Okay. So first the issue was you don't want your cards that you paid money for to be obsolete. Then when it turns out they won't be, now you want them to continue to balance the game based on the old cards. I mean, I get the fear that these changes may affect the value of your collection somehow. I personally, don't see that, but I was playing magic back in beta, too, (which HOLY SHIT WAS 23 years ago).
But I believe wild will still be healthy. I think us old timers and our collections are going to be great. I'm interested to see what the pros have suggested as far as changes.
However, the alternative to having cards change is just banning them. That's even less fun. Magic has been doing this for decades and they still have to ban things within standard
Anyone remember skullclamp?
I think you're mashing my post up with someone else's. Because I never said anything about what your first paragraph is addressing.
My issue is that I've spent the past 4 months struggling (mostly f2p) to get my collection to the point where I'm starting to feel like I'm catching up to everyone else (at least with respect to the necessary backbone cards), and as soon as that happened they decide to throw a bunch of that effort away. And my second issue is that now that feeling of having to play catchup, that I thought I was finally starting to get past, may end up being a perpetual state.
Like I said, I understand the necessity of this change. I know it's a healthy change for the longevity of the game. And I know the goal is to have a more dynamic (and therefore more interesting and enjoyable) meta. I'm just grumpy that my timing sucked. If I had started a few months sooner I'd probably be just as ready for a change as you, and if I had started a few months later I probably wouldn't care as much about feeling like I've wasted my time. I'm sure I'll get over it, though. I hope so anyway.
But... you were always going to have to play catch up again when a new expansion released. That hasn't changed and will never change. New expansions change the meta and, outside of a few eternally viable decks (which will still be viable in standard), you have to grind out new cards to compete.
I tend to agree with this, but with cards cycling out it changes the level of commitment to new sets required. Like when TGT came out you might have had to craft just a few cards from it to keep your favorite deck viable. But now that GVG is going to rotate out you are going to have to fill a lot of gaps in your decks. Probably with new cards.
Like if this were a race, it's felt like most people were already at or close to the finish line, and I was way behind, but at least they weren't going anywhere so I could make progress towards catching them. Now it feels like we're all on a conveyor belt and I'll worried my level of commitment (both monetarily and time) won't be enough to ever keep up.
I like this analogy but to expand it further:
Before these changes, the Race was constantly getting longer and longer and longer. The starting line was fixed, while the finish line kept getting moved back. Meaning players just starting out were faced with an ever extending marathon while players who had been around for a while only had to worry about sprints.
Now, with Standard, the starting line has been moved to a fixed distance from the finish line. It moves with the finish line. And everyone knows when the starting line is going to move and to where. New players have a fixed distance to the finish line. Still a marathon, but it has no chance of becoming a double or triple marathon like it would eventually become without Standard. Old consistent players still have the same sprints they always had. This benefits new and returning players. It doesn't hurt older consistent players at all.
edit: and in your case, you know where the new starting lines are going to be. Instead of worrying about the treadmill, you could instead skip part of the race knowing it will be irrelevant in a short time and instead start your race already caught up with the older players and doing just the sprints as the finish line is moved out. Eventually, there will be no difference between you and the older players in standard.
Yeah, this is pretty much where I've settled while trying to push my worries as far back as I can. And I'll probably stop filling the thread with my paranoia. But I'm not promising anything!
I'm planning on not spending a single piece of gold or piece of dust until the balancing pass hits and the new expansion comes out. And then just hoping that the grind to get my library to hit some kind of critical mass isn't as bad as I fear. So I'm basically in a static holding pattern until then. Only real question I have now is whether or not I should put my gold towards Classic packs to fill out that part of my collection instead of doing nothing. The temptation to do something even if it's not the most ideal course of action is pretty strong.
Definitely fill out your Classic Collection.
In fact, advice to newbies should be the following, in order:
1) Unlock all the Basic Cards
2) Spend gold on Classic until that collection feels good
3) Focus on buying adventures/expansions prioritizing the most recent first.
Actually, I am wondering about this. I was working on Blackrock before the announcement, but since it'll be the next to go, I'm not sure I want to make the effort now. Besides that, I am still missing a lot of important stuff from classic, even though just about every classic pack I get now has a useless duplicate in it.
