See, shaman bone blades never worked for me, and I still don't actually understand what you are supposed to do with them. I hit one of them with it and tried to back away and...it didn't give a shit. It came after me anyway.
???
Shaman bone blades make them aggro everyone, not everyone but you
You still have to distance yourself so they go for each other instead
I find that part pretty simple since it's set up to troll you by running away at half health anyway
Ah right so you hit them prior to it running away.
See I thought another enemy had to be nearby. So it had already done that bit.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
The church pick is great, maybe my favorite weapon right now, but it's got kind of a narrow attack angle, it can sometimes miss on the vertical attacks or even the horizontal ones if the enemy is low enough to the ground.
But it's got a great move set and it's fantastic for bosses.
Honestly I find myself coming back to it even with the Rakuyo. It's just really solid and reliable.
And now I want to make ANOTHER character with with the logarius wheel and the holy moonlight sword.
I have been working my way through the DLC. I am currently on the last mandatory boss and I have enjoyed it so far. I heard it was rough on a new game so I took my NG++ character into it. It has been a challenge but with 50 vit, 40 end, 50 skill, and 38 bloodtinge I thought I was in a good spot to give it a try. I have tried the Rakuyo, or however it is spelled, and the bowblade and I like them both. But. The threaded can is still civilization. The Rakuyo is really nice though, I think it has replaced my blades of mercy. As far as the bosses I have used the following strategies. Spoilers obviously
Ludwig: summon other players and crush him in a flurry of blades, hammers, and gunfire. Overall impression was that he would have been a massive pain in the ass to solo.
Fallen: summon npc. Stab to death as they spawn while the npc distracted the rest. Fortunately I could finish one off in a single combo so this was an easy fight.
Maria: no npc to summon and I think I am out of summoning range for most people. So I visceral attacked her to death. I think I had to land 7 to get her to about 10% and then I used Evelyn and bone ash to finish her off. Now I don't want you to get the wrong idea, I did not walk in there and get perfect stuns. I am not very good at the game but I am persistent. Took me 23 tries. I started really trying to learn her patterns and attacks so I could beat her down with the blades or Rakuyo but I could not keep up with her. I only attempted that twice and both times met with drawn out losses.
The upside to doing it my way is the fight only lasted about 2 minutes, succeed or fail. Either I land the visceral or she combos me to death. Still frustrating but less so then executing perfect dodges, weaving in and out of her attacks like a total badass, only to be cut down at the end. Obviously I still hit her when I had the chance but I bet less then 5% of the damage was from weapon hits.
Orphan : I have yet to beat. My first 5 attempts have ended before phase 2. And there is no npc summon I can find and I doubt I can get another player. But it anyone is up to try tonight I would be glad for the help. My level is 170 I think but we can just use a password if you are too low.
I am satisfied with it so far. Lots of new enemies, new weapons, and really cool scenery. I do agree with other people that putting all of the skill weapons at the end was an asshole move.
I have been working my way through the DLC. I am currently on the last mandatory boss and I have enjoyed it so far. I heard it was rough on a new game so I took my NG++ character into it. It has been a challenge but with 50 vit, 40 end, 50 skill, and 38 bloodtinge I thought I was in a good spot to give it a try. I have tried the Rakuyo, or however it is spelled, and the bowblade and I like them both. But. The threaded can is still civilization. The Rakuyo is really nice though, I think it has replaced my blades of mercy. As far as the bosses I have used the following strategies. Spoilers obviously
Ludwig: summon other players and crush him in a flurry of blades, hammers, and gunfire. Overall impression was that he would have been a massive pain in the ass to solo.
Fallen: summon npc. Stab to death as they spawn while the npc distracted the rest. Fortunately I could finish one off in a single combo so this was an easy fight.
Maria: no npc to summon and I think I am out of summoning range for most people. So I visceral attacked her to death. I think I had to land 7 to get her to about 10% and then I used Evelyn and bone ash to finish her off. Now I don't want you to get the wrong idea, I did not walk in there and get perfect stuns. I am not very good at the game but I am persistent. Took me 23 tries. I started really trying to learn her patterns and attacks so I could beat her down with the blades or Rakuyo but I could not keep up with her. I only attempted that twice and both times met with drawn out losses.
The upside to doing it my way is the fight only lasted about 2 minutes, succeed or fail. Either I land the visceral or she combos me to death. Still frustrating but less so then executing perfect dodges, weaving in and out of her attacks like a total badass, only to be cut down at the end. Obviously I still hit her when I had the chance but I bet less then 5% of the damage was from weapon hits.
