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I have also picked up Destiny for the first time ever. Currently a lvl 32 warlock because who wouldn't want to be a space robot wizard given the chance?
I'm Twi5ted F4te on xbone. Add me! I like Pvp and strike missions, haven't tried a raid yet but I'm working my way there.
So last night i ran my first two Trials..ever. I think I finished my first Trial's with around a .35 K/D. So...sorry about that. I did the second Trials and finished around a 2.0 K/D...but still no 7 wins.
Also, i'm still yet to get a Yellow Drop...even from the Crucible boxes. Womp Womp.
Naw man, it's all good... those were just some rough matches.
Are you using Three of Coins every other match or so? That's about the only way you're gonna see exotics drop while Crucibl'in...
Yeah don't worry about how the games went; we all had fun at the end of the day. We certainly came up against someone with the scarab icon and at least one other who had been to the light house so not a surprise we lost a few.
Certainly takes a while to get the jist of the game mode compared to the usual crucible game modes.
My psn is is in my sig if either you or grunt want a chum.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
As someone with zero trials experience, why all the hype over Doctrine?
Bullet hose. Large clip. Staggers. Decent range. It can roll with Counterbalance as well so it can be decently stable.
It's one of the better PvP AR.
"Better" is underselling it. It's got a great kill time and it's really freaking accurate. Once you're out of its effective range and its damage drops off, you can reliably beat it, but if someone is shooting you with that thing inside its effective range hooo boy. You're going down quick.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
It wasn't some sort of riddle to go past 20. It actually explained it when you hit 20. It was a simple as "Equip gear with Light. More Light = Higher Level."
Raids could take that long if you went in blind and had to figure out the mechanics. Not after that.
As someone with zero trials experience, why all the hype over Doctrine?
Bullet hose. Large clip. Staggers. Decent range. It can roll with Counterbalance as well so it can be decently stable.
It's one of the better PvP AR.
"Better" is underselling it. It's got a great kill time and it's really freaking accurate. Once you're out of its effective range and its damage drops off, you can reliably beat it, but if someone is shooting you with that thing inside its effective range hooo boy. You're going down quick.
I have a Vanquisher VII with pretty sick rolls that can go toe-to-toe with it, along with having better range. If it gets the drop on me, then yeah, it'll melt my face off.
Team dynamics in Trials can also affect how effective it is. We played a team where one guy was a real sniper with friggin Jade Rabbit. So I switched over to the Iron Banner Scout and just had a field day with his skull. I play Trials with two reliable sniper so I tend to be the guy running around shooting up-close.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
Oh yeah. When we first started, level 20 was the top "Hard" level, after that, you had to get Light levels from Gear. Except back then Blue Engrams could become Green Gear (and often did) and Purple would almost always become Green. Then there was the Cave of Loot which really helped some of us reach those higher levels, except Bungie decided that we were cheating so they got rid of it and we found another. And another.
Finally, we got to Raid like a month after the game came out. And Vault of Glass was like nothing compared to the rest of the game. Good game design dictates that you slowly teach players the gimmicks you plan on using then turn it up to 11 at endgame, but Destiny didn't do that. Suddenly, everyone had relearn how to play the game to beat the first raid. And once someone did, we found ways to break it. Then we had problems with the end boss and it's random teleports until we learned how it worked, Bungie patched out a design flaw that let us push the mid boss off the map instead of doing the fight the way it was meant to be, and we struggled to get anything else from the Vault of Glass that wasn't a cape, titan towel, or bracelet. That first few months were grinding for the sake of grinding. After I beat everything but the raid in the Dark Below in 5 hours, I was done with Destiny and it's been that long since I've played.
