily skip past most of these with switch teleport, and on some the end point is right next to the starting point, but blocked by a mostly closed door etc. You can switch teleport right through them to the end without traversing any of the puzzle.
Also, for this sortie, it's not the Sniper only Defense that's the hardest of the bunch.
It's the final Interception mission, having to spread out to cover the towers at a difficulty where if you are alone, you will die.
EDIT: also, Bursas everywhere.
Yeah, I definitely had some problems doin' this one with a random group. Ended up going Nyx and just Chaosing everything all the time, which may have been dicier but luckily they dumped a trinity on me so I could spam it to my hearts content.
Mods- I have a bunch that are "damaged" and a bunch that aren't. I'm assuming the damaged ones are worse, but they can be equipped and upgraded like the others. What gives?
Levels- how do they work? My Frame is level 17 but I got creamed trying the Thousand Cuts mission.
What is ranking up? when should I do it? what happens if I fail?
Mods- I have a bunch that are "damaged" and a bunch that aren't. I'm assuming the damaged ones are worse, but they can be equipped and upgraded like the others. What gives?
Levels- how do they work? My Frame is level 17 but I got creamed trying the Thousand Cuts mission.
What is ranking up? when should I do it? what happens if I fail?
So many questions!
Damaged mods are from the tutorial quest, and they're generally the same as undamaged versions of the same mod, with some differences. Off the top of my head, there are three different 'flavors' of damaged mod.
1) Lower max rank only. Essentially identical to the undamaged version, you just can't rank it as far.
2) Lower max rank, lower capacity drain. These ones can be handy to keep around for leveling stuff, as the lower capacity drain means you can slot them easier.
3) Lower max rank, lower stats. Garbage, no sense hanging on to these if you have the regular ones.
The level of your gear has essentially zero bearing on what level of missions you are set for, it's how you have your stuff modded that really matters. That said, your gear's mod capacity is tied to its level.
Ranking up increases your mastery rank. Some gear requires a minimum mastery rank to be able to use. If you fail the rank up test, you have to wait 24 hours before you can try again.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
+1
Orphanerivers of redthat run to seaRegistered Userregular
Mods- I have a bunch that are "damaged" and a bunch that aren't. I'm assuming the damaged ones are worse, but they can be equipped and upgraded like the others. What gives?
Levels- how do they work? My Frame is level 17 but I got creamed trying the Thousand Cuts mission.
What is ranking up? when should I do it? what happens if I fail?
So many questions!
damaged mods are just beginner mods. they have less effect compared to their non-damaged counterparts and there's usally no reason to keep the damaged ones if you have the actual version
the most important thing about levels is that for weapons, levels don't actually increase their stats. What leveling up frames and weapons do is increase mod capacity, which is where all your improvements to stats come from. Warframes do get some amount of shield/health/energy per level and their abilities increase in power at certain levels, but on the whole if you want to get the most out of your frames and weapons you have to slot in mods to improve them.
Ranking up unlocks certain weapons that are gated behind mastery ranks, and also increases the amount of trades you can do per day. More mastery levels also increase the amount of loadouts you can store. You can attempt the ranking test once per 24 hours - if you fail, you just have to wait another day to try again. You continue accruing mastery xp even when you are eligible for ranking up, so you don't have to worry about "losing out" on mastery gain. Certain mastery tests are easier with certain weapons or frames, so you can try looking up each mastery test and seeing if people have recommendations for frames/weapons to do them with.
Inaros is amazing. Basically immortal under normal circumstances. Even without a maxed Vigor, you have 8K EHP with your scarabs charged. I really love the gameplay of mixing in executions from the blinds with shooting.
For anyone new to Inaros, Life Strike is mandatory on your melee weapon, IMHO. The execute heal can be a bit picky.
Primed Reach is amazing with Tonbo. Best 50p I've ever spent. You can practically cut the moon in twain from Pluto.
Tonbo is the best, the quick melee with primed reach is a HUGE sphere of perfect destruction.
"Oh god, this Moon Spy mission is a fucking horrible nightmare, how the fuck do they expect anyone to do these in a non-insane amount of time? I'm lucky I managed to finish one."
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
Unless there's some hidden cheesy method, even if you run through perfectly, I don't see how they don't take a good 3-5 times longer than "normal" spy rooms
I haven't timed it, but I think the really big moon vault takes me under 2 minutes and the other two only slightly longer than a corpus or grineer vault.
It's longer, sure, but it can also reward items you can't get in other spy missions.
It's the wall hang one that always gets me, since the maneuver is very inconsistent for me. But even then, compared to "normal" spys, like all of the grineer ones are a switch teleport and then a hack or two, maybe 30 seconds at most. And the corpus ones you can skip an awful lot with using switch teleport through grates too
You can easily skip past most of these with switch teleport, and on some the end point is right next to the starting point, but blocked by a mostly closed door etc. You can switch teleport right through them to the end without traversing any of the puzzle.