Orphan : I have yet to beat. My first 5 attempts have ended before phase 2. And there is no npc summon I can find and I doubt I can get another player. But it anyone is up to try tonight I would be glad for the help. My level is 170 I think but we can just use a password if you are too low.
I am satisfied with it so far. Lots of new enemies, new weapons, and really cool scenery. I do agree with other people that putting all of the skill weapons at the end was an asshole move.
Actually I routinely find lots of people around the orphan. You're not the only one having issues with him. In fact several times I fought him (or attempted to) with a three man team.
Also if you're afraid of getting invading phantoms the bell ringing woman
spawns down the ladder underneath the elevator. So it's an easy kill.
I have been working my way through the DLC. I am currently on the last mandatory boss and I have enjoyed it so far. I heard it was rough on a new game so I took my NG++ character into it. It has been a challenge but with 50 vit, 40 end, 50 skill, and 38 bloodtinge I thought I was in a good spot to give it a try. I have tried the Rakuyo, or however it is spelled, and the bowblade and I like them both. But. The threaded can is still civilization. The Rakuyo is really nice though, I think it has replaced my blades of mercy. As far as the bosses I have used the following strategies. Spoilers obviously
Ludwig: summon other players and crush him in a flurry of blades, hammers, and gunfire. Overall impression was that he would have been a massive pain in the ass to solo.
Fallen: summon npc. Stab to death as they spawn while the npc distracted the rest. Fortunately I could finish one off in a single combo so this was an easy fight.
Maria: no npc to summon and I think I am out of summoning range for most people. So I visceral attacked her to death. I think I had to land 7 to get her to about 10% and then I used Evelyn and bone ash to finish her off. Now I don't want you to get the wrong idea, I did not walk in there and get perfect stuns. I am not very good at the game but I am persistent. Took me 23 tries. I started really trying to learn her patterns and attacks so I could beat her down with the blades or Rakuyo but I could not keep up with her. I only attempted that twice and both times met with drawn out losses.
The upside to doing it my way is the fight only lasted about 2 minutes, succeed or fail. Either I land the visceral or she combos me to death. Still frustrating but less so then executing perfect dodges, weaving in and out of her attacks like a total badass, only to be cut down at the end. Obviously I still hit her when I had the chance but I bet less then 5% of the damage was from weapon hits.
Orphan : I have yet to beat. My first 5 attempts have ended before phase 2. And there is no npc summon I can find and I doubt I can get another player. But it anyone is up to try tonight I would be glad for the help. My level is 170 I think but we can just use a password if you are too low.
I am satisfied with it so far. Lots of new enemies, new weapons, and really cool scenery. I do agree with other people that putting all of the skill weapons at the end was an asshole move.
Actually I routinely find lots of people around the orphan. You're not the only one having issues with him. In fact several times I fought him (or attempted to) with a three man team.
Also if you're afraid of getting invading phantoms the bell ringing woman
spawns down the ladder underneath the elevator. So it's an easy kill.
At that level? I see plenty of phantoms but either no one is ringing or my level is to high/low.
Maria took me a few tries, but I found orphan to be pretty easy. I never took any damage from their big attack, and I could generally burn them down before I got swarmed. One of the handful of bosses I managed to one shot.
So I finished up the old hunters last night. It took me a ton of attempts to get the orphan but with a 3 person team I finally did. Laurence was much easier after that and only took a few tries with a full group. It took me until 3am but I did it. So now I am done with the DLC. I may take my character into NG+++ just to see how it is but for the moment I am putting it down and finishing up ds2:SotFS.
Gamertag: KL Retribution
PSN:Furlion
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2016
whirligig is stronk
i can't get over that the quick r2 is just as fast as the first default r1 strike, and does double the damage with better sweep
orphan took me so long because ludwig is too slooooooooow and he's way too fast
after i upgraded whirligig to +10 it only took me two goes and the first one I died because i wasn't used to the weapon yet
lots of things make a big difference to bosses in this game
what weapons you are using
what build (arcane, blood etc)
how good you are with using said weapons
how high your health and end is. especially end.
how good you are at parrying and judging when you can parry a new attack.
how well you deal with certain types of attacks (i'm kinda terrible at working out the timing for very strong, veeeeeery slow attacks first time, for some reason it takes me a really long time to work out exactly when the attack is going to hit. so i fucking hate bosses that are mostly based around this. they drive me nuts)
and a certain amount of luck goes into a one shot on a boss you don't know.
