So I think I heading towards the endgame in Far Harbor, is there a way to keep all 3 factions alive and at peace? Or should I do everyone's sidequests first before continuing?
Yes, you can find "peace" between all three...
Basically DiMA will ask you to kill the leader of the Children and replace him with a synth, same thing he did with Captain Avery in Far Harbor. Then DiMA will control everything and everything will ok because a psychopath owns everyone.
So I think I heading towards the endgame in Far Harbor, is there a way to keep all 3 factions alive and at peace? Or should I do everyone's sidequests first before continuing?
Yes, you can find "peace" between all three...
Basically DiMA will ask you to kill the leader of the Children and replace him with a synth, same thing he did with Captain Avery in Far Harbor. Then DiMA will control everything and everything will ok because a psychopath owns everyone.
Also-
With a good charisma you can avoid killing the CoT leader and just have him leave the island.
It does still come off as a bit of a soiled peace, but DiMA does generally seem to be a benevolent dictator, and isn't likely going to die or anything and have some less peacable psychopath take over.
I imagine I will do another run of Far Harbor one day, and on that day the island will run red.
Ah okay, but will going along with doing DiMA's plan auto complete or lock out the rest of the faction side quests?
The only thing it will lock out is your ability to obtain the items you need for the other two endings.
If you haven't already, you might want to get the wind turbine killswitch code and the nuclear sub launch code, in case you change your mind later and decide you do want to kill one or both of the other factions after all.
Sweet, didn't want to do another character run to see all the quests. Also are bear traps useful? They seem awfully heavy to lug around for a mine type weapon that may not guarantee crippling enemies.
Coming back to the game after months away, I couldn't even remember which faction my last save had gone with - apparently, I sided with the Institute. More importantly, I couldn't really remember which mods I had installed, so it came as a bizarre surprise when a gunrunner dropped a nice M14 which had some pretty impressive mod options. (Notably, a nice blue paint job) I started to hunt them after that, hoping to secure one for Piper when a REALLY nice AR-15 dropped. I was forced to save and bail out and see just what I had installed.
Also, after installing a quick F4 script extender and patch I managed to get that stupid Benevolent Leader achievement to pop. I don't even know why I cared, but goddamn getting one settlement to 100% and then getting imaginary points for it became really important last night. While doing that, I built my first cage - one to catch gunners. The actual trap/cage got a real laugh.
I also started to build more or less the same settlement everywhere, which is a central concrete column with attached tree house type deal. I went with a 3 storey affair that's stairs to a 3x3 platform with frickin' laser turrets then up to another 5x5 (or so) for living quarters and the roof is garden plots, almost always mutfruit and some rocket turrets. I find the rocket turrets up top prevents them from (usually) peppering people immediately below, which the laser turrets deal with should they get past the rocket barrage. One rocket turret will hammer a mirelurk queen to death so it isn't often that the lasers get a workout. This approach worked really well for smaller settlements in the wide open or in areas where people really have no goddamn business setting up shop, like Murkwater Construction Site.
Sweet, didn't want to do another character run to see all the quests. Also are bear traps useful? They seem awfully heavy to lug around for a mine type weapon that may not guarantee crippling enemies.
They're fun if you place them around your settlement. Slows the waves a bit. Not so great for running around the world because yeah, they're heavy
i was desperate for some more endurance, so i ran into poseidon energy at like level 12
hoo boy
i did not belong there
i had to run away from a mirelurk killclaw that could kill me in one hit in the sublevel; thankfully there was a hackable security door i could lock behind me. bunch of protectrons and turrets that were not a huge threat
and then i got to the top and there were approximately 300 hundred raiders, one of which was a boss in power armor
they were all clustered on the top floors, only accessible via an exposed ramp, so i had to aggro and draw down the few that i could - all of two or three of them - try and take some out with grenades, then when it was down to like three i had to run up and try to fight them upstairs
drew the boss over a bottlecap mine, buffjetted and punched the beejesus out of her, then had to run away when i realized that somewhere in the chaos her fusion core decided to explode
what a fuckin' hornet's nest that turned out to be
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
I wandered over to Natick last night to grab the holotape from the Police Station, and discovered that there’s all sorts of stuff on that side of Lake Whatsis!