That said, it was my favorite game to come out in 2014 that I played so it didn't hurt me to come back and do it again now that it's had some time to cook itself fully. This Taken King is what I wanted from Destiny that first night when I jumped randomly into Marikir's game at 3am and started my journey to save the Universe.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
Oh yeah. When we first started, level 20 was the top "Hard" level, after that, you had to get Light levels from Gear. Except back then Blue Engrams could become Green Gear (and often did) and Purple would almost always become Green. Then there was the Cave of Loot which really helped some of us reach those higher levels, except Bungie decided that we were cheating so they got rid of it and we found another. And another.
Finally, we got to Raid like a month after the game came out. And Vault of Glass was like nothing compared to the rest of the game. Good game design dictates that you slowly teach players the gimmicks you plan on using then turn it up to 11 at endgame, but Destiny didn't do that. Suddenly, everyone had relearn how to play the game to beat the first raid. And once someone did, we found ways to break it. Then we had problems with the end boss and it's random teleports until we learned how it worked, Bungie patched out a design flaw that let us push the mid boss off the map instead of doing the fight the way it was meant to be, and we struggled to get anything else from the Vault of Glass that wasn't a cape, titan towel, or bracelet. That first few months were grinding for the sake of grinding. After I beat everything but the raid in the Dark Below in 5 hours, I was done with Destiny and it's been that long since I've played.
That said, it was my favorite game to come out in 2014 that I played so it didn't hurt me to come back and do it again now that it's had some time to cook itself fully. This Taken King is what I wanted from Destiny that first night when I jumped randomly into Marikir's game at 3am and started my journey to save the Universe.
Ah, okay. I don't normally use auto rifles, but I see the appeal.
I tried out my Haakon's from a couple banners ago the other night on Drifter, though. Turned out pretty good!
Haakon's is in my top 5 for AR's, possibly even in top 3 behind only Arminius D (all hail our lord and saviour, god-emperor of the bullet hose) and Doctrine.
That thing (I think specifically the vendor roll?) is pretty dang accurate and has a decent mag capacity so it can shred people like a tiny bullet hose laser. I love it.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
Oh yeah. When we first started, level 20 was the top "Hard" level, after that, you had to get Light levels from Gear. Except back then Blue Engrams could become Green Gear (and often did) and Purple would almost always become Green. Then there was the Cave of Loot which really helped some of us reach those higher levels, except Bungie decided that we were cheating so they got rid of it and we found another. And another.
Finally, we got to Raid like a month after the game came out. And Vault of Glass was like nothing compared to the rest of the game. Good game design dictates that you slowly teach players the gimmicks you plan on using then turn it up to 11 at endgame, but Destiny didn't do that. Suddenly, everyone had relearn how to play the game to beat the first raid. And once someone did, we found ways to break it. Then we had problems with the end boss and it's random teleports until we learned how it worked, Bungie patched out a design flaw that let us push the mid boss off the map instead of doing the fight the way it was meant to be, and we struggled to get anything else from the Vault of Glass that wasn't a cape, titan towel, or bracelet. That first few months were grinding for the sake of grinding. After I beat everything but the raid in the Dark Below in 5 hours, I was done with Destiny and it's been that long since I've played.
That said, it was my favorite game to come out in 2014 that I played so it didn't hurt me to come back and do it again now that it's had some time to cook itself fully. This Taken King is what I wanted from Destiny that first night when I jumped randomly into Marikir's game at 3am and started my journey to save the Universe.
This is maybe 1/3 truth.
It's how I remember it. Some details might be mixed up (like I think they had random teleports then it became farthest from the boss) but I remember feeling like I was playing a Beta to a game, not a full game.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
Oh yeah. When we first started, level 20 was the top "Hard" level, after that, you had to get Light levels from Gear. Except back then Blue Engrams could become Green Gear (and often did) and Purple would almost always become Green. Then there was the Cave of Loot which really helped some of us reach those higher levels, except Bungie decided that we were cheating so they got rid of it and we found another. And another.