I've had bosses i've one shot that other people complained about op attacks, and it turned out i never saw those attacks. for whatever reason they didn't even do those attacks. that kind of luck. the enemies choose their attacks partly based on where you are in relation to them and their health, but which attack they choose from the pool they have available is entirely rng, so you might walk into a boss for the first time and they might decided to do their most bullshit annoying assholish attack three times in a row, murdering you in short order.
i've also had positioning luck, where enemy attacks whiffed due to levels, distance and other kinds of business, and just straight up they whiffed by one foot just because i happened to backstep just before i healed, or i happened to roll blindly just as they attacked.
ive recorded all my fights, and ive seen kind of stuff happen a lot.
a lot of factors are involved, so its difficult to judge a boss your first go through. consistency is the thing. how consistent can you get. well designed bosses allow you to consistency beat them once you've figured them out. even if they're varied, you can achieve a consistent win rate against them if their variance isn't too extreme and all their attacks aren't wildly more difficult to avoid than all the others, it just takes a little longer. devilhand in godhand is a good example. he's got a bazillion attacks but you can become very consistent at beating him.
if i don't like a boss, it's usually not because I've died a lot (i don't remember deaths very strongly after some time has passed). it's because when i did win, its because i got lucky and they didn't do their most annoying bullshit several times in a row, attacks that require perfect distance, or perfect dodges, or similar. there's a few bosses in all from action games that i generally feel are vastly harder or easier based on if they do or don't spam their worst attacks, with very little ability on the players part to manipulate the boss so that those attacks don't come out. it just becomes the luck of the draw.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Morninglord I agree with a lot of that... all of it really. I'm usually happy to throw myself at bosses to try and figure out their patterns and the tactics I can best use. That's not a thing that upsets me, it feels good to learn and develop different techniques, even if it takes me a while or longer than most. The thing that irritates me in these games is when I hit points where I feel like I've learned and developed but I'm still getting messed up by bullshit. And that's only happened a few times with Bloodborne, so all in all I've been pretty happy with the game.
In other news, I started my current character to build with the rakuyo, I now have the rakuyo up to +8 with some fairly strong blood gems and... well, I don't think I like it that much.
It feels like it uses a shitload of stamina, more than the previous weapons I've been using. I might go back to the blades of mercy, where I felt like I was getting a lot more damage bang for my stamina buck.
And then I might be crazy and start a Str/Arc character. Or see if I can salvage my previous character since she was a quality build.
Battletag: Threeve#1501
PSN: Threeve703
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2016
Rakuyo is really flexible.
Like, you know how transformation attacks get unique attacks if you use them in a combo. Rakuyo does that with L2 as well, with differences based on which move you chain after (r1 or r2). After r2 you get a double forwards stab, after R1 you get a double slash.
It's a pretty cool weapon, I'm gonna make a build based on it at some point.
It's also buffable. BoM aren't.
BoM are certainly very powerful and stamina efficient, but their moveset is a bit one note. Rakuyo is stamina heavier but hits harder and has good combos/better moveset (since it has everything), while still being just as fast as the BoM on initial strike if you use the R2 dagger strike.
If you wanna just be able to spam moves and dodge quickly then BoM hands down. Nothing does it better really.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The Rakuyo is basically a more PvE friendly Blades of Mercy. With Spin2win as an added Super Armor Bonus in PvP.
Which is DISGUSTING.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Yeah, rakuyo has a great move set, I don't disagree. BoM just feels really efficient. Also, its transformed dashing thrust does a shitload of damage. I might just need to spend more time with the rak.
Another question: how does stat scaling work with the Moonlight Sword? Do I need pretty much even distribution of Str/Arc, or can I get by with a lower Arc stat? Basically I want to know if the sword is useless in transformed mode if I have a low arc stat.
Battletag: Threeve#1501
PSN: Threeve703
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited February 2016
my first play through was a pure Skill character, and I was real psyched to finally get the Blades of Mercy since I decided to do the whole Eilene questline
and then it turned out I didn't really like them, and kept using the Threaded Cane (and Burial Blade)
EDIT: Okay, so Moonlight Sword
The way it works is that untransformed, a little more than half of its damage is physical
Transformed, an estimated 30% of its physical damage is transferred to its arcane damage
And the transformed strong attack consumed QS bullets to shoot shockwaves, those shockwaves are 100% arcane scaling, Strength and Skill don't affect their damage at all
Personally, I'd say it is an Arcane first, Strength second weapon
my first play through was a pure Skill character, and I was real psyched to finally get the Blades of Mercy since I decided to do the whole Eilene questline
and then it turned out I didn't really like them, and kept using the Threaded Cane (and Burial Blade)
EDIT: Okay, so Moonlight Sword
The way it works is that untransformed, a little more than half of its damage is physical
Transformed, an estimated 30% of its physical damage is transferred to its arcane damage
And the transformed strong attack consumed QS bullets to shoot shockwaves, those shockwaves are 100% arcane scaling, Strength and Skill don't affect their damage at all
Personally, I'd say it is an Arcane first, Strength second weapon
NOPE
STRENGTH
AND
ARCANE
EQUALLY.
