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[Fallout] Nuka World out now. Better mascots than you have tried!
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Might actually have to whip out the power armor for this.
Now that I can upgrade him with absurd amounts of armor and weaponry, I imagine it won't be hard to turn him into the ultimate bodyguard. I'll never need to fight anything again.
Warning: Looking at Codsworth in the robot crafting station, even if you don't change anything, will permanently remove his ability to wear a bowler hat.
Wait a minute...you're telling me I can now turn Codsworth into a nuke spewing sentry bot of death?
Hot damn. Always wanted to tinker with him but didn't hold out hope that Automatron would finally allow it.
Yes, but didn't you see? It removes his ability to wear a bowler hat. So, overall, it would be a nerf.
Level 15 iirc.
It works on everything, even legendaries and bosses (like the robobrains). I fight every encounter by taking control of the strongest robot there, then inciting the rest of them to attack to each other. It does require getting into melee range, so I still take a bit of damage, but fights end almost as soon as they begin.
If you want to have full access to every possible robot part, you'll need nearly every crafting perk, which means having at least 8 Intelligence and 4 Strength. Best get levelin'.
And for those wondering, yes, wearing the Silver Shroud costume during the final confrontation does indeed unlock unique dialogue options.
That sounds fantastic
Shitty Tumblr:lighthouse1138.tumblr.com
I'm assuming they kept it that way for simplicity's sake if for nothing else, but I would be sorely disappointed otherwise. Codsworth is awesome.
He does. Only the robots you build from scratch have customizable voice options. Codsworth, Curie, and Ada are all stuck with their default voices.
Note that, like weapons, the low-end robot mods don't require any perks and can be built by any type of character. It's only the high-end stuff that requires significant perk investment.
Also note that as soon as you install the DLC, enemy robots will start dropping robot mods mixed in with their randomized loot. This means you'll have access to at least some high-end robot mods, even if you can't build them yourself.
So she's finally found her son, and was just given her first Synth reclamation assignment... but fuck all that because Automatron! She's gonna be gone for a while, and when she finally returns to The Institute, Shaun'll be like:
"Mother! Are you alright? The Courser says you never showed up to the rendezvous spot... it's been two weeks, where have you been?"
"Shaun! Look, I made a robot too! Pretty cool, huh?"
"...Oh boy"
I'm actually looking forward to this a lot more than I expected. I had kind of decided to leave off FO4 until they released console modding. I'll probably fire this up when I get home.
Seems like a lot of the best defensive mods are all raider styled visually though which is kind of a bummer if you want your guys to look more professional or friendly rather than demon from hell.
You will.
Gotta go by feel until you get the first one built.
Not sure what the limit is.
I think you also get it from Abraxo Cleaner. It's in lots of places.
Also holy shit the gorgon robots (I think that's what they're called) are fucking terrifying looking
Are the stuff like sentrybots and robobrains unlocked through the quest or are they gated behind perks? I'm assuming the former since they just aren't on there at all, not blacked out.
Anyway, right now I'm rolling with an extremely junky-looking ladybot with automatic lasers on each hand (named T260G, after the SaGa character...). This looks promising so far.
Neither, those are parts you can't build until you've looted it off of an enemy robot at least once. So you're unfortunately at the mercy of RNG if there's one you really want.
(I still haven't found a sentry torso. :mad:)