Life After the Bomb Fell has begun! You can find the IC thread here
-Fun and different style!
I'm more heavily influenced by Fallout and Fallout 2. Still gritty, but slightly less realism, and a higher tolerance for stretching the boundaries of what's genre-appropriate.
-New and improved plot!
What are the PHOENICS characters going to do? Why is their bunker named 'Charlie'? What's happening in the world? All new answers and explanations await!
-Sleek and streamlined combat system!
The regular posting schedule will be 2 days for players to post after every GM post. But if combat happens, this will be shortened to 1 day per round, with no initiative order. Any player that doesn't post will have their character act at the GM's discretion, unless they've designated another player to do so instead. More on this later.
The XPs. They're better.
What's the Same!?
-Same characters, same history!
I'd like to do as little let's-just-pretend-this-revision-has-always-been-this-way as possible. The one current exception: forget what you've been told about current geography/radiation/power groups. Some of it's still true, some not, we'll cover it as it comes up.
-Just as deadly!
Though the style's different, the wasteland is still a dangerous place. Any old fool can go and get killed, surviving is the real challenge. While we won't quite be making every paper clip count, managing your resources will still be important.
The new IC thread
is up and the first GM post is up. You have until Tuesday to post, but the sooner you post the better. I need everyone who's made a new character or modified their character to get stats to me as soon as possible before Tuesday. Any questions, comments, or discussion are welcome in the meantime. I'll be in #bombfell (on irc.slashnet.org) whenever I can.
Below, I've listed some rules for gameplay and character creation.Gameplay
-Life After is a play-by-post game run here on the Of Dice and Men boards. The basic way this works is that I post a GM Post(signified by a unique title, and, most often, length). Players will then have 2 days to make character posts, responding to the GM post, other player posts, or their own thoughts, with mini-GM posts interspersed as I have NPCs answering questions or reacting to PC actions.
-If a player misses the posting window, they'll be NPCed if necessary.
-Experience will be awarded for many things in addition to combat. Problem-solving, accurate roleplaying, frequent meaningful posting, and most importantly, interaction, with either NPCs or, even better, other players. Lesser amounts of experience(and other rewards) will also be awarded for out of character actions such as taking and sharing notes with the group, performing some other party function(mapping, character illustrations, etc), editing the new wiki I'll be setting up, or pointing me toward a piece of post-apocalyptic media/info I haven't already seen.
-Everyone involved in Life After is expected to abide by the basics of any roleplaying social contract. I'm here to provide you with a world to game in, clear options you can choose to take advantage of, or not, and assist in telling a story. Your part is to play well with your fellow players, be an active participant, and not take IC events personally. Discussion is always welcome, but if I issue a ruling, please accept it as final. Above all else, try and think of this as if we were all playing while physically together, and avoid saying anything online that you wouldn't say offline.Character CreationStarting level
: 6th.Ability scores
: Roll 5d6 for each score, dropping the lowest 2. Rearrange as you like. Remember to add your ability score point gain from 4th level.Backgrounds
: Any new PCs will need to be survivor characters, meaning they somehow survived the nuclear apocalypse or have been born since then.Allowed books & sections
: d20 Modern, d20 Apocalypse, Nuclear Nomad AvC from d20 Future, all non-mystical material from d20 Past.Equipment
: 75 TU worth.Mutations
: Up to 4 MP worth, with an additional 1 MP for 10 TU less of equipment, up to a total of 2 additional MP.Other
: All characters, in whole or in part, are subject to GM approval for the sake of game balance, party balance, or genre/style/theme preservation.
If you have any comments or questions, post away!
Current Roster:Players & Player Characters
Talonrazor - Playing new character(Russian. That's all we know.)
Scooter - TBD
INNS - New character, female driver
Shamus - Hadrian, Ex-CIA Agent
PsychoLarry1 - New character, The Thing
GrimmyTOA - Slim, "bestial" melee fighter
Thanatos - Crash, Special Ops Wheelman
jdarksun - Jason Dakin, Delta Force Operator
Mr. Rose - Jessica, Sharpshooter
Grid System - Phil, Tracker
Infidel - Orokos, Gearhead Road Warrior
HylianBunny - New player, new character(surgeon?)NPCs - PHOENICS Members
Dr. George Miller, biologist.
Dr. Rachel Vuic, professor of philosophy.
Harold Greep, historical enthusiast.
Matthias Decks, Naval Corpsman(medic)
Matthew McCane, Secret Service agent
Victor Brogue, Public Relations
Aryael Cass, ???
Jackson Northfield, EngineerNPCs - Survivors
Charlie - Scavenger, Trader
Michael - Religious Gunslinger
Jafar - Mutant Warrior
Amy - Multifaceted Mutant
Timothy - Traveling Medic
Vesta - Mutant Gladiator
Frederick Shell the Storyteller - Master Talesman