So heres a question Re:End game and the Brotherhood of Steel
I've made the BoS my enemy via Mass Fusion. So..Will I have a chance to eliminate them from the wasteland, or will I have to worry about them attacking my settlements now? Simple yes/no if possible, please, cause I've never been this far in the questlines before :razz:
They're your enemy because you fused them all together?
I remember long ago finding some raiders and on their computer they had a story about how they had taken another raider's sister hostage and somehow she got killed. Today, I met the dead girl's sister and now I'm wondering why this was wasn't a quest. Seriously, so many balls dropped on what would have been an awesome side quest. When the Creation Kit comes out, I'm going to learn how to use it to make this a thing.
I dunno I kind of like a lot of the stuff like that, it makes it feel part of the world, you just discover it naturally on your own. Same with the Henry David Thorough cabin and lots of other stuff like that. Theres plenty of cool mini-quests quests in the game, the submarine, the ghoul family reuniting, I liked that some werent "official" quests but just things you pieced together from the story the world was telling. Its not a dropped ball it seems very intentional, a lot of the games best stories are ones you discover from artifacts or computer terminals, etc
I remember long ago finding some raiders and on their computer they had a story about how they had taken another raider's sister hostage and somehow she got killed. Today, I met the dead girl's sister and now I'm wondering why this was wasn't a quest. Seriously, so many balls dropped on what would have been an awesome side quest. When the Creation Kit comes out, I'm going to learn how to use it to make this a thing.
Since there's a mod to remove the player voice-over, I'm willing to bet it will be integral to a lot of voiceless quest mods.
As an aside, I'm thinking about taking a hiatus from the game until the CK hits and a great big bug fix gets stabilized because I had three CTD's in about six hours of game time today; if I were running 200+ mods, I'd be okay with that ratio, but I'm not and most of what I do use are bug fixes, item sorting and performance/texture mods. That's not a good ratio for that kind of lightweight modding.
I remember long ago finding some raiders and on their computer they had a story about how they had taken another raider's sister hostage and somehow she got killed. Today, I met the dead girl's sister and now I'm wondering why this was wasn't a quest. Seriously, so many balls dropped on what would have been an awesome side quest. When the Creation Kit comes out, I'm going to learn how to use it to make this a thing.
There's nothing there to be a quest. The kidnapped sister is already dead, and the last several letters were faked by the raider boss who killed her (and then hid the body so that even his own gang didn't know). It's just a story that is broken up into two parts and you can't piece together all of what happened until you clear both the raider dungeons.
-edit-
Also the sister is a raider too. You know, the same ones you shoot in the head whenever you see them. No one worth rescuing.
I dunno I kind of like a lot of the stuff like that, it makes it feel part of the world, you just discover it naturally on your own. Same with the Henry David Thorough cabin and lots of other stuff like that. Theres plenty of cool mini-quests quests in the game, the submarine, the ghoul family reuniting, I liked that some werent "official" quests but just things you pieced together from the story the world was telling. Its not a dropped ball it seems very intentional, a lot of the games best stories are ones you discover from artifacts or computer terminals, etc
I don't mind some of the background stuff, but when I can meet both Tower Tom and Red Tourette and all I can do with them is blow their brains out and then read about their rivalry on a computer, that bothers me. It would have been cool if I had meet Red and could go find her sister or meet Tom and had him deal with Red before she could finish him. Especially when I met Red because she was holding an escape synth hostage. I could have helped Red for the Synth's freedom. So many cool stories could have been told but instead I just murdered a handful of raiders and then learned about who they were.
There's nothing there to be a quest. The kidnapped sister is already dead, and the last several letters were faked by the raider boss who killed her (and then hid the body so that even his own gang didn't know). It's just a story that is broken up into two parts and you can't piece together all of what happened until you clear both the raider dungeons.
-edit-
Also the sister is a raider too. You know, the same ones you shoot in the head whenever you see them. No one worth rescuing.
