Sirialisof the Halite Throne.Registered Userregular
edited February 2016
I seriously wished the Live team would focus on making stuff like Clans working, general improvements to interfaces, Clans could have something like the Guild chat from WoW too? Compared to that, I dont really give a shit about Crimson Doubles and Festival of Masks or whatever.
Then they could sell Clan based emotes or something to justify it to Activision? It would also just improve the game UI which is probably taken fully into Destiny 2 - Even Destinier.
For the people (Person?) that was waiting on a good Thesan roll: Skip it this week and hold onto the order. They're all shit this time. Tell Banshee to apply himself.
That was me... thanks for the save! Was just gonna log on and check orders shortly here.
Crimson Dubs is a noticeable step down from Halloween. Only one vendor gives a shit, only the common area is decorated. Really hope that's because this mysterious "big" event for later on its actually going to be impressive.
Crimson Dubs is a noticeable step down from Halloween. Only one vendor gives a shit, only the common area is decorated. Really hope that's because this mysterious "big" event for later on its actually going to be impressive.
Honestly wish it was closer to IB, with a rank to grind out and guaranteed drops at 3&5. As is now it feels like a week-long version of Trials, which is fine, but it doesn't have comparable gear. No unique weapons nor armor, just Ghosts/Shaders/and a (single?) Emblem. I finished all the bounties on two characters in around 3-4 hours already, and the only thing that will likely keep me playing is a shot at a 320 Ghost (but knowing how IB is with drops I am not holding my breath).
It just feels a bit lazy, is all. I wanted a bit more to chew on because the piece I have is already out of flavor.
Sirialisof the Halite Throne.Registered Userregular
edited February 2016
Oh, so thats what it was, (a weird thing to gift without warning? Since a lot of people have maxed marks) I did have 200 marks when I opened it, dont feel there is anything worthwhile to spend marks on and there hasnt been for a long ass time.
Bungie could let us buy the Emotes/Horn kits that can drop in the Nightfalls for Legendary Marks, wont eat into their Silver stuff and some people would want to get marks. (I would, I have gotten no Horn kits at all, and bought Bow with the gift silver)
Also Bungie apparently added some new bounties they didnt mention.
Court breaker - Complete any Court of Oryx encounter
Forged - Complete any Iron Banner or Trials of Osiris match.
Heroic Effort - Complete the Daily Heroic Story mission.
Kill and Be Killed - Complete any Crucible match.
Most wanted - Kill any major
Public works - Earn a Gold Medal in any Public Event.
Surgical strike - Complete a Weekly Heroic Strike. (Well this one isnt new? Just has been gone for a while and a new name)
Sirialisof the Halite Throne.Registered Userregular
edited February 2016
Crimson Doubles seem like a last resort, throwing out a partially finished PvP event that needed to be announced because many people more or less stopped playing.
"On par with Festival of the Lost" ... I think not.
I really hate SBMM, every fight is super tryhard with a seemingly goal of having everyone hit 1.0 KDR, give me connection based matchmaking instead, no more red bars and if you want to do good in Crucible, get better? (Or bring a team)
On the other hand, logging my buddy Tini's character (hes not good at PvP and got utterly destroyed while playing with me) occasionally in Crucible is a fucking God send for my gaming ego, Reign of Terror x 2 in the first match last time :P
Tl;dr:
People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot
Destiny: Where the rules are made up and the points don't matter
This is why making the bounty rewards random fucking purple engrams is a joke
It's always been like that though. I suppose the only difference is now is that there's an event to truly take "advantage" of it.
Which probably means they'll punish everyone by no longer offering a chance for loot in losses, and make things worse for all. Or maybe they won't. I doubt they'll ban/punish the exploiters no more than any they do with any other collaborative practice though.
“I used to draw, hard to admit that I used to draw...”
Tl;dr:
People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot
Destiny: Where the rules are made up and the points don't matter
This is why making the bounty rewards random fucking purple engrams is a joke
It's always been like that though. I suppose the only difference is now is that there's an event to truly take "advantage" of it.
Which probably means they'll punish everyone by no longer offering a chance for loot in losses, and make things worse for all. Or maybe they won't. I doubt they'll ban/punish the exploiters no more than any they do with any other collaborative practice though.
