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Star Wars [Galaxy of Heroes]. Why Yes, Kylo, You Can Be on Vader's Team.
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I've had situations where I can kill 4 out of 5 dudes, I'll have 4-5 of my own guys standing. And then Fives will single-handedly kill my team with counters.
I typically bring RG with me, and if I can land a stun, the Fives can't counter. But it seems like these super Fives that I keep running into also have massively high Tenacity and it's impossible to stick a Stun on them.
How do you keep it under 300k of damage? One of biggest gripes about the raid is I can't see how much damage I've done until the battle is over.
Stunning him is your best option. Daka, Ayla, RG, Dooku, are some of the toons with stun. When he is stunned he can't retaliate.
There are also some toons with non-counterable attacks like Grevious or Cad Bane that can work. Add in a tank that taunts to keep Fives off of them when he has his turn.
Timed explosives don't trigger his counter IIRC so Jawa Engineer, Greedo, Nute Gunray, and others might work.
You can even try and make a team that has all three.
There have been some times where I've focused attack on 5s if he gets the Offense down debuff, because his pot shot counter attacks are greatly reduced. I also have a droid squad with HK as leader, so the slow has less of an effect on my team because they gain 50% TM when they crit. That helps negate the slow.
But my goal is to turn my Rebel squad into my main team once their levels/gear/stars/mods are all appropriate.
The one thing I'm curious about, for those of you who run Rebel teams, do you have better success with Wedge as Leader or Ackbar? Almost certainly it would be one of those two, right? I've tried both, and without any sort of damage meters or after-battle reports, I really don't know which is giving me the best results. I feel like they do about the same either way.
pleasepaypreacher.net
Fuck that guy. Like many 'problem heroes', sure, if you can land an early stun and blow them up quickly, it's just a meat shield for the rest of the team to go off on, but if you don't, he's a goddamned nightmare.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/70956/tank-takedown-raid-details
Also, Ugnaught looks like he could be a pretty big game changer.
Though it'll probably cost 10 million credits per ship (multiple levels and rarities and RNGs to fight of course as well) and the good stuff will be paywalled.
But I'm interested all the same.
He is always target numero uno if I'm using Droids. He doesn't seem to have a lot of HP thankfully.
All raid tickets (the new raiding currency) will be fully maxed once the raid goes live.
Also, there are some other items involved in yesterday's patch, which must be updated from the Play Store or iTunes Store (not in-game). Most noteworthy are
More can be found here, in the update notes...
I think my guild has already decided that we're gonna wait and get our core members to 85 and better gear/mods before we try this again. We'll slowly finish out the first attempt we made, but it's gonna take a while. We've been at it for 2 days now and have barely made a dent in it.
My guild will continue to run the raid, because it's the only way we'll get better at it, trying out all different methods. It's definitely humbling, though.
I unlocked yoda last time around but didn't finish him. I'm currently grinding out in the hopes that I can finish him up this time. Luke and Leia, who have been the standby leaders of my team, are quickly fading in the dust of QGJ and the jedi healer lady.
I also wish I'd more aggressively pursued scoundrels as a newb, because credits and training things are so useful. I'd put that as my pro tip to a new player: if you don't know what you want to focus on, build a solid scoundrel team because that will let you build a different team when you can max out on the scoundrel events. I currently can't quite run the hardest scoundrel event as my scoundrel team is developed behind my primary team.
Edit:
In fact, having started playing, what, about two months ago? And being about level 75 now, that would be my new player advice: Build a Scoundrel team primary, and build a jedi team secondary. Two batches of content you'll want to get into ASAP are locked behind those archetypes. (Scoundrels are a way to get massive credits and training droids occasionally, jedi lead to yoda/the first tough mod challenge/the new raid.)
Actually Darkwolfe's advice at the bottom is pretty good. Scoundrels are a good early investment to get. They are pretty easy to get through Galactic Warfare and Arena points as well. You even start with one (Chewy).
- 88 is a Scoundrel and a Droid
- ST Han is a Scoundrel and Rebel
- Lando is a Scoundrel and Rebel
Doing that will help you take out two birds with one stone (a single toon can contribute to multiple events) instead of playing catchup with multiple toon, costing you time and frustration and GOD DAMNIT, WHY DIDN'T I DO THAT WHEN I STARTED?!...I'm not bitter at my choices at all
I also recommend that you keep up with GW and the arena when you activate them. They may be annoying to do every day, but those rewards are massive in the long run. When you can join a guild, definitely do so. You can exchange gear and use guild currency to purchase other toons. It's completely worth it. Even if you can't contribute much to a raid, you get rewards nonetheless.
Now, while you may not currently be using the leader ability of someone (say, Luminara), you may find through GW that sometimes it is worthwhile. Those moments may make sense to level their leader ability up. Basically, I don't worry about the leader once it gets to Level 3 until I'm curious to see how it performs. Right now, I'm working on my Jawas for the Tank Takedown, because some of their leader abilities could be insane; I've just never played enough with the Jawas to know what will work.
Here's a good site for looking at what abilities will look like when Omega'ed: https://swgoh.gg/. If you click on an ability, it'll also show you what each level increases for that ability.
pleasepaypreacher.net
In regards to the ship update coming out soon, I'm told that you should work on Mace, Tarkin, and Ackbar.
Another thing to note: SWGOH does not observe DST. If you live in an area where Daylight Savings is observed, your refresh times will change by an hour.
Additionally: Omega battles will be every Saturday during November.
But I think I'm in a pretty good spot.
I'm actually enjoying the tournament this time around. Using useless Ally points for refresh is soooo much better than the crystals.
How many friend points did you take into the tourney?
Friend point rolls aren't worthless to me, since there's still a shard every 10 pulls or so which I actually need. So I only took about 6000 points in.
Not going hard into this, but a few refreshes to stay in a slightly higher tier is doable.
Yeah. It makes some of the achievement rewards (50 ally points, woo!) pretty pointless.