Just because she's a raider doesn't mean I don't want to talk to her. In fact, when I saw there was an named NPC talking, I really wanted to go and talk to them. And finding out that the sister was dead and killing the person who killed her would be a great quest. Or double crossing Red and helping Tom kill Red for a large amount of caps would be awesome too.
The fact that even always-hostile enemies in Bethesda games have their own lives that they go about when they aren't being murdered by the PC is part of the charm.
The fact that even always-hostile enemies in Bethesda games have their own lives that they go about when they aren't being murdered by the PC is part of the charm.
It's always been my biggest disappointment with Bethesda games. There are too few times that you can randomly go to an area and the people there don't automatically try to kill you. Like, maybe I just want to chill in this cave too, bros. Maybe I want to place bets on this ridiculous robot derby. Maybe I just watch a cage match in the crowd. How the Hell do they even know I'm not a raider if I'm in full raider regalia? Is my face mask with a rubber hose on it noticeably different from that guys?
I realize that coding in costumes and factions is not easy. But if Obsidian can handle it, it's time for Bethesda to step up to that plate.
Okay putting the finishing touches on my spectacle island arena. All the cages are controlled by a panel of about 15 switches in front of me, each one named, and controlled from like a press box. Got seating and a little tacky stadium with pool tables and sleezy bars. Ive got 3 deathclaw cages, 5 raider and gunner cages that are seperated by a wall, and a tonne of ghoul and mutant hound cages cos i love unleashing a horde of them to face off against raiders. Molerates are a bit tricky because of my level i end up always getting ones with mines attached to them hehe. Also have brahmin and ragstag cages in a seperate area for farming the meat. Also decorated the arena with the buses and such to create funnels of action and cover, and sprinked traps around
The fact that even always-hostile enemies in Bethesda games have their own lives that they go about when they aren't being murdered by the PC is part of the charm.
It's always been my biggest disappointment with Bethesda games. There are too few times that you can randomly go to an area and the people there don't automatically try to kill you. Like, maybe I just want to chill in this cave too, bros. Maybe I want to place bets on this ridiculous robot derby. Maybe I just watch a cage match in the crowd. How the Hell do they even know I'm not a raider if I'm in full raider regalia? Is my face mask with a rubber hose on it noticeably different from that guys?
I realize that coding in costumes and factions is not easy. But if Obsidian can handle it, it's time for Bethesda to step up to that plate.
You have a Pipboy, everyone wants a Pipboy.
They see yours and to them it's like Black Friday and the store advertised they only have one of this years must have Christmas gift in stock.
And if you're in Power Armor, which hides the Pipboy.. well.. it's Power Armor, and not the raider patched together crap some other raiders have, GIMME!
Im okay with the raiders attacking me on sight, but the Gunners is weird. Unless they have advanced intel on you, for all they know you could be wanting to hire them for a contract
Also i may have just added a scaffolding over the top of my arena which drops ghouls onto participants with the pull of a switch
+2
daveNYCWhy universe hate Waspinator?Registered Userregular
I nearly died the first time I entered the combat zone. I snuck in, noticed it was an area fighting area, and thought 'cool, I'll stand up and go watch the fight'.
That didn't work out as planned.
Shut up, Mr. Burton! You were not brought upon this world to get it!
The fact that even always-hostile enemies in Bethesda games have their own lives that they go about when they aren't being murdered by the PC is part of the charm.
It's always been my biggest disappointment with Bethesda games. There are too few times that you can randomly go to an area and the people there don't automatically try to kill you. Like, maybe I just want to chill in this cave too, bros. Maybe I want to place bets on this ridiculous robot derby. Maybe I just watch a cage match in the crowd. How the Hell do they even know I'm not a raider if I'm in full raider regalia? Is my face mask with a rubber hose on it noticeably different from that guys?
I realize that coding in costumes and factions is not easy. But if Obsidian can handle it, it's time for Bethesda to step up to that plate.
New Vegas had this. If you wore armor for the NCR, NCR was less likely to shoot you, but the Khans were, and vice versa.