But there is no incentive not to lose. In Trials, flawless grants better gear. In IB, the best bounty requires you win at least 10 times. There is some encouragement to, y'know, actually play the damn game instead of this crap. People realized quickly that playing to win = longer matches, which means less chances at a loot roll.
The problem is not the users, it's Bungie's lack of foresight on this that created the problem.
Tl;dr:
People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot
Destiny: Where the rules are made up and the points don't matter
This is why making the bounty rewards random fucking purple engrams is a joke
It's always been like that though. I suppose the only difference is now is that there's an event to truly take "advantage" of it.
Which probably means they'll punish everyone by no longer offering a chance for loot in losses, and make things worse for all. Or maybe they won't. I doubt they'll ban/punish the exploiters no more than any they do with any other collaborative practice though.
But there is no incentive not to lose. In Trials, flawless grants better gear. In IB, the best bounty requires you win at least 10 times. There is some encouragement to, y'know, actually play the damn game instead of this crap. People realized quickly that playing to win = longer matches, which means less chances at a loot roll.
The problem is not the users, it's Bungie's lack of foresight on this that created the problem.
I'd argue that it's both.
“I used to draw, hard to admit that I used to draw...”
Shitty players exist no matter the game; Bungie is not new to this. Look at people suiciding in Halo 2 to de-rank, or at people abusing the noob combo, or the loot cave, or Three of Coins farming, etc etc. The bare minimum of attention shows people always exploit things when given the chance. So, as a dev, you need to recognize the problem before it happens. In Crimson Dubs, all they had to do was make it ranked, and have better loot drop once rank 5 or whatever. As is now, players that kill themselves are getting more and better gear than those who don't, and that is directly Bungie's fault.
Shitty players exist no matter the game; Bungie is not new to this. Look at people suiciding in Halo 2 to de-rank, or at people abusing the noob combo, or the loot cave, or Three of Coins farming, etc etc. The bare minimum of attention shows people always exploit things when given the chance. So, as a dev, you need to recognize the problem before it happens. In Crimson Dubs, all they had to do was make it ranked, and have better loot drop once rank 5 or whatever. As is now, players that kill themselves are getting more and better gear than those who don't, and that is directly Bungie's fault.
People suiciding in Halo 2, collaborating in Halo 3, etc... were actually things that Bungie punished people for back then. Though BxR is probably more of a grey exploit than using the noob combo (which even has a medal now in Halo 5) and neither was actionable. The hotfixes they put in to prevent the loot cave and ToC farming were met with nothing but derision. Because "it didn't impact other people" and so on and so forth...
But what those suiciding players are doing is really no different than the other avenues of collaborative exploits that parts of Destiny's playerbase encourage when it comes to pvp-related activity, and lately Bungie is pretty soft on that sort of activity.
There's enough blame to go around.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Grinding out tough bounties/quests once in a while with friends =/= suiciding over and over for better rewards
Bung could've easily avoided this situation with the ranking system they already have in place. I really don't think they intended (or want) people to kill themselves over and over for profit. Especially since it is only day two of a week long event and people are already breaking the game for those trying to play normally.
One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.
Fixed... you're welcome Bungie.
It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).
If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.
Oh no, that happens... every time I play with Fleety I drop a rocket into his back and kill myself... but three consecutive "misadventures" before the 30s mark each round are dubious deaths.
we've had this discussion a million times from a million different angles
but I have to say
If you dislike playing destiny enough to suicide rather than play a round of Couples of Osiris
yet you still want the loot...you probably need to examine your life choices
It's not even close to the same as the loot cave - people wanted to skip content A (endless strikes a lot) to get to content B (Vault of Glass baby)
There's no reason to get the chocolate ghosts or whatever except pure addiction to bars going up. I feel like by this stage I should be fully prepared for the lengths people will go for BARS but this one actually surprised me.
BeezelThere was no agreement little morsel..Registered Userregular
If anyone digs higher impact pulse rifles and had an order for the PDX-41, roll one is a goddamn laser. Perfect Balance, Rangefinger, Hand Laid Stock and the SPO-28 sight with improved target acquisition.
PSN: Waybackkidd
"...only mights and maybes."
0
Dyshow am I even using this gunRegistered Userregular
If anyone digs higher impact pulse rifles and had an order for the PDX-41, roll one is a goddamn laser. Perfect Balance, Rangefinger, Hand Laid Stock and the SPO-28 sight with improved target acquisition.
