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Star Wars [Galaxy of Heroes]. Why Yes, Kylo, You Can Be on Vader's Team.
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In short- Mace isn't a good fit for really any team.
Anakin is ok, he brings the healing immunity debuff to the team, which is rare on LS heroes. So he's a good choice.
Yoda is a good choice too, if you've unlocked him. Yoda isn't the hardest of hitters, but he's quick and gets a lot of turns, he is hard to hit due to his self evasiveness buff, and he can steal and share buffs with your whole team, making him a good all around option.
One last jedi suggestion is Obi-Wan. He has AOE skill block, which can be quite useful, especially in the Arena and Galactic Wars. Obi himself isn't really that great. When I'm fighting him, I always ignore him and save him for last. But. That skill lock can be a massive inconvenience and if you time it well, you can really take advantage of it.
In the Arena Jedi's can be pretty good but at least the group I was using would have trouble finishing people off before the time limit stopped the fight. It seemed almost 1 in 5 times I had the fight won but I couldn't get the last guy or two left because of the low damage output. Throw in all the evasion and hitpoint mods and some fights simply aren't winnable in the time given. Lately I have been going back to my droid group. They don't always win but at least it's over quickly, win or lose, and I'm not wasting my time.
Doesn't look like there'd be a noticeable difference in reward total, assuming I'd drop from ranking 5-10 into ranking 15-20, so mostly it'd come down to whether raids were completing faster or slower.
Also whether I'd be getting more donations more frequently. Currently the requests I put in are for higher level gear that no one seems to be handing out. That might actually have an overall larger impact, if I joined a guild where my requests were being filled more often because there were more higher level people with a surplus of stuff.
But maybe no one ever has a surplus of that stuff, because they still need to for secondary teams?
So this double rewards weekend is for the celebration of their new Tournament PVP mode. Which isn't available yet even though they already patched it in.
This game does not need more PVP. I don't know who their idiot feature implementation guy is, but he obviously has a much different goal for this game than myself or anybody else I've talked to.
Pretty much everyone I've talked to about this game wants more PVE. More events, more raids, more PVE content.
And instead we're getting yet another PVP mode, and from the way it sounds, we're getting yet another currency to collect inside the Tournament. Which is fantastic. Because this game doesn't have enough currencies already.
When I do ask for the higher-level gear, I try to ask for something that no one is currently asking for. It increases your chance that people will help. 5 people asking for MK V CEC Fusion Salvage means most of them won't get what they are asking for. It's rare that anyone has a surplus of items like that, considering some toons require 3 fully built versions just to level up. That's 150 salvage that you could only get in raids or the guild store. I say "could" because apparently some PVE shipments will now contain things like that. Honestly, I think that is a good idea, but the amount of effort I put in to getting those previously makes my black heart weep.
Side note: It's 09.30 and the tournaments are still not available. I don't know what's going on, as they should have been available yesterday, as they stated 09.29 was the deadline to release it. Is it still Thursday somewhere?
Yeah, I'm asking for something no one else is, but it's still a higher tier I think. The only requests we seem to fill are for the blues that everyone has 200 of.
For me most of the game revolves around the arena. I sim almost everything else. I also wish they had a direct PvP mode as playing the AI can be annoying and it limits the number of strategies you can use making the game more shallow that it should be.
The GW currency I find pretty acceptable. I'm almost done all of the characters in that store, but that's less "clearly it's fine because I'm good with it" and more "it's something that can be accrued and used in a reasonable period of time, even if that scale is still 'entire quarters, plural, of the year'.
The Arena currency... ehhh, I've been top 200 for most of the year, sometimes ducking into the top 100. At that level, taking around a month and change to max out a character's shards isn't too bad, but obviously a large percentage of the population takes even longer (by, err, not being in the top 200). That's unfortunate, but again, at least progress can be made week to week, month to month.
The Cantina currency I find a bit obnoxious. Painfully slow to accrue if you're not buying energy refills, and even then it's a long, long climb from 0 to 330, especially with some of the characters found in there (QGJ I'm looking at you).
A new one.... *sigh*. I can't say I'm a fan, but I'm trying to keep an open mind and see just how usable it actually is (how much we get, how much say we can realistically have in that, how long it takes to put that to use, etc).
The implementation is atrocious. The level of pay to win is criminal.
This event might be the straw that broke the camel's back and finally gets me to quit this game. I did two battles, saw how poorly I placed, and my desire to continue to participate has dropped to nothing.