Finally, we got to Raid like a month after the game came out. And Vault of Glass was like nothing compared to the rest of the game. Good game design dictates that you slowly teach players the gimmicks you plan on using then turn it up to 11 at endgame, but Destiny didn't do that. Suddenly, everyone had relearn how to play the game to beat the first raid. And once someone did, we found ways to break it. Then we had problems with the end boss and it's random teleports until we learned how it worked, Bungie patched out a design flaw that let us push the mid boss off the map instead of doing the fight the way it was meant to be, and we struggled to get anything else from the Vault of Glass that wasn't a cape, titan towel, or bracelet. That first few months were grinding for the sake of grinding. After I beat everything but the raid in the Dark Below in 5 hours, I was done with Destiny and it's been that long since I've played.
That said, it was my favorite game to come out in 2014 that I played so it didn't hurt me to come back and do it again now that it's had some time to cook itself fully. This Taken King is what I wanted from Destiny that first night when I jumped randomly into Marikir's game at 3am and started my journey to save the Universe.
This is maybe 1/3 truth.
It's how I remember it. Some details might be mixed up (like I think they had random teleports then it became farthest from the boss) but I remember feeling like I was playing a Beta to a game, not a full game.
Other way around. It started with the 3 furthest from the boss, then was changed to random just around the time Hard mode came out. It was messed up because it introduced a lot of glitches in the fight unfortunately.
@Grunt's Ghosts - If you'd like another for your list, shoot me an invite. I'm usually down for anything, Crucible or not, and am on mid-to-late CST. My PSNid is strangerfork.
Sent. It seems that the problems of getting on multiplayer that plagued me on PS3 are still here on PS4, even with a new internet provider. So I can only do multiplayer things by joining other people, but if they join me, we can't get in multiplayer. Which is fine as I'm garbage in Crucible.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
Oh yeah. When we first started, level 20 was the top "Hard" level, after that, you had to get Light levels from Gear. Except back then Blue Engrams could become Green Gear (and often did) and Purple would almost always become Green. Then there was the Cave of Loot which really helped some of us reach those higher levels, except Bungie decided that we were cheating so they got rid of it and we found another. And another.
Finally, we got to Raid like a month after the game came out. And Vault of Glass was like nothing compared to the rest of the game. Good game design dictates that you slowly teach players the gimmicks you plan on using then turn it up to 11 at endgame, but Destiny didn't do that. Suddenly, everyone had relearn how to play the game to beat the first raid. And once someone did, we found ways to break it. Then we had problems with the end boss and it's random teleports until we learned how it worked, Bungie patched out a design flaw that let us push the mid boss off the map instead of doing the fight the way it was meant to be, and we struggled to get anything else from the Vault of Glass that wasn't a cape, titan towel, or bracelet. That first few months were grinding for the sake of grinding. After I beat everything but the raid in the Dark Below in 5 hours, I was done with Destiny and it's been that long since I've played.
That said, it was my favorite game to come out in 2014 that I played so it didn't hurt me to come back and do it again now that it's had some time to cook itself fully. This Taken King is what I wanted from Destiny that first night when I jumped randomly into Marikir's game at 3am and started my journey to save the Universe.
It's so rare to see someone look back at something with brown-tinted glasses. :P
“I used to draw, hard to admit that I used to draw...”
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Sirialisof the Halite Throne.Registered Userregular
edited February 2016
I dont think Purple engrams ever turned into Green items? Blue items, sure.
So I was bored and read some old reviews of Destiny. Was it seriously that obtuse to figure out how to get past level 20 at release? Did raids really take 10 hours?
The old level cap used to be 20, and getting to higher levels past that depended on the Light stat of your armor, which doesn't exit anymore. XP didn't matter after 20 except to get motes. Light was treated as a stat like Strength/Disc/Int. In order to reach levels above 20 you had to equip gear with enough total Light, which only armor had. You had to equip raid armor to hit the highest levels, and the only way to hit the former max level of 30 was to get the a full set of raid armor including the VoG helmet, which only dropped from Atheon at a very low rate, meaning you had one chance a week to reach the highest levels. This is why many people who were serious about hitting the cap ran three of the same character class, so if they did get a helmet or other armor they would be able to use it. In addition, you could get gear with Light from engrams, but when the game launched purple engrams were much rarer and higher tier engrams could decrypt into lower rarity gear, i.e. blues into greens and purples into blues. All these added together made it rather hard to get past 25/26, if I remember the numbers right.