I already have one with near-max stability and Zen Moment, I am sorely tempted to pick this one up.
Rangefinder should more than make up for Perfect Balance's hidden range reduction, right?
You used to hit me on my Xbox
Late night when you want to raid
Hit me on my Xbox
Late night when you want to raid
And I know when that Warlock blink
That can only mean one thing
One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.
Fixed... you're welcome Bungie.
It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).
If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.
Solved more aptly by giving a better carrot ala gold bounties and such
One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.
Fixed... you're welcome Bungie.
It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).
If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.
Solved more aptly by giving a better carrot ala gold bounties and such
I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.
Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.
Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)
Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)
One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.
Fixed... you're welcome Bungie.
It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).
If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.
Solved more aptly by giving a better carrot ala gold bounties and such
I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.
Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.
Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)
Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)
/end loot rant
Rich would get richer poor would get poorer. Its dumb people are killing themselves, but making it less rewarding for people who already get rolled in PVP would not get more people playing.
I would like some money because these are artisanal nuggets of wisdom philistine.
One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.
Fixed... you're welcome Bungie.
It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).
If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.
Solved more aptly by giving a better carrot ala gold bounties and such
I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.
Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.
Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)
Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)
/end loot rant
Rich would get richer poor would get poorer. Its dumb people are killing themselves, but making it less rewarding for people who already get rolled in PVP would not get more people playing.
Well... that idea assumes that the recently added SBMM is doing anything (and that getting a drop resets the bonus).
I don't wanna pile on because ultimately, I actually like Crimson Doubles a lot. At first I was annoyed LLs were not enabled, but I like the fact that it isn't more, as it allows for more strategy in weapon choice. I sorta wish the solo buff was activating in Trials too, it is such a cool mechanic....
The event is simply mired in silly decision making on Bungie's part, making for a less than rewarding experience. I love PvP in Destiny. I have taken part in almost every Iron Banner. I have played Trials consistently in both Y1 and Y2, even with LFG groups. I am the target market for PvP events, and the whole thing let me down. Generic Legendary engrams are a piss-poor reward for bounties. A random chance at a Ghost that might be better than the 319 one I already have isn't a good enough hook to keep my playing...
Couple all that with lagswitchers and the crap loot system, I don't know what to be excited about anymore. Getting handed a blue gun at the end of a match where you get a 12.0k/d is a joke. It's like the game is saying, "Here, you throw this away."
One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.
Fixed... you're welcome Bungie.
It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).
If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.
Solved more aptly by giving a better carrot ala gold bounties and such
I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.
Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.
Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)
Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)
/end loot rant
Rich would get richer poor would get poorer. Its dumb people are killing themselves, but making it less rewarding for people who already get rolled in PVP would not get more people playing.
Every time they prioritize loot based on winning the community throws up in their face also
BeezelThere was no agreement little morsel..Registered Userregular
I play pvp out of necessity to justify my time in the game. I don't raid and I don't feel a huge rush to do so. I don't even like the pvp in this game necessarily. But I met some pretty cool people among you folks doing it. So I keep doing it I guess?
I hit a point where Destiny has kind of become my post work background noise. Something you just kinda do because habit dictates it rather than genuinely wanting to do it. I actually like the content drought. Mostly because I'm reminded I can be doing other shit. And I have been! It's great!
Oh no, that happens... every time I play with Fleety I drop a rocket into his back and kill myself... but three consecutive "misadventures" before the 30s mark each round are dubious deaths.
I honestly have no idea I'm doing this. The answer of course is to use a machine gun, like all the cool space wizards.
Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)
If I'm on, give me a poke. I've yet to do any of these silly quests and would like to give this thing ago (I don't understand why there couldn't be matchmaking for this).
In fact, in true Valentine's spirit, I'm up for anything groupwise.
PvP last night as its usual inconsistent self, but the highlight for me was playing on Bastion, hearing a Bladedancer pop their super and summoning my sparrow to run away like the true hero I am.
It was rather nice getting off about 200 yards later, turning around and seeing the little bladedancer trying to catch me, before raking him with a heavy machine gun.
If anyone digs higher impact pulse rifles and had an order for the PDX-41, roll one is a goddamn laser. Perfect Balance, Rangefinger, Hand Laid Stock and the SPO-28 sight with improved target acquisition.
