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[The Witness] Released! Get lost on a mysterious puzzle island on PC and PS4!
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First time I've been genuinely stuck in the game... 360 solved puzzles in.
I've taken a screenshot of the panel that I'm suck on, with a bit of surrounding context... The one I'm stuck on is the unsolved towards the right.
My question...
When looking at the panel, to the left there's a bird sound that does a long whistle (C#5) followed immediately by three short chirps (C#4, F#4, F#4). However, this looks nothing like the board, which lists three short notes followed by one long one.
There seems to be one (maybe two?) birds on the right that sound like a very hard to pin down warbling. Sometimes I think I can make out a longer whistle but I'm not sure. I'm not 100% sure that the same set of tunes are even playing the exact same way every time.
I guess my question is this -- I'm not missing something right? The solution to this puzzle involves doing the kind of thinking I'm doing above, right? You try to pick out the tune that the panel wants you to input, and then input it.
It's kind of amazing that so far in the game, this is the first puzzle that feels poorly designed and just unfair. I must've listened to that damn puzzle two or three hundred times.
EDIT: Do the multiple solutions for
is this how nations are born
Actually the rest of the tonal puzzles were fine.
Its just that ONE puzzle that I could not hear. I even played back in super slow motion the sound over and over again, trying to pick out the one they were looking for. Still couldn't hear it.
Anyway, after cheating at that one stupid birdsong panel everything else has gone pretty great. I finished all the areas, and dove into what I think is the final area...
This game is great. Except for that one chirping panel.
Steam | Portfolio | Art Store | I made a DMing App
I also got through the set afterward without any major issues, so I think there is definitely a problem with the design of that one panel.
not the shadows, check the black pillar.
Steam | Portfolio | Art Store | I made a DMing App
Speaking of hints, does anyone have one for the two facing the beach from the mountain pillar? The ones that are flipped versions of each other.
is this how nations are born
This is a general comment, may or may not apply to the ones you are specifically asking about.
The 2 are related, once you've found one, the other will be right there.
Puzzle towards the end of the game, in what I think is the final area.
This one pillar, holy shit.
I don't understand... Been sitting here working on it for at least an hour now. Crazy. I don't...
Well, huh. Well... Interesting.
There doesn't even feel like much to work out.
I don't even feel like I'm missing something. It's like, all the tools are here. I understand all the rules. But... But it just doesn't work.
Some observations:
* Why is this a pillar puzzle at all? It seems like you could write this puzzle as a simple panel, given that the puzzle is broken horizontally. This suggests another clue -- that the nature of the puzzle as a pillar is helpful in some way, but it doesn't seem to be -- except beyond the fact that there are two exits, basically. I thought perhaps that the pillar was obfuscating something that would appear obvious when written down as a normal panel, but again that doesn't seem to be true.
Fascinating.
Seems to be no reason for there being three starting points. Also, the fact that it's a pillar is indeed irrelevant. I think my last point was accurate -- the pillar basically was just obfuscation.
Steam | Portfolio | Art Store | I made a DMing App
Other games try to drive home feelings of accomplishment, but this one drives home feelings of understanding. There are few things more pleasurable than wiping away a cloud of confusion and seeing something clearly.
Some small things I didn't care for very much--
- It was really fun to see the environmental puzzle the first time. But after that... Eh, it seemed like hunting for easter eggs. Nothing wrong with it at all, but not really my cup of tea.
By that I meant like... Good philosophy is meant to explain an argument or point of view clearly. Philosophy is not just saying disparate out of context philosophical sounding things. It's not like Nietzsche or Kant or whatever just wandered around like mystics saying random shit. They constructed their arguments carefully -- not unlike how the game teaches the player how to solve maze puzzles.
If you think the quotes and videos peppered throughout the game don't have a theme or are all out of context with each other, well..I don't know what to say, because they seem to have a pretty common theme to me.
Steam: Spawnbroker
Final Fantasy XIV: Spawn Broken
But yes, there is a definite theme to this game relating to the scientific method, the desire for understanding, and the value of spirituality or myth even in a scientific age.
In general, it's been a positive experience for me. It's a great puzzle game, I'd like more games to be like this one.
Steam: Spawnbroker
Final Fantasy XIV: Spawn Broken
Other than the record player bullshit, I found everything else down there perfectly solvable.
I was so damn happy with myself when I finally figured out the trick for that puzzle, after staring at it for probably over an hour. In retrospect it seems simple, but the logic completely eluded me.
Yeah, I'm done for the night, screw that.
Although, the music choices are excellent for that section.
Steam: Spawnbroker
Final Fantasy XIV: Spawn Broken
I am not digging the castle.
I'll give it a shot next time I load the game up. Hadn't thought of that.
Steam | Portfolio | Art Store | I made a DMing App