I saw the video, and spent 5 minutes trying to replicate it, with no success. You put it by the right hand wall lockers and try to target it from the stairs, right?
Mods- I have a bunch that are "damaged" and a bunch that aren't. I'm assuming the damaged ones are worse, but they can be equipped and upgraded like the others. What gives?
Levels- how do they work? My Frame is level 17 but I got creamed trying the Thousand Cuts mission.
What is ranking up? when should I do it? what happens if I fail?
So many questions!
Both of yous may benefit from these links, I found them helpful:
They cover similar ground but if you skim through them both you'll have a pretty comprehensive understanding of is coming your way and what you really don't have any clue about.
"What do I do next?" has some amusing potential answers, but the most useful one I can think of is "Use the mod and crafting systems," and "work toward planetary assassination missions everywhere but Earth and come back for it later." Once you've got some neat guns, done some mastery challenges, and collected a couple neat new frames, you'll be well placed to pick up the funky quest keys from the marketplace and see really weird shit go down.
Mods- I have a bunch that are "damaged" and a bunch that aren't. I'm assuming the damaged ones are worse, but they can be equipped and upgraded like the others. What gives?
Levels- how do they work? My Frame is level 17 but I got creamed trying the Thousand Cuts mission.
What is ranking up? when should I do it? what happens if I fail?
So many questions!
Both of yous may benefit from these links, I found them helpful:
They cover similar ground but if you skim through them both you'll have a pretty comprehensive understanding of is coming your way and what you really don't have any clue about.
"What do I do next?" has some amusing potential answers, but the most useful one I can think of is "Use the mod and crafting systems," and "work toward planetary assassination missions everywhere but Earth and come back for it later." Once you've got some neat guns, done some mastery challenges, and collected a couple neat new frames, you'll be well placed to pick up the funky quest keys from the marketplace and see really weird shit go down.
and if you're ever on Uranus and see some weird thing floating around just scanning things, scan it back. Well worth it.
Posts
Only with that one corpus gun
So... You're saying you're tired of sticking Teslas to everything? Coating spacedoggies in electric death? "Boop! Tesla on your face!" to your teammates?
I would love to see the grenades be changed to be similar to Ivara's arrow where you can toggle them for different abilities or damage types.
Nah, more than the one.
Miter, Ignis, Dera, Spectra, Harpak... you can match up a lot of different loadouts to his gear.
Gives no fucks.
Steam, Warframe: Megajoule
*Indentified Blood Rush*
"...and it was totally WORTH IT!"
They're pretty quick once you learn them.
And Limbo can just go straight through all the lasers, which helps.
Yeah, if only the first mission for the Limbo quest wasn't an Archwing interception mission, and I had a little bit more luck in getting archwing mods (seems like 9 missions out of 10, the one mod I get is a fusion core, and I'm not sure my paltry set is enough to do anything past Mars).
I thought they nerfed that?
Definitely makes me want to finish levelling Limbo so I can use him for spy missions... but he's such a chore to play.
edit: or rather I should say I didn't figure out how I wanted to play him. Riftwalking a bunch and single targeting just.. was meh. What other styles are there?
I take Limbo on nightmare missions and sorties sometimes.
Nightmare missions I just pick off single target enemies and revive team mates.
They nerfed Limbo so you can't hack in sorties while riftwalking, but still great for rescue missions where you can rift your team, run in, derift and then banish all the surrounding guardians while your team hacks.
Limbo can still be seen by cameras, but he does not trip the corpus spy lasers when in the rift.
He's basically cheating on moon missions.
I only use Limbo on spy missions and then I pretty much ignore all enemies, so I don't really use abilities besides riftwalking.
Three groups so far where only two people owned one.
I shit you not, two days ago I looked at sorties on the wiki, saw that Sniper Only was a possibility, and right then and there started crafting a Vectius.
It's only about 20 right now, and untaterd, so I'm probably be one of those who bring a Nova or something in hopes of blowing up everything without using it, but by god I'll have a sniper for that mission.
Unless there's some hidden cheesy method, even if you run through perfectly, I don't see how they don't take a good 3-5 times longer than "normal" spy rooms
DS Friend code: 3840-6605-3406
Doesn't help that Vectis Prime is also a thing you can farm for right now, really makes you want to save the potato for that.
Then again, part of the Vectis' charm is the single shot aspect, which works will with Charged Chamber, and the Prime is a two-shot.
Huh the double resources works on the stuff in the rare caches too
Two things:
Inaros is amazing. Basically immortal under normal circumstances. Even without a maxed Vigor, you have 8K EHP with your scarabs charged. I really love the gameplay of mixing in executions from the blinds with shooting.
