Elendil did you finish Far Harbor in survival mode? There were some ridiculous situations I found myself in even on normal difficulty and I was curious how the DLC was on survival
Assaultrons in cramped spaces pls
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Elendil did you finish Far Harbor in survival mode? There were some ridiculous situations I found myself in even on normal difficulty and I was curious how the DLC was on survival
Assaultrons in cramped spaces pls
Nah, I used my very hard melee character
At the rate I was downing radaways, I'd have gotten fucked on survival
The "Mods disable achievements" is enough for that.
I played yesterday and the settlement options the Wasteland whatever DLC added is fucking ass, give me some cool looking prewar building shit to craft, I want a mod to build nice buildings and that will disable achievements? Retarded.
I get the logic of not wanting people to cheat for acchievements, so they disable mods.
I disagree with it, but i can see the logic.
But 99% of the mods don't make things easy.
They make things look different, and often, make things harder.
And it's not like the game is difficult, time consuming, sure, difficult, no.
Its a single player game. Who gives a fuck if you install an overpowered mod that makes it super easy to get achievements. its a fucking single player game, you should be able to do whatever the fuck you want with it
I did say i disagree with the logic, or, the premise to be more precise from which the logic starts out from.
I just can see where they are coming from, as stupid as i find the idea to be.
The "Mods disable achievements" is enough for that.
I played yesterday and the settlement options the Wasteland whatever DLC added is fucking ass, give me some cool looking prewar building shit to craft, I want a mod to build nice buildings and that will disable achievements? Retarded.
I get the logic of not wanting people to cheat for acchievements, so they disable mods.
I disagree with it, but i can see the logic.
But 99% of the mods don't make things easy.
They make things look different, and often, make things harder.
And it's not like the game is difficult, time consuming, sure, difficult, no.
Its a single player game. Who gives a fuck if you install an overpowered mod that makes it super easy to get achievements. its a fucking single player game, you should be able to do whatever the fuck you want with it
I did say i disagree with the logic, or, the premise to be more precise from which the logic starts out from.
I just can see where they are coming from, as stupid as i find the idea to be.
Yeah, but..they are coming at it in an insane way.
Like, Bethesda games are all about the mods. Why waste effort on the achievements if you are going to take them away from the 99% of people who are going to play the game the way you designed for it to be played, with mods?
like, you are aware people play these games on console, right
That logic really doesn't bear out since Bethesda is hosting console mods for the XBone and PS4, created by the fans and mostly approved as long as the mod meets a fairly lenient set of requirements, i.e. no nudity, no copyright infringement.
like, you are aware people play these games on console, right
That logic really doesn't bear out since Bethesda is hosting console mods for the XBone and PS4, created by the fans and mostly approved as long as the mod meets a fairly lenient set of requirements, i.e. no nudity, no copyright infringement.
right, but it's not like nobody ever played these games on console before now
but like, saying that mods are full stop the entire point of the games, the only reason anyone ever plays them is some incredible tunnel vision
they might be the reason you personally play them, but clearly the millions of copies of skyrim sold on xbox 360 or whatever suggests that maybe it's not priority number one for everybody
like, you are aware people play these games on console, right
That logic really doesn't bear out since Bethesda is hosting console mods for the XBone and PS4, created by the fans and mostly approved as long as the mod meets a fairly lenient set of requirements, i.e. no nudity, no copyright infringement.
right, but it's not like nobody ever played these games on console before now
but like, saying that mods are full stop the entire point of the games, the only reason anyone ever plays them is some incredible tunnel vision
they might be the reason you personally play them, but clearly the millions of copies of skyrim sold on xbox 360 or whatever suggests that maybe it's not priority number one for everybody
That's a fair point for previous iterations in the Bethesda franchise, but Fallout 4 was specifically marketed as being capable of using mods on console; I have no doubt that same marketing made a gigantic impact on their day one sales. That still doesn't change the fact that removing digital achievements in a single player game is a weird decision. Analogies are always circumspect so I'll try to make this one fit properly ...
