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Posts

  • ProhassProhass Registered User regular
    i wish you could reliable get rogue robots spawning and being told where they were, rather than having to travel all they way into the compound and talk to the quest giver, who says "sorry I dont have any" and then you ask again and they say "ok here they are" all for like one robot.

    Do the new robot types spawn randomly in any regular locations that werent DLC?

    Erin The Red
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    Duffel wrote: »
    Are the stuff like sentrybots and robobrains unlocked through the quest or are they gated behind perks?

    Neither, those are parts you can't build until you've looted it off of an enemy robot at least once. So you're unfortunately at the mercy of RNG if there's one you really want.

    (I still haven't found a sentry torso. :mad:)

    To get all the schematics unlocked at once you just have to
    beat the main quest for the DLC. I dunno if allowing the Mechanist to live is the deciding factor since I didn't kill them.

    Erin The Red
  • Skull2185Skull2185 Registered User regular
    The DLC questline was kinda short and underwhelming, but I love the additions to the game, so it's all good I suppose. Building robuts is awesome, and the new robot armor pieces are rad as fuck. The Assaultron helmet I picked up was not as good as my legendary synth Mk2 helmet, but it looks too awesome not to use. It's like an Iron Man helmet. Open when not in combat, but once you pull out your weapon *shink shink shink* the little slats slide close over your face and it looks badass.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
    PLADerrickEvmaAlsarCaptainNemoErin The Red
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited March 2016
    Automatron is basically
    About a one or two hour quest with two big new dungeons, two new armor sets, some new robot themed weapons, a new settlement/home area and the new robot crafting system itself
    .

    All of which is pretty cool but wouldn't suggest anyone get it yet unless you're just really into making your own bots.

    The robots are awesome and theres a good deal of variety to mix and match. I'm looking forward to seeing the modding community gets ahold of it.

    Particularly a mod that allows the building of eyebot companions rather than just scavengers. Its the type I wanted the most but they're not available to tinker with as a battle bot.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    ProhassErin The Red
  • PLAPLA The process.Registered User regular
    edited March 2016
    PLA on
  • BronzeKoopaBronzeKoopa Registered User regular
    Are your robots protected/essential like settlers?

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited March 2016
    Are your robots protected/essential like settlers?
    Seems like it.

    I've yet to see them go down but rather fall into just a downed state that requires a repair kit (robot version of stimpak revive).

    My last bot was demolished in a dungeon to the point where he was crawling on his torso and hands but just completely put himself back together after combat ends.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    PLA
  • ProhassProhass Registered User regular
    All my farm bots are cute little floating harmless dudes who beep boop at me when I walk by I love it

    PLA
  • BronzeKoopaBronzeKoopa Registered User regular
    Seeing robots on protectron legs waddle towards you at high speed was freaky at first sight.

    Prohass
  • PLAPLA The process.Registered User regular
    Prohass wrote: »
    All my farm bots are cute little floating harmless dudes who beep boop at me when I walk by I love it

    Beep-boop sentrybot is cute, too.

    Prohass
  • ProhassProhass Registered User regular
    Dr. Chaos wrote: »
    Automatron is basically
    About a one or two hour quest with two big new dungeons, two new armor sets, some new robot themed weapons, a new settlement/home area and the new robot crafting system itself
    .

    All of which is pretty cool but wouldn't suggest anyone get it yet unless you're just really into making your own bots.

    The robots are awesome and theres a good deal of variety to mix and match. I'm looking forward to seeing the modding community gets ahold of it.

    Particularly a mod that allows the building of eyebot companions rather than just scavengers. Its the type I wanted the most but they're not available to tinker with as a battle bot.

    Yeah it's an awesome filler dlc for people with the season pass, but I can't recommend getting it separately, it's just too expensive, unless you really want to build robbuts and have zero interest in getting a season pass

    Dr. Chaos
  • TheKoolEagleTheKoolEagle Registered User regular
    So I just started a new game to play Automatron, and I just got to Sanctuary as a settlement, and I realized I was going to have to go scrap everything. This is something that I decided would be too much effort and went looking for a mod that will let me push a button to effectively scrap everything in a settlement. I haven't had a chance to test the 2 mods I installed to see if either has this option (home maker and spring cleaning). Anyone know if there is something that will do that? the effort to walk around and scrap tires/barrels/whatever else in a settlement is just so time consuming I'd rather skip it.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • heenatoheenato Alice Leywind Registered User regular
    edited March 2016
    So I just started a new game to play Automatron, and I just got to Sanctuary as a settlement, and I realized I was going to have to go scrap everything. This is something that I decided would be too much effort and went looking for a mod that will let me push a button to effectively scrap everything in a settlement. I haven't had a chance to test the 2 mods I installed to see if either has this option (home maker and spring cleaning). Anyone know if there is something that will do that? the effort to walk around and scrap tires/barrels/whatever else in a settlement is just so time consuming I'd rather skip it.
    there's a 'scrapall' console command.