The reason why, is it's Two-Handed charged attack. I mean, the Moonlight Greatsword is good, but, in order to get those downright stupid numbers, you need high strength and high arcane.
Now why do you need to level both Strength and Arcane?
Well, the Moonlight Greatsword's R2 has the most unique attack properties in all of Bloodborne. It seems like two hits. Two swings.
It's actually, not.
It's a FOUR HIT ATTACK. The physical, actual sword swing(which scales off STR) and the Arcane Blade Beam are both separate attacks, and if you're close enough, they BOTH hit. For REDUNDANT damage. Some goes for the followup.
With the right character, one built completely stupid,just for that weapon, and the right gems(The All damage ones), it's the hardest hitting attack in the game. By ALOT.
my first play through was a pure Skill character, and I was real psyched to finally get the Blades of Mercy since I decided to do the whole Eilene questline
and then it turned out I didn't really like them, and kept using the Threaded Cane (and Burial Blade)
EDIT: Okay, so Moonlight Sword
The way it works is that untransformed, a little more than half of its damage is physical
Transformed, an estimated 30% of its physical damage is transferred to its arcane damage
And the transformed strong attack consumed QS bullets to shoot shockwaves, those shockwaves are 100% arcane scaling, Strength and Skill don't affect their damage at all
Personally, I'd say it is an Arcane first, Strength second weapon
NOPE
STRENGTH
AND
ARCANE
EQUALLY.
The reason why, is it's Two-Handed charged attack. I mean, the Moonlight Greatsword is good, but, in order to get those downright stupid numbers, you need high strength and high arcane.
Now why do you need to level both Strength and Arcane?
Well, the Moonlight Greatsword's R2 has the most unique attack properties in all of Bloodborne. It seems like two hits. Two swings.
It's actually, not.
It's a FOUR HIT ATTACK. The physical, actual sword swing(which scales off STR) and the Arcane Blade Beam are both separate attacks, and if you're close enough, they BOTH hit. For REDUNDANT damage. Some goes for the followup.
With the right character, one built completely stupid,just for that weapon, and the right gems(The All damage ones), it's the hardest hitting attack in the game. By ALOT.
And now I know what my Granny Weatherwax arcane character is going to use.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'm also stuck on Orphan of Kos. I usually get to phase 2, because it's not that difficult to get behind the guy, but once he changes he becomes way too fast. I've also tried finding coop partners, but after 5+ minute waits I usually give up.
All in all, while I greatly enjoyed Bloodborne, like the Souls games I find that playing through the game once gives me all the "You died" I need, and once I've rested and recuperated the next game is out. Once I've beaten that damn Orphan, I just need to do the last two fights in the main game.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Oh man. Captain Caterpillar in the chalice Dungeon is an absolute donkey fucker
He one hits me and I can't simultaneously watch for his atta ks and his army of spiders
I think I may need to pump my healthy up from 30 to have a shot at him. But grinding feels like failure
Homogeneous distribution of your varieties of amuse-gueule
You're going to want more than 30 vitality very soon regardless. I recommend being careful and clearing out each wave of spiders before going for him, using the pillars to block some of his missiles.
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
my first play through was a pure Skill character, and I was real psyched to finally get the Blades of Mercy since I decided to do the whole Eilene questline
and then it turned out I didn't really like them, and kept using the Threaded Cane (and Burial Blade)
EDIT: Okay, so Moonlight Sword
The way it works is that untransformed, a little more than half of its damage is physical
Transformed, an estimated 30% of its physical damage is transferred to its arcane damage
And the transformed strong attack consumed QS bullets to shoot shockwaves, those shockwaves are 100% arcane scaling, Strength and Skill don't affect their damage at all
Personally, I'd say it is an Arcane first, Strength second weapon
NOPE
STRENGTH
AND
ARCANE
EQUALLY.
The reason why, is it's Two-Handed charged attack. I mean, the Moonlight Greatsword is good, but, in order to get those downright stupid numbers, you need high strength and high arcane.
Now why do you need to level both Strength and Arcane?
Well, the Moonlight Greatsword's R2 has the most unique attack properties in all of Bloodborne. It seems like two hits. Two swings.
It's actually, not.
It's a FOUR HIT ATTACK. The physical, actual sword swing(which scales off STR) and the Arcane Blade Beam are both separate attacks, and if you're close enough, they BOTH hit. For REDUNDANT damage. Some goes for the followup.
With the right character, one built completely stupid,just for that weapon, and the right gems(The All damage ones), it's the hardest hitting attack in the game. By ALOT.
