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[Board Games] - Skynet defeats Korean guy in an abstract strategy game. The end is nigh.

ChaosHatChaosHat Hop, hop, hop, HA!Trick of the lightRegistered User regular
edited March 2016 in Critical Failures
Hey there! This thread is about board games. Let me tell you about them!

A different kind of board game is on the rise. Invading pop culture. Invading Target, Barnes and Noble, Toys R Us. Invading Penny Arcade itself.
There are brand-new games about dying in the desert:
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or 20-year old card games getting new life:
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or even family-friendly train games that stir something black in the soul:
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This thread exists to convey one simple message: board games have come a long way since Monopoly and Risk.

Perhaps you’re looking for something for your lunch hour.
Perhaps you’re looking for something to play when you’re just hanging out with friends.
Perhaps you’re looking for something like chess but more fun for newcomers.
Perhaps you’re looking for an all-day simulation of the asymmetrical struggles of Europe during the Protestant Reformation.

No problem, gotcha covered. So without further ado, let me attempt to give you a barely-sketched outline of what is possible in cardboard, wood and plastic.

Oh, and watch out for that pig-flooping.


GREAT GAMES FOR JUST ABOUT ANYONE (especially those new to games):

Ticket to Ride
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Quite possibly one of the best entry-level games. Draw cards into your hands, claim a route between two cities with your train cars by laying down same-color cards that match a route on the board. Simple, intuitive. Kids can grasp it, adults can play it more cut-throat and get into deeper strategies. Many versions have been made; they are pretty much all great, but check to see how many people can play. There’s also plenty of expansion maps, including a highly-rated Asia map for team play up to 6.

Trains
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Trains, while having a similar theme to Ticket to Ride, is almost entirely different! Trains is a deck builder. That's not to say it's like Magic: the Gathering, but instead you build your deck during the game! Furthermore, there's a board you'll be playing on, trying to connect routes and build stations and block your opponents from doing the same. However, beware Waste! You generate waste when you build things and it clogs up your hand, taking up the space of more useful cards.

Carcassonne
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Another older game, which has aged well because of its short length and wide appeal. Pick up a tile, add it to the tiles already placed so that you match the road, castle, or field. You may optionally “claim” a road, castle, or field with one of your followers or “meeples”, which gives you points. A great, quick game for pretty much all ages, but it is especially good for a younger crowd.

Lords of Waterdeep
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Newer game, but it has really made a splash. It’s a fairly light worker-placement euro that non-gamers (or minimal-gamers) really seem to enjoy. The “worker-placement” part is themed up as sending knights and wizards off to accomplish quests, and there’s even a bit of back-stabbery against the other players.

Forbidden Desert
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An amazing little cooperative game that starts with formula that made Forbidden Island and Pandemic so popular, and then develops and improves that formula into something magical. You must explore and excavate tiles to find pieces of an airship, while a sandstorm moves the tiles around and dumps sand everywhere. Everybody has their own special ability, and they work together in amazing ways. Get all the parts, find the launch pad, GET TO DA CHOPPA, and escape to safety. But you'll probably die of thirst first. Great components, too.

Okay, so I'm done with those gateway games! What's everyone really into nowadays?

ChaosHat's picks!
Voyages of Marco Polo
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In Voyages of Marco Polo you'll play as a historical trader looking to fulfill trading contracts and travel to the East. This game is a worker placement game that uses dice instead of standard workers. The die you place determines how effective your move is, put a one down at the camel stall at the market? Get one camel. Place a six? Get six camels! You'll be swimming in camels. High numbers carry their own disadvantage though. If your opponent places a die at the place you wanted to go to before you, you can still go there but you'll have to pay gold equal to the cost of your die. As you send your trader travelling and setting up trading posts, you'll gain new spaces to go to to get resources and points. Finally, each player will get their own special character with a unique and ridiculous power.