    Be warned, it will scrap the crafting benches, so you better be able to remake them.

    heenato on
    M A G I K A Z A M
    TheKoolEagleEnclaveofGnomes
  • DuffelDuffel jacobkosh Registered User regular
    I hate to say it but I'm starting to see the institute's point.

    Why bother with recruiting people when I can just have a whole little civilization of eccentric junkbots?

    Ivan HungerRetaba
  • Professor PhobosProfessor Phobos Registered User regular
    heenato wrote: »
    So I just started a new game to play Automatron, and I just got to Sanctuary as a settlement, and I realized I was going to have to go scrap everything. This is something that I decided would be too much effort and went looking for a mod that will let me push a button to effectively scrap everything in a settlement. I haven't had a chance to test the 2 mods I installed to see if either has this option (home maker and spring cleaning). Anyone know if there is something that will do that? the effort to walk around and scrap tires/barrels/whatever else in a settlement is just so time consuming I'd rather skip it.
    there's a 'scrapall' console command.

    Be warned, it will scrap the crafting benches, so you better be able to remake them.

    You can just console them back, too. That's what I do.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Hope people have been stockpiling their junk because the robot workbench goes through adhesive like a bloated glowing one at Chuck E Cheese.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Settlers: Help us, we're starving!
    Me: Here, grow all these veggies so I can make starch.
    Settlers: That we can then eat?
    Me: No.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
    PLASyngynePreciousBodilyFluidsStrikorCommander ZoomKadoken
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited March 2016
    The new building area you get at the end of Automatron is kind of disappointing.
    Pretty cramped and you can only build in the small area where you fought the bots.

    Don't think I'll be going there a lot until mods can open it up abit more.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    Crossposting this.

    It's a junk bench mod that scraps all your junk. No 'store all' button yet, but it's in the works.

  • PLAPLA The process.Registered User regular
    edited March 2016
    Dr. Chaos wrote: »
    The new building area you get at the end of Automatron is kind of disappointing.
    Pretty cramped and you can only build in the small area where you fought the bots.

    Don't think I'll be going there a lot until mods can open it up abit more.

    I think I saw a mod for that.

    PLA on
  • Ivan HungerIvan Hunger Registered User regular
    Having done some experimentation, I think the Mister Handy template (Handy body + thruster legs) is actually the best in terms of raw damage. Being able to equip them with five weapons total just makes them absolutely devastating.

  • DuffelDuffel jacobkosh Registered User regular
    edited March 2016
    Supposedly the Sentry Bot is actually a major letdown with poor pathfinding and surprisingly lackluster combat capabilities. I would find it ironic and hilarious if the humble Mr. Handy was actually a much more effective combat 'bot.

    Maybe it's intentional, given what we know about the Pre-War military-industrial complex in the Fallout Universe.

    "Oh, sure, we could just buy a bunch of cheap Mr. Handys and strap five automatic lasers or rocket launchers to each of them; they've also got that frictionless propulsion system and we can easily swap out their arms to do medical work or manual labor when they're not in battle. And it's true the Sentry Bot is huge, has traversal issues, overheats constantly, and has a very prominent weak point on its back when it's venting.

    But it's just so COOL!!! We have to use them."

    Duffel on
    EnclaveofGnomes
  • Ivan HungerIvan Hunger Registered User regular
    Well, they did eventually make a combat variant of the Handy, the Gutsy. But they left on the completely redundant extra two eyes, for some reason.

    Sentries are great bullet sponges and packmules. But my character needs someone who can kill.

    On a related note, if you unequip Codsworth's flamethrower or Curie's laser, you will never be able to reequip them again. Of course, there's no reason why you would want to, as both weapons are terrible, and you're much better off just giving them a buzzsaw on every leg.

  • TheKoolEagleTheKoolEagle Registered User regular
    I went the path of doing the scrapall console command, I see what you mean about needing to rebuild all the crafting benches. Its a bit of a pain, but infinitely less painful than collecting all that garbage by hand

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
    Darth Waiter
  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    I'm getting such an awsome tech priest from warhammer feel from putting these bots together.
    Well, they did eventually make a combat variant of the Handy, the Gutsy. But they left on the completely redundant extra two eyes, for some reason.

    Sentries are great bullet sponges and packmules. But my character needs someone who can kill.

    On a related note, if you unequip Codsworth's flamethrower or Curie's laser, you will never be able to reequip them again. Of course, there's no reason why you would want to, as both weapons are terrible, and you're much better off just giving them a buzzsaw on every leg.

    It seems if you attach arms you can't attach ranged weapons to there dangly legs.