Cool, good to know! My Quality character only has 20 in Dex and 30 in Str. I raised Arc to the minimum to wield the sword, so it's lagging behind but I think I can catch up pretty easily.
Here's the interesting thing: with Ludwig's holy blade and my best gems at level 70, my AR was around 370.
Since I pumped Arc to 14 and starting using HMS, with the same gems my AR is now around 430.
You're going to want more than 30 vitality very soon regardless. I recommend being careful and clearing out each wave of spiders before going for him, using the pillars to block some of his missiles.
that's how I had to do it
had no choice but to whittle down the spiders because now they hurt
You're going to want more than 30 vitality very soon regardless. I recommend being careful and clearing out each wave of spiders before going for him, using the pillars to block some of his missiles.
that's how I had to do it
had no choice but to whittle down the spiders because now they hurt
When I'm using the Axe I mow down the spiders for two reasons. First, the transformed L2 goes completely around their armor and 1-shots them. Second the weapon is too slow to let me safely wail on Rom before a spider gets the jump on me. So to play it safe, I take care of the spiders.
Woot! Finally managed to kill that piece of shit Laurence. Fuck that fight, seriously. Dude just hits so damn hard, and the run back takes way too long. But now he's dead, and I will never, ever fight him again.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2016
I have to fight him again. I need that beast rune. He's gonna be the...hmmm...lesse
If you don't count chalice bosses.
He's gonna be the sixth? boss I'll have fought in the story. At around level 40.
Nearly over my xcom 2 addiction then I'm gonna keep playing beast jesus some more. Gotta kill dat ludwig.
Morninglord on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited February 2016
I get where you're coming from when you say Str and Arc equally because Str does increase the damage of the actual sword hit on the R2.
But the tricked form causes your Arcane to have a larger impact on even the actual "physical" hits of the sword. Str will increase that damage, but Arcane is always going to have a much larger footprint on the tricked damage.
It doesn't really matter if you're not trying to stay underneath a certain level, but if you are I'd prioritize Arcane over Strength. If you don't care about over leveling, go 50/25/50.
It's a more versatile setup; tricked and untricked both do great damage, ditto the wheel, which definitely favors strength. My strength build and my arcane build (20/70) both use both weapons, and the former is noticeably better at it.
There's no reason to use the light wave R2s at long range over spells for an arcane build, so I think strength wins.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I actually made fairly heavy use of the shockwave in my 70 Arc build because the damage to QS ratio is actually really good
It's a more versatile setup; tricked and untricked both do great damage, ditto the wheel, which definitely favors strength. My strength build and my arcane build (20/70) both use both weapons, and the former is noticeably better at it.
There's no reason to use the light wave R2s at long range over spells for an arcane build, so I think strength wins.
Even with base Arc to wield the weapon the attack rating on HMS has been significantly better than any of my other weapons. I dumped some points into Skl, but I think I can still make the weapon work at 50 Str/20 Arc. It won't be optimal but I'm not going to pvp with this character anyway.
Battletag: Threeve#1501
PSN: Threeve703
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
After dying to the Orphan of Kos repeatedly over the last week or so, I decided to give it another try yesterday evening, expecting to kick the rusty, existentialist bucket yet again. Imagine my surprise when I stood over his lifeless, desiccated corpse with seven blood vials unused... Personally I think he must've been drunk or distracted during the second half of the fight, because while he previously killed me without even breaking a sweat in phase 2, yesterday he only landed a couple of hits and gave me ample time to heal up between them.
Curious to see how difficult the main game's two last bosses will feel after The Old Hunters.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Oh man. Captain Caterpillar in the chalice Dungeon is an absolute donkey fucker
He one hits me and I can't simultaneously watch for his atta ks and his army of spiders
I think I may need to pump my healthy up from 30 to have a shot at him. But grinding feels like failure
My new favorite name for it.
Gamertag: KL Retribution
PSN:Furlion
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
When I first started this game I thought it was kinda sparse compared to the other Souls games, but man there is a lot of content if you consider all the chalices along with the story. The DLC beefs it up even more.
It probably doesn't help that I keep getting alt-itis and switching back and forth between my Skl character and my Str/Skl/Arc builds.
It's a more versatile setup; tricked and untricked both do great damage, ditto the wheel, which definitely favors strength. My strength build and my arcane build (20/70) both use both weapons, and the former is noticeably better at it.
There's no reason to use the light wave R2s at long range over spells for an arcane build, so I think strength wins.
Lightwave with nourishing gems hits harder for 1 bullet than blacksky eye at 99 arcane
Wow. It's uh... it's beating you to death with its umbilical cord.