A Deathclaw had cleared out the Super Mutant camp, and after killing it, I picked off a couple of Raiders hanging around outside the nearby motel, guarding some unoccupied power armour. I headed over to grab it, only to blunder into a Rust Devil patrol and their accompanying robots. I fell back to a nearby house and fought from the second floor – which turned out to be prescient because a Deathclaw Alpha rolled in out of nowhere. I let the bad guys kill each other for a bit, took out the survivors, then finally went to jack the power armour. I soon discovered that its (presumed) owner was inside the motel, having slept through the gunfire, monstrous roaring, explosions and screaming – only to be awakened when I knocked over a metal bucket. I shot him to death as he got out of bed.
But now the power armour is showing as stolen and every time I get in, I’ve got people like Danse and Piper getting cheesed off about it. Anything I can do about that (I’m on XB1, so no console cleverness)?
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
But now the power armour is showing as stolen and every time I get in, I’ve got people like Danse and Piper getting cheesed off about it. Anything I can do about that (I’m on XB1, so no console cleverness)?
If you've got someone who can carry a lot of weight for you, you can just strip all the armor pieces off the frame and put them on a different one.
But I recommend just ditching it. There's power armor all over the place. It won't be long before you find an unowned set.
+2
Iron WeaselDillon!You son of a bitch!Registered Userregular
Honestly, what I want is to keep the frame - I don’t really need another set of Raider armour. I stripped off the pieces and sold them to Cricket, but the frame is still tagged as stolen. Oh well, guess I’ll walk it into the water and ditch it at the bottom of the bay.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Honestly, what I want is to keep the frame - I don’t really need another set of Raider armour. I stripped off the pieces and sold them to Cricket, but the frame is still tagged as stolen. Oh well, guess I’ll walk it into the water and ditch it at the bottom of the bay.
Evidently Boston is lousy with power armor. If you need a suit, the Vertibird wreck on the way to Tenpenny Farm has one. So does the train south of Wicked Shipping but you need a point in hacking or a companion who can hack. And if you're far enough along in the game the guard house southeast of Nordhagan.
I have the opposite problem at the moment...
I have nine frames at my settlement. I decided to arrange them so I can quickly tell settlers to jump in them when we get attacked.
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Honestly, what I want is to keep the frame - I don’t really need another set of Raider armour. I stripped off the pieces and sold them to Cricket, but the frame is still tagged as stolen. Oh well, guess I’ll walk it into the water and ditch it at the bottom of the bay.
Evidently Boston is lousy with power armor. If you need a suit, the Vertibird wreck on the way to Tenpenny Farm has one. So does the train south of Wicked Shipping but you need a point in hacking or a companion who can hack. And if you're far enough along in the game the guard house southeast of Nordhagan.
I have the opposite problem at the moment...
I have nine frames at my settlement. I decided to arrange them so I can quickly tell settlers to jump in them when we get attacked.
Oh, I have seven complete suits at the Castle. I just want more.
On that note, thanks for the advice - I don't think I've found any of those you mentioned!
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Honestly, what I want is to keep the frame - I don’t really need another set of Raider armour. I stripped off the pieces and sold them to Cricket, but the frame is still tagged as stolen. Oh well, guess I’ll walk it into the water and ditch it at the bottom of the bay.
Having power armor frames flagged as stolen is annoying as hell. I shot their power core and then murdered them fair and square.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Hm, I'm 75/77 or so. Some things like the big Fog Crawlers are a tough fight, but a well modded shotgun will blast most super mutants into meaty chunks. I'll see what I'm using when I get home.
I'm messing with Settlements, I built one of those new generators, the Fusion Generator.
Now my "Power" is shown as red all the time, maybe bugfix your paid DLC Bethesda?
Any ideas to fix this, it kind of annoys me.
Broken connection? Sounds like you have something that uses power but isn't getting it. Also double check to make sure you didn't turn it off by accident, that happened to me.
0
Sirialisof the Halite Throne.Registered Userregular
I'm messing with Settlements, I built one of those new generators, the Fusion Generator.
Now my "Power" is shown as red all the time, maybe bugfix your paid DLC Bethesda?
Any ideas to fix this, it kind of annoys me.
Broken connection? Sounds like you have something that uses power but isn't getting it. Also double check to make sure you didn't turn it off by accident, that happened to me.
Nah, I tore every electrical socket thing out when I was replacing steel walls with concrete, I got a Fusion Generator coupled to a door right now and thats it.
Fusion Generator is lighting up green, besides my overview says "Power 100" if it was off, it would just say "Power 0".
Feels like paying for halfassed mods.
Edit: Removing and replacing Water Purifiers fixed it.