Arboretum
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This 2-4 player card game has each player trying to make the best possible arboretum. On your turn you'll draw two cards, either from the draw deck or the discard piles of the players, or some combination of the two. Then you place a card from your hand adjacent to another tree in your arboretum. Be careful, once placed, your trees can't be moved around! Each tree type has eight cards numbered 1-8, and your goal is to make an increasing path of adjacent cards that also start and end with the same color (the colors in between can be of any color.) Then you discard a card and the next player takes their turn. The longer the paths, the more points you get. However, you need to reserve some cards in your hand for scoring. At the end of the game, you may only score one path of each tree type. The right to score that path is given to the player who has the highest total value of cards of that type in hand. You might have a really great path of Maple trees, but if your opponent has more Maple cards in hand at the end, you won't get any points! Excellent couples game.

Honorable mentions:
Roll for the Galaxy
Android Netrunner
Rococo

ArcSyn's top two games of right now:
Fief: France 1429
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Fief is probably the heaviest game in my collection, and the most expensive. Perhaps that's partly the cause of it placing on this list. Besides that, it is a fantastic game of diplomacy, strategy, and deception to control France and won favor for your family. It's got a bit of randomness, through card draws, disasters, and battle, but a lot of strategy to overcome and keep from falling behind. Alliances can be fleeting or binding, a powerful weapon or an anchor, and game-changing or ineffective. It's just a fun game and I love when I can get it to the table. Plays best with 5-6; though probably 5 is my preference. Takes about 3 hours to play, depending on your group.
In addition, there are many expansions u haven't even gotten to try yet to change up the game of it gets stale.

Flashpoint: Fire Rescue
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I just recently renewed my love for this game after getting it to the table twice during vacation. It's a cooperative game of firefighting using action points for each turn. It can play simply for younger players or new learners or extremely complicated and difficult setups for experienced groups. Each player becomes a firefighter, and can even pick a specific role with extra rules for how they work, and try to rescue people from burning buildings. It's got a bit of randomness in setup and how the fire spreads.
In addition, there are many expansions out that add new buildings, roles, ships, and more that can keep the game fresh for any group for a while.

Honorable mentions:
Race for the Galaxy
Cosmic Encounter
Monikers

JonBob's top two games of right now:
Codenames
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This was the big hit of Gen Con 2015, and for good reason. There's something in the water over in Czechoslovakia, as Vlaada Chvátil keeps churning out game after game, all awesome, but each as different as can be.
Codenames is a word guessing game, like Password. There are two teams, and each team has one "spymaster." The spymasters look at a 5x5 grid of nouns, and only they know which words belong to which team, and which word is the assassin. The spymasters' job is to give one-word clues to their team that match as many of their own words as possible, without matching the other team's words. And God forbid your clue matches the assassin! The brain-burniest "party game" you'll ever come across.

Zendo
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Zendo is a game played with Looney Pyramids (formerly known as Icehouse Pyramids). It is one of the few inductive reasoning games. Players construct small arrangements of pyramids, known as "koans," and try to extrapolate from these examples a hidden rule that only one player knows. Rules could be things like "contains at least one red pyramid," "has a pyramid stacked on another one," or "contains an odd number of small pyramids." More a puzzle than a game, but it's a really good puzzle, and often devolves into a co-op game as players just want to figure out the solution at all costs.

Honorable mentions:
Montage
Linko
Mascarade

iguanacus's top 2 game (right now)
Mundus Novus

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A neat little trading game where everybody is 15th or 16th century Spanish traders, exporting goods from The New World back to markets in The Old. Two to six players and a playtime of about an hour. Very little downtime thanks to enforced back and forth trading every round keeping everybody involved. Just looking at the boxart makes me feel a longing for the sea, with the white foam of the waves reminding me of clouds, making the seas a mirror of the azure skies.

