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[Destiny] Pax Arcadia; Vexillum Ferri; Pugilem, Veneficus, Venator.

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Posts

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited February 2016
    I seriously wished the Live team would focus on making stuff like Clans working, general improvements to interfaces, Clans could have something like the Guild chat from WoW too? Compared to that, I dont really give a shit about Crimson Doubles and Festival of Masks or whatever.

    Then they could sell Clan based emotes or something to justify it to Activision? It would also just improve the game UI which is probably taken fully into Destiny 2 - Even Destinier.

    Sirialis on
    jefe414Local H Jay
  • NosfNosf Registered User regular
    I can't see them making those kind of changes until 2, when they cast off the 360 and the PS3 crowd.

    ObiFettDyvim TvarLocal H JaycB557Zombie Gandhiskyknyt
  • KhraulKhraul Registered User regular
    Beezel wrote: »
    For the people (Person?) that was waiting on a good Thesan roll: Skip it this week and hold onto the order. They're all shit this time. Tell Banshee to apply himself.

    That was me... thanks for the save! Was just gonna log on and check orders shortly here.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Crimson Dubs is a noticeable step down from Halloween. Only one vendor gives a shit, only the common area is decorated. Really hope that's because this mysterious "big" event for later on its actually going to be impressive.

    Sirialis
  • Local H JayLocal H Jay Registered User regular
    Crimson Dubs is a noticeable step down from Halloween. Only one vendor gives a shit, only the common area is decorated. Really hope that's because this mysterious "big" event for later on its actually going to be impressive.

    Honestly wish it was closer to IB, with a rank to grind out and guaranteed drops at 3&5. As is now it feels like a week-long version of Trials, which is fine, but it doesn't have comparable gear. No unique weapons nor armor, just Ghosts/Shaders/and a (single?) Emblem. I finished all the bounties on two characters in around 3-4 hours already, and the only thing that will likely keep me playing is a shot at a 320 Ghost (but knowing how IB is with drops I am not holding my breath).

    It just feels a bit lazy, is all. I wanted a bit more to chew on because the piece I have is already out of flavor.

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  • SirialisSirialis of the Halite Throne. Registered User regular
    edited February 2016
    Bungie must have noticed my shit talking about them, nice to be recognized and they even sent me a gift, how thoughtful of them.

    Its nothing.

    http://xboxdvr.com/gamer/Sirialis/video/14668223
    It is literally nothing... The package was empty?

    Sirialis on
    Lilnoobs
  • cncaudatacncaudata Registered User regular
    Sirialis wrote: »
    Bungie must have noticed my shit talking about them, nice to be recognized and they even sent me a gift, how thoughtful of them.

    Its nothing.

    http://xboxdvr.com/gamer/Sirialis/video/14668223
    It is literally nothing... The package was empty?

    A lot of folks got 25 Legendary Marks for... reasons? If you were full, then they probably disappeared into the ether.

    PSN: Broodax- battle.net: broodax#1163
    cB557
  • CormacCormac Registered User regular
    Sirialis wrote: »
    Bungie must have noticed my shit talking about them, nice to be recognized and they even sent me a gift, how thoughtful of them.

    Its nothing.

    http://xboxdvr.com/gamer/Sirialis/video/14668223
    It is literally nothing... The package was empty?

    https://www.youtube.com/watch?v=1ytCEuuW2_A

    Sorry :(

    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
    cB557
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited February 2016
    Oh, so thats what it was, (a weird thing to gift without warning? Since a lot of people have maxed marks) I did have 200 marks when I opened it, dont feel there is anything worthwhile to spend marks on and there hasnt been for a long ass time.

    Bungie could let us buy the Emotes/Horn kits that can drop in the Nightfalls for Legendary Marks, wont eat into their Silver stuff and some people would want to get marks. (I would, I have gotten no Horn kits at all, and bought Bow with the gift silver)

    Also Bungie apparently added some new bounties they didnt mention.

