As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Fallout] Nuka World out now. Better mascots than you have tried!

18081838586100

Posts

  • PLAPLA The process.Registered User regular
    Some day, one of these games will have a fun underwater section.

  • BronzeKoopaBronzeKoopa Registered User regular
    Weird I try to kit out Ada to be long ranged but all she wanted to do was get up in everyone's face to bash to shoot fire at.

  • ButtcleftButtcleft Registered User regular
    Weird I try to kit out Ada to be long ranged but all she wanted to do was get up in everyone's face to bash to shoot fire at.

    the different heads are what dictate engagement range.

    If you want her to be long range she has to have a robobrain head.

  • PLAPLA The process.Registered User regular
    Oh, yeah, I forgot about that.

  • HefflingHeffling No Pic EverRegistered User regular
    PLA wrote: »
    Some day, one of these games will have a fun underwater section.

    They did. It was called Bioshock.

  • ButtcleftButtcleft Registered User regular
    so.. consensus time.

    Would you consider shrinking a bot with sentrybot legs via setscale cheating?

  • PLAPLA The process.Registered User regular
    I don't care if I consider it cheating or not, and you shouldn't care if I consider it cheating or not.

    Heffling wrote: »
    PLA wrote: »
    Some day, one of these games will have a fun underwater section.

    They did. It was called Bioshock.

    One of these games.

    Does Homemaker feature any boats, yet? I like the big tugboats.

  • KonphujunKonphujun Illinois, USARegistered User regular
    Buttcleft wrote: »
    so.. consensus time.

    Would you consider shrinking a bot with sentrybot legs via setscale cheating?

    I tend to err on the side of in-game non-console options whenever possible. I don't like fucking about with the console, I always feel way out of my depth.

    Everything: Konphujun(#1458)
  • DuffelDuffel jacobkosh Registered User regular
    Buttcleft wrote: »
    so.. consensus time.

    Would you consider shrinking a bot with sentrybot legs via setscale cheating?

    Will the game be more or less fun if you do this?

  • PLAPLA The process.Registered User regular
    Duffel wrote: »
    Buttcleft wrote: »
    so.. consensus time.

    Would you consider shrinking a bot with sentrybot legs via setscale cheating?

    Will the game be more or less fun if you do this?

    http://www.nexusmods.com/newvegas/mods/56614/?

  • ButtcleftButtcleft Registered User regular
    edited September 2016
    PLA wrote: »
    I don't care if I consider it cheating or not, and you shouldn't care if I consider it cheating or not.

    Heffling wrote: »
    PLA wrote: »
    Some day, one of these games will have a fun underwater section.

    They did. It was called Bioshock.

    One of these games.

    Does Homemaker feature any boats, yet? I like the big tugboats.
    Duffel wrote: »
    Buttcleft wrote: »
    so.. consensus time.

    Would you consider shrinking a bot with sentrybot legs via setscale cheating?

    Will the game be more or less fun if you do this?

    For the record I was just asking a question to sate curiosity with a consensus , wasn't trying to justify my doing something in my single player game :heartbeat:

    Buttcleft on
    PLA
  • PLAPLA The process.Registered User regular
    The cheating was in you, all along.

  • ButtcleftButtcleft Registered User regular
    PLA wrote: »
    The cheating was in you, all along.

    and here I thought it was just gas.

  • heenatoheenato Alice Leywind Registered User regular
    Buttcleft wrote: »
    PLA wrote: »
    The cheating was in you, all along.

    and here I thought it was just gas.
    Lets be real here.

    It's probably both.

    M A G I K A Z A M
    Heffling
  • Ivan HungerIvan Hunger Registered User regular
    edited September 2016
    Buttcleft wrote: »
    so.. consensus time.

    Would you consider shrinking a bot with sentrybot legs via setscale cheating?

    My character is built around letting companions do most of the fighting for him, so I've experimented a lot with how to optimize companions for combat.

    I made a set of X-01 power armor modified specifically for companion use, as well as a fully decked out melee weapon.