That's pretty fucked up.
What's even more fucked up is
it's cry. It's the same as gehrmans.
I'm on mobile so I can't dig up the comparison video but there's some on YouTube
I leave the implications as an exercise to the readers
You don't need a comparison video. They're using the same sound file, with a baby spliced into the start.
A good interpretation I've seen given is that the shadow is the real Orphan, and the thing we see crawl out is a vessel that is taking the shape of the things that tormented and killed it in life.
Which is why it sounds a bit like Gerhman, stands very tall like Gerhman, looks vaguely humanoid, and jumps up into the sky etc. Gerhman went to that village with Maria and the Church, and they did very not nice at all things to everybody inside, including likely the Orphan.
It's not actually the real physical creature. The real creature is the shadow you kill afterwards.
Interestingly, after you kill it, if you haven't killed Mergo's Wetnurse yet, the Doll will tell you that Gerhman sleeps more soundly nowadays.
And after you kill Maria, the doll will make a comment about it. The doll is very clearly a vessel born of Gerhman's obsessive devotion to Maria, who is long dead in reality.
Also after you kill the Orphan, the Blood Drunk Moon in the Hunter's Nightmare...disappears. The nightmare was the Orphan's, and was born of its despair and rage at what happened to it. And not just what. Who.
At this point, I would also like to remind you all that this is heavily based on Lovecraft, and in the mythology of lovecraft, when you fall asleep and enter the dreamworld you go to a real place.
German is sleeping badly, crying and calling out to Laurence.
In the Dreamworld of the Hunter's Nightmare, the orphan has the same cry.
After the Orphan is dead, Gerhman sleeps soundly. For the first time in a long time.....
"The Hunter's Nightmare."
Which hunter is so important that they deserve to be called "The Hunter"?
The first one.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
Ah right so you hit them prior to it running away.
See I thought another enemy had to be nearby. So it had already done that bit.
But it's got a great move set and it's fantastic for bosses.
Honestly I find myself coming back to it even with the Rakuyo. It's just really solid and reliable.
And now I want to make ANOTHER character with with the logarius wheel and the holy moonlight sword.
PSN: Threeve703
Ludwig: summon other players and crush him in a flurry of blades, hammers, and gunfire. Overall impression was that he would have been a massive pain in the ass to solo.
Fallen: summon npc. Stab to death as they spawn while the npc distracted the rest. Fortunately I could finish one off in a single combo so this was an easy fight.
Maria: no npc to summon and I think I am out of summoning range for most people. So I visceral attacked her to death. I think I had to land 7 to get her to about 10% and then I used Evelyn and bone ash to finish her off. Now I don't want you to get the wrong idea, I did not walk in there and get perfect stuns. I am not very good at the game but I am persistent. Took me 23 tries. I started really trying to learn her patterns and attacks so I could beat her down with the blades or Rakuyo but I could not keep up with her. I only attempted that twice and both times met with drawn out losses.
The upside to doing it my way is the fight only lasted about 2 minutes, succeed or fail. Either I land the visceral or she combos me to death. Still frustrating but less so then executing perfect dodges, weaving in and out of her attacks like a total badass, only to be cut down at the end. Obviously I still hit her when I had the chance but I bet less then 5% of the damage was from weapon hits.
Orphan : I have yet to beat. My first 5 attempts have ended before phase 2. And there is no npc summon I can find and I doubt I can get another player. But it anyone is up to try tonight I would be glad for the help. My level is 170 I think but we can just use a password if you are too low.
I am satisfied with it so far. Lots of new enemies, new weapons, and really cool scenery. I do agree with other people that putting all of the skill weapons at the end was an asshole move.
PSN:Furlion
Actually I routinely find lots of people around the orphan. You're not the only one having issues with him. In fact several times I fought him (or attempted to) with a three man team.
Also if you're afraid of getting invading phantoms the bell ringing woman
At that level? I see plenty of phantoms but either no one is ringing or my level is to high/low.
PSN:Furlion
are they supposed to be not so bad, or is whirligig Too Real™
PSN:Furlion
i can't get over that the quick r2 is just as fast as the first default r1 strike, and does double the damage with better sweep
orphan took me so long because ludwig is too slooooooooow and he's way too fast
after i upgraded whirligig to +10 it only took me two goes and the first one I died because i wasn't used to the weapon yet
lots of things make a big difference to bosses in this game
what weapons you are using
what build (arcane, blood etc)
how good you are with using said weapons
how high your health and end is. especially end.
how good you are at parrying and judging when you can parry a new attack.
how well you deal with certain types of attacks (i'm kinda terrible at working out the timing for very strong, veeeeeery slow attacks first time, for some reason it takes me a really long time to work out exactly when the attack is going to hit. so i fucking hate bosses that are mostly based around this. they drive me nuts)
and a certain amount of luck goes into a one shot on a boss you don't know.