  • PLAPLA The process.Registered User regular
    I dunno, I've heard good things about sentry-torsos.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Theres just something very amusing about a robot thats 90% sentry bot but with Assaultron legs.

    Dem gams!

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    Prohass
  • EnderEnder Registered User regular
    Has anyone else tried a 100% melee non-stealth playthrough without using VATS?

    I'm not a particular fan of VATS myself, so I'm curious if it's at all viable.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Ender wrote: »
    Has anyone else tried a 100% melee non-stealth playthrough without using VATS?

    I'm not a particular fan of VATS myself, so I'm curious if it's at all viable.
    It was viable in 3 and NV, pretty sure it is here too.

    Might be abit rough on survival in the early going though.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • PLAPLA The process.Registered User regular
    Can't teleport without VATS, though.

  • ProhassProhass Registered User regular
    edited March 2016
    Ender wrote: »
    Has anyone else tried a 100% melee non-stealth playthrough without using VATS?

    I'm not a particular fan of VATS myself, so I'm curious if it's at all viable.

    I have on survival and it's probably the toughest build you can do, you'll be struggling for a good while, and power armour is mandatory. The game desperately needs shields for non-stealth melee characters because bullets just shred you

    On normal difficulty it's no problem tho

    Prohass on
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    edited March 2016
    It seems if you attach arms you can't attach ranged weapons to there dangly legs.

    This seems to bear out. My first non-plot robot was a Mr. handy with one eye, two arms and three buzzsaws on his lower limbs. I think the arms take the place of the two extra eyes, but I'll have to fiddle with it later. But let's be honest here, three buzzsaws and two lasers is pretty goddamned useful.

    One might even call it ... handy.

    Darth Waiter on
    Ivan Hungernever die
  • Commander ZoomCommander Zoom Registered User regular
    Prohass wrote: »
    Ender wrote: »
    Has anyone else tried a 100% melee non-stealth playthrough without using VATS?

    I'm not a particular fan of VATS myself, so I'm curious if it's at all viable.

    I have on survival and it's probably the toughest build you can do, you'll be struggling for a good while, and power armour is mandatory. The game desperately needs shields for non-stealth melee characters because bullets just shred you

    I wanna say, "that's what you get for bringing a knife to a gunfight."

    steam_sig.png
    Steam, Warframe: Megajoule
  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    PLA wrote: »
    People on reddit are posting lots of screenshots of their new, beep-boop tato-farmers.

    Somebody photoshopped a bowler onto this one: http://i.imgur.com/Z94Xmwv.png

    thats not photoshop, you can equip them with bowlers.

  • ElendilElendil Registered User regular
    Prohass wrote: »
    Ender wrote: »
    Has anyone else tried a 100% melee non-stealth playthrough without using VATS?

    I'm not a particular fan of VATS myself, so I'm curious if it's at all viable.

    I have on survival and it's probably the toughest build you can do, you'll be struggling for a good while, and power armour is mandatory. The game desperately needs shields for non-stealth melee characters because bullets just shred you

    I wanna say, "that's what you get for bringing a knife to a gunfight."
    i for one agree that functional real-time melee combat would be a bridge too far in this zany, robot- and mutant-filled post-apocalyptic adventure

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Was hoping I'd be able to hop into the DLC this evening, but it isn't looking like I'll have the chance.

    How's the new Buzzsaw weapon? I'm a big fan of the Ripper, and I've been curious to hear if its better or worse in comparison. How extensively can it be modded?

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Okay, so I did get to play a little bit.

    These bots, at least on Survival mode, really, really aren't fucking around, lol. Wow.

    Dr. Chaos
  • PLAPLA The process.Registered User regular
    Wanted to play more, but this fucking computer stopped booting again. It worked like two hours earlier, then it became a paperweight while it was off.

    Petesalzl wrote: »
    PLA wrote: »
    People on reddit are posting lots of screenshots of their new, beep-boop tato-farmers.

    Somebody photoshopped a bowler onto this one: http://i.imgur.com/Z94Xmwv.png

    thats not photoshop, you can equip them with bowlers.

    No, it's photoshopped.
    Photoshopped a Bowler Hat onto Codsworth

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    milk ducks wrote: »
    Okay, so I did get to play a little bit.

    These bots, at least on Survival mode, really, really aren't fucking around, lol. Wow.
    I made good use of the robotics expert perk during this DLC if nothing else.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    Ivan Hunger
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    For anyone using a UI mod, try this to stop the CTD when you complete Automatron's main quest and leave the building. As I understand it, the DLC creates a new map icon that UI mods don't have and it just plain crashes whenever you're in the vicinity because it pops up on your HUD. The mod itself swaps the icon and is a quick fix until the mod makers get around to it.

    p.s. Make sure to load it before any map-altering mods.

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