Should I save for the new expansion? Should I go back to filling out my classic collection for the time being? Should I bother with Blackrock, knowing that the only thing left I can really use is flamewaker, two wings and 1400 gold in from where I am now?
Cromarty on
0
ObiFettUse the ForceAs You WishRegistered Userregular
edited February 2016
Classic now for sure. I mean it will never rotate out of Standard. Its more important than it has ever been to have a good Classic Collection.
Either that or start saving up a giant gold pile for the next expansion.
Okay. So first the issue was you don't want your cards that you paid money for to be obsolete. Then when it turns out they won't be, now you want them to continue to balance the game based on the old cards. I mean, I get the fear that these changes may affect the value of your collection somehow. I personally, don't see that, but I was playing magic back in beta, too, (which HOLY SHIT WAS 23 years ago).
But I believe wild will still be healthy. I think us old timers and our collections are going to be great. I'm interested to see what the pros have suggested as far as changes.
However, the alternative to having cards change is just banning them. That's even less fun. Magic has been doing this for decades and they still have to ban things within standard
Anyone remember skullclamp?
I think you're mashing my post up with someone else's. Because I never said anything about what your first paragraph is addressing.
My issue is that I've spent the past 4 months struggling (mostly f2p) to get my collection to the point where I'm starting to feel like I'm catching up to everyone else (at least with respect to the necessary backbone cards), and as soon as that happened they decide to throw a bunch of that effort away. And my second issue is that now that feeling of having to play catchup, that I thought I was finally starting to get past, may end up being a perpetual state.
Like I said, I understand the necessity of this change. I know it's a healthy change for the longevity of the game. And I know the goal is to have a more dynamic (and therefore more interesting and enjoyable) meta. I'm just grumpy that my timing sucked. If I had started a few months sooner I'd probably be just as ready for a change as you, and if I had started a few months later I probably wouldn't care as much about feeling like I've wasted my time. I'm sure I'll get over it, though. I hope so anyway.
But... you were always going to have to play catch up again when a new expansion released. That hasn't changed and will never change. New expansions change the meta and, outside of a few eternally viable decks (which will still be viable in standard), you have to grind out new cards to compete.
I tend to agree with this, but with cards cycling out it changes the level of commitment to new sets required. Like when TGT came out you might have had to craft just a few cards from it to keep your favorite deck viable. But now that GVG is going to rotate out you are going to have to fill a lot of gaps in your decks. Probably with new cards.
Like if this were a race, it's felt like most people were already at or close to the finish line, and I was way behind, but at least they weren't going anywhere so I could make progress towards catching them. Now it feels like we're all on a conveyor belt and I'll worried my level of commitment (both monetarily and time) won't be enough to ever keep up.
I like this analogy but to expand it further:
Before these changes, the Race was constantly getting longer and longer and longer. The starting line was fixed, while the finish line kept getting moved back. Meaning players just starting out were faced with an ever extending marathon while players who had been around for a while only had to worry about sprints.
Now, with Standard, the starting line has been moved to a fixed distance from the finish line. It moves with the finish line. And everyone knows when the starting line is going to move and to where. New players have a fixed distance to the finish line. Still a marathon, but it has no chance of becoming a double or triple marathon like it would eventually become without Standard. Old consistent players still have the same sprints they always had. This benefits new and returning players. It doesn't hurt older consistent players at all.
edit: and in your case, you know where the new starting lines are going to be. Instead of worrying about the treadmill, you could instead skip part of the race knowing it will be irrelevant in a short time and instead start your race already caught up with the older players and doing just the sprints as the finish line is moved out. Eventually, there will be no difference between you and the older players in standard.
Yeah, this is pretty much where I've settled while trying to push my worries as far back as I can. And I'll probably stop filling the thread with my paranoia. But I'm not promising anything!
I'm planning on not spending a single piece of gold or piece of dust until the balancing pass hits and the new expansion comes out. And then just hoping that the grind to get my library to hit some kind of critical mass isn't as bad as I fear. So I'm basically in a static holding pattern until then. Only real question I have now is whether or not I should put my gold towards Classic packs to fill out that part of my collection instead of doing nothing. The temptation to do something even if it's not the most ideal course of action is pretty strong.
Definitely fill out your Classic Collection.
