He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Yin Brotherhood: Activate the Yin Home System. (CP 3 --> 2)
Exhaust Darien (4R) to build 2 Destroyers (2R), 2 Fighters (1R), and 2 Ground Forces (1R) at Darien. The Emirates of Hacan: Pass turn. The L1z1x Mindnet: Pass turn. The Yin Brotherhood: Pass turn.
The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: 2 Secret Objectives
Trade Contracts: Saar [1], N'orr [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Inheritance Systems
Worlds: X - [0.0.0] (5R, 0I) X - Gral (1R, 1I, B) X - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Cormund (2R, 0I)
N - Fria (2R, 0I, B)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Zohbat (3R, 1I, B)
Order of Play The Yin Brotherhood: The Clan of Saar: The Mentak Coalition: Sardakk N'orr: The Emirates of Hacan: The L1z1x Mindnet:
No players have satisfied the currently open Public Objective card (and it's a safe assumption that no Secret Objective cards have been fulfilled), so we shall move on to the second half of the Status Phase. Each player draws 1 Action Card and 2 Command Counters for allocation. Post your allocations in the thread. Saar and N'orr may also elect whether or not to use the refresh abilities of Hope's End and Mirage, respectively.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
El SkidThe frozen white northRegistered Userregular
Claim Objectives
No objectives are claimed. Refresh Abilities Sardakk N'orr: Use the refresh ability of Mirage, gaining 2 Fighters. Allocate Counters The Yin Brotherhood: AC 0 --> 1; SA 1 --> 3, FS 5 --> 4, CP 2 --> 3 The Clan of Saar: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2 The Mentak Coalition: AC 2 --> 3; SA 1 --> 2, CP 1 --> 2 Sardakk N'orr: AC 0 --> 1; CP 1 --> 3 The Emirates of Hacan: AC 0 --> 1; CP 0 --> 2 The L1z1x Mindnet: AC 0 --> 1; CP 0 --> 2
The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: 2 Secret Objectives
Trade Contracts: Saar [1], N'orr [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Inheritance Systems
Worlds: R - [0.0.0] (5R, 0I) R - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B) R - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Cormund (2R, 0I)
N - Fria (2R, 0I, B)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Zohbat (3R, 1I, B)
Order of Play The Mentak Coalition: (@El Skid) Sardakk N'orr: The L1z1x Mindnet: The Clan of Saar: The Emirates of Hacan: The Yin Brotherhood:
Each player may now select a Strategy Card in turn order. The (6) Warfare II* and (8) Bureaucracy Strategy Cards each have a Bonus counter; when a player selects one of these cards, they may immediately convert the Bonus counter into a Trade Good or allocate a Command Counter.
0
Options
El SkidThe frozen white northRegistered Userregular
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
El SkidThe frozen white northRegistered Userregular
Oh right, I should do that before I forget.
Use racial to acquire a TG from all possible targets- I think thats just the Saar this round.
The Mentak Coalition: Select the (7) Technology II Strategy Card.
Use racial ability to take 1 TG from Saar. (Mentak TG 0 --> 1; Saar TG 4 --> 3) Sardakk N'orr: Select the (4) Production Strategy Card. The L1z1x Mindnet: Select the (5) Trade II Strategy Card. The Clan of Saar: Select the (1) Leadership Strategy Card. The Emirates of Hacan: Select the (3) Assembly Strategy Card. The Yin Brotherhood: Select the (6) Warfare II* Strategy Card, converting a bonus counter into a Trade Good. (TG 1 --> 2)
Bonus counters are placed on the (2) Diplomacy II and (8) Bureaucracy Strategy Cards.
Order of Play The Clan of Saar: (1) Leadership Current Player (@Auralynx) The Emirates of Hacan: (3) Assembly Sardakk N'orr: (4) Production The L1z1x Mindnet: (5) Trade II The Yin Brotherhood: (6) Warfare II* The Mentak Coalition: (7) Technology II
0
Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Activate Lisis / Velnor. Bring the carrier over from Arinam / Meer with a GF to take over Velnor. Get 1 Space Loot for taking over Velnor. Make a Space Dock there*, exhausting both planets in my home system and paying 1 TG.