    Court breaker - Complete any Court of Oryx encounter
    Forged - Complete any Iron Banner or Trials of Osiris match.
    Heroic Effort - Complete the Daily Heroic Story mission.
    Kill and Be Killed - Complete any Crucible match.
    Most wanted - Kill any major
    Public works - Earn a Gold Medal in any Public Event.
    Surgical strike - Complete a Weekly Heroic Strike. (Well this one isnt new? Just has been gone for a while and a new name)

    Sirialis on
    cB557
  • Local H JayLocal H Jay Registered User regular
    http://kotaku.com/destiny-s-newest-farming-trick-valentine-s-day-suicide-1758308338

    Tl;dr:
    People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot

    Destiny: Where the rules are made up and the points don't matter

    This is why making the bounty rewards random fucking purple engrams is a joke

    Xbox - Local H Jay
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    Preacher
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited February 2016
    Crimson Doubles seem like a last resort, throwing out a partially finished PvP event that needed to be announced because many people more or less stopped playing.

    "On par with Festival of the Lost" ... I think not.

    I really hate SBMM, every fight is super tryhard with a seemingly goal of having everyone hit 1.0 KDR, give me connection based matchmaking instead, no more red bars and if you want to do good in Crucible, get better? (Or bring a team)

    On the other hand, logging my buddy Tini's character (hes not good at PvP and got utterly destroyed while playing with me) occasionally in Crucible is a fucking God send for my gaming ego, Reign of Terror x 2 in the first match last time :P

    Sirialis on
  • tastydonutstastydonuts Registered User regular
    http://kotaku.com/destiny-s-newest-farming-trick-valentine-s-day-suicide-1758308338

    Tl;dr:
    People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot

    Destiny: Where the rules are made up and the points don't matter

    This is why making the bounty rewards random fucking purple engrams is a joke

    It's always been like that though. I suppose the only difference is now is that there's an event to truly take "advantage" of it.

    Which probably means they'll punish everyone by no longer offering a chance for loot in losses, and make things worse for all. Or maybe they won't. I doubt they'll ban/punish the exploiters no more than any they do with any other collaborative practice though.

    “I used to draw, hard to admit that I used to draw...”
  • Local H JayLocal H Jay Registered User regular
    http://kotaku.com/destiny-s-newest-farming-trick-valentine-s-day-suicide-1758308338

    Tl;dr:
    People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot

    Destiny: Where the rules are made up and the points don't matter

    This is why making the bounty rewards random fucking purple engrams is a joke

    It's always been like that though. I suppose the only difference is now is that there's an event to truly take "advantage" of it.

    Which probably means they'll punish everyone by no longer offering a chance for loot in losses, and make things worse for all. Or maybe they won't. I doubt they'll ban/punish the exploiters no more than any they do with any other collaborative practice though.

    But there is no incentive not to lose. In Trials, flawless grants better gear. In IB, the best bounty requires you win at least 10 times. There is some encouragement to, y'know, actually play the damn game instead of this crap. People realized quickly that playing to win = longer matches, which means less chances at a loot roll.
    The problem is not the users, it's Bungie's lack of foresight on this that created the problem.

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  • tastydonutstastydonuts Registered User regular
    http://kotaku.com/destiny-s-newest-farming-trick-valentine-s-day-suicide-1758308338

    Tl;dr:
    People realized winning or losing has no effect on loot drops, organize Suicide runs to finish games quickly to grind out loot

    Destiny: Where the rules are made up and the points don't matter

    This is why making the bounty rewards random fucking purple engrams is a joke

    It's always been like that though. I suppose the only difference is now is that there's an event to truly take "advantage" of it.

    Which probably means they'll punish everyone by no longer offering a chance for loot in losses, and make things worse for all. Or maybe they won't. I doubt they'll ban/punish the exploiters no more than any they do with any other collaborative practice though.

    But there is no incentive not to lose. In Trials, flawless grants better gear. In IB, the best bounty requires you win at least 10 times. There is some encouragement to, y'know, actually play the damn game instead of this crap. People realized quickly that playing to win = longer matches, which means less chances at a loot roll.
    The problem is not the users, it's Bungie's lack of foresight on this that created the problem.

    I'd argue that it's both.

    “I used to draw, hard to admit that I used to draw...”
    ErevarZombie Gandhi
  • Local H JayLocal H Jay Registered User regular
    Shitty players exist no matter the game; Bungie is not new to this. Look at people suiciding in Halo 2 to de-rank, or at people abusing the noob combo, or the loot cave, or Three of Coins farming, etc etc. The bare minimum of attention shows people always exploit things when given the chance. So, as a dev, you need to recognize the problem before it happens. In Crimson Dubs, all they had to do was make it ranked, and have better loot drop once rank 5 or whatever. As is now, players that kill themselves are getting more and better gear than those who don't, and that is directly Bungie's fault.