In fact, advice to newbies should be the following, in order:
1) Unlock all the Basic Cards
2) Spend gold on Classic until that collection feels good
3) Focus on buying adventures/expansions prioritizing the most recent first.
Actually, I am wondering about this. I was working on Blackrock before the announcement, but since it'll be the next to go, I'm not sure I want to make the effort now. Besides that, I am still missing a lot of important stuff from classic, even though just about every classic pack I get now has a useless duplicate in it.
Should I save for the new expansion? Should I go back to filling out my classic collection for the time being? Should I bother with Blackrock, knowing that the only thing left I can really use is flamewaker, two wings and 1400 gold in from where I am now?
Well, since you already own part of blackrock, you'll be able ton finish buying the single player content whenever you want--probably just hold off until you're at a place where you find you have surplus gold (that might seem far away, but it'll probably happen at some point if you stay active) to finish it off. If you actually like the single-player part of the adventures, which I do, but ymmv.
At least if you're planning to play standard, of course, and wouldn't mind having to go back and craft the blackrock cards because you suddenly had the urge to play tempo mage in Wild.
0
ObiFettUse the ForceAs You WishRegistered Userregular
Hey, you edited your post to only rule out one option. ;[
Yeah, because if you are getting a ton of duplicates from Classic packs then its probably time to start saving for the next adventure. To get yourself ready for that new starting line, so you can keep up with everyone else.
Hey, you edited your post to only rule out one option. ;[
Yeah, because if you are getting a ton of duplicates from Classic packs then its probably time to start saving for the next adventure. To get yourself ready for that new starting line, so you can keep up with everyone else.
I'm in the same boat. The problem is that I'm only missing 15% of the commons but still missing just over 50% of the rares and almost 75% of the epics. So I'm missing a majority of cards (60% total), but still mostly get duplicates. And that's completely ignoring Legendaries.
TheCanMan on
0
ObiFettUse the ForceAs You WishRegistered Userregular
Hey, you edited your post to only rule out one option. ;[
Yeah, because if you are getting a ton of duplicates from Classic packs then its probably time to start saving for the next adventure. To get yourself ready for that new starting line, so you can keep up with everyone else.
I'm in the same boat. The problem is that I'm only missing 15% of the commons but still missing just over 50% of the rares and almost 75% of the epics. So I'm missing a majority of cards (60% total), but still mostly get duplicates. And that's completely ignoring Legendaries.
Missing 50% of the rares is still missing quite a bit of the collection. I only consider a pack a duplicate pack if the rare/epic is one I already have 2 of.
...
I have 77%/49%/14%/6% of commons/rares/epics/legendaries. When I referred to duplicates, I meant any card at all that would qualify for automatic disenchanting. Does it make sense to hoard in this case?
0
ObiFettUse the ForceAs You WishRegistered Userregular
Do you want to play multiple classes? Then continue to build out your classic collection.
Are you focused on playing 1-2 classes? Then get the cards for those classes and then work on saving for the next expansion.
My personal opinion would be to continue to build out your classic collection, but that's because I like having the flexibility to play any class I want.
Hey, you edited your post to only rule out one option. ;[
Yeah, because if you are getting a ton of duplicates from Classic packs then its probably time to start saving for the next adventure. To get yourself ready for that new starting line, so you can keep up with everyone else.
I'm in the same boat. The problem is that I'm only missing 15% of the commons but still missing just over 50% of the rares and almost 75% of the epics. So I'm missing a majority of cards (60% total), but still mostly get duplicates. And that's completely ignoring Legendaries.
Missing 50% of the rares is still missing quite a bit of the collection. I only consider a pack a duplicate pack if the rare/epic is one I already have 2 of.
Right after posting that I dumped 600 gold into Classic packs. Only 1/3 weren't dust (11/30), but I'm still pretty happy because several of them were on my "must have" list. Got my 2nd UtH & Acolyte of Pain, and my first copies of Auchenai Soulpriest, Blade Flurry, & SI:7. Although I only got 7 rares (2 of which were dust) and 1 -currently useless- epic (my second Spellbender). Two goldens is pretty nice too (both 3rd copies, Thoughtsteal & Ancient Watcher).
I just made a spreadsheet, mainly so I could see what my collection would cost in dust and what I could get by disenchanting.