Viticulture and it's expansion Tuscany

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Go grab a bottle of vino, put on your favorite Gianni Morandi or Mina record and relax, the vines are fine and the grapes don't have to be harvested for another... oh shit, somebody took the last spot! Viticulture is a great medium weight worker placement game for 2-6 playing out in about 90 minutes to 2 hours (less if you lay off the vino but screw that). Everybody is an owner/operator of a small Italian vineyard and winery. As the seasons pass you're doing the best you can to grow, harvest and sell your wine while the testa di cazzo to your right is taking all the good spots. Rules are all very straight forward and a great intro to worker placement IF the group is already familiar with modern boutique boardgaming. If this is for a complete newbie it's still great but it's got more moving parts than something like Stone Age or Lords of Waterdeep so keep the rules handy and maybe check out the Watch It Played video to get everybody on the same page.

Tuscany just makes a great game fantastic. Only add to the game after you've become very familiar with the base stuff, it's modular nature means that you should experiment (one at a time) to see what works for your group and play style. Once you've got a handle on what you like and don't like experiment with mixing 2 of the modules together. Also adds a hard as hell solitaire variant so you can play even if your all alone and can't get a second or third.

Drascin's two current favorite games:
BattleCON

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Do you like fighting games? Do you like games that pair simple basic mechanics with massive tactical depth? If you answered yes to any of that, BattleCON is almost certanly going to be your jam.

BattlCON is an open-information dueling card game that imitates the fast-paced, tactical positioning game of fighting games like Street Fighter or Guilty Gear. The basic mechanics of BattleCON are simple - each beat (which are how BattleCON calls its turns) you pick a "Style" card and a "Base" card, and combine them into a single move, then compare it against your opponent and see what happens. And since at every point you know what options your opponent has, the more you play the more you transition from the equivalent of mashing buttons on your controller to a game of prediction and bluffing, "I know that you know that I know" and two-moves-ahead thinking - playing BattleCON is stupid easy, but mastering a character is something else altogether! And with a roster of literally dozens of characters, each one with completely different Style cards and passive abilities that modify their cards, the amount of options is incredible. The game's big box, Devastation of Indines, comes with thirty characters, support for six modes of play including normal duel, tag duel, singleplayer, multiplayer up to 4, co-op up to 4-vs-1, and special stages - if there ever was a big box that justified its price with amount of replayability, it's this one.

Seasons

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Now, there are a lot of point salad games in the world. But I don't think I've met any one of them that combined simplicity, engaging-ness (is that a word) and beautiful artwork as nicely as Seasons.

Basically, you and your fellow players (up to 4) are wizards competing to have the most crystals at the end of a tournament. And because when wizards go into a tourney they play for keeps, the tournament lasts three whole years, throughout which the seasons change. With each seasn change, the energy you can extract from the world changes - Water is on the rise in Winter, but good luck getting some Fire out of the snowed-in landscape. And this is important, because you need elemental energies to summon all sorts of amulets, items, and servants you will need to get those tasty crystals you so want, or to play havoc with the crystal reserves of all those other thin-bearded upstarts. All this, seasoned (pun not intended) with a really pretty, fairytale-ish presentation and beautiful artwork in the cards.

And it actually has a legitimately well thought out insert, to boot, where everything has a place and the pieces click in no problem without mixing. Which seems small, but after trying to make FFG's Descent work, believe me, you come to appreciate it.

Honorable mentions:
Android: Netrunner
Descent 2nd Edition (which I've been playing with my family lately)
Pixel Tactics

mysticjuicer: Let's do this favourite games thing
Yomi: Fighting Card Game
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Yomi is a bluffing/risk-and-resource-management card game for 2 to 4 player that's inspired by fighting games like Street Fighter or Guilty Gear. Games take between 10 and 25 minutes. Every turn, players will draw a card, and play a combat card face down which is revealed simultaneously, and then combat is resolved following rock-beats-scissors-beats-paper rules. Each character is represented by a standard poker deck, with normals and command normals on the cards from 2 to 10, special moves on Jack, Queen, and King, and powerful super moves on their Aces. The cast includes a big variety of fighting game archetypes with grapplers, rushdown, vortex, and zoning characters all represented, and characters range from very easy to learn, to "I play blue in Magic" levels of complexity.