Removing achievements has no real effect on how people play or why, much the same way that removing the food coloring from your birthday cake doesn't change the flavor; there's no real change in how the cake tastes, but it's immediately less appealing. You know the cake is going to taste exactly the same as it did last year and this year your parents chipped in for a giant fuck-off shipping container full of ice cream to go with the cake ... but they left out the food coloring.
You're not being punished, no one forgot to put it in and the metric ton of ice cream proves that it's not a money issue.
So why is the artfully designed Lightning McQueen on your cake beige? Like, ALL BEIGE, even the tires.
On a bit of a side note, I am finishing up the Far Harbor quest The Price of Memory (didn't trigger it until I finished the main DLC story, oops) and man that quest made me think a lot about the ethics of (spoilers beneath) and I was curious what y'all who did the quest thought of it
synth mindwiping. DiMA brings the issue up when you first meet him but I didn't really think too much about the ethics of it (doing it under duress, the elimination of an entire personality and history for another one, etc etc)
Right now I'm paused and trying to figure out how I really feel about telling Jule - it feels like something I have to tell someone, but I don't know if I'm ready to Rorschach this shit
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
On a bit of a side note, I am finishing up the Far Harbor quest The Price of Memory (didn't trigger it until I finished the main DLC story, oops) and man that quest made me think a lot about the ethics of (spoilers beneath) and I was curious what y'all who did the quest thought of it
synth mindwiping. DiMA brings the issue up when you first meet him but I didn't really think too much about the ethics of it (doing it under duress, the elimination of an entire personality and history for another one, etc etc)
Right now I'm paused and trying to figure out how I really feel about telling Jule - it feels like something I have to tell someone, but I don't know if I'm ready to Rorschach this shit
Big spoilers for the consequences of that quest:
If you tell Jule, she leaves Acadia (and by extension, the game world). I liked Jule and didn't want her to leave forever, so I chose to hide the truth from her.
Holy eff, I didn't realize that movement speed bonuses to armor stack
I have two pieces on and it feels like noclip in cs 1.6 - my companion has to sprint to keep up with me over distances
i had one +10% speed armor piece and my companions were constantly getting lost.
So i ditched it and now wearing 2 pieces of acrobat.
Being able to jump of tall buildings is fun.
And occasionally useful with the damn companions constantly falling of ledges.
Who else among you suspected immediately, after hearing all of Kasumi's holotapes and reading her journal entries, that this Synth refuge was up to some shady shit by luring and collecting impressionable people like her and convincing them that they're Synths for some weird-ass cult compound? The instant that Kasumi mentioned her dreams about being in an all-white environment with people shocking her and experimenting on her I was reminded of these poor saps IRL who go see some piece of shit hypnotherapist with an agenda suggesting their UFO spiel to them, implanting memories that explained 'lost time' and all the other textbook brainwashing garbage.
It seemed like that was actually the case for a bit, 'cos I got to talking to some of the named residents of Acadia and they each seemed to be ignorant of the Institute (one girl was even homesick for the Commonwealth, but how could she be if she were an escaped Synth?!) with the recurring theme being a deep respect and sense of loyalty to DiMA for having saved their lives. It seemed like he was building an army for some Charles Manson shit, but either nothing came of that or I didn't find anything about it.
This seemed to ring awfully true for Faraday for me. A young, very intelligent and capable person with the skillset DiMA needs for his projects to expand his ability and memory capacity escapes the Institute right at the time DiMA needs him to? Tell that shit to the mainlanders, buddy, I'm not buying it. Chase at the very least made sense to me; a courser deciding to defect. They're meant to be the cream of the crop of produced Synths so it stands to reason some of them would question their purpose at the Institute and go rogue.
New radiant quest i discovered (or old one i never saw before).
Power for the Slog.
Need to build or repair a generator.