It's not hard but it is a bit time-consuming adding all the card information.
Yeah, I may in fact be too lazy to enter all my cards into a spreadsheet. Or at least not feeling ambitious enough to do so at the moment.
Perhaps later. For now I will continue to manage it with vague intuition and gut feelings.
I am often surprised I don't actually own copies of certain cards when I go to use them. Arena makes it all a blur.
akajaybay on
+2
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Is there a handy mod/app that you can manage your collection with to give you the basic numbers you're missing from each set and what rarities etc?
I'm using an excel spreadsheet with each set split onto their own tab, that I manually keep up to date. Yes, I'm a bit crazy.
I do the same. Don't worry though, when we eventually get committed to an asylum, we can play against each other with our complete collections. We'll see who's laughing then!
Now you just give them a time-out in their room tomb until they're ready to see your point of view.
Re: Blizzard/new formats. It's the little details that make me somewhat annoyed, like making it so your friend list rank show ONLY your Standard rank. So now if you only play the Wild format, even if you get to legend, you will appear as a Rank 25 chicken. There's basically no reason to do that besides essentially giving Wild players a middle finger.
Is there a handy mod/app that you can manage your collection with to give you the basic numbers you're missing from each set and what rarities etc?
If you're closeish and trying to figure out what you're missing in terms of just the basic numbers broken down by rarity/set, I personally find the quickest low-maintenance way is to just go in to crafting mode (to show things you have zero copies of), filter to a set, search for a rarity (functionally filtering to that rarity), and then page through real quick and count on my fingers what I'm missing - rinse and repeat for the other rarities. Takes a minute or two and ends up with something like "I'm missing 3 commons, 28 rares, 20 epics, and 11 legendaries".
It's much less robust than the spreadsheets mentioned above, but it's quite quick and not that difficult (if you're close to completing at least the low rarity stuff). From there, the internet is fully capable of easily telling you how many of each rarity are in the set if you're looking to get more specific, and then you've got %complete numbers. I used to do that to determine where to throw my gold for pack purchases when just rounding out collections.
edit: if you're much earlier in your collection but are still looking at things from this perspective, I would recommend doing this process but only counting things you actively want rather than everything you're missing, then going back later on and redoing to fill out the missing less-useful things.
Now you just give them a time-out in their room tomb until they're ready to see your point of view.
Yeah... lets just continue the smearcampaign to make priest players appear to be dateraping kidnappers.
...that was sarcasm btw, because I'm kinda tired of the general condemnation (overt and underhanded) of a balanced (or even slightly underpowered) playstyle.
Just Say No to Priest-shaming!
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Dust all gold cards, even if it's your only copy.* Remember that a golden card is basically a free copy of a card of the same type.
* Please consult the forum before dusting any gold cards. Most are safe, but there are a few instances where keeping it as a 1st/2nd copy is acceptable.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Now you just give them a time-out in their room tomb until they're ready to see your point of view.
Yeah... lets just continue the smearcampaign to make priest players appear to be dateraping kidnappers.
...that was sarcasm btw, because I'm kinda tired of the general condemnation (overt and underhanded) of a balanced (or even slightly underpowered) playstyle.
Just Say No to Priest-shaming!
Everyone class-shames everyone else, man. It's all in good fun, there's no malice or ill intent there.
Except when you double-asshole Priests Entomb my goddamn Tirion :evil:
Dust all gold cards, even if it's your only copy.* Remember that a golden card is basically a free copy of a card of the same type.
* Please consult the forum before dusting any gold cards. Most are safe, but there are a few instances where keeping it as a 1st/2nd copy is acceptable.
This is pretty good advice if you're new. Like, Goldens are shiny and cool, right? But they give a lot of dust.
THAT SAID.
Hold onto ANY Golden cards you have right now. Don't do ANYTHING with them until the Mystery Spring 2016 Expansion hits. There's gonna be a wave of nerfs, and if you have any affected Goldens, you'll get a larger dust return.
I've got a Golden Force of Nature, for example. That shit is 100% getting nerfed, and when it does, delicious dust.