Fantastic 2 player game if you have a friend (or more) who you like to play competitive, head-to-head games with. I've played this game consistently for more than a year now, and am still learning more ways to improve, more subtleties in different match-ups, etc. It's a blast, and in spite of the strategic depth, can be taught in about 20 to 30 minutes. The game can also be played solo (akin to fighting bots in a fighting game), and in a 2v1 boss-fight mode, and a 2v2 tag-team mode.

The card art is near-universally fantastic, the cards are quality, and the game perfectly recreates the local multiplayer "got you now you OH MY GOD YOU DIDN'T JUST WAKE-UP SUPER ME YOU $#@&*!" moments that make playing fighting games against your friends so damn fun! If you'd like to give this game a shot without spending any money, send me a message and I'll gladly play some games with you online. :biggrin:

Through the Ages: A Story of Civilization
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Through the Ages is an economic civ game for 2 to 4 players that's played without a map. It's without a doubt my favourite civ/econ game. Take your civilization from antiquity to the space age, vying for economic/industrial/military technology with your neighbors, as you try to eke out cultural advantage by the 19th or 20th turn to win the game. Games take between 4 and 5 hours, if you're playing the full game (as opposed to the simpler learning versions of the game).

Can you afford to let an advanced mining technology fall into your neighbors hands, or will you spend your whole turn's worth of actions to deprive her of it? Can you eschew military development to establish an unrivalled cultural engine, or will your neighbors sack and loot your incredible cathedrals and theatres? Do you have too much or too little food, or building resources? Are you in danger of revolt? Will a revolution turn your theocracy into a democracy, or a violently fundamentalist society?

The Agricola feeling of puzzling out the best possible use of your resources, the next available technologies that may turn up, strong combinations of buildings, leaders, and wonders, the pressure of having just one less food/stone/civil action makes this a really intense and really fun game. The value of the six resources in the game and how they change as the game moves from the 1st to the 4th age is really satisfying and evocative. The effect of military development and potential arms races on people's final cultural scores is similarly really evocative and feels right.

Guh! It's just so damn good, if you can deal with the game length and if you're into the economic-engine-but-that-guy-has-tanks feeling!

The Mantiz's top two games of right now:
Keyflower
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This is my absolute favorite Eurogame right now. You are each given control of a little village full of hopeful pioneers and you have a year to expand your village and earn as many points as possible. Each season you are given a boat full of workers in different colors, and have to use them to bid for new buildings. But you also have to use these workers to activate the abilities of the buildings, and you have access to all the buildings on the table. Even the ones that your other players have already won. This creates a perfect combination of worker placement and bidding that will make your brain hurt from trying to figure out how to spend your workers in the best way.
This is also not your typical friendly eurogame where you just mind your own business and count out the points at the end. This game can be absolutely brutal, and players will fight for the best pieces and you will curse at the guy who just wanders over and uses your horse to transport his goods and leaves it too expensive for yourself to use.

Lords of Vegas
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You know that guy who still wants to play Monopoly even though you have a large collection of wonderful designer board games? Make him play this. Lords of Vegas scratches that Monopoly itch with a fun mix of dice rolling, area control and trading. You play as casino owners in the early years of development in Las Vegas. You are each given a few empty parkinglots and some run-down liquor stores but you quickly start building sprawling casinos in different themes in their place. The main goal is to build casinos in the right theme, since each round starts with a card that determines what theme is going to pay out this round. So are you going all-in on the space theme and hope for that big pay-out or are you going to spread out the risk by making smaller casinos? You use six-sided dice to show your influence on the different casinos, and the die with the highest number is the current boss of the casino. But if you have enough money, you can re-roll all the dice in a casino and cause a total reversal of the powerstructure and become the owner of a casino that your friend spend a lot of time building. Or you can waste millions of dollars on giving your friend better numbers to the amusement of the whole group. But that's part of the fun of this game.
Lords of Vegas has totally replaced Monopoly for me, since it gives you the same feeling of expanding your empire and screwing over your friends, but plays within a reasonable timeframe and doesn't leave players hopelessly behind. And Lords of Vegas is an actual good game.