So wiseman tells me to repair their generator, which i do, and then i instantly fail the quest.
Less than 30 seconds from start to finish.
Who else among you suspected immediately, after hearing all of Kasumi's holotapes and reading her journal entries, that this Synth refuge was up to some shady shit by luring and collecting impressionable people like her and convincing them that they're Synths for some weird-ass cult compound? The instant that Kasumi mentioned her dreams about being in an all-white environment with people shocking her and experimenting on her I was reminded of these poor saps IRL who go see some piece of shit hypnotherapist with an agenda suggesting their UFO spiel to them, implanting memories that explained 'lost time' and all the other textbook brainwashing garbage.
It seemed like that was actually the case for a bit, 'cos I got to talking to some of the named residents of Acadia and they each seemed to be ignorant of the Institute (one girl was even homesick for the Commonwealth, but how could she be if she were an escaped Synth?!) with the recurring theme being a deep respect and sense of loyalty to DiMA for having saved their lives. It seemed like he was building an army for some Charles Manson shit, but either nothing came of that or I didn't find anything about it.
This seemed to ring awfully true for Faraday for me. A young, very intelligent and capable person with the skillset DiMA needs for his projects to expand his ability and memory capacity escapes the Institute right at the time DiMA needs him to? Tell that shit to the mainlanders, buddy, I'm not buying it. Chase at the very least made sense to me; a courser deciding to defect. They're meant to be the cream of the crop of produced Synths so it stands to reason some of them would question their purpose at the Institute and go rogue.
For what it's worth, if you kill everyone in Acadia, either by turning Far Harbor against them or by telling the Brotherhood about them, all of them will have a synth component on their corpse except Kasumi.
That doesn't mean DiMA isn't using them, of course, but it does indicate that his methods of determining whether or not someone is a synth are fairly reliable.
Welp, I finished Far Harbor and now I'm just hungry for expansion quality mods but the Creation Kit is too hot n' fresh for anything truly remarkable so I'm gonna just build the ultimate network of Wasteland fortresses and prepare for the first "Waves of Enemies" mod.
Rocket turrets are a real mixed bag. On one hand, I like seeing one of them take down a mirelurk Queen in rapid fashion. On the other hand, I hate walking into a settlement and having them barrage some raider behind me, peppering me with splash damage and blowing me to kingdom come.
Is the Creation Kit really even 'out' or is it just the beta?
Bethesda may well be on some kind of restrictions from MS regarding having achievements that can be "cheated" with mod. I swear I've heard rumblings about that before.
Bethesda may well be on some kind of restrictions from MS regarding having achievements that can be "cheated" with mod. I swear I've heard rumblings about that before.
Seems likely. Microsoft has invested a lot of marketing into pushing the idea that gamerscores are an accurate measure of ability. Anything that shatters that illusion is bad for their business.
To me, achievements are more a solid marker for myself that I did something, and not a record to brandish smugly.
Why not both?! I've only done 1000/1000 on a couple games, Bioshock and The Division, both of which I really enjoyed. Mods would trivialize knocking out some achievements, so I can see where they'd disqualify that while you're using them. Something like, "Kill the super murder boss without companions" would be trivial if you loaded up a game with a mod that lets you shoot endless fat man mirvs or something.
0
Sirialisof the Halite Throne.Registered Userregular
To me, achievements are more a solid marker for myself that I did something, and not a record to brandish smugly.
Why not both?! I've only done 1000/1000 on a couple games, Bioshock and The Division, both of which I really enjoyed. Mods would trivialize knocking out some achievements, so I can see where they'd disqualify that while you're using them. Something like, "Kill the super murder boss without companions" would be trivial if you loaded up a game with a mod that lets you shoot endless fat man mirvs or something.
I just want some mod settlement options that isnt "ugly shit" and the newest addition from Wasteland DLC that was only "ugly concrete shit", is it so hard to at least include Covenant or Prewar settlement options in this game?