    I also created a melee oriented mister handy variant, which is only decent in terms of defense, but absolutely hits like a truck.

    My results surprised me. Despite being suboptimal defensively, my robot companion died much less frequently than my fully power armored human companion. I also didn't need to constantly repair broken pieces on him like I did with my human companion's power armor. The conclusion I came to was that even an oddly designed robot is better than any fully optimized human follower.

    Getting back to your original question, robot followers are already so strong, I don't think using robobrain legs instead of sentrybot legs will result in a significantly different level of performance. The robobrain legs are only slightly less beefy. If you just like the aesthetic of a robot with super huge legs, I can see that as a reason to use the console to shrink it. But then, what's the point of giving your robot huge legs if you then feel like you must shrink the entire robot to make it convenient?

    So I suppose I would consider it "cheating", if we define cheating as something I would never do myself. It seems like an idea that only the most obsessive min/maxers would resort to.

    Ivan Hunger on
  • ButtcleftButtcleft Registered User regular
    edited September 2016
    ugh..it seems theres like a 60% chance of my game just crashing to desktop anytime I modify a robot anymore. I swear I've got more problems with the damn game now than I did at launch (and I had quite a few at launch)

    edit

    AND MAKING THE STUPID FUCKING ROBOTS COMPANIONS DIDNT STOP THEM FROM TURNING BACK INTO BASIC NAKED PROTECTRON CHASSIS. I fucking swear to god I hate this god damn game.

    Buttcleft on
  • ScooterScooter Registered User regular
    Huh, I haven't had any switch back since I started doing that, so not sure if there's another trick. Still need to do that anyways though, or they might just die out on the road.

  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Survival mode is a cast iron bitch at the start. Low health, few perks, limited save points... ugh. I'm like quadrupling down on using stealth.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    I refuse to play survival without the mod that lets me save and use the console. I also use a 2x exp mod and play on higher difficulties to justify it to myself because I want to try out more than the strictly necessary perks, dammit.

  • ÄlterÄlter Registered User regular
    Anyone know which specific areas you can return to once you turn the power back on in Nuka World? The galaxy tower and that room in the bottling plant can't be all right?

    That's the sound of my shoes.
  • ScooterScooter Registered User regular
    The Red Rocket becomes usable. You can also ride some of the rides.

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    I'm playing through the base game on ps4, without any DLC.

    I played for about 100 hours with different characters and companions and always ended up shooting everything.

    I tried to make Saitaima, but I can't find the pre made nose at the mega surgery center, but it's a good likeness, from One Punch Man, and I'm playing him as an unarmed fighter. I'm going with the Railroad and the Minutemen.

    Unarmed is a lot of fun, especially if I can sneak up on an enemy and suplex them!

    Bladed knuckles, crippling leaded boxing glove, and heated power fist are my go to weapons. I keep the Deliverer around for shooting turrets. Dogmeat carries the Fatman launcher for me.

    I put ballistic fiber on the Minutemen outfit, and wear the champions right arm bracer thing, and occasionally sturdy leather everything else.

    Which DLC's are worth it? I don't know if I have the energy to make another character and grind through the story to level 20 or 30 so I could do dlc with him or her.

    I imagine there is not much to do with a low intelligence brawler character.

  • yossarian_livesyossarian_lives Registered User regular
    Nuka World, Automatron and Far Harbor are all good. The other DLC content just adds items to the settlement system. Though the Vaut-Tec workshop does have one or two quests. It should be noted that most of the workshop DLC items aren't implemented very well. Half of the Vault-Tec pieces don't even fit with each other.

    "I see everything twice!"


  • PreciousBodilyFluidsPreciousBodilyFluids Registered User regular
    I can only vouch for Far Harbor, which I enjoyed a lot, more than the base game.

    I got the impression that Nuka World's a DLC that works best for evil characters, but since I never play those...

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    My idea is that you start out raiding a vault, what you take affects your factions and so on, and things move on from there....