There's a quest called "Out of the Fire" where you need to retrieve a sword being held by a band of raiders in an iron smelting plant.
But unlike most raider quests, when you arrive in the final room, the boss actually starts talking to you. He presents you with a choice, and you can choose to either side with him or against him.
If you side against him, he attacks you.
If you side with him, he doublecrosses you and attacks anyway.
And when that happened, I couldn't help but think, "That is such a Bethesda thing to do." The choice that isn't really a choice. The fight that seems like it should be avoidable, but isn't.
I like Fallout 4, but there are times when it feels like playing a tabletop RPG with a particularly railroady DM.
+1
Sirialisof the Halite Throne.Registered Userregular
Bethesda, you guys should just hire all the guys that made New Vegas great and let them write everything and you can focus on the world itself and that stuff.
So heres a question Re:End game and the Brotherhood of Steel
I've made the BoS my enemy via Mass Fusion. So..Will I have a chance to eliminate them from the wasteland, or will I have to worry about them attacking my settlements now? Simple yes/no if possible, please, cause I've never been this far in the questlines before :razz:
There will be a big fight with them, but they MAY still have random radiant events where they harass settlements and checkpoints. When I made enemies with the institute I still had the occasional synth attack on checkpoints.
Bethesda, you guys should just hire all the guys that made New Vegas great and let them write everything and you can focus on the world itself and that stuff.
New Vegas was everything I wanted out of a Fallout game, storywise. I hate how you can't play bad guy here in Fallout 4 unless you go with the Institute ending and even then, it's forced and a complete 180 of what you did to get to that point. You are always the good guy, helping people, shooting baddies, but never do you get the "Blow Up Megaton" evil actions. In story, Fallout 4 is the saddest of the series.
Anyone else having issues with LOOT? Every time I try to have it sort my addons, it gives me a weird error, and usually doesn't do anything. Other times, I'll get the error, and it'll resort my addons, but it does a really shitty job, and requires me to sort them myself (I have no idea how the load list works, I just move stuff until it works).
I suppose I should try to find a better addon sorter, but LOOT is the only one I know of.
It would be cool if Piper reported on the stuff you did as the game goes on, like how Three-Dog used to talk about guy from Vault 101. And if you took Piper with you, she would have a more detailed report in her paper. And Nick needs more Noir mystery quests, specially ones that involve the Tiggermen from Goodneighbor, the upper stands of Diamond City, and maybe a new underground city below Diamond City. A DLC called "Diamond City Blues".
That's it. I'm going to learn how to use this damned Creation Kit when it comes out.
There's a quest called "Out of the Fire" where you need to retrieve a sword being held by a band of raiders in an iron smelting plant.
But unlike most raider quests, when you arrive in the final room, the boss actually starts talking to you. He presents you with a choice, and you can choose to either side with him or against him.
If you side against him, he attacks you.
If you side with him, he doublecrosses you and attacks anyway.
And when that happened, I couldn't help but think, "That is such a Bethesda thing to do." The choice that isn't really a choice. The fight that seems like it should be avoidable, but isn't.
I like Fallout 4, but there are times when it feels like playing a tabletop RPG with a particularly railroady DM.
Remember in the first railroad quest, deacon asks if you want to go in the front or the back of the area?
Yeah, front door's locked.
+3
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited April 2016
Good news for anyone who misses the horrifying entity that is Yes Man.
There's a quest called "Out of the Fire" where you need to retrieve a sword being held by a band of raiders in an iron smelting plant.
But unlike most raider quests, when you arrive in the final room, the boss actually starts talking to you. He presents you with a choice, and you can choose to either side with him or against him.
If you side against him, he attacks you.
If you side with him, he doublecrosses you and attacks anyway.
And when that happened, I couldn't help but think, "That is such a Bethesda thing to do." The choice that isn't really a choice. The fight that seems like it should be avoidable, but isn't.
I like Fallout 4, but there are times when it feels like playing a tabletop RPG with a particularly railroady DM.