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
It was confusing for someone like me who didn't understand (well ) the idea of gear increasing my level. There was a quick blurb when you hit level 20 about "get better gear to increase your light level" with no indication that the game, which up to that point was xp = level, had changed to gear = level. I was way too low to do the nightfall (which basically dropped nothing but 5 strange coins for me when I was eventually powerful enough for it) to grinding for rep and marks. It sucked a lot. A WHOLE LOT.
Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
We complained about it and the glitches it brought with it were terrible but I like that it became random who got teleported to the past/future Mars/Venus left/right.
But it always disappointed me that no one understood my mnemonic of "the number of letters is smaller or larger for each side" I.e. Mars, left, past vs Venus, right, future
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
I got my thorn bounty completed in the first iron banner thanks to corrective measure and one dude who was determined to get me
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Sirialisof the Halite Throne.Registered Userregular
edited February 2016
I completed the Thorn Bounty 4 times, 3 times on my own account and once on Tini's (Crucible part).
Why? I wanted one on each character.
These days I cant even be bothered to kill the last dudes in the last strike part of both the Sol and Arc Swords.
While we're looking back, don't forget that Exotics dropped at Max-Light, so they could be substituted for raid armor.
My poor Hunter was stuck at 29 because the raid boots refused to drop and, at the time, there were no Hunter exotic boots. =(
Didn't Iron Banner have LL30 arms and boots once prior to The Dark Below?
They did, it's the only way I got my Warlock to 30 pre-TDB. I still have this pic even:
I laugh looking at this pic now because that loadout then is basically the Trials meta now. And I think I only had TLW equipped to level it up. And that was my PVE loadout.
Looking at my schedule for the coming weeks.... I hope there's lots of peeps on the PSN side that want to wrap up some IB on Monday, cuz I'm only off Thursday and Monday this coming week (And I don't know if I'll be able to play much Thursday).
Posts
I'm Twi5ted F4te on xbone. Add me! I like Pvp and strike missions, haven't tried a raid yet but I'm working my way there.
Yeah don't worry about how the games went; we all had fun at the end of the day. We certainly came up against someone with the scarab icon and at least one other who had been to the light house so not a surprise we lost a few.
Certainly takes a while to get the jist of the game mode compared to the usual crucible game modes.
My psn is is in my sig if either you or grunt want a chum.
Bullet hose. Large clip. Staggers. Decent range. It can roll with Counterbalance as well so it can be decently stable.
It's one of the better PvP AR.
I tried out my Haakon's from a couple banners ago the other night on Drifter, though. Turned out pretty good!
It wasn't some sort of riddle to go past 20. It actually explained it when you hit 20. It was a simple as "Equip gear with Light. More Light = Higher Level."
Raids could take that long if you went in blind and had to figure out the mechanics. Not after that.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
I have a Vanquisher VII with pretty sick rolls that can go toe-to-toe with it, along with having better range. If it gets the drop on me, then yeah, it'll melt my face off.
Team dynamics in Trials can also affect how effective it is. We played a team where one guy was a real sniper with friggin Jade Rabbit. So I switched over to the Iron Banner Scout and just had a field day with his skull. I play Trials with two reliable sniper so I tend to be the guy running around shooting up-close.
Here's what I said last time... I still think it's mostly right: https://forums.penny-arcade.com/discussion/comment/34429092/#Comment_34429092
Oh yeah. When we first started, level 20 was the top "Hard" level, after that, you had to get Light levels from Gear. Except back then Blue Engrams could become Green Gear (and often did) and Purple would almost always become Green. Then there was the Cave of Loot which really helped some of us reach those higher levels, except Bungie decided that we were cheating so they got rid of it and we found another. And another.