Honorable mentions:
Sheriff of Nottingham
Imperial Settlers
Star Realms
Click Clack Lumberjack

The old OP has a ton of recommendations too!

ChaosHat on
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Posts

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    I love this new Board Game thread. I know that it's just a Kickstarter rehash of the old Board Game thread, but the custom meeples and the tote bag stretch goals are pretty awesome. I hope they send out a PDF of this thread's rules...

    8i1dt37buh2m.png
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Hahnsoo1 wrote: »
    I love this new Board Game thread. I know that it's just a Kickstarter rehash of the old Board Game thread, but the custom meeples and the tote bag stretch goals are pretty awesome. I hope they send out a PDF of this thread's rules...

    Board Games: by Vlaada Chvatil is the obvious choice. Hail Vlaada!

  • iguanacusiguanacus Desert PlanetRegistered User regular
    I just bought this new [Board Games Thread], I can't wait to play it never!

  • crimsoncoyotecrimsoncoyote Registered User regular
    iguanacus wrote: »
    I just bought this new [Board Games Thread], I can't wait to play it never!

    Mine's still in the shrink wrap!

  • Ah_PookAh_Pook Registered User regular
    A friend of mine gave me Boss Monster as a belated Christmas present last night. It looks maybe alright? Anyone played it?

    Also I bought a frame and I'm going to frame our endgame Pandemic Legacy board and character cards and stuff. Think it will look cool hanging in our game room.

  • crimsoncoyotecrimsoncoyote Registered User regular
    Ah_Pook wrote: »
    A friend of mine gave me Boss Monster as a belated Christmas present last night. It looks maybe alright? Anyone played it?

    Also I bought a frame and I'm going to frame our endgame Pandemic Legacy board and character cards and stuff. Think it will look cool hanging in our game room.

    That's a really cool idea. Might have to do that if/when I finally do pandemic legacy

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Ah_Pook wrote: »
    A friend of mine gave me Boss Monster as a belated Christmas present last night. It looks maybe alright? Anyone played it?

    Also I bought a frame and I'm going to frame our endgame Pandemic Legacy board and character cards and stuff. Think it will look cool hanging in our game room.

    It's pretty fun but not all that deep. Good filler / combo-breaker between longer stuff.

  • PMAversPMAvers Registered User regular
    You know what might make a good OP list? "New Games to get hyped for in 2016."

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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I recently learned that a buddy is giving me Burgle Bros. as a belated Secret Santa gift. How do people like it?

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • DeoDeo Registered User regular
    I recently learned that a buddy is giving me Burgle Bros. as a belated Secret Santa gift. How do people like it?

    Lots of fun. A really dynamic co-op.

  • AstaerethAstaereth In the belly of the beastRegistered User regular
    I've played Burgle Bros with friends and family, and nobody ever raves about it.

    They just ask if we can play again.

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  • DeoDeo Registered User regular
    So, I've gone a little overboard on pimping Shadows of Brimstone.

    Thus far I have ordered: Poker chips for XP, Poker chip trays, business card holders for the card decks, purple acrylic crystals for Darkstone, a deck of money cards from printstudio, and clear acrylic bases from Lyko.

    However, as a partial storage solution, I found that my Legendary: Secret Wars Vol 2 box fits perfectly inside one of the SoB core boxes and with some card dividers is perfect for all the various sleeved decks. Now.. to just sort how to store and transport everything else.

  • mysticjuicermysticjuicer [he/him] I'm a muscle wizard and I cast P U N C HRegistered User regular
    WHEN'S 'THROUGH THE AGES 2: AGE HARDER' THO

    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring silly little Guilty Gear Strive videos and other stuff!
  • SageinaRageSageinaRage Registered User regular
    PMAvers wrote: »
    You know what might make a good OP list? "New Games to get hyped for in 2016."