Dibby on
Battle.net Tag: Dibby#1582
+2
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
i guess the thing you escaped was your time capsule, old man
you're laughing at me now, but one day you'll lose what you thought was a sure game after you'd fought through both entombs when your opponent mind controls your ysera/tirion/sylvanas/ragnaros
Okay. So first the issue was you don't want your cards that you paid money for to be obsolete. Then when it turns out they won't be, now you want them to continue to balance the game based on the old cards. I mean, I get the fear that these changes may affect the value of your collection somehow. I personally, don't see that, but I was playing magic back in beta, too, (which HOLY SHIT WAS 23 years ago).
If you were playing Magic back in beta, aren't your cards actually worth a lot of money now?
If Wild gets out of control, Blizzard should either a) patch the problem cards, or b) let things go wog wild. If they go with the b route, it'll end up so broken it's balanced. Sound weird? Strange but not uncommon.
In the fighting game genre, Capcom released a series of "versus" games pitting Marvel characters against Capcom characters. X-Men vs Street Fighter, Marvel vs Capcom, and so forth. These games were way over the top in terms of combos and gameplay that regular Street Fighter never came close to.
X-Men vs Street Fighter was so broken it was silly. Every character had infinite combos (aka Touch of Death combos) that could finish off an opposing character off of one hit. Sure, they were usually tough to pull off and required a lot of practice and memorization, but they existed. These combos turned a lot of players off from the game (myself included) as it made the game seem pointless and unfun.
In reality though, the game took on a completely different life. No longer was any game hopeless. Even if you had one pixel of life, you had a chance of winning. Defensive awareness (knowing when to block low, high, or not at all) became paramount. Screwing up your infinite combo (again, they weren't easy) meant possibly losing a match and added more stress in-game on getting it right. There were definitely more dominant characters, but every character had a infinite loop to abuse and win with.
My point is that if Wild gets out of control, it might be best to let it. Having all cards start to get OP in certain situations may not be a bad thing. It could accidentally and dynamically change the way the game is played. Imagine some wacky universe where the right combination of cards could cause you to win on turn 10 with Shaman. And as more cards get created and dumped into Wild....well, it could get even wilder.
I don't think it will come to this, but it could actually be a silly, fun way to play.
Honestly, I'm not sure it's not there now. Everything modern UMVC3 players say about the game can also be said about Hearthstone, in the exact same tone: "That's Marvel, baby!" "This is the game we play! This the game we love!" "One pixel, one touch!" "Clip de leg!" (Okay, maybe not that last one.)
Okay. So first the issue was you don't want your cards that you paid money for to be obsolete. Then when it turns out they won't be, now you want them to continue to balance the game based on the old cards. I mean, I get the fear that these changes may affect the value of your collection somehow. I personally, don't see that, but I was playing magic back in beta, too, (which HOLY SHIT WAS 23 years ago).
If you were playing Magic back in beta, aren't your cards actually worth a lot of money now?
If Wild gets out of control, Blizzard should either a) patch the problem cards, or b) let things go wog wild. If they go with the b route, it'll end up so broken it's balanced. Sound weird? Strange but not uncommon.
In the fighting game genre, Capcom released a series of "versus" games pitting Marvel characters against Capcom characters. X-Men vs Street Fighter, Marvel vs Capcom, and so forth. These games were way over the top in terms of combos and gameplay that regular Street Fighter never came close to.
X-Men vs Street Fighter was so broken it was silly. Every character had infinite combos (aka Touch of Death combos) that could finish off an opposing character off of one hit. Sure, they were usually tough to pull off and required a lot of practice and memorization, but they existed. These combos turned a lot of players off from the game (myself included) as it made the game seem pointless and unfun.
In reality though, the game took on a completely different life. No longer was any game hopeless. Even if you had one pixel of life, you had a chance of winning. Defensive awareness (knowing when to block low, high, or not at all) became paramount. Screwing up your infinite combo (again, they weren't easy) meant possibly losing a match and added more stress in-game on getting it right. There were definitely more dominant characters, but every character had a infinite loop to abuse and win with.
My point is that if Wild gets out of control, it might be best to let it. Having all cards start to get OP in certain situations may not be a bad thing. It could accidentally and dynamically change the way the game is played. Imagine some wacky universe where the right combination of cards could cause you to win on turn 10 with Shaman. And as more cards get created and dumped into Wild....well, it could get even wilder.