Mods were something I hoped could fix this, but if they disable achievements for cosmetic options, mods are useless to me.
I can build a fucking teleporter and a radiation cleaning arch thing, but not a painted wall? Yeah, that doesnt seem dumb.
The only trophies I don't have are the Workshop ones and one Far Harbor one. And it's not like they are really hard to get. The hardest one would be getting max happiness on a large settlement. I don't give two shits about disablement.
Who else among you suspected immediately, after hearing all of Kasumi's holotapes and reading her journal entries, that this Synth refuge was up to some shady shit by luring and collecting impressionable people like her and convincing them that they're Synths for some weird-ass cult compound? The instant that Kasumi mentioned her dreams about being in an all-white environment with people shocking her and experimenting on her I was reminded of these poor saps IRL who go see some piece of shit hypnotherapist with an agenda suggesting their UFO spiel to them, implanting memories that explained 'lost time' and all the other textbook brainwashing garbage.
It seemed like that was actually the case for a bit, 'cos I got to talking to some of the named residents of Acadia and they each seemed to be ignorant of the Institute (one girl was even homesick for the Commonwealth, but how could she be if she were an escaped Synth?!) with the recurring theme being a deep respect and sense of loyalty to DiMA for having saved their lives. It seemed like he was building an army for some Charles Manson shit, but either nothing came of that or I didn't find anything about it.
This seemed to ring awfully true for Faraday for me. A young, very intelligent and capable person with the skillset DiMA needs for his projects to expand his ability and memory capacity escapes the Institute right at the time DiMA needs him to? Tell that shit to the mainlanders, buddy, I'm not buying it. Chase at the very least made sense to me; a courser deciding to defect. They're meant to be the cream of the crop of produced Synths so it stands to reason some of them would question their purpose at the Institute and go rogue.
For what it's worth, if you kill everyone in Acadia, either by turning Far Harbor against them or by telling the Brotherhood about them, all of them will have a synth component on their corpse except Kasumi.
That doesn't mean DiMA isn't using them, of course, but it does indicate that his methods of determining whether or not someone is a synth are fairly reliable.
I never thought to murder everyone to check if they had synth components on them. Interesting.
I was never fooled by Kasumi, though. The first thing I told her when I found her in the basement in Acadia was "You. Are not. A Synth."
After I was done convincing DiMA he should face justice in Far Harbor (and making sure that asshole Allen couldn't rally everyone to murder all of Acadia) I made sure Kasumi went home to her parents.
Spent all night and finally got a settlement to 100%. The mechanics of it seem sort of dumb, but whatever. I have bigger, more 'realistic' settlements that should be far happier.
oh great, i'm finally ready to tackle the far harbor content, so i go grab Nick (after i maxed out affinities as far as i could on every companion available at chapter 2 of main quest).
And he can't talk, he's busy.
Seems most people advice you to either revert to earlier saves (don't have one playing on survival), or mess up with quest flags on console.
So one solution is not available, other is risky, and with a save of 7 days and 23 hours time played, i am not happy with the idea of just starting over either.
fuck.
edit-
On the quest list i have:
Hunter/Hunted (go to CIT)
Far From Home (travel to nakano residence)
Here There Be Monsters (Find the sea monster)
Miscallenuous: Talk to Bobrov brothers (prelude to confidence man)
The "Mods disable achievements" is enough for that.
I played yesterday and the settlement options the Wasteland whatever DLC added is fucking ass, give me some cool looking prewar building shit to craft, I want a mod to build nice buildings and that will disable achievements? Retarded.
I get the logic of not wanting people to cheat for acchievements, so they disable mods.
I disagree with it, but i can see the logic.
But 99% of the mods don't make things easy.
They make things look different, and often, make things harder.
And it's not like the game is difficult, time consuming, sure, difficult, no.