I'll still participate minimally, because you still get something out of it, but I'm not wasting money to hit the second-to-last prize group. I don't have $50 a day to blow on this tournament. Not doing it.
You enter into pvp matches, and get points for each character your team kills, and how many of your characters survive. You can only use each character once per day, BUT, you can spend crystals to 'refresh' spent characters, meaning the people willing to spend hundreds of dollars on crystals in refreshes will have the highest spots, because anyone who isn't paying for refreshes won't remotely be able to keep up.
So the 'whales' who paid to have an advantage in terms of breadth and depth of roster will also use their best squads again and again while the rest of us burn out after 2-5'ish fights and start throwing the kitchen sink at the opponents.
QGJ is the only Cantina character I've maxed, and I did so on the month or month and a half I've been playing. Then I moved on to buying other random stuff.
My goal is to get Nebit and pair him with the Jawa Engineer. I've seen those two paired with HK, 88, and 86. It's amazing synergy that they have.
My droids have been my main team for awhile. They just lay down damage. Their synergy is to lay down more damage faster. Not terribly complicated.
They do have some issues like fighting someone with two tanks (almost always RG and ST Han). They can have a hard time as they can't break taunts, forcing them to try to just bludgeon the tanks to death faster than the rest of the enemy team's remaining guys trying to kill you. You also want to steer clear of groups with Leaders who enhance evasion like Luminara and Old Ben. IG-88 can dump 12k on someone's head when criting but he can't afford to miss as he's made of cardboard.
Another thing I try to do is target the tank if 88 or HK place a DEF down on a tank. That's a prime opportunity to take out their meat shield, and 88/86 can really lay it down on them then. I used to have Iluminara on my team, but I rarely use her healing ability, so I swapped her out for QGJ. His assist is crucial, plus he can take that pesky taunt away if you need to, and also put offense up on your team. Offense up on 88 and 86 is siiiiiick!
I also think ackbar's leadership ability is kind of fucked up, because when he's dead you don't get assists on non attack moves as often/reliably.
pleasepaypreacher.net
Yes the tournament thing is pretty badly pay to win if you want to get top slots. For me I was just using the shards I got from the daily stuff to refresh my main team a couple times. The first refresh per day was only 5 shards so not to bad. I managed to get into bracket 9 which was pretty solid rewards for what I did and not something that required any major outlay of shard/cash. But yes if somebody wants to place in the top 10 it is pure pay to win.
Still, it's not too bad to just burn through most stuff using tickets while seeing what charges up.
That shouldn't make a difference. Killing the leader doesn't take away their leader ability. The only time I've seen Ackbar's leader ability truly work well is with an entire squad of Rebels.
They're also going to release a new toon only available in the new raid's Heroic campaign. They haven't said who, though.
Read all about the new update here!
Regarding the Rancor raid, they need to put Han Solo shards on lower tiers. Like maybe starting at Tier 6 or something. My guild is decent, but we can't beat the 2 day timer on the hardest level of raid, because we are small. We don't have all 50 players contributing 2 million damage a day, so the timed event is out of the question. Which means Han Solo is completely unobtainable.
A better solution (in my opinion) to adding another raid currency is this:
Keep guild coin distribution exactly as it is. Guilds earn coin at the same rate. But cut the cost of raid entry by 50%. That will allow guilds to run both raids on the same currency.
Han solo (if I am correct) is unlocked immediately at 7 stars, so it makes sense to only allow the shards to be obtained via the hardest level of difficulty in the raid. I believe the damage for each phase in T7 is 2/4/4/2 (in millions). That's only 12 million in damage. T6 has way more HP than T7, but that was done by design. There is no way anyone could beat T7 with the same HP that T6 has. Most people tend to fare better with the Rancor than they do against the pigs, so have a few people who can focus on the pigs. Your guild needs to set up a specific raiding day and time, then the people with the pigs know when they need to go in while everyone else waits for P1 to be completed before jumping in.
When we run our weekly Zerg raid on Sundays, we get maybe 30 out of 50 people participating, with the top 7 people contributing between 1 to 3 million. Honestly, the top two are the only ones who break 2 million. With that, we cleared in in maybe 75 minutes. Then again, our guild is very organized, and has strict rules about participation:
I honestly lucked out with this guild. They actively kick out people who break those two rules (or are complete dicks, because no on like those fools) or inactives. This may seem harsh to some, but it translates to a guild that raids often, raids well, and everyone benefits.
Han Solo unlocks at 5 stars.