Not disagreeing that actually having a choice would be cool, but if you read the computer logs while going through the plant then the end result shouldn't be surprising.
Not sure about Piper or Nick. Something about expanding Diamond City's influence, probably.
This would give the player more "evil" options, and also allowing some of the more ancillary companions to play a bigger role in the main story.
Interesting idea, but now you're also talking a completely different storyline. As it stands currently: Triggermen aren't aligned with Hancock, he dislikes them. MacCready is enemies with Gunners after he left them. Cait hates Raiders because they enslaved and abused her. Strong isn't exactly buddies with other Super Mutants.
You'd have to make one or more mainline factions out of those 'bad guy' groups, because none of the three mainline 'good guy' groups (Minutemen, BoS, Railroad) are going to be friendly with a player or NPC who is allied with the bad guys. There would have to be a whole new set of scenarios and mechanics that basically set up victory as you becoming virtual dictator of the Commonwealth. Instead of settlements you'd build raider/gunner/super mutant bases? You certainly wouldn't have the best interests of the common folk in mind any longer.
You'd end up with fewer NPCs to choose from because of those conflicting alignments... not as if that's actually a bad thing, because having so many to choose from is silly when you can only take one along at a time.
Where I think they sorta failed with the main story is in not having any follow-up after the current ending. I think that's a failure on their part to realize they left loopholes where you could keep so many of the factions intact. Which is also illustrated by the fact that NPCs and radiant quests can act wonky if you do end up with the Minutemen, Railroad, and BoS left alive. A handful more small quest lines could have forced the inevitable choices that would have come out of no longer having a common enemy.
Is melee damage calculated differently from ballistic physical damage? Because with my DR approaching 400 I can easily take multiple hits from high level enemies shooting at me, but a yao guai or bladed assaultron/sentry will 2 shot me.
I just realized as I was watching a video about the next Fallout Game might be Fallout: New Orleans is that Obsidian Entertainment did Fallout: New Vegas with Bethesda only publishing it. No wonder there is a different feel from Fallout 3 to New Vegas to Fallout 4.
Anyone else have an issue where they trigger VATS for melee and you teleport to the target and instantly drop out of VATS with no attack done? I get that at least one out of every three times I try to VATS it up.
Speaking of melee.. My Super Sledge does over 200 damage. (160+ raw melee damage, plus 40 energy damage)
The only thing I've met that doesn't die in one hit are Deathclaws. Everything, everything just gets run the fuck over by the pain train. Having the maxed out melee perk helps, as does having X1 power armor (painted with a flame job for more awesome, of course).
I'm kinda wishing I hadn't taken blitz though, cause the range you can VATS from, even with all ranks in it, is annoyingly short.
I didn't think Fallout was super popular in Japan.
There aren't very many PC gamers is Japan, but the few who do exist really like Bethesda Softworks games. So much so that Bethesda actually dubs their games in a fully Japanese voice tracks, whereas most western publishers just use english audio with Japanese subtitles for localizations.
Anybody know any good places to get mongrel meat? All I can think of to do is wander wooded areas looking for packs of wild dogs
I guess that butcher shop in Diamond City finally has a use now.
Makes me wish you could get a perk to butcher animals and get like shittons of meat (20-40 pieces depending on the animal) instead apparently just ripping one chunk out.
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
XBONE folks - I finally popped my game disc in and I fires it up, but it seems stuck Installing at 95%, while playing the SPECIAL vignettes. Anyone else experience this?
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Anybody know any good places to get mongrel meat? All I can think of to do is wander wooded areas looking for packs of wild dogs
I guess that butcher shop in Diamond City finally has a use now.
Makes me wish you could get a perk to butcher animals and get like shittons of meat (20-40 pieces depending on the animal) instead apparently just ripping one chunk out.