Its a single player game. Who gives a fuck if you install an overpowered mod that makes it super easy to get achievements. its a fucking single player game, you should be able to do whatever the fuck you want with it
I did say i disagree with the logic, or, the premise to be more precise from which the logic starts out from.
I just can see where they are coming from, as stupid as i find the idea to be.
Yeah, but..they are coming at it in an insane way.
Like, Bethesda games are all about the mods. Why waste effort on the achievements if you are going to take them away from the 99% of people who are going to play the game the way you designed for it to be played, with mods?
Just seems insane and backwards. shrug.
I know it's an exaggeration but I'm pretty sure the number of mod users does not exceed 50%. Not even on PC alone, but never ever ever ever if you factor in consoles.
Apparently the latest PC patch disabled achievements in Steam (lol) when you play with mods. Unless one of those mods is the script extender with uh, the achievement plugin. Womp womp.
The "Mods disable achievements" is enough for that.
I played yesterday and the settlement options the Wasteland whatever DLC added is fucking ass, give me some cool looking prewar building shit to craft, I want a mod to build nice buildings and that will disable achievements? Retarded.
I get the logic of not wanting people to cheat for acchievements, so they disable mods.
I disagree with it, but i can see the logic.
But 99% of the mods don't make things easy.
They make things look different, and often, make things harder.
And it's not like the game is difficult, time consuming, sure, difficult, no.
Its a single player game. Who gives a fuck if you install an overpowered mod that makes it super easy to get achievements. its a fucking single player game, you should be able to do whatever the fuck you want with it
I did say i disagree with the logic, or, the premise to be more precise from which the logic starts out from.
I just can see where they are coming from, as stupid as i find the idea to be.
Yeah, but..they are coming at it in an insane way.
Like, Bethesda games are all about the mods. Why waste effort on the achievements if you are going to take them away from the 99% of people who are going to play the game the way you designed for it to be played, with mods?
Just seems insane and backwards. shrug.
I know it's an exaggeration but I'm pretty sure the number of mod users does not exceed 50%. Not even on PC alone, but never ever ever ever if you factor in consoles.
Last time I read any official discussion on the matter it was less than 10% of total users.
Before anyone spit-takes and starts angrily mashing their keyboard, try to remember that the initial sales vs. concurrent player base and then spread that out on all platforms. These were the Skyrim numbers as of last year's Paid Mod fiasco on Steam. I think Bethesda reported a generous 9-11% of users had ever installed any mods, ever.
Now, considering the ubiquitous nature of mod use and discussion regarding Bethesda games, that might seem like a small percentage. On the other hand, those 9-11% make up over 80% of the concurrent player base once more than a year has passed after the final DLC for the game was released. Steam sales, re-releases and digital package deals on console may spike the non-modded player numbers briefly.
So, yes, the vast majority of players don't install any mods at all.
But the loyal player base who buy all the DLC and keep the community running for years almost all mod their game in one way or another.
Then again, a single player game with no micro-transactions which has a long-standing community of concurrent players doesn't make anyone any "Right Now" money. I'm sure Bethesda loves and appreciates their modding community but they don't owe them a fucking thing and the fact that they're taking the time to develop a system for console owners to mod their games is a nice bonus not some manifest destiny shit. Mods, as they stand, aren't going to make them a nickel so they're developing this perk for console gamers just because they're a cool company. They're doing something nice. The limitations and quid pro quos seem reasonable to me and whether or not I think they do doesn't mean a damn thing anyhow.
Mod users are the extreme minority. We should be grateful they go to such lengths to make it fun and easy for those of us who like to make mods and mod our games to do it at all.
I really just don't understand the fervor over the whole 'mods disable achievements' thing.
If you want to knock out some achievements, play without mods, then mod up your game once you're done. Mods don't invalidate previous achievements do they?
Other than that, fuck achievements. They are worth literally nothing.
So I think I heading towards the endgame in Far Harbor, is there a way to keep all 3 factions alive and at peace? Or should I do everyone's sidequests first before continuing?