There's always the difficulty slider... "I want to explore and not deal with the combat and/or high-HP enemies" is exactly what "easy" is meant for.
this is one of the really nice things about survival
unlike very hard, you don't have to min-max to hell and back to keep your damage output high enough
it's a shame it's not uncoupled from all the other stuff (which is great! but not necessarily an all-the-time thing)
i'm running very hard unarmed now and the difficulty wildly swings back and forth between most guys that die in one or two hits, and basically unstoppable demigods who kill instantly and tank two criticals and change
Well two Far Harbor sidequests were buggy for me and I had to use console commands or weird stuff to complete them.
The Great Hunt,
when I took the boat to Red Death Island it would fade to black as you travel but you still get a black screen upon arriving. Going into VATS fixed it, the game dumps you in the middle of the ocean far from the objective and your boat is invisible when you have to sail back after killing Red Death.
Shipbreaker,
This quest drove me nuts chasing the radio signal and not seeing Shipbreaker at 97%. Had to look it up and the fix was to use console commands to find the monster's ID and disable/enable it to spawn properly, Jesus.
Replaced Tektus after giving Dima as hard a time about it as I could. I let him flee, and that scene was actually done pretty well. To be honest, part of me just wants to wipe out the Children because they're dangerous lunatics, religious freedom be damned. I told 'Avery' what had happened to her. It's not like I haven't cut a bloody swath across the Commonwealth, so I can't be too hard on Dima for a kill count of 2.
I was hoping I would be able to confront DiMA about Avery after feeding Far Harbor to the fog, so I could make a joke about how it doesn't matter what he did because there's no one left alive who'd care anyway.
Unfortunately, once you complete "Cleansing the Land", DiMA will only have his normal post-ending dialog. Missed opportunity, Bethesda!
+1
Iron WeaselDillon!You son of a bitch!Registered Userregular
Maaaan, my Gilded Grasshopper somehow clipped off the shelf I'd set it up on and has disappeared , perhaps into the wall behind it, but when I try to remove those pieces to have a look, the game freezes and then reboots.
I really liked that thing.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Got some cryo cells randomly off a robot I think. "What the hell are these fo.....ooooh goddamn, I should go get that right now, before I forget again." Then something caught my attention, and I forgot again. Reloaded all my old saves and zipped through some to unlock all the damn achievements I had missed thanks to the change about mods turning them off. Imaginary points are the best points.
Nosf on
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Pulled a plasma-induced gauss rifle off a legendary raider last night.
This thing is, uh, pretty good.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
@elendil I got the altitis and I also want to commit to a survival mode run... What build do you suggest? Online I see that the sneak-heavy builds are much-touted but I'm not sure I want to give up Charisma for the supply line perk
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Posts
Yes, you can find "peace" between all three...
Also-
It does still come off as a bit of a soiled peace, but DiMA does generally seem to be a benevolent dictator, and isn't likely going to die or anything and have some less peacable psychopath take over.
I imagine I will do another run of Far Harbor one day, and on that day the island will run red.
The only thing it will lock out is your ability to obtain the items you need for the other two endings.
Also, after installing a quick F4 script extender and patch I managed to get that stupid Benevolent Leader achievement to pop. I don't even know why I cared, but goddamn getting one settlement to 100% and then getting imaginary points for it became really important last night. While doing that, I built my first cage - one to catch gunners. The actual trap/cage got a real laugh.
I also started to build more or less the same settlement everywhere, which is a central concrete column with attached tree house type deal. I went with a 3 storey affair that's stairs to a 3x3 platform with frickin' laser turrets then up to another 5x5 (or so) for living quarters and the roof is garden plots, almost always mutfruit and some rocket turrets. I find the rocket turrets up top prevents them from (usually) peppering people immediately below, which the laser turrets deal with should they get past the rocket barrage. One rocket turret will hammer a mirelurk queen to death so it isn't often that the lasers get a workout. This approach worked really well for smaller settlements in the wide open or in areas where people really have no goddamn business setting up shop, like Murkwater Construction Site.