I don't think it will come to this, but it could actually be a silly, fun way to play.
Honestly, I'm not sure it's not there now. Everything modern UMVC3 players say about the game can also be said about Hearthstone, in the exact same tone: "That's Marvel, baby!" "This is the game we play! This the game we love!" "One pixel, one touch!" "Clip de leg!" (Okay, maybe not that last one.)
I never bought into that "its so bad its good" nonsense. I stopped playing it in favor of Skullgirls.
Huh...something else just occurred to me, and pardon me if I'm slow on the uptake, or if I'm forgetting posts that have already talked about this, but...
GvG and Naxx going off the market means that while, sure, you can dust if there's a few cards you need, if you start playing after GvG or Naxx, you're never going to have anything like a complete collection of those cards without spending a *tremendous* amount of money. So, hypothetically those cards could become a lot more rare and desirable? Even if wild is a shit-show, I can see people wanting those cards just because.
Yeah, this points to my largest complaint with what they've announced.
The game we've been playing these last two years is essentially Standard. When the update comes through, they're transitioning a large portion of our collection to Wild, and purposefully raising the cost of participation in Wild to a ridiculous level. Not being able to buy Wild card packs / adventures is Blizzard intentionally making it difficult to continue to play the game that a lot of players have invested a great deal of time and (in some cases) money. Blizzard wants to relegate Wild to second tier status, and the removal of card packs and adventures is the engine by which they will achieve it.
Hearthstone Deck Tracker said it had something for managing your collection. It'll supposedly tell you the odds of getting unique cards from packs, etc. Never tried it myself.
Sigh. I just went 0-3 in Arena, but this time with a deck I thought was pretty good. Feels bad. A loser is me.
edit: so no one here is going to go nuts trying to fill out their GvG collection? I'm sort of thinking about it, but I'm F2P (mostly), so it's obviously way smarter to save my gold for the next expansion.
i guess the thing you escaped was your time capsule, old man
you're laughing at me now, but one day you'll lose what you thought was a sure game after you'd fought through both entombs when your opponent mind controls your ysera/tirion/sylvanas/ragnaros
and then I shall be the one laughing
i actually lost a game to mind control today
well no that's not true, i didn't lose it to mind control, i was just hit with a grom who was mind controlled
what actually lost the game was it was my first time playing patron and the priest played Deathlord and i stared at my hand and said "Well, that's going to live forever"
0
VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Huh...something else just occurred to me, and pardon me if I'm slow on the uptake, or if I'm forgetting posts that have already talked about this, but...
GvG and Naxx going off the market means that while, sure, you can dust if there's a few cards you need, if you start playing after GvG or Naxx, you're never going to have anything like a complete collection of those cards without spending a *tremendous* amount of money. So, hypothetically those cards could become a lot more rare and desirable? Even if wild is a shit-show, I can see people wanting those cards just because.
Yeah, this points to my largest complaint with what they've announced.
The game we've been playing these last two years is essentially Standard. When the update comes through, they're transitioning a large portion of our collection to Wild, and purposefully raising the cost of participation in Wild to a ridiculous level. Not being able to buy Wild card packs / adventures is Blizzard intentionally making it difficult to continue to play the game that a lot of players have invested a great deal of time and (in some cases) money. Blizzard wants to relegate Wild to second tier status, and the removal of card packs and adventures is the engine by which they will achieve it.
This is a really negative take on the situation. I certainly see how people can feel burned by the announcement, but the flipside of this is that they are tackling a massive problem the game has right now: the extremely high time investment necessary to play ranked with any chance of success. If they didn't do this, that is a problem that would only continue to grow worse. Not to mention that, from a design perspective, the game would either stagnate or we'd deal with more power creep.
really given the vast number of card games that have faced this problem and said "alright we need to turn to formats" hearthstone probably could have taken a half second to look at their peers and figure out what they could learn from them earlier
they said "oh we can just change digital cards" and then they never change any
really given the vast number of card games that have faced this problem and said "alright we need to turn to formats" hearthstone probably could have taken a half second to look at their peers and figure out what they could learn from them earlier
they said "oh we can just change digital cards" and then they never change any
That's.... not true? They've certainly changed cards in the past and they just announced a plan to change a great deal of standard cards. They're probably too conservative about it, but they definitely do it.