I think there's a perk from something that doubles it, but yeah I wish they added like a survival tree for survival mode stuff or something
And iron weasel I'm not sure but it might still be installing an update? Try doing a hard reset of your console
With the new building package..I'm thinking I'm gonna plow through the end game on my current run, then restart and spawn in a metric shitton of raw materials and build using the new mats
Posts
time to catch some deathclaws..
time to learn how to catch deathclaws.
They're your enemy because you fused them all together?
That sounds more dangerous than Liberty Prime.
Since there's a mod to remove the player voice-over, I'm willing to bet it will be integral to a lot of voiceless quest mods.
As an aside, I'm thinking about taking a hiatus from the game until the CK hits and a great big bug fix gets stabilized because I had three CTD's in about six hours of game time today; if I were running 200+ mods, I'd be okay with that ratio, but I'm not and most of what I do use are bug fixes, item sorting and performance/texture mods. That's not a good ratio for that kind of lightweight modding.
There's nothing there to be a quest. The kidnapped sister is already dead, and the last several letters were faked by the raider boss who killed her (and then hid the body so that even his own gang didn't know). It's just a story that is broken up into two parts and you can't piece together all of what happened until you clear both the raider dungeons.
-edit-
Also the sister is a raider too. You know, the same ones you shoot in the head whenever you see them. No one worth rescuing.
I don't mind some of the background stuff, but when I can meet both Tower Tom and Red Tourette and all I can do with them is blow their brains out and then read about their rivalry on a computer, that bothers me. It would have been cool if I had meet Red and could go find her sister or meet Tom and had him deal with Red before she could finish him. Especially when I met Red because she was holding an escape synth hostage. I could have helped Red for the Synth's freedom. So many cool stories could have been told but instead I just murdered a handful of raiders and then learned about who they were.
Just because she's a raider doesn't mean I don't want to talk to her. In fact, when I saw there was an named NPC talking, I really wanted to go and talk to them. And finding out that the sister was dead and killing the person who killed her would be a great quest. Or double crossing Red and helping Tom kill Red for a large amount of caps would be awesome too.
It's always been my biggest disappointment with Bethesda games. There are too few times that you can randomly go to an area and the people there don't automatically try to kill you. Like, maybe I just want to chill in this cave too, bros. Maybe I want to place bets on this ridiculous robot derby. Maybe I just watch a cage match in the crowd. How the Hell do they even know I'm not a raider if I'm in full raider regalia? Is my face mask with a rubber hose on it noticeably different from that guys?
I realize that coding in costumes and factions is not easy. But if Obsidian can handle it, it's time for Bethesda to step up to that plate.
Man this game is a rabbit hole and im down it
You have a Pipboy, everyone wants a Pipboy.
They see yours and to them it's like Black Friday and the store advertised they only have one of this years must have Christmas gift in stock.
And if you're in Power Armor, which hides the Pipboy.. well.. it's Power Armor, and not the raider patched together crap some other raiders have, GIMME!
Also i may have just added a scaffolding over the top of my arena which drops ghouls onto participants with the pull of a switch
That didn't work out as planned.
New Vegas had this. If you wore armor for the NCR, NCR was less likely to shoot you, but the Khans were, and vice versa.
But unlike most raider quests, when you arrive in the final room, the boss actually starts talking to you. He presents you with a choice, and you can choose to either side with him or against him.
If you side against him, he attacks you.
If you side with him, he doublecrosses you and attacks anyway.
And when that happened, I couldn't help but think, "That is such a Bethesda thing to do." The choice that isn't really a choice. The fight that seems like it should be avoidable, but isn't.
I like Fallout 4, but there are times when it feels like playing a tabletop RPG with a particularly railroady DM.
"Explain"
"Yes"
"Reluctant Yes"
"Sarcastic Remark... Yes"
Bethesda, you guys should just hire all the guys that made New Vegas great and let them write everything and you can focus on the world itself and that stuff.
New Vegas was everything I wanted out of a Fallout game, storywise. I hate how you can't play bad guy here in Fallout 4 unless you go with the Institute ending and even then, it's forced and a complete 180 of what you did to get to that point. You are always the good guy, helping people, shooting baddies, but never do you get the "Blow Up Megaton" evil actions. In story, Fallout 4 is the saddest of the series.