I've had bosses i've one shot that other people complained about op attacks, and it turned out i never saw those attacks. for whatever reason they didn't even do those attacks. that kind of luck. the enemies choose their attacks partly based on where you are in relation to them and their health, but which attack they choose from the pool they have available is entirely rng, so you might walk into a boss for the first time and they might decided to do their most bullshit annoying assholish attack three times in a row, murdering you in short order.
i've also had positioning luck, where enemy attacks whiffed due to levels, distance and other kinds of business, and just straight up they whiffed by one foot just because i happened to backstep just before i healed, or i happened to roll blindly just as they attacked.
ive recorded all my fights, and ive seen kind of stuff happen a lot.
a lot of factors are involved, so its difficult to judge a boss your first go through. consistency is the thing. how consistent can you get. well designed bosses allow you to consistency beat them once you've figured them out. even if they're varied, you can achieve a consistent win rate against them if their variance isn't too extreme and all their attacks aren't wildly more difficult to avoid than all the others, it just takes a little longer. devilhand in godhand is a good example. he's got a bazillion attacks but you can become very consistent at beating him.
if i don't like a boss, it's usually not because I've died a lot (i don't remember deaths very strongly after some time has passed). it's because when i did win, its because i got lucky and they didn't do their most annoying bullshit several times in a row, attacks that require perfect distance, or perfect dodges, or similar. there's a few bosses in all from action games that i generally feel are vastly harder or easier based on if they do or don't spam their worst attacks, with very little ability on the players part to manipulate the boss so that those attacks don't come out. it just becomes the luck of the draw.
In other news, I started my current character to build with the rakuyo, I now have the rakuyo up to +8 with some fairly strong blood gems and... well, I don't think I like it that much.
It feels like it uses a shitload of stamina, more than the previous weapons I've been using. I might go back to the blades of mercy, where I felt like I was getting a lot more damage bang for my stamina buck.
And then I might be crazy and start a Str/Arc character. Or see if I can salvage my previous character since she was a quality build.
PSN: Threeve703
Like, you know how transformation attacks get unique attacks if you use them in a combo. Rakuyo does that with L2 as well, with differences based on which move you chain after (r1 or r2). After r2 you get a double forwards stab, after R1 you get a double slash.
It's a pretty cool weapon, I'm gonna make a build based on it at some point.
It's also buffable. BoM aren't.
BoM are certainly very powerful and stamina efficient, but their moveset is a bit one note. Rakuyo is stamina heavier but hits harder and has good combos/better moveset (since it has everything), while still being just as fast as the BoM on initial strike if you use the R2 dagger strike.
If you wanna just be able to spam moves and dodge quickly then BoM hands down. Nothing does it better really.
Which is DISGUSTING.
Another question: how does stat scaling work with the Moonlight Sword? Do I need pretty much even distribution of Str/Arc, or can I get by with a lower Arc stat? Basically I want to know if the sword is useless in transformed mode if I have a low arc stat.
PSN: Threeve703
and then it turned out I didn't really like them, and kept using the Threaded Cane (and Burial Blade)
EDIT: Okay, so Moonlight Sword
The way it works is that untransformed, a little more than half of its damage is physical
Transformed, an estimated 30% of its physical damage is transferred to its arcane damage
And the transformed strong attack consumed QS bullets to shoot shockwaves, those shockwaves are 100% arcane scaling, Strength and Skill don't affect their damage at all
Personally, I'd say it is an Arcane first, Strength second weapon
NOPE
STRENGTH
AND
ARCANE
EQUALLY.
The reason why, is it's Two-Handed charged attack. I mean, the Moonlight Greatsword is good, but, in order to get those downright stupid numbers, you need high strength and high arcane.
Now why do you need to level both Strength and Arcane?
Well, the Moonlight Greatsword's R2 has the most unique attack properties in all of Bloodborne. It seems like two hits. Two swings.
It's actually, not.
It's a FOUR HIT ATTACK. The physical, actual sword swing(which scales off STR) and the Arcane Blade Beam are both separate attacks, and if you're close enough, they BOTH hit. For REDUNDANT damage. Some goes for the followup.
With the right character, one built completely stupid,just for that weapon, and the right gems(The All damage ones), it's the hardest hitting attack in the game. By ALOT.
i don't think i've survived longer than 15 sec vs this thing, any advice?
edit: made phase 2 at least
edit2: holy shit I did it
And now I know what my Granny Weatherwax arcane character is going to use.