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  • tastydonutstastydonuts Registered User regular
    edited February 2016
    Shitty players exist no matter the game; Bungie is not new to this. Look at people suiciding in Halo 2 to de-rank, or at people abusing the noob combo, or the loot cave, or Three of Coins farming, etc etc. The bare minimum of attention shows people always exploit things when given the chance. So, as a dev, you need to recognize the problem before it happens. In Crimson Dubs, all they had to do was make it ranked, and have better loot drop once rank 5 or whatever. As is now, players that kill themselves are getting more and better gear than those who don't, and that is directly Bungie's fault.

    People suiciding in Halo 2, collaborating in Halo 3, etc... were actually things that Bungie punished people for back then. Though BxR is probably more of a grey exploit than using the noob combo (which even has a medal now in Halo 5) and neither was actionable. The hotfixes they put in to prevent the loot cave and ToC farming were met with nothing but derision. Because "it didn't impact other people" and so on and so forth...

    But what those suiciding players are doing is really no different than the other avenues of collaborative exploits that parts of Destiny's playerbase encourage when it comes to pvp-related activity, and lately Bungie is pretty soft on that sort of activity.

    There's enough blame to go around.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Local H JayLocal H Jay Registered User regular
    Grinding out tough bounties/quests once in a while with friends =/= suiciding over and over for better rewards

    Bung could've easily avoided this situation with the ranking system they already have in place. I really don't think they intended (or want) people to kill themselves over and over for profit. Especially since it is only day two of a week long event and people are already breaking the game for those trying to play normally.

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    Dyvim Tvar
  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    I'll just leave this here

    https://youtu.be/cAvzmLUyGHM

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
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  • SirialisSirialis of the Halite Throne. Registered User regular
    edited February 2016
    Well, at least the exploit is oddly thematic and nothing new to real life Valentine's Day.

    Suicide :?

    Sirialis on
    tastydonuts
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Crimson dongers

  • cncaudatacncaudata Registered User regular
    Vagabond wrote: »
    I'll just leave this here

    https://youtu.be/cAvzmLUyGHM

    This is the best.

    PSN: Broodax- battle.net: broodax#1163
    Zombie Gandhi
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    I wish Shaxx got progressively confused and then annoyed.

    "This round is too close to call... but I'm going to fucking call it anyway, you trifling pieces of shit."

    IncenjucarGonmun
  • KhraulKhraul Registered User regular
    One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.

    Fixed... you're welcome Bungie.

    It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).

    If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    Hey, Misadventure deaths can be legit.

    Those maps are freaking death traps.

  • KhraulKhraul Registered User regular
    Incenjucar wrote: »
    Hey, Misadventure deaths can be legit.

    Those maps are freaking death traps.

    Oh no, that happens... every time I play with Fleety I drop a rocket into his back and kill myself... but three consecutive "misadventures" before the 30s mark each round are dubious deaths.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
    Incenjucar
  • Zombie GandhiZombie Gandhi Registered User regular
    edited February 2016
    Bah, Crimson Doubles is enjoyable as hell. Suiciding is dumb but vengeance god mode is a grand time. It is a shallow event but I am glad they did it.

    Zombie Gandhi on
    BookerRadiationA Dabble Of Thelonius
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited February 2016
    we've had this discussion a million times from a million different angles

    but I have to say

    If you dislike playing destiny enough to suicide rather than play a round of Couples of Osiris

    yet you still want the loot...you probably need to examine your life choices

    It's not even close to the same as the loot cave - people wanted to skip content A (endless strikes a lot) to get to content B (Vault of Glass baby)

    There's no reason to get the chocolate ghosts or whatever except pure addiction to bars going up. I feel like by this stage I should be fully prepared for the lengths people will go for BARS but this one actually surprised me.

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
    A Dabble Of TheloniusKhraulHermano
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    If anyone digs higher impact pulse rifles and had an order for the PDX-41, roll one is a goddamn laser. Perfect Balance, Rangefinger, Hand Laid Stock and the SPO-28 sight with improved target acquisition.