    The only games I am aware of in 2016 are Trove, which I kickstarted, and the Star Trek themed Mage Knight clone that's supposed to be coming out.

    Speaking of which, played Mage Knight for the 3rd time today. Considering that I've played it with 3 different groups of friends, you would think I would have done better than last place. But at least we actually finished this game!

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Deo wrote: »
    So, I've gone a little overboard on pimping Shadows of Brimstone.

    Thus far I have ordered: Poker chips for XP, Poker chip trays, business card holders for the card decks, purple acrylic crystals for Darkstone, a deck of money cards from printstudio, and clear acrylic bases from Lyko.

    However, as a partial storage solution, I found that my Legendary: Secret Wars Vol 2 box fits perfectly inside one of the SoB core boxes and with some card dividers is perfect for all the various sleeved decks. Now.. to just sort how to store and transport everything else.

    i feel your pain. Poker chips for XP and money (though i did get money cards from printstudio as well). A number of business card holders and even a newsletter holder thing to hold all my papers and books upright in my limited space. plano box for token storage. even got some other cards for skills, mutations and town items off printstudio.

    And im still not through putting everything together. Let alone painting it. Still have Swamps of Death, Targa Guardian and Serpentmen to put together.

    have problems with the tiles warping though. need to figure out how to fix that.

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  • EpimerEpimer Registered User regular
    PMAvers wrote: »
    You know what might make a good OP list? "New Games to get hyped for in 2016."

    I'm waiting for a little game called Scythe. You probably haven't heard of it; there hasn't been much buzz around it.

  • DrascinDrascin Registered User regular
    A problem I'm starting to have is expansion boxes. I buy games, I enjoy them, and I get the expansions. Then the expansion's box just hangs around occupying a lot of space that I don't have, unused, because whenever possible I try to have everything in the same box.

    Well, that and inserts. So few game inserts seem to fit the expansions in the same box without a mess. I need to sit down and learn to do foamcore inserts one of these days.

    Steam ID: Right here.
  • TheSmackerTheSmacker Registered User regular
    Epimer wrote: »
    PMAvers wrote: »
    You know what might make a good OP list? "New Games to get hyped for in 2016."

    I'm waiting for a little game called Scythe. You probably haven't heard of it; there hasn't been much buzz around it.

    Was that the steampunk 4x game that was on kickstarter a few months ago?

    I wanted to back it, but I would never haveanyone to play it with in a million years.

  • DeoDeo Registered User regular
    Deo wrote: »
    So, I've gone a little overboard on pimping Shadows of Brimstone.

    Thus far I have ordered: Poker chips for XP, Poker chip trays, business card holders for the card decks, purple acrylic crystals for Darkstone, a deck of money cards from printstudio, and clear acrylic bases from Lyko.

    However, as a partial storage solution, I found that my Legendary: Secret Wars Vol 2 box fits perfectly inside one of the SoB core boxes and with some card dividers is perfect for all the various sleeved decks. Now.. to just sort how to store and transport everything else.

    i feel your pain. Poker chips for XP and money (though i did get money cards from printstudio as well). A number of business card holders and even a newsletter holder thing to hold all my papers and books upright in my limited space. plano box for token storage. even got some other cards for skills, mutations and town items off printstudio.

    And im still not through putting everything together. Let alone painting it. Still have Swamps of Death, Targa Guardian and Serpentmen to put together.

    have problems with the tiles warping though. need to figure out how to fix that.

    @HydroSqueegee could order some silica packets to toss in the box? That should pull the excess moisture out? That, or I've seen people recommend ironing, but I haven't really looked into the details of that process.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Gloomhaven seems pretty hype-worthy as 2016 goes. I have the Battle for Sularia set coming some time this week and I'm pretty excited about that, but I think I'm in the minority for some reason in wanting a game where sentient mining robots fight jetpack warriors with space lasers.

    I really don't understand why though.

  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Star Wars Rebellion has to be up there for hype

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  • OptimusZedOptimusZed Registered User regular
    I'm so far behind on legendary at this point.