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
i consider them announcing a plan to change a great deal of cards to be a realization that their plan of saying they can change cards and then not changing cards does not work, much the same as announcing formats is
Posts
but they got one anyway!
Should I save for the new expansion? Should I go back to filling out my classic collection for the time being? Should I bother with Blackrock, knowing that the only thing left I can really use is flamewaker, two wings and 1400 gold in from where I am now?
Either that or start saving up a giant gold pile for the next expansion.
Xbox Live / Steam
Well, since you already own part of blackrock, you'll be able ton finish buying the single player content whenever you want--probably just hold off until you're at a place where you find you have surplus gold (that might seem far away, but it'll probably happen at some point if you stay active) to finish it off. If you actually like the single-player part of the adventures, which I do, but ymmv.
At least if you're planning to play standard, of course, and wouldn't mind having to go back and craft the blackrock cards because you suddenly had the urge to play tempo mage in Wild.
Yeah, because if you are getting a ton of duplicates from Classic packs then its probably time to start saving for the next adventure. To get yourself ready for that new starting line, so you can keep up with everyone else.
Xbox Live / Steam
kill the fucking thing
i got to turn wild growth into 2 mana: Draw a card and give a minion +4
there are very few situations in which you want to let a mana addict live, against almost any deck
that's not even a bad one, it's bad against burn decks like aggro shaman and face hunter
I'm in the same boat. The problem is that I'm only missing 15% of the commons but still missing just over 50% of the rares and almost 75% of the epics. So I'm missing a majority of cards (60% total), but still mostly get duplicates. And that's completely ignoring Legendaries.
Missing 50% of the rares is still missing quite a bit of the collection. I only consider a pack a duplicate pack if the rare/epic is one I already have 2 of.
Xbox Live / Steam
I have 77%/49%/14%/6% of commons/rares/epics/legendaries. When I referred to duplicates, I meant any card at all that would qualify for automatic disenchanting. Does it make sense to hoard in this case?
Are you focused on playing 1-2 classes? Then get the cards for those classes and then work on saving for the next expansion.
My personal opinion would be to continue to build out your classic collection, but that's because I like having the flexibility to play any class I want.
Xbox Live / Steam
Right after posting that I dumped 600 gold into Classic packs. Only 1/3 weren't dust (11/30), but I'm still pretty happy because several of them were on my "must have" list. Got my 2nd UtH & Acolyte of Pain, and my first copies of Auchenai Soulpriest, Blade Flurry, & SI:7. Although I only got 7 rares (2 of which were dust) and 1 -currently useless- epic (my second Spellbender). Two goldens is pretty nice too (both 3rd copies, Thoughtsteal & Ancient Watcher).
I'm using an excel spreadsheet with each set split onto their own tab, that I manually keep up to date. Yes, I'm a bit crazy.
It's not hard but it is a bit time-consuming adding all the card information.
Perhaps later. For now I will continue to manage it with vague intuition and gut feelings.
I am often surprised I don't actually own copies of certain cards when I go to use them. Arena makes it all a blur.
Streaming 8PST on weeknights
I do the same. Don't worry though, when we eventually get committed to an asylum, we can play against each other with our complete collections. We'll see who's laughing then!
Now you just give them a time-out in their room tomb until they're ready to see your point of view.
Re: Blizzard/new formats. It's the little details that make me somewhat annoyed, like making it so your friend list rank show ONLY your Standard rank. So now if you only play the Wild format, even if you get to legend, you will appear as a Rank 25 chicken. There's basically no reason to do that besides essentially giving Wild players a middle finger.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
If you're closeish and trying to figure out what you're missing in terms of just the basic numbers broken down by rarity/set, I personally find the quickest low-maintenance way is to just go in to crafting mode (to show things you have zero copies of), filter to a set, search for a rarity (functionally filtering to that rarity), and then page through real quick and count on my fingers what I'm missing - rinse and repeat for the other rarities. Takes a minute or two and ends up with something like "I'm missing 3 commons, 28 rares, 20 epics, and 11 legendaries".