I suppose I should try to find a better addon sorter, but LOOT is the only one I know of.
Vault Dwellers (Curie)
Robots (Codsworth)
Triggermen (Hancock)
Gunners (MacCready)
Raiders (Cait)
Super Mutants (Strong)
Not sure about Piper or Nick. Something about expanding Diamond City's influence, probably.
This would give the player more "evil" options, and also allowing some of the more ancillary companions to play a bigger role in the main story.
That's it. I'm going to learn how to use this damned Creation Kit when it comes out.
Yeah, front door's locked.
AutomatronSecuritron
Its by m150. They put out some amazing skyrim mods, looking forward to their fallout output.
I don't think I've ever seen a mod from a Japanese player before.
I didn't think Fallout was super popular in Japan.
Not disagreeing that actually having a choice would be cool, but if you read the computer logs while going through the plant then the end result shouldn't be surprising.
Interesting idea, but now you're also talking a completely different storyline. As it stands currently: Triggermen aren't aligned with Hancock, he dislikes them. MacCready is enemies with Gunners after he left them. Cait hates Raiders because they enslaved and abused her. Strong isn't exactly buddies with other Super Mutants.
You'd have to make one or more mainline factions out of those 'bad guy' groups, because none of the three mainline 'good guy' groups (Minutemen, BoS, Railroad) are going to be friendly with a player or NPC who is allied with the bad guys. There would have to be a whole new set of scenarios and mechanics that basically set up victory as you becoming virtual dictator of the Commonwealth. Instead of settlements you'd build raider/gunner/super mutant bases? You certainly wouldn't have the best interests of the common folk in mind any longer.
You'd end up with fewer NPCs to choose from because of those conflicting alignments... not as if that's actually a bad thing, because having so many to choose from is silly when you can only take one along at a time.
Where I think they sorta failed with the main story is in not having any follow-up after the current ending. I think that's a failure on their part to realize they left loopholes where you could keep so many of the factions intact. Which is also illustrated by the fact that NPCs and radiant quests can act wonky if you do end up with the Minutemen, Railroad, and BoS left alive. A handful more small quest lines could have forced the inevitable choices that would have come out of no longer having a common enemy.
Speaking of melee.. My Super Sledge does over 200 damage. (160+ raw melee damage, plus 40 energy damage)
The only thing I've met that doesn't die in one hit are Deathclaws. Everything, everything just gets run the fuck over by the pain train. Having the maxed out melee perk helps, as does having X1 power armor (painted with a flame job for more awesome, of course).
I'm kinda wishing I hadn't taken blitz though, cause the range you can VATS from, even with all ranks in it, is annoyingly short.
There aren't very many PC gamers is Japan, but the few who do exist really like Bethesda Softworks games. So much so that Bethesda actually dubs their games in a fully Japanese voice tracks, whereas most western publishers just use english audio with Japanese subtitles for localizations.
He does hire a few of them as extra muscle during the "Big Dig" quest, so he can't dislike them that much.
I guess that butcher shop in Diamond City finally has a use now.
Makes me wish you could get a perk to butcher animals and get like shittons of meat (20-40 pieces depending on the animal) instead apparently just ripping one chunk out.
The Division, Warframe (XB1)
GT: Tanith 6227
I think there's a perk from something that doubles it, but yeah I wish they added like a survival tree for survival mode stuff or something
And iron weasel I'm not sure but it might still be installing an update? Try doing a hard reset of your console
Steam, Warframe: Megajoule
Which is still a damn bit more than what you get from animals now.
You scrapped a teaspoon for 1 steel.
Then you scrapped a big cargo crate for 10 steel.
It makes perfect sense.
So. Much. Concrete. And so much fiddling so I can have interior doors.
Unrelated: found this today.
i mean why
the blame is 100% on Syngyne for this.