I already have one with near-max stability and Zen Moment, I am sorely tempted to pick this one up.
Rangefinder should more than make up for Perfect Balance's hidden range reduction, right?
Or does Balance not do that anymore?
Yes, the thing has no drop off until it's so hard to hit heads it doesn't matter anyway. This roll is really good. The only problem I have with it is that the fire rate (or my trigger finger) is just slightly too slow to take on the better TTK weapons.
PSN: Broodax- battle.net: broodax#1163
0
Dyshow am I even using this gunRegistered Userregular
Alright, that's a fair point. Zen moment on the one I have is effectively useless with stability already maxed, so I might as well trade up.
Heads up guys, there's gonna be a god-tier roll on this next week since I'm grabbing this one.
Posts
Then they could sell Clan based emotes or something to justify it to Activision? It would also just improve the game UI which is probably taken fully into Destiny 2 - Even Destinier.
That was me... thanks for the save! Was just gonna log on and check orders shortly here.
Gamertag - Khraul
PSN - Razide6
Honestly wish it was closer to IB, with a rank to grind out and guaranteed drops at 3&5. As is now it feels like a week-long version of Trials, which is fine, but it doesn't have comparable gear. No unique weapons nor armor, just Ghosts/Shaders/and a (single?) Emblem. I finished all the bounties on two characters in around 3-4 hours already, and the only thing that will likely keep me playing is a shot at a 320 Ghost (but knowing how IB is with drops I am not holding my breath).
It just feels a bit lazy, is all. I wanted a bit more to chew on because the piece I have is already out of flavor.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Its nothing.
http://xboxdvr.com/gamer/Sirialis/video/14668223
A lot of folks got 25 Legendary Marks for... reasons? If you were full, then they probably disappeared into the ether.
Sorry
Bungie could let us buy the Emotes/Horn kits that can drop in the Nightfalls for Legendary Marks, wont eat into their Silver stuff and some people would want to get marks. (I would, I have gotten no Horn kits at all, and bought Bow with the gift silver)
Also Bungie apparently added some new bounties they didnt mention.
Court breaker - Complete any Court of Oryx encounter
Forged - Complete any Iron Banner or Trials of Osiris match.
Heroic Effort - Complete the Daily Heroic Story mission.
Kill and Be Killed - Complete any Crucible match.
Most wanted - Kill any major
Public works - Earn a Gold Medal in any Public Event.
Surgical strike - Complete a Weekly Heroic Strike. (Well this one isnt new? Just has been gone for a while and a new name)
Tl;dr:
People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot
Destiny: Where the rules are made up and the points don't matter
This is why making the bounty rewards random fucking purple engrams is a joke
PS - Local_H_Jay
Sub me on Youtube
And Twitch
"On par with Festival of the Lost" ... I think not.
I really hate SBMM, every fight is super tryhard with a seemingly goal of having everyone hit 1.0 KDR, give me connection based matchmaking instead, no more red bars and if you want to do good in Crucible, get better? (Or bring a team)
On the other hand, logging my buddy Tini's character (hes not good at PvP and got utterly destroyed while playing with me) occasionally in Crucible is a fucking God send for my gaming ego, Reign of Terror x 2 in the first match last time :P
It's always been like that though. I suppose the only difference is now is that there's an event to truly take "advantage" of it.
Which probably means they'll punish everyone by no longer offering a chance for loot in losses, and make things worse for all. Or maybe they won't. I doubt they'll ban/punish the exploiters no more than any they do with any other collaborative practice though.
But there is no incentive not to lose. In Trials, flawless grants better gear. In IB, the best bounty requires you win at least 10 times. There is some encouragement to, y'know, actually play the damn game instead of this crap. People realized quickly that playing to win = longer matches, which means less chances at a loot roll.
The problem is not the users, it's Bungie's lack of foresight on this that created the problem.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
I'd argue that it's both.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
People suiciding in Halo 2, collaborating in Halo 3, etc... were actually things that Bungie punished people for back then. Though BxR is probably more of a grey exploit than using the noob combo (which even has a medal now in Halo 5) and neither was actionable. The hotfixes they put in to prevent the loot cave and ToC farming were met with nothing but derision. Because "it didn't impact other people" and so on and so forth...