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    I wish I could get the right nose for my Saitaima.

    I think I'll probably get automatron, far harbor and nuka world at some point.

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    When story wise is a good time to get the DLC packs? My character just did the battle of bunker hill and is level 29.

  • ElendilElendil Registered User regular
    I'm trying melee again, and after I got bored with Blitz VATS spam, I'm obstinately making a low luck low agility go of it.

    And it's actually kind of working. The first tier of Solar Powered alone makes endurance super worth investing in. The problems with no-VATS melee are still there, but cranking up your damage output really, really helps.

    Which brings me to what I'm doing now that I've gotten comfortable: cranking everything up to 11.

    Heavy radiation. Two rad powered arms. I'm sitting on a passive 22 strength during the day. My rocket bat does over 1000 damage. Survivor Special laser rifle does close to 300. Two sprinter's legs and one of the legendary DLC hats with speed bonus for a 30% speed boost.

    Nerd Rage gives me an auto psychojet when I take a light tap, Strong's perk gives me an extra 20% melee damage at the same threshold. I'm working on getting the unique marine armor with a DR bonus when irradiated to shore up my defense a little.

    This shit's fuckin' dope, guys. I die in like one good hit but in the meantime I'm a a goddamn apex predator. First time I tried it out I swung at two super mutants and sent their corpses flying. I'm not even maxed out yet, I still need Big Leagues 5 and I could monstrously improve damage output with a Bloodied melee weapon. I fully expect that I could crack the 1600-1700 damage mark with the right weapon.

  • yossarian_livesyossarian_lives Registered User regular
    When story wise is a good time to get the DLC packs? My character just did the battle of bunker hill and is level 29.
    None of the DLC packages really tie into the main story. You do need to have completed Getting a Clue in order to start Far Harbor. They set it up that way because bringing Nick Valentine enhances the story. Nuka World won't trigger until you're level 30. I think Automatron just requires level 15 or so.

    "I see everything twice!"


    DouglasDangerZilla360
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    I might get a couple dlc packs on payday.

  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    Far Harbor does offer a few small tie-ins to the main story, in that you can claim you are from whatever faction you happen to be a member of (or even claim all of them, one right after the other, presuming you have joined them and not progressed the main story far enough to lock anyone out). It also requires you to have found Nick Valentine, but that happens pretty early on in terms of the story.

    Level-wise, the DLCs are locked behind certain levels (mentioned a couple posts up), but otherwise it doesn't matter what level you are, since they scale with you. I would at least suggest you trick out your guns as much as possible just to make the first part of Nuka World bearable though.

  • JoolanderJoolander Registered User regular
    edited October 2016
    It's time for Joolander's Mod Recommendation Corner
    I personally use (or have used in the case of Vivid Weathers) each and every one of these mods

    Up First: Atmosphere and Environment Mods almost everyone should run. Many of them will also free up some VRAM while actually looking better. The Commonwealth will look much much better without taxing your system
    Darker Nights by unforbidable
    http://www.nexusmods.com/fallout4/mods/191/?

    https://youtu.be/J1ue2Qsc59k

    Makes it so that night actually looks like night. Includes adjustments so that NPCs will also have realistic awareness in darkness as well

    Interiors Enhanced by FadingSignal
    http://www.nexusmods.com/fallout4/mods/8768/?

    https://youtu.be/d3SVaj8P-7s

    Edits interior cell data so that the ambient lighting is darker (i.e. Areas without a light source are hard to see in). Also darkens interior fog. Place it near the top of your load order

    True Storms by FadingSignal
    http://www.nexusmods.com/fallout4/mods/4472/?

    https://youtu.be/465dxlS2xUc

    Makes the weather in Fallout actually mean something. Includes optional sneak buffs to you and companions during stormy weather. Incompatible with Vivid Weathers

    Vivid Weathers by Mangaclub
    http://www.nexusmods.com/fallout4/mods/15466/?