Posts
Assaultrons in cramped spaces pls
and the gengars who are guiding me" -- W.S. Merwin
At the rate I was downing radaways, I'd have gotten fucked on survival
Concrete tree forts for everyone!
I just can see where they are coming from, as stupid as i find the idea to be.
Yeah, but..they are coming at it in an insane way.
Like, Bethesda games are all about the mods. Why waste effort on the achievements if you are going to take them away from the 99% of people who are going to play the game the way you designed for it to be played, with mods?
Just seems insane and backwards. shrug.
like, you are aware people play these games on console, right
That logic really doesn't bear out since Bethesda is hosting console mods for the XBone and PS4, created by the fans and mostly approved as long as the mod meets a fairly lenient set of requirements, i.e. no nudity, no copyright infringement.
but like, saying that mods are full stop the entire point of the games, the only reason anyone ever plays them is some incredible tunnel vision
they might be the reason you personally play them, but clearly the millions of copies of skyrim sold on xbox 360 or whatever suggests that maybe it's not priority number one for everybody
That's a fair point for previous iterations in the Bethesda franchise, but Fallout 4 was specifically marketed as being capable of using mods on console; I have no doubt that same marketing made a gigantic impact on their day one sales. That still doesn't change the fact that removing digital achievements in a single player game is a weird decision. Analogies are always circumspect so I'll try to make this one fit properly ...
Removing achievements has no real effect on how people play or why, much the same way that removing the food coloring from your birthday cake doesn't change the flavor; there's no real change in how the cake tastes, but it's immediately less appealing. You know the cake is going to taste exactly the same as it did last year and this year your parents chipped in for a giant fuck-off shipping container full of ice cream to go with the cake ... but they left out the food coloring.
You're not being punished, no one forgot to put it in and the metric ton of ice cream proves that it's not a money issue.
So why is the artfully designed Lightning McQueen on your cake beige? Like, ALL BEIGE, even the tires.
Doesn't make any sense.
I have two pieces on and it feels like noclip in cs 1.6 - my companion has to sprint to keep up with me over distances
and the gengars who are guiding me" -- W.S. Merwin
Right now I'm paused and trying to figure out how I really feel about telling Jule - it feels like something I have to tell someone, but I don't know if I'm ready to Rorschach this shit
and the gengars who are guiding me" -- W.S. Merwin
Big spoilers for the consequences of that quest:
i had one +10% speed armor piece and my companions were constantly getting lost.
So i ditched it and now wearing 2 pieces of acrobat.
Being able to jump of tall buildings is fun.
And occasionally useful with the damn companions constantly falling of ledges.
Steam, Warframe: Megajoule
It seemed like that was actually the case for a bit, 'cos I got to talking to some of the named residents of Acadia and they each seemed to be ignorant of the Institute (one girl was even homesick for the Commonwealth, but how could she be if she were an escaped Synth?!) with the recurring theme being a deep respect and sense of loyalty to DiMA for having saved their lives. It seemed like he was building an army for some Charles Manson shit, but either nothing came of that or I didn't find anything about it.
This seemed to ring awfully true for Faraday for me. A young, very intelligent and capable person with the skillset DiMA needs for his projects to expand his ability and memory capacity escapes the Institute right at the time DiMA needs him to? Tell that shit to the mainlanders, buddy, I'm not buying it. Chase at the very least made sense to me; a courser deciding to defect. They're meant to be the cream of the crop of produced Synths so it stands to reason some of them would question their purpose at the Institute and go rogue.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
Power for the Slog.
Need to build or repair a generator.
So wiseman tells me to repair their generator, which i do, and then i instantly fail the quest.
Less than 30 seconds from start to finish.
Good job Bethesda, good job.
That doesn't mean DiMA isn't using them, of course, but it does indicate that his methods of determining whether or not someone is a synth are fairly reliable.