@Preda is up next, I believe. @Kaneski I'd be pretty pleased if you played Production shortly but your call!
Waiting for my extra cards, I'll warn that I'll be probably away from pc access at least till monday, so, meanwhile, please campaign for your political cards to play...
One of my cards is weird, it alters the status phase a bit, the other I wont play.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
El SkidThe frozen white northRegistered Userregular
I don't have any cards that really do anything early game...
0
Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
In preparation for the end of weekend and @Preda's decision:
Votes Available Sardakk N'orr: 2 votes The L1z1x Mindnet: 6 votes The Clan of Saar: 8 votes The Emirates of Hacan: 7 votes The Yin Brotherhood: 7 votes The Mentak Coalition: 7 votes
Order of voting will change once a new Speaker is established (if it makes a difference in players' voting decisions).
@Auralynx there are voices about strange and not so safe experiments that might be starting on Mecatol. How much are you interested in that not happening?
0
Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
I mean, what sort of experiments? I feel like you think i ought to know what you mean, but I don't.
Posts
@Void Slayer to pass next.
@MrBlarney
The Yin Brotherhood: Activate the Yin Home System. (CP 3 --> 2)
Exhaust Darien (4R) to build 2 Destroyers (2R), 2 Fighters (1R), and 2 Ground Forces (1R) at Darien.
The Emirates of Hacan: Pass turn.
The L1z1x Mindnet: Pass turn.
The Yin Brotherhood: Pass turn.
Current Map: Start of Status Phase
Current Technologies
Victory Points and Objectives
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: 2 Secret Objectives
The Clan of Saar: Auralynx
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Hacan [3], L1z1x [1]
Technology: Antimass Deflectors, XRD Transporter
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Arinam (1R, 2I, B)
X - Hope's End (3R, 0I, GF (x2))
X - Lisis (2R, 2I)
X - Meer (0R, 4I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 0
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Bereg (3R, 1I, R)
X - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 0
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets
Worlds:
X - Darien (2I, 4R) (R/I values swapped)
X - Industrex (2R, 0I, R (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
X - Moll Primus (4R, 1I)
X - Arnor (2R, 1I)
X - Faunus (1R, 3I, G (x2))
X - Lor (1R, 2I, R)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Tren'lak (1R, 0I)
X - Quinarra (3R, 1I)
X - Lazar (1R, 0I)
X - Mirage (1R, 2I, F (x2))
X - Sakulag (2R, 1I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 0
Trade Contracts: Saar [1], N'orr [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Inheritance Systems
Worlds:
X - [0.0.0] (5R, 0I)
X - Gral (1R, 1I, B)
X - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Cormund (2R, 0I)
N - Fria (2R, 0I, B)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Zohbat (3R, 1I, B)
Order of Play
The Yin Brotherhood:
The Clan of Saar:
The Mentak Coalition:
Sardakk N'orr:
The Emirates of Hacan:
The L1z1x Mindnet:
No players have satisfied the currently open Public Objective card (and it's a safe assumption that no Secret Objective cards have been fulfilled), so we shall move on to the second half of the Status Phase. Each player draws 1 Action Card and 2 Command Counters for allocation. Post your allocations in the thread. Saar and N'orr may also elect whether or not to use the refresh abilities of Hope's End and Mirage, respectively.
We also exhaust the Mirage ability, producing 2 fighters
Claim Objectives
No objectives are claimed.
Refresh Abilities
Sardakk N'orr: Use the refresh ability of Mirage, gaining 2 Fighters.