    https://youtu.be/uMTC7ET49w0

    Adds 75+ new weathers. Make each day in Fallout different from the last. Lots and lots of new skyboxes. Incompatible with True Storms

    FogOut by g10stpd
    http://www.nexusmods.com/fallout4/mods/2428/?

    https://youtu.be/1rReGBnq-rA

    Removes the Distance Fog throughout Fallout 4. I am only recommending the Interiors Only version of this mod, since the full version makes the visibility unrealistically clear on clear days outside. Fogs and particle effects meant for ambiance (like if there is dust hanging in the air, etc) will still remain

    Radiant Clouds and Fogs by Mangaclub
    http://www.nexusmods.com/fallout4/mods/735/?

    https://youtu.be/F6bhK-tDuC4

    Makes Clouds and Fogs look super, super great. Like just the best. Compatible with True Storms and Vivid Weathers

    FAR - Faraway Area Reform by SparrowPrince
    http://www.nexusmods.com/fallout4/mods/1355/?

    https://youtu.be/LdFmgblOHE4

    Uses a few tricks to enhance the distant terrain textures without upping the resolution

    WET - Water Enhancement Textures by SparrowPrince
    http://www.nexusmods.com/fallout4/mods/244/?

    https://youtu.be/WNq_hpmvjL0

    Makes water look like water instead of weird blue plasticky goop

    Disable Character Light
    http://www.nexusmods.com/fallout4/mods/3771/?

    Not really a mod, but instructions for turning off the fake glow that NPCs and the player have in low light situations. If characters look weird to you in shadows after installing Darker Nights or Interiors Enchanced, follow those instructions

    Vivid Fallout (Series) by Hein84
    Landscapes http://www.nexusmods.com/fallout4/mods/1769/?
    Rocks http://www.nexusmods.com/fallout4/mods/1400/?
    Trees http://www.nexusmods.com/fallout4/mods/8742/?
    Roads & Bridges http://www.nexusmods.com/fallout4/mods/18331/?

    https://youtu.be/X6C21QuQ8MA
    https://youtu.be/8zESiszac2U
    https://youtu.be/s5flBCIr7FI

    All of these are overhauls of the textures that keep the spirit of the originals, just with more "pop"

    A Little Bit of Green by dragonalex155
    http://www.nexusmods.com/fallout4/mods/1564/?

    https://youtu.be/PDlTIBn-mng

    This is just a personal preference of mine. Adds just enough green in the Commonwealth to be realistic. Not over saturated like a lot of similar mods. It might seem too green at first if you're really used to the brown of vanilla, but after a few minutes of adjustment, I cannot go back. I prefer to use Vivid Trees where these two conflict

    Joolander on
    Commander ZoomGhlinnJealous DevaMegaMek
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    Far Harbor does offer a few small tie-ins to the main story, in that you can claim you are from whatever faction you happen to be a member of (or even claim all of them, one right after the other, presuming you have joined them and not progressed the main story far enough to lock anyone out). It also requires you to have found Nick Valentine, but that happens pretty early on in terms of the story.

    Level-wise, the DLCs are locked behind certain levels (mentioned a couple posts up), but otherwise it doesn't matter what level you are, since they scale with you. I would at least suggest you trick out your guns as much as possible just to make the first part of Nuka World bearable though.

    Hmmm

    My character is a brawler based on Saitaima. I carry the Deliverer for shooting turrets, and a Fatman for shooting verti birds.

    Maybe I should hire MacCready before I go to Nuka World.