They're fun if you place them around your settlement. Slows the waves a bit. Not so great for running around the world because yeah, they're heavy
hoo boy
i did not belong there
i had to run away from a mirelurk killclaw that could kill me in one hit in the sublevel; thankfully there was a hackable security door i could lock behind me. bunch of protectrons and turrets that were not a huge threat
and then i got to the top and there were approximately 300 hundred raiders, one of which was a boss in power armor
they were all clustered on the top floors, only accessible via an exposed ramp, so i had to aggro and draw down the few that i could - all of two or three of them - try and take some out with grenades, then when it was down to like three i had to run up and try to fight them upstairs
drew the boss over a bottlecap mine, buffjetted and punched the beejesus out of her, then had to run away when i realized that somewhere in the chaos her fusion core decided to explode
what a fuckin' hornet's nest that turned out to be
A Deathclaw had cleared out the Super Mutant camp, and after killing it, I picked off a couple of Raiders hanging around outside the nearby motel, guarding some unoccupied power armour. I headed over to grab it, only to blunder into a Rust Devil patrol and their accompanying robots. I fell back to a nearby house and fought from the second floor – which turned out to be prescient because a Deathclaw Alpha rolled in out of nowhere. I let the bad guys kill each other for a bit, took out the survivors, then finally went to jack the power armour. I soon discovered that its (presumed) owner was inside the motel, having slept through the gunfire, monstrous roaring, explosions and screaming – only to be awakened when I knocked over a metal bucket. I shot him to death as he got out of bed.
But now the power armour is showing as stolen and every time I get in, I’ve got people like Danse and Piper getting cheesed off about it. Anything I can do about that (I’m on XB1, so no console cleverness)?
The Division, Warframe (XB1)
GT: Tanith 6227
If you've got someone who can carry a lot of weight for you, you can just strip all the armor pieces off the frame and put them on a different one.
But I recommend just ditching it. There's power armor all over the place. It won't be long before you find an unowned set.
The Division, Warframe (XB1)
GT: Tanith 6227
Evidently Boston is lousy with power armor. If you need a suit, the Vertibird wreck on the way to Tenpenny Farm has one. So does the train south of Wicked Shipping but you need a point in hacking or a companion who can hack. And if you're far enough along in the game the guard house southeast of Nordhagan.
I have the opposite problem at the moment...
I have nine frames at my settlement. I decided to arrange them so I can quickly tell settlers to jump in them when we get attacked.
On that note, thanks for the advice - I don't think I've found any of those you mentioned!
The Division, Warframe (XB1)
GT: Tanith 6227
http://www.technobuffalo.com/2015/11/23/fallout-4-power-armor-locations/
Having power armor frames flagged as stolen is annoying as hell. I shot their power core and then murdered them fair and square.
I like exploring and questing, but having to dump 300 rounds of ammo into a single supermutant isn't "hard" it's just annoying.
But a lot. More than is entertaining.
I think part of the problem is that I'm level 80 and enemies are scaled up to have ridiculous HP.
stupidly high bullet immunity or stupid high HP pools still result in the same bullet sponginess.
Fallout: Innsmouth is fucking cool.
Shitty Tumblr:lighthouse1138.tumblr.com
Now my "Power" is shown as red all the time, maybe bugfix your paid DLC Bethesda?
Any ideas to fix this, it kind of annoys me.
My PC runs Fallout 4 pretty well outside of Trinity Towers where the framerate just seems to take a giant dump.
Far Harbor though, had to actually turn some stuff down or off.
Broken connection? Sounds like you have something that uses power but isn't getting it. Also double check to make sure you didn't turn it off by accident, that happened to me.
Nah, I tore every electrical socket thing out when I was replacing steel walls with concrete, I got a Fusion Generator coupled to a door right now and thats it.
Fusion Generator is lighting up green, besides my overview says "Power 100" if it was off, it would just say "Power 0".
Feels like paying for halfassed mods.
Edit: Removing and replacing Water Purifiers fixed it.
unlike very hard, you don't have to min-max to hell and back to keep your damage output high enough
it's a shame it's not uncoupled from all the other stuff (which is great! but not necessarily an all-the-time thing)
i'm running very hard unarmed now and the difficulty wildly swings back and forth between most guys that die in one or two hits, and basically unstoppable demigods who kill instantly and tank two criticals and change
The Great Hunt,
Shipbreaker,
Unfortunately, once you complete "Cleansing the Land", DiMA will only have his normal post-ending dialog. Missed opportunity, Bethesda!
I really liked that thing.
The Division, Warframe (XB1)
GT: Tanith 6227
This thing is, uh, pretty good.
The Division, Warframe (XB1)
GT: Tanith 6227
That's what I currently have, but I got an endless Gauss Rifle last night off some dumbass so I dunno, reloading is sooooo last year.
The Division, Warframe (XB1)
GT: Tanith 6227
I got a wounding Fat Man.
I had to laugh.
and the gengars who are guiding me" -- W.S. Merwin