Finally, we got to Raid like a month after the game came out. And Vault of Glass was like nothing compared to the rest of the game. Good game design dictates that you slowly teach players the gimmicks you plan on using then turn it up to 11 at endgame, but Destiny didn't do that. Suddenly, everyone had relearn how to play the game to beat the first raid. And once someone did, we found ways to break it. Then we had problems with the end boss and it's random teleports until we learned how it worked, Bungie patched out a design flaw that let us push the mid boss off the map instead of doing the fight the way it was meant to be, and we struggled to get anything else from the Vault of Glass that wasn't a cape, titan towel, or bracelet. That first few months were grinding for the sake of grinding. After I beat everything but the raid in the Dark Below in 5 hours, I was done with Destiny and it's been that long since I've played.
That said, it was my favorite game to come out in 2014 that I played so it didn't hurt me to come back and do it again now that it's had some time to cook itself fully. This Taken King is what I wanted from Destiny that first night when I jumped randomly into Marikir's game at 3am and started my journey to save the Universe.
This is maybe 1/3 truth.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Haakon's is in my top 5 for AR's, possibly even in top 3 behind only Arminius D (all hail our lord and saviour, god-emperor of the bullet hose) and Doctrine.
That thing (I think specifically the vendor roll?) is pretty dang accurate and has a decent mag capacity so it can shred people like a tiny bullet hose laser. I love it.
Ah gotcha! I must have either skipped right over it or completely disregarded it. Let's go with the former
It's how I remember it. Some details might be mixed up (like I think they had random teleports then it became farthest from the boss) but I remember feeling like I was playing a Beta to a game, not a full game.
Other way around. It started with the 3 furthest from the boss, then was changed to random just around the time Hard mode came out. It was messed up because it introduced a lot of glitches in the fight unfortunately.
@Gonmun - I sent an invite your way as well.
It's so rare to see someone look back at something with brown-tinted glasses. :P
The old level cap used to be 20, and getting to higher levels past that depended on the Light stat of your armor, which doesn't exit anymore. XP didn't matter after 20 except to get motes. Light was treated as a stat like Strength/Disc/Int. In order to reach levels above 20 you had to equip gear with enough total Light, which only armor had. You had to equip raid armor to hit the highest levels, and the only way to hit the former max level of 30 was to get the a full set of raid armor including the VoG helmet, which only dropped from Atheon at a very low rate, meaning you had one chance a week to reach the highest levels. This is why many people who were serious about hitting the cap ran three of the same character class, so if they did get a helmet or other armor they would be able to use it. In addition, you could get gear with Light from engrams, but when the game launched purple engrams were much rarer and higher tier engrams could decrypt into lower rarity gear, i.e. blues into greens and purples into blues. All these added together made it rather hard to get past 25/26, if I remember the numbers right.
My poor Hunter was stuck at 29 because the raid boots refused to drop and, at the time, there were no Hunter exotic boots. =(
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Didn't Iron Banner have LL30 arms and boots once prior to The Dark Below?
edit: I keep forgetting that TDB was the expansion after Vanilla
TTK is continuing this trend so far.
They did, it's the only way I got my Warlock to 30 pre-TDB. I still have this pic even:
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
...and how much did I PvP? =P
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
But it always disappointed me that no one understood my mnemonic of "the number of letters is smaller or larger for each side" I.e. Mars, left, past vs Venus, right, future
Why? I wanted one on each character.
These days I cant even be bothered to kill the last dudes in the last strike part of both the Sol and Arc Swords.
Clearly not enough. You only have yourself to blame!
I laugh looking at this pic now because that loadout then is basically the Trials meta now. And I think I only had TLW equipped to level it up. And that was my PVE loadout.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Gamertag - Khraul
PSN - Razide6
is iron banner this week? like starting tomorrow?
Gamertag - Khraul
PSN - Razide6