  • Jealous DevaJealous Deva Registered User regular
    Joolander wrote: »
    It's time for Joolander's Mod Recommendation Corner
    I personally use (or have used in the case of Vivid Weathers) each and every one of these mods

    Up First: Atmosphere and Environment Mods almost everyone should run. Many of them will also free up some VRAM while actually looking better. The Commonwealth will look much much better without taxing your system
    Darker Nights by unforbidable
    http://www.nexusmods.com/fallout4/mods/191/?

    https://youtu.be/J1ue2Qsc59k

    Makes it so that night actually looks like night. Includes adjustments so that NPCs will also have realistic awareness in darkness as well

    Interiors Enhanced by FadingSignal
    http://www.nexusmods.com/fallout4/mods/8768/?

    https://youtu.be/d3SVaj8P-7s

    Edits interior cell data so that the ambient lighting is darker (i.e. Areas without a light source are hard to see in). Also darkens interior fog. Place it near the top of your load order

    True Storms by FadingSignal
    http://www.nexusmods.com/fallout4/mods/4472/?

    https://youtu.be/465dxlS2xUc

    Makes the weather in Fallout actually mean something. Includes optional sneak buffs to you and companions during stormy weather. Incompatible with Vivid Weathers

    Vivid Weathers by Mangaclub
    http://www.nexusmods.com/fallout4/mods/15466/?

    https://youtu.be/uMTC7ET49w0

    Adds 75+ new weathers. Make each day in Fallout different from the last. Lots and lots of new skyboxes. Incompatible with True Storms

    FogOut by g10stpd
    http://www.nexusmods.com/fallout4/mods/2428/?

    https://youtu.be/1rReGBnq-rA

    Removes the Distance Fog throughout Fallout 4. I am only recommending the Interiors Only version of this mod, since the full version makes the visibility unrealistically clear on clear days outside. Fogs and particle effects meant for ambiance (like if there is dust hanging in the air, etc) will still remain

    Radiant Clouds and Fogs by Mangaclub
    http://www.nexusmods.com/fallout4/mods/735/?

    https://youtu.be/F6bhK-tDuC4

    Makes Clouds and Fogs look super, super great. Like just the best. Compatible with True Storms and Vivid Weathers

    FAR - Faraway Area Reform by SparrowPrince
    http://www.nexusmods.com/fallout4/mods/1355/?

    https://youtu.be/LdFmgblOHE4

    Uses a few tricks to enhance the distant terrain textures without upping the resolution

    WET - Water Enhancement Textures by SparrowPrince
    http://www.nexusmods.com/fallout4/mods/244/?

    https://youtu.be/WNq_hpmvjL0

    Makes water look like water instead of weird blue plasticky goop

    Disable Character Light
    http://www.nexusmods.com/fallout4/mods/3771/?

    Not really a mod, but instructions for turning off the fake glow that NPCs and the player have in low light situations. If characters look weird to you in shadows after installing Darker Nights or Interiors Enchanced, follow those instructions

    Vivid Fallout (Series) by Hein84
    Landscapes http://www.nexusmods.com/fallout4/mods/1769/?
    Rocks http://www.nexusmods.com/fallout4/mods/1400/?
    Trees http://www.nexusmods.com/fallout4/mods/8742/?
    Roads & Bridges http://www.nexusmods.com/fallout4/mods/18331/?

    https://youtu.be/X6C21QuQ8MA
    https://youtu.be/8zESiszac2U
    https://youtu.be/s5flBCIr7FI

    All of these are overhauls of the textures that keep the spirit of the originals, just with more "pop"

    A Little Bit of Green by dragonalex155
    http://www.nexusmods.com/fallout4/mods/1564/?

    https://youtu.be/PDlTIBn-mng

    This is just a personal preference of mine. Adds just enough green in the Commonwealth to be realistic. Not over saturated like a lot of similar mods. It might seem too green at first if you're really used to the brown of vanilla, but after a few minutes of adjustment, I cannot go back. I prefer to use Vivid Trees where these two conflict

    I always really liked mods that green out the fallout games a bit. Plants are very radiotolerant in real life, and the back to nature thing gives more of a postapocalytic feel to me than just blasted lands (yeah you humans might be having problems with the mess you made but the trees are just fine, thank you).

    Commander Zoom
  • DreadBertDreadBert Registered User regular
    I can only vouch for Far Harbor, which I enjoyed a lot, more than the base game.