Allocate Counters
The Yin Brotherhood: AC 0 --> 1; SA 1 --> 3, FS 5 --> 4, CP 2 --> 3
The Clan of Saar: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2
The Mentak Coalition: AC 2 --> 3; SA 1 --> 2, CP 1 --> 2
Sardakk N'orr: AC 0 --> 1; CP 1 --> 3
The Emirates of Hacan: AC 0 --> 1; CP 0 --> 2
The L1z1x Mindnet: AC 0 --> 1; CP 0 --> 2
Current Map: Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: 2 Secret Objectives
The Clan of Saar: Auralynx
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Hacan [3], L1z1x [1]
Technology: Antimass Deflectors, XRD Transporter
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Arinam (1R, 2I, B)
R - Hope's End (3R, 0I, GF (x2))
R - Lisis (2R, 2I)
R - Meer (0R, 4I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
R - Garbozia (2R, 1I, G)
R - Lirta IV (2R, 3I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets
Worlds:
R - Darien (2R, 4I)
R - Industrex (2R, 0I, R (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
R - Moll Primus (4R, 1I)
R - Arnor (2R, 1I)
R - Faunus (1R, 3I, G (x2))
R - Lor (1R, 2I, R)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Lazar (1R, 0I)
X - Mirage (1R, 2I, F (x2))
R - Sakulag (2R, 1I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Saar [1], N'orr [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Inheritance Systems
Worlds:
R - [0.0.0] (5R, 0I)
R - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
R - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Cormund (2R, 0I)
N - Fria (2R, 0I, B)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Zohbat (3R, 1I, B)
Order of Play
The Mentak Coalition: (@El Skid)
Sardakk N'orr:
The L1z1x Mindnet:
The Clan of Saar:
The Emirates of Hacan:
The Yin Brotherhood:
Each player may now select a Strategy Card in turn order. The (6) Warfare II* and (8) Bureaucracy Strategy Cards each have a Bonus counter; when a player selects one of these cards, they may immediately convert the Bonus counter into a Trade Good or allocate a Command Counter.
@Kaneski
Also Skid, don't forget your racial
@Void Slayer to pick next
Use racial to acquire a TG from all possible targets- I think thats just the Saar this round.
@Preda
@Phyphor
The Mentak Coalition: Select the (7) Technology II Strategy Card.
Use racial ability to take 1 TG from Saar. (Mentak TG 0 --> 1; Saar TG 4 --> 3)
Sardakk N'orr: Select the (4) Production Strategy Card.
The L1z1x Mindnet: Select the (5) Trade II Strategy Card.
The Clan of Saar: Select the (1) Leadership Strategy Card.
The Emirates of Hacan: Select the (3) Assembly Strategy Card.
The Yin Brotherhood: Select the (6) Warfare II* Strategy Card, converting a bonus counter into a Trade Good. (TG 1 --> 2)
Bonus counters are placed on the (2) Diplomacy II and (8) Bureaucracy Strategy Cards.
Order of Play
The Clan of Saar: (1) Leadership Current Player (@Auralynx)
The Emirates of Hacan: (3) Assembly
Sardakk N'orr: (4) Production
The L1z1x Mindnet: (5) Trade II
The Yin Brotherhood: (6) Warfare II*
The Mentak Coalition: (7) Technology II
@Preda is up next, I believe. @Kaneski I'd be pretty pleased if you played Production shortly but your call!
Appreciate the enthusiasm with which you intend to build at your new SD to fight me though :P
I appreciate the rules check. Like, actually! But that dock will only be your problem if you make it so. Near-term anyway!
Waiting for my extra cards, I'll warn that I'll be probably away from pc access at least till monday, so, meanwhile, please campaign for your political cards to play...
Actually I lied. Well... sort of. I got a thing that benefits the speaker a lot. But you know... assembly always gets picked, so...
Votes Available
Sardakk N'orr: 2 votes
The L1z1x Mindnet: 6 votes
The Clan of Saar: 8 votes
The Emirates of Hacan: 7 votes
The Yin Brotherhood: 7 votes
The Mentak Coalition: 7 votes
Order of voting will change once a new Speaker is established (if it makes a difference in players' voting decisions).