It's much less robust than the spreadsheets mentioned above, but it's quite quick and not that difficult (if you're close to completing at least the low rarity stuff). From there, the internet is fully capable of easily telling you how many of each rarity are in the set if you're looking to get more specific, and then you've got %complete numbers. I used to do that to determine where to throw my gold for pack purchases when just rounding out collections.
edit: if you're much earlier in your collection but are still looking at things from this perspective, I would recommend doing this process but only counting things you actively want rather than everything you're missing, then going back later on and redoing to fill out the missing less-useful things.
Yeah... lets just continue the smearcampaign to make priest players appear to be dateraping kidnappers.
...that was sarcasm btw, because I'm kinda tired of the general condemnation (overt and underhanded) of a balanced (or even slightly underpowered) playstyle.
Just Say No to Priest-shaming!
-Antje Jackelén, Archbishop of the Church of Sweden
* Please consult the forum before dusting any gold cards. Most are safe, but there are a few instances where keeping it as a 1st/2nd copy is acceptable.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Everyone class-shames everyone else, man. It's all in good fun, there's no malice or ill intent there.
Edit:
This is pretty good advice if you're new. Like, Goldens are shiny and cool, right? But they give a lot of dust.
THAT SAID.
Hold onto ANY Golden cards you have right now. Don't do ANYTHING with them until the Mystery Spring 2016 Expansion hits. There's gonna be a wave of nerfs, and if you have any affected Goldens, you'll get a larger dust return.
I've got a Golden Force of Nature, for example. That shit is 100% getting nerfed, and when it does, delicious dust.
Battle.net Tag: Dibby#1582
you're laughing at me now, but one day you'll lose what you thought was a sure game after you'd fought through both entombs when your opponent mind controls your ysera/tirion/sylvanas/ragnaros
and then I shall be the one laughing
I use https://docs.google.com/spreadsheets/d/1VdqhpiremPEiIKmS1YI8_8HkdYb57wb8cD4ZLnxtffU/edit#gid=772888699
It's pretty great, and if you sort the card list as suggested it's maybe a 30m proposition to put your entire collection in from scratch.
If you were playing Magic back in beta, aren't your cards actually worth a lot of money now?
Honestly, I'm not sure it's not there now. Everything modern UMVC3 players say about the game can also be said about Hearthstone, in the exact same tone: "That's Marvel, baby!" "This is the game we play! This the game we love!" "One pixel, one touch!" "Clip de leg!" (Okay, maybe not that last one.)
I never bought into that "its so bad its good" nonsense. I stopped playing it in favor of Skullgirls.
Yeah, this points to my largest complaint with what they've announced.
The game we've been playing these last two years is essentially Standard. When the update comes through, they're transitioning a large portion of our collection to Wild, and purposefully raising the cost of participation in Wild to a ridiculous level. Not being able to buy Wild card packs / adventures is Blizzard intentionally making it difficult to continue to play the game that a lot of players have invested a great deal of time and (in some cases) money. Blizzard wants to relegate Wild to second tier status, and the removal of card packs and adventures is the engine by which they will achieve it.
Sigh. I just went 0-3 in Arena, but this time with a deck I thought was pretty good. Feels bad. A loser is me.
edit: so no one here is going to go nuts trying to fill out their GvG collection? I'm sort of thinking about it, but I'm F2P (mostly), so it's obviously way smarter to save my gold for the next expansion.
i actually lost a game to mind control today
well no that's not true, i didn't lose it to mind control, i was just hit with a grom who was mind controlled
what actually lost the game was it was my first time playing patron and the priest played Deathlord and i stared at my hand and said "Well, that's going to live forever"
This is a really negative take on the situation. I certainly see how people can feel burned by the announcement, but the flipside of this is that they are tackling a massive problem the game has right now: the extremely high time investment necessary to play ranked with any chance of success. If they didn't do this, that is a problem that would only continue to grow worse. Not to mention that, from a design perspective, the game would either stagnate or we'd deal with more power creep.
they said "oh we can just change digital cards" and then they never change any
Yeah that does actually look pretty easily doable. I'll prolly fill that out actually.
That's.... not true? They've certainly changed cards in the past and they just announced a plan to change a great deal of standard cards. They're probably too conservative about it, but they definitely do it.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
i consider them announcing a plan to change a great deal of cards to be a realization that their plan of saying they can change cards and then not changing cards does not work, much the same as announcing formats is