But what those suiciding players are doing is really no different than the other avenues of collaborative exploits that parts of Destiny's playerbase encourage when it comes to pvp-related activity, and lately Bungie is pretty soft on that sort of activity.
There's enough blame to go around.
Bung could've easily avoided this situation with the ranking system they already have in place. I really don't think they intended (or want) people to kill themselves over and over for profit. Especially since it is only day two of a week long event and people are already breaking the game for those trying to play normally.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Suicide :?
This is the best.
"This round is too close to call... but I'm going to fucking call it anyway, you trifling pieces of shit."
Fixed... you're welcome Bungie.
It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).
If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.
Gamertag - Khraul
PSN - Razide6
Those maps are freaking death traps.
Oh no, that happens... every time I play with Fleety I drop a rocket into his back and kill myself... but three consecutive "misadventures" before the 30s mark each round are dubious deaths.
Gamertag - Khraul
PSN - Razide6
but I have to say
If you dislike playing destiny enough to suicide rather than play a round of Couples of Osiris
yet you still want the loot...you probably need to examine your life choices
It's not even close to the same as the loot cave - people wanted to skip content A (endless strikes a lot) to get to content B (Vault of Glass baby)
There's no reason to get the chocolate ghosts or whatever except pure addiction to bars going up. I feel like by this stage I should be fully prepared for the lengths people will go for BARS but this one actually surprised me.
https://medium.com/@alascii
"...only mights and maybes."
I already have one with near-max stability and Zen Moment, I am sorely tempted to pick this one up.
Rangefinder should more than make up for Perfect Balance's hidden range reduction, right?
Or does Balance not do that anymore?
You used to hit me on my Xbox
Late night when you want to raid
Hit me on my Xbox
Late night when you want to raid
And I know when that Warlock blink
That can only mean one thing
@patrkslayzy23
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Solved more aptly by giving a better carrot ala gold bounties and such
I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.
Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.
Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)
Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)
/end loot rant
Gamertag - Khraul
PSN - Razide6
Rich would get richer poor would get poorer. Its dumb people are killing themselves, but making it less rewarding for people who already get rolled in PVP would not get more people playing.
pleasepaypreacher.net
Well... that idea assumes that the recently added SBMM is doing anything (and that getting a drop resets the bonus).
Gamertag - Khraul
PSN - Razide6
The event is simply mired in silly decision making on Bungie's part, making for a less than rewarding experience. I love PvP in Destiny. I have taken part in almost every Iron Banner. I have played Trials consistently in both Y1 and Y2, even with LFG groups. I am the target market for PvP events, and the whole thing let me down. Generic Legendary engrams are a piss-poor reward for bounties. A random chance at a Ghost that might be better than the 319 one I already have isn't a good enough hook to keep my playing...
Couple all that with lagswitchers and the crap loot system, I don't know what to be excited about anymore. Getting handed a blue gun at the end of a match where you get a 12.0k/d is a joke. It's like the game is saying, "Here, you throw this away."
PS - Local_H_Jay
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And Twitch
Every time they prioritize loot based on winning the community throws up in their face also
https://medium.com/@alascii
I hit a point where Destiny has kind of become my post work background noise. Something you just kinda do because habit dictates it rather than genuinely wanting to do it. I actually like the content drought. Mostly because I'm reminded I can be doing other shit. And I have been! It's great!
"...only mights and maybes."
I honestly have no idea I'm doing this. The answer of course is to use a machine gun, like all the cool space wizards.
If I'm on, give me a poke. I've yet to do any of these silly quests and would like to give this thing ago (I don't understand why there couldn't be matchmaking for this).
In fact, in true Valentine's spirit, I'm up for anything groupwise.
PvP last night as its usual inconsistent self, but the highlight for me was playing on Bastion, hearing a Bladedancer pop their super and summoning my sparrow to run away like the true hero I am.
It was rather nice getting off about 200 yards later, turning around and seeing the little bladedancer trying to catch me, before raking him with a heavy machine gun.
Yes, the thing has no drop off until it's so hard to hit heads it doesn't matter anyway. This roll is really good. The only problem I have with it is that the fire rate (or my trigger finger) is just slightly too slow to take on the better TTK weapons.
Heads up guys, there's gonna be a god-tier roll on this next week since I'm grabbing this one.