For anyone new to Inaros, Life Strike is mandatory on your melee weapon, IMHO. The execute heal can be a bit picky.
Primed Reach is amazing with Tonbo. Best 50p I've ever spent. You can practically cut the moon in twain from Pluto.
Also yessss. Got all of Ivara's parts and her blueprint this weekend.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Also found a use for fatal attraction/Djinn...
and the whole time this song has been playing in my head for the first two parts as the pubs I went in (all sub MR 5) decided to leave the safety my hammer spam to die.
Part 3 is an assassination mission. Should be interesting.
I haven't timed it, but I think the really big moon vault takes me under 2 minutes and the other two only slightly longer than a corpus or grineer vault.
It's longer, sure, but it can also reward items you can't get in other spy missions.
It's the wall hang one that always gets me, since the maneuver is very inconsistent for me. But even then, compared to "normal" spys, like all of the grineer ones are a switch teleport and then a hack or two, maybe 30 seconds at most. And the corpus ones you can skip an awful lot with using switch teleport through grates too
It's the final Interception mission, having to spread out to cover the towers at a difficulty where if you are alone, you will die.
EDIT: also, Bursas everywhere.
Tonbo is the best, the quick melee with primed reach is a HUGE sphere of perfect destruction.
You can easily skip past most of these with switch teleport, and on some the end point is right next to the starting point, but blocked by a mostly closed door etc. You can switch teleport right through them to the end without traversing any of the puzzle.
I'll take a clan invite if someone can send one.
Yeah, I definitely had some problems doin' this one with a random group. Ended up going Nyx and just Chaosing everything all the time, which may have been dicier but luckily they dumped a trinity on me so I could spam it to my hearts content.
Mods- I have a bunch that are "damaged" and a bunch that aren't. I'm assuming the damaged ones are worse, but they can be equipped and upgraded like the others. What gives?
Levels- how do they work? My Frame is level 17 but I got creamed trying the Thousand Cuts mission.
What is ranking up? when should I do it? what happens if I fail?
So many questions!
For the first time I'm also eager for more story content...I didn't expect to feel that kind of anticipation from warframe.
1) Lower max rank only. Essentially identical to the undamaged version, you just can't rank it as far.
2) Lower max rank, lower capacity drain. These ones can be handy to keep around for leveling stuff, as the lower capacity drain means you can slot them easier.
3) Lower max rank, lower stats. Garbage, no sense hanging on to these if you have the regular ones.
The level of your gear has essentially zero bearing on what level of missions you are set for, it's how you have your stuff modded that really matters. That said, your gear's mod capacity is tied to its level.
Ranking up increases your mastery rank. Some gear requires a minimum mastery rank to be able to use. If you fail the rank up test, you have to wait 24 hours before you can try again.
Warframe/Steam: NFyt
damaged mods are just beginner mods. they have less effect compared to their non-damaged counterparts and there's usally no reason to keep the damaged ones if you have the actual version
the most important thing about levels is that for weapons, levels don't actually increase their stats. What leveling up frames and weapons do is increase mod capacity, which is where all your improvements to stats come from. Warframes do get some amount of shield/health/energy per level and their abilities increase in power at certain levels, but on the whole if you want to get the most out of your frames and weapons you have to slot in mods to improve them.
Ranking up unlocks certain weapons that are gated behind mastery ranks, and also increases the amount of trades you can do per day. More mastery levels also increase the amount of loadouts you can store. You can attempt the ranking test once per 24 hours - if you fail, you just have to wait another day to try again. You continue accruing mastery xp even when you are eligible for ranking up, so you don't have to worry about "losing out" on mastery gain. Certain mastery tests are easier with certain weapons or frames, so you can try looking up each mastery test and seeing if people have recommendations for frames/weapons to do them with.
I saw the video, and spent 5 minutes trying to replicate it, with no success. You put it by the right hand wall lockers and try to target it from the stairs, right?
Both of yous may benefit from these links, I found them helpful:
https://www.reddit.com/r/Warframe/wiki/faq
http://metadragon.de/warframe-beginners-guide/
They cover similar ground but if you skim through them both you'll have a pretty comprehensive understanding of is coming your way and what you really don't have any clue about.
"What do I do next?" has some amusing potential answers, but the most useful one I can think of is "Use the mod and crafting systems," and "work toward planetary assassination missions everywhere but Earth and come back for it later." Once you've got some neat guns, done some mastery challenges, and collected a couple neat new frames, you'll be well placed to pick up the funky quest keys from the marketplace and see really weird shit go down.
and if you're ever on Uranus and see some weird thing floating around just scanning things, scan it back. Well worth it.