All in all, while I greatly enjoyed Bloodborne, like the Souls games I find that playing through the game once gives me all the "You died" I need, and once I've rested and recuperated the next game is out. Once I've beaten that damn Orphan, I just need to do the last two fights in the main game.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
He one hits me and I can't simultaneously watch for his atta ks and his army of spiders
I think I may need to pump my healthy up from 30 to have a shot at him. But grinding feels like failure
Cool, good to know! My Quality character only has 20 in Dex and 30 in Str. I raised Arc to the minimum to wield the sword, so it's lagging behind but I think I can catch up pretty easily.
Here's the interesting thing: with Ludwig's holy blade and my best gems at level 70, my AR was around 370.
Since I pumped Arc to 14 and starting using HMS, with the same gems my AR is now around 430.
I'm not really sure why.
PSN: Threeve703
that's how I had to do it
had no choice but to whittle down the spiders because now they hurt
When I'm using the Axe I mow down the spiders for two reasons. First, the transformed L2 goes completely around their armor and 1-shots them. Second the weapon is too slow to let me safely wail on Rom before a spider gets the jump on me. So to play it safe, I take care of the spiders.
I was probably a little overleveled for the finale having just come off the dlc before doing nightmare of mensis and the end
If you don't count chalice bosses.
He's gonna be the sixth? boss I'll have fought in the story. At around level 40.
Nearly over my xcom 2 addiction then I'm gonna keep playing beast jesus some more. Gotta kill dat ludwig.
But the tricked form causes your Arcane to have a larger impact on even the actual "physical" hits of the sword. Str will increase that damage, but Arcane is always going to have a much larger footprint on the tricked damage.
It doesn't really matter if you're not trying to stay underneath a certain level, but if you are I'd prioritize Arcane over Strength. If you don't care about over leveling, go 50/25/50.
Holy god that roll stand up animation is immensely unsettling to me for some reason.
It's a more versatile setup; tricked and untricked both do great damage, ditto the wheel, which definitely favors strength. My strength build and my arcane build (20/70) both use both weapons, and the former is noticeably better at it.
There's no reason to use the light wave R2s at long range over spells for an arcane build, so I think strength wins.
Even with base Arc to wield the weapon the attack rating on HMS has been significantly better than any of my other weapons. I dumped some points into Skl, but I think I can still make the weapon work at 50 Str/20 Arc. It won't be optimal but I'm not going to pvp with this character anyway.
PSN: Threeve703
Actual thing Transporter has said which I am paraphrasing because I cannot remember exactly
"And the moonlight sword in this game shoots FREAKING LASER BEAMS cos why not?"
And I gotta say, as a reason, it compels! :P
Curious to see how difficult the main game's two last bosses will feel after The Old Hunters.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
My new favorite name for it.
PSN:Furlion
It probably doesn't help that I keep getting alt-itis and switching back and forth between my Skl character and my Str/Skl/Arc builds.
PSN: Threeve703
Lightwave with nourishing gems hits harder for 1 bullet than blacksky eye at 99 arcane
That's pretty fucked up.
PSN: Threeve703
What's even more fucked up is
I'm on mobile so I can't dig up the comparison video but there's some on YouTube
I leave the implications as an exercise to the readers
A good interpretation I've seen given is that the shadow is the real Orphan, and the thing we see crawl out is a vessel that is taking the shape of the things that tormented and killed it in life.
Which is why it sounds a bit like Gerhman, stands very tall like Gerhman, looks vaguely humanoid, and jumps up into the sky etc. Gerhman went to that village with Maria and the Church, and they did very not nice at all things to everybody inside, including likely the Orphan.
It's not actually the real physical creature. The real creature is the shadow you kill afterwards.
Interestingly, after you kill it, if you haven't killed Mergo's Wetnurse yet, the Doll will tell you that Gerhman sleeps more soundly nowadays.
And after you kill Maria, the doll will make a comment about it. The doll is very clearly a vessel born of Gerhman's obsessive devotion to Maria, who is long dead in reality.
Also after you kill the Orphan, the Blood Drunk Moon in the Hunter's Nightmare...disappears. The nightmare was the Orphan's, and was born of its despair and rage at what happened to it. And not just what. Who.
At this point, I would also like to remind you all that this is heavily based on Lovecraft, and in the mythology of lovecraft, when you fall asleep and enter the dreamworld you go to a real place.
German is sleeping badly, crying and calling out to Laurence.
In the Dreamworld of the Hunter's Nightmare, the orphan has the same cry.
After the Orphan is dead, Gerhman sleeps soundly. For the first time in a long time.....
"The Hunter's Nightmare."
Which hunter is so important that they deserve to be called "The Hunter"?
The first one.