Would you consider shrinking a bot with sentrybot legs via setscale cheating?
I tend to err on the side of in-game non-console options whenever possible. I don't like fucking about with the console, I always feel way out of my depth.
Would you consider shrinking a bot with sentrybot legs via setscale cheating?
Will the game be more or less fun if you do this?
For the record I was just asking a question to sate curiosity with a consensus , wasn't trying to justify my doing something in my single player game :heartbeat:
Would you consider shrinking a bot with sentrybot legs via setscale cheating?
My character is built around letting companions do most of the fighting for him, so I've experimented a lot with how to optimize companions for combat.
I made a set of X-01 power armor modified specifically for companion use, as well as a fully decked out melee weapon.
I also created a melee oriented mister handy variant, which is only decent in terms of defense, but absolutely hits like a truck.
My results surprised me. Despite being suboptimal defensively, my robot companion died much less frequently than my fully power armored human companion. I also didn't need to constantly repair broken pieces on him like I did with my human companion's power armor. The conclusion I came to was that even an oddly designed robot is better than any fully optimized human follower.
Getting back to your original question, robot followers are already so strong, I don't think using robobrain legs instead of sentrybot legs will result in a significantly different level of performance. The robobrain legs are only slightly less beefy. If you just like the aesthetic of a robot with super huge legs, I can see that as a reason to use the console to shrink it. But then, what's the point of giving your robot huge legs if you then feel like you must shrink the entire robot to make it convenient?
So I suppose I would consider it "cheating", if we define cheating as something I would never do myself. It seems like an idea that only the most obsessive min/maxers would resort to.
ugh..it seems theres like a 60% chance of my game just crashing to desktop anytime I modify a robot anymore. I swear I've got more problems with the damn game now than I did at launch (and I had quite a few at launch)
edit
AND MAKING THE STUPID FUCKING ROBOTS COMPANIONS DIDNT STOP THEM FROM TURNING BACK INTO BASIC NAKED PROTECTRON CHASSIS. I fucking swear to god I hate this god damn game.
Huh, I haven't had any switch back since I started doing that, so not sure if there's another trick. Still need to do that anyways though, or they might just die out on the road.
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daveNYCWhy universe hate Waspinator?Registered Userregular
Survival mode is a cast iron bitch at the start. Low health, few perks, limited save points... ugh. I'm like quadrupling down on using stealth.
Shut up, Mr. Burton! You were not brought upon this world to get it!
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
I refuse to play survival without the mod that lets me save and use the console. I also use a 2x exp mod and play on higher difficulties to justify it to myself because I want to try out more than the strictly necessary perks, dammit.
Anyone know which specific areas you can return to once you turn the power back on in Nuka World? The galaxy tower and that room in the bottling plant can't be all right?
I'm playing through the base game on ps4, without any DLC.
I played for about 100 hours with different characters and companions and always ended up shooting everything.
I tried to make Saitaima, but I can't find the pre made nose at the mega surgery center, but it's a good likeness, from One Punch Man, and I'm playing him as an unarmed fighter. I'm going with the Railroad and the Minutemen.
Unarmed is a lot of fun, especially if I can sneak up on an enemy and suplex them!
Bladed knuckles, crippling leaded boxing glove, and heated power fist are my go to weapons. I keep the Deliverer around for shooting turrets. Dogmeat carries the Fatman launcher for me.
I put ballistic fiber on the Minutemen outfit, and wear the champions right arm bracer thing, and occasionally sturdy leather everything else.
Which DLC's are worth it? I don't know if I have the energy to make another character and grind through the story to level 20 or 30 so I could do dlc with him or her.
I imagine there is not much to do with a low intelligence brawler character.
Nuka World, Automatron and Far Harbor are all good. The other DLC content just adds items to the settlement system. Though the Vaut-Tec workshop does have one or two quests