    I got the impression that Nuka World's a DLC that works best for evil characters, but since I never play those...

    Don't know about evil (only one faction is like normal raiders) but it does add a new settlement mechanic. I'd argue that settlements generating loot and not being a constant nuisance might be way more beneficial for 9/10 of the settlements.

    Elendil
  • DreadBertDreadBert Registered User regular
    Far Harbor does offer a few small tie-ins to the main story, in that you can claim you are from whatever faction you happen to be a member of (or even claim all of them, one right after the other, presuming you have joined them and not progressed the main story far enough to lock anyone out). It also requires you to have found Nick Valentine, but that happens pretty early on in terms of the story.

    Level-wise, the DLCs are locked behind certain levels (mentioned a couple posts up), but otherwise it doesn't matter what level you are, since they scale with you. I would at least suggest you trick out your guns as much as possible just to make the first part of Nuka World bearable though.

    Hmmm

    My character is a brawler based on Saitaima. I carry the Deliverer for shooting turrets, and a Fatman for shooting verti birds.

    Maybe I should hire MacCready before I go to Nuka World.

    You get a good follower almost right off. Dude has stock like a weapon merchant (through conversation) and his bonus is pretty Skippy if memory serves.

    Explosives are also good for that first area, might want to leave the minion at the door if you don't want to aggro everything

  • LucascraftLucascraft Registered User regular
    I just started this game over the weekend. I'm level 9 and I feel like my build is a mess. I don't have any good weapons yet, so I'm basically just picking random perks each time I level up. There's no plan here.

    I've just been doing a mix of exploration and story completion. I'm on the story mission now to find Nick Valentine after just making it to Diamond City. I've got Piper with me right now as a companion.

    But like, other than story I don't really have a plan.

    I'm interested in everything, and there are so many options that it's a bit paralyzing with what to do.

    Like, I want to build an awesome settlement. I've got the season pass, so I have access to all the extra junk. And I want to see the story. I want to explore around and have random adventure. I want to find neat weapons and become a badass. I want to go get a killer death robot as a companion, but I know I need to be 15 to access the DLC. So I really don't have much of a plan.

  • ElendilElendil Registered User regular
    edited October 2016
    A good generic build is probably high intelligence and using rifles

    Some charisma if you want to do settlement stuff

    That'll let you do most of the cool stuff

    Elendil on
    arakis99MegaMek
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    Lucascraft wrote: »
    I just started this game over the weekend. I'm level 9 and I feel like my build is a mess. I don't have any good weapons yet, so I'm basically just picking random perks each time I level up. There's no plan here.

    I've just been doing a mix of exploration and story completion. I'm on the story mission now to find Nick Valentine after just making it to Diamond City. I've got Piper with me right now as a companion.

    But like, other than story I don't really have a plan.

    I'm interested in everything, and there are so many options that it's a bit paralyzing with what to do.

    Like, I want to build an awesome settlement. I've got the season pass, so I have access to all the extra junk. And I want to see the story. I want to explore around and have random adventure. I want to find neat weapons and become a badass. I want to go get a killer death robot as a companion, but I know I need to be 15 to access the DLC. So I really don't have much of a plan.

    To get the most of the game's mechanics, just build your character to take advantage of all the crafting skills. This can pretty much be done from level 1. If you keep leveling your crafting skills whenever a new perk becomes available, you'll also remain strong because good gear tends to be better than min-maxing your stats, and it's nice to find a sweet legendary and be able to modify it to actually have it be a good weapon /armor piece in addition to the effect it comes with.

    Also, I recommend being sneaky, because you get to eavesdrop on some pretty funny raider conversations.

  • hippofanthippofant ティンク Registered User regular
    Also, I recommend being sneaky, because you get to eavesdrop on some pretty funny raider conversations.

    There wasn't nearly as much of this as initially hyped, to my dismay. It happened a few times early in the game, but I found that later in the game, if I ran into this phenomenon, it was often just a repeat. :(

Sign In or Register to comment.