Is the Creation Kit really even 'out' or is it just the beta?
Seems likely. Microsoft has invested a lot of marketing into pushing the idea that gamerscores are an accurate measure of ability. Anything that shatters that illusion is bad for their business.
No. they are just a number.
But they feed into a 'score' you can compare with other people, and thus are irresistible to many.
The Division, Warframe (XB1)
GT: Tanith 6227
Why not both?! I've only done 1000/1000 on a couple games, Bioshock and The Division, both of which I really enjoyed. Mods would trivialize knocking out some achievements, so I can see where they'd disqualify that while you're using them. Something like, "Kill the super murder boss without companions" would be trivial if you loaded up a game with a mod that lets you shoot endless fat man mirvs or something.
I just want some mod settlement options that isnt "ugly shit" and the newest addition from Wasteland DLC that was only "ugly concrete shit", is it so hard to at least include Covenant or Prewar settlement options in this game?
Mods were something I hoped could fix this, but if they disable achievements for cosmetic options, mods are useless to me.
I can build a fucking teleporter and a radiation cleaning arch thing, but not a painted wall? Yeah, that doesnt seem dumb.
My unarmed build is feels strong even at level 10
I really shot my melee build in the foot by trying to keep up endurance
I was never fooled by Kasumi, though. The first thing I told her when I found her in the basement in Acadia was "You. Are not. A Synth."
After I was done convincing DiMA he should face justice in Far Harbor (and making sure that asshole Allen couldn't rally everyone to murder all of Acadia) I made sure Kasumi went home to her parents.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
And he can't talk, he's busy.
Seems most people advice you to either revert to earlier saves (don't have one playing on survival), or mess up with quest flags on console.
So one solution is not available, other is risky, and with a save of 7 days and 23 hours time played, i am not happy with the idea of just starting over either.
fuck.
edit-
On the quest list i have:
Hunter/Hunted (go to CIT)
Far From Home (travel to nakano residence)
Here There Be Monsters (Find the sea monster)
Miscallenuous: Talk to Bobrov brothers (prelude to confidence man)
I know it's an exaggeration but I'm pretty sure the number of mod users does not exceed 50%. Not even on PC alone, but never ever ever ever if you factor in consoles.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Last time I read any official discussion on the matter it was less than 10% of total users.
Before anyone spit-takes and starts angrily mashing their keyboard, try to remember that the initial sales vs. concurrent player base and then spread that out on all platforms. These were the Skyrim numbers as of last year's Paid Mod fiasco on Steam. I think Bethesda reported a generous 9-11% of users had ever installed any mods, ever.
Now, considering the ubiquitous nature of mod use and discussion regarding Bethesda games, that might seem like a small percentage. On the other hand, those 9-11% make up over 80% of the concurrent player base once more than a year has passed after the final DLC for the game was released. Steam sales, re-releases and digital package deals on console may spike the non-modded player numbers briefly.
So, yes, the vast majority of players don't install any mods at all.
But the loyal player base who buy all the DLC and keep the community running for years almost all mod their game in one way or another.
Then again, a single player game with no micro-transactions which has a long-standing community of concurrent players doesn't make anyone any "Right Now" money. I'm sure Bethesda loves and appreciates their modding community but they don't owe them a fucking thing and the fact that they're taking the time to develop a system for console owners to mod their games is a nice bonus not some manifest destiny shit. Mods, as they stand, aren't going to make them a nickel so they're developing this perk for console gamers just because they're a cool company. They're doing something nice. The limitations and quid pro quos seem reasonable to me and whether or not I think they do doesn't mean a damn thing anyhow.
Mod users are the extreme minority. We should be grateful they go to such lengths to make it fun and easy for those of us who like to make mods and mod our games to do it at all.
If you want to knock out some achievements, play without mods, then mod up your game once you're done. Mods don't invalidate previous achievements do they?
Other than that, fuck achievements. They are worth literally nothing.