    Maybe moving somewhere with players will make it worth catching up.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • FryFry Registered User regular
    TheSmacker wrote: »
    This was the year that my family finally said "Oh, so you just want to give us a giant list of boardgames every year when we ask for Christmas/Birthday ideas?"
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    Look at Five Tribes just taunting me down in the corner, knowing that nobody in my family will every play it with me.
    If that's the only one in the stack that your family won't play with you, I think you're doing OK

  • El MuchoEl Mucho Registered User regular
    Looking to pick up a lighter strategy game and I'm having a really hard time deciding between Splendor, Lords of Vegas and Stone Age.

    BNet: ElMucho#1392
    Origin: theRealElMucho
  • crimsoncoyotecrimsoncoyote Registered User regular
    I can't comment on the other two, but Splendor is pretty great.
    It's fairly simple to learn, but definitely feels pretty deep, and the strategy is fairly fluid between each game.

    The pieces also feel good. I really like the thick poker chips as currency.

  • JonBobJonBob Registered User regular
    Splendor is the lightest of the three. Stone Age is a fairly light worker-placement game, but it still is a worker-placement game. I can introduce Splendor to non-gamers pretty easily. The other two would be more involved.

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  • ArcSynArcSyn Registered User regular
    edited January 2016
    After 11 years, finally redid the hallway closet shelf. My wife has hated the hanger style of the old shelf and wished it was a simple rod for a long time, but something always was more important. Use the three day weekend to finally rip it out and put in some good shelves. I have a before picture somewhere. Even posted it here many threads ago but here's the final product.

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    No Ikea in my area, but we have a home depot! Got 5 heavy duty shelf brackets and a 4x8 piece of 3/4" particle flooring. Had to get a stud finder to make sure I had a solid anchor and predrilled all the holes so I wouldn't split any of it. Looks a bit rough but I don't care enough to paint it. No more stacked games! No more worrying about something falling on you as you take out a game to play!

    And hopefully Suburbia will fit in the spot next to the X-wing Plano. I already had to move a couple games to the forgotten shelves of the basement and stack my little boxes to get it to fit nicely.

    ArcSyn on
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  • PMAversPMAvers Registered User regular
    And hey, there's a good chance that SeaFall might actually come out in 2016. And that there's a second legacy-style game he's working on called Chronicles: Origins.

    *insert meme-picture of Woody & Buzz from Toy Story here*

    Legacy games. Legacy games everywhere.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2016
    PMAvers wrote: »
    And hey, there's a good chance that SeaFall might actually come out in 2016. And that there's a second legacy-style game he's working on called Chronicles: Origins.

    That's gotta be in the top 5 laziest game names ever created.

    I'm already working on designing my new word game: Words: Letters.

    admanb on
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Deo wrote: »
    Deo wrote: »
    So, I've gone a little overboard on pimping Shadows of Brimstone.

    Thus far I have ordered: Poker chips for XP, Poker chip trays, business card holders for the card decks, purple acrylic crystals for Darkstone, a deck of money cards from printstudio, and clear acrylic bases from Lyko.

    However, as a partial storage solution, I found that my Legendary: Secret Wars Vol 2 box fits perfectly inside one of the SoB core boxes and with some card dividers is perfect for all the various sleeved decks. Now.. to just sort how to store and transport everything else.

    i feel your pain. Poker chips for XP and money (though i did get money cards from printstudio as well). A number of business card holders and even a newsletter holder thing to hold all my papers and books upright in my limited space. plano box for token storage. even got some other cards for skills, mutations and town items off printstudio.

    And im still not through putting everything together. Let alone painting it. Still have Swamps of Death, Targa Guardian and Serpentmen to put together.

    have problems with the tiles warping though. need to figure out how to fix that.

    @HydroSqueegee could order some silica packets to toss in the box? That should pull the excess moisture out? That, or I've seen people recommend ironing, but I haven't really looked into the details of that process.