    PSN: Waybackkidd
    "...only mights and maybes."
  • DysDys how am I even using this gun Registered User regular
    Beezel wrote: »
    If anyone digs higher impact pulse rifles and had an order for the PDX-41, roll one is a goddamn laser. Perfect Balance, Rangefinger, Hand Laid Stock and the SPO-28 sight with improved target acquisition.

    I already have one with near-max stability and Zen Moment, I am sorely tempted to pick this one up.

    Rangefinder should more than make up for Perfect Balance's hidden range reduction, right?

    Or does Balance not do that anymore?

  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular

    You used to hit me on my Xbox
    Late night when you want to raid
    Hit me on my Xbox
    Late night when you want to raid
    And I know when that Warlock blink
    That can only mean one thing

    @patrkslayzy23

    vq2TEKC.png
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  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Khraul wrote: »
    One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.

    Fixed... you're welcome Bungie.

    It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).

    If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.

    Solved more aptly by giving a better carrot ala gold bounties and such

    Incenjucar
  • KhraulKhraul Registered User regular
    Apothe0sis wrote: »
    Khraul wrote: »
    One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.

    Fixed... you're welcome Bungie.

    It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).

    If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.

    Solved more aptly by giving a better carrot ala gold bounties and such

    I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.

    Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.

    Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)

    Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)

    /end loot rant

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • PreacherPreacher Registered User regular
    Khraul wrote: »
    Apothe0sis wrote: »
    Khraul wrote: »
    One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.

    Fixed... you're welcome Bungie.

    It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).

    If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.

    Solved more aptly by giving a better carrot ala gold bounties and such

    I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.

    Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.

    Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)

    Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)

    /end loot rant

    Rich would get richer poor would get poorer. Its dumb people are killing themselves, but making it less rewarding for people who already get rolled in PVP would not get more people playing.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Apothe0sis
  • KhraulKhraul Registered User regular
    Preacher wrote: »
    Khraul wrote: »
    Apothe0sis wrote: »
    Khraul wrote: »
    One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.

    Fixed... you're welcome Bungie.

    It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).

    If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.

    Solved more aptly by giving a better carrot ala gold bounties and such

    I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.

    Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.

    Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)

    Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)

    /end loot rant

    Rich would get richer poor would get poorer. Its dumb people are killing themselves, but making it less rewarding for people who already get rolled in PVP would not get more people playing.

    Well... that idea assumes that the recently added SBMM is doing anything (and that getting a drop resets the bonus).

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • Local H JayLocal H Jay Registered User regular
    I don't wanna pile on because ultimately, I actually like Crimson Doubles a lot. At first I was annoyed LLs were not enabled, but I like the fact that it isn't more, as it allows for more strategy in weapon choice. I sorta wish the solo buff was activating in Trials too, it is such a cool mechanic....
    The event is simply mired in silly decision making on Bungie's part, making for a less than rewarding experience. I love PvP in Destiny. I have taken part in almost every Iron Banner. I have played Trials consistently in both Y1 and Y2, even with LFG groups. I am the target market for PvP events, and the whole thing let me down. Generic Legendary engrams are a piss-poor reward for bounties. A random chance at a Ghost that might be better than the 319 one I already have isn't a good enough hook to keep my playing...
    Couple all that with lagswitchers and the crap loot system, I don't know what to be excited about anymore. Getting handed a blue gun at the end of a match where you get a 12.0k/d is a joke. It's like the game is saying, "Here, you throw this away."

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  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    Preacher wrote: »
    Khraul wrote: »
    Apothe0sis wrote: »
    Khraul wrote: »
    One would think that they could track deaths and X number of consecutive deaths via "misadventure" would result in being punted back to matchmaking with no loot rolls for that team, similar to a mercy.

    Fixed... you're welcome Bungie.

    It had also occurred to me earlier that someone said "why aren't they just asking Blizz what to do?"... but Blizz has routinely done stupid shit in all their games and tried to stick by it because fuck you, that's why... only to do an about face a year or two later. (Multiple spec swapping, talent design, rep gear, economy/badge systems).

    If anything I think maybe Bungie seems a little too close to Vanilla WOW blizz methods of just making changes and telling players to like it or pound sand. They need to start working like the current HotS team with Dustin Browder, who presently, are working with a really solid development/player feedback cycle.