    I don't know what the issue is. Last night, as a test, I unwrapped the caverns of cynder tiles and left them in a stack unpunched. Came back an hour later and the top tile was already curving up. So I stuck the whole stack under my unopened Swamps of Death box and I'm hoping for the best.

    Too much humidity, not enough? Furnace is going full tilt, so I'm guessing my house is just too dry.

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  • DeoDeo Registered User regular
    Ah, yeah. If it's curving at the corners, that's too little humidity. Waves = too much.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Deo wrote: »
    Ah, yeah. If it's curving at the corners, that's too little humidity. Waves = too much.

    Doesn't help that the humidifier on the furnace is not working. Come spring it won't be an issue though.

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  • gjaustingjaustin Registered User regular
    So I bought a copy of a Tower of Terror-themed copy of Clue while I was at Disneyland last weekend on a whim.

    Playing it again for the first time in a while, I'm pretty sure it's the best of the "classic boardgames".

  • DarkPrimusDarkPrimus Registered User regular
    I despise Clue because of the disconnect between the supposed narrative. If I'm playing as the person who committed the crime, I should know that.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    DarkPrimus wrote: »
    I despise Clue because of the disconnect between the supposed narrative. If I'm playing as the person who committed the crime, I should know that.

    Just go watch Clue the movie. Ittl clear things right up.

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  • Ah_PookAh_Pook Registered User regular
    2016 games im looking forward to, or at least looking forward to learning more about:

    Star Wars Rebellion - maybe? its a big kind of War of the Rings style 2p game set in the Star Wars universe. that sounds awesome, but i have doubts about it ever actually hitting the table.

    Ein Fest Fur Odin - Uwe Rosenberg's next big ass euro. viking themed, and it includes the puzzle piece Patchwork stuff as one of its mechanics somehow? on top of also being a heavy worker placement game. definitely looking for more info on this one, but im interested.

    Agricola 2016 - speaking of Uwe Rosenberg, he's in the process of rebalancing all the Agricola cards to release a new version this year. supposed to be over a thousand cards in the box, with a ton of brand new cards and totally redone decks.

    Castles of Burgundy The Card Game - all i know about this one is the name and this one picture of some cards, but that is already enough to have me excited.

    Onitama - my wife and I aren't usually into 2p abstracts, but this one looks really tight and interesting. a definite buy for me.

    Quadropolis - a city building tile laying game from Days of Wonder that has been getting a ton of positive buzz. dont know much about it but hey, it looks interesting.

    Wolf and Hound - i backed this one on kickstarter, but it just barely funded so i dont think many other people did. its a super SUPER cute light card game filler about guarding your flock of sheep from nasty wolves. also its a reimplementation of the japanese game Tamamooool, on the off chance anyone played that one.

    Scythe - backed this one, along with probably everyone else in the world. not much needs to be said here, but yea it looks great.

  • Zombie HeroZombie Hero Registered User regular
    I am looking forward to Tyrants of the Underdark, which is basically a follow up to Lords of Waterdeep.

    Also the few things i kickstarted

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • ArcSynArcSyn Registered User regular
    Never played Agricola but it always seemed a hole missing from my collection. Might have to pick that one up. Is it a Kickstarter or general release this year?

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  • gjaustingjaustin Registered User regular
    DarkPrimus wrote: »
    I despise Clue because of the disconnect between the supposed narrative. If I'm playing as the person who committed the crime, I should know that.

    If you soak the fourth page of the manual in a mixture of salt and vodka* a hidden story is revealed. Everyone got so sloppy drunk last night, that the murder doesn't remember what happened.

    *DON'T ACTUALLY DO THIS

    I actually find winning as the murderer to be MORE satisfying. I've always interpreted it as finding and destroying enough evidence to guarantee that you get away with it.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    ArcSyn wrote: »
    Never played Agricola but it always seemed a hole missing from my collection. Might have to pick that one up. Is it a Kickstarter or general release this year?

    As far as we know it'll be a general release.

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