    Solved more aptly by giving a better carrot ala gold bounties and such

    I agree entirely... beyond the end of match loot rolls, the bounties should reward winning matches and encourage players to get better, not just farming rounds. With the introduction of SBMM there's no reason that this shouldn't be the case. With the lack of very strict matchmaking the only loot system that works is one that allows wins and losses to both have rewards but there's so much room for them to improve the current system.

    Heck... Introduce a stacking drop rate % with every win you have and a lesser drop rate % with every loss. Like IB rep medallions only for loot rolls. At least that's a form of RNG that keeps players motivated to play the game and move forwards instead of just hoping don't get a big fat nothing at the end of a round 4 matches in a row.

    Right now it feels like they're trying to control the flow of gear in an attempt to artificially slow down progression to keep people playing, but the flow is just a trickle and it's hard to keep interested when I know that my reward for top tier pvp/pve still might be a 265 blue pulse rifle. The rewards don't match the effort involved with a lot of the content. That's not to say that everyone should be rolling in god-roll gear every time they pick up the controller, but the currently flow is just awful and needs some tweaks. The most recent patch notes even address the "Ghostfall" problem and have 'supposedly' adjusted the Ghost droprate in nightfalls because the drop tables are so jacked up. (assuming Bungie devs got he decimal in the right place this time)

    Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)

    /end loot rant

    Rich would get richer poor would get poorer. Its dumb people are killing themselves, but making it less rewarding for people who already get rolled in PVP would not get more people playing.

    Every time they prioritize loot based on winning the community throws up in their face also

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  • BeezelBeezel There was no agreement little morsel..Registered User regular
    I play pvp out of necessity to justify my time in the game. I don't raid and I don't feel a huge rush to do so. I don't even like the pvp in this game necessarily. But I met some pretty cool people among you folks doing it. So I keep doing it I guess?

    I hit a point where Destiny has kind of become my post work background noise. Something you just kinda do because habit dictates it rather than genuinely wanting to do it. I actually like the content drought. Mostly because I'm reminded I can be doing other shit. And I have been! It's great!

    PSN: Waybackkidd
    "...only mights and maybes."
  • Redcoat-13Redcoat-13 Registered User regular
    Khraul wrote: »
    Incenjucar wrote: »
    Hey, Misadventure deaths can be legit.

    Those maps are freaking death traps.

    Oh no, that happens... every time I play with Fleety I drop a rocket into his back and kill myself... but three consecutive "misadventures" before the 30s mark each round are dubious deaths.

    I honestly have no idea I'm doing this. The answer of course is to use a machine gun, like all the cool space wizards.
    Khraul wrote: »
    Anyway... I've lost my train of thought and it's time for bed. If anyone is around tomorrow PSN side I could use a Crimson Buddy to farm some suici....errrrr.... bounties ;-)

    If I'm on, give me a poke. I've yet to do any of these silly quests and would like to give this thing ago (I don't understand why there couldn't be matchmaking for this).

    In fact, in true Valentine's spirit, I'm up for anything groupwise.

    PvP last night as its usual inconsistent self, but the highlight for me was playing on Bastion, hearing a Bladedancer pop their super and summoning my sparrow to run away like the true hero I am.

    It was rather nice getting off about 200 yards later, turning around and seeing the little bladedancer trying to catch me, before raking him with a heavy machine gun.

    PSN Fleety2009
    Khraul
  • cncaudatacncaudata Registered User regular
    Dys wrote: »
    Beezel wrote: »
    If anyone digs higher impact pulse rifles and had an order for the PDX-41, roll one is a goddamn laser. Perfect Balance, Rangefinger, Hand Laid Stock and the SPO-28 sight with improved target acquisition.

    I already have one with near-max stability and Zen Moment, I am sorely tempted to pick this one up.

    Rangefinder should more than make up for Perfect Balance's hidden range reduction, right?

    Or does Balance not do that anymore?

    Yes, the thing has no drop off until it's so hard to hit heads it doesn't matter anyway. This roll is really good. The only problem I have with it is that the fire rate (or my trigger finger) is just slightly too slow to take on the better TTK weapons.

    PSN: Broodax- battle.net: broodax#1163
  • DysDys how am I even using this gun Registered User regular
    Alright, that's a fair point. Zen moment on the one I have is effectively useless with stability already maxed, so I might as well trade up.

    Heads up guys, there's gonna be a god-tier roll on this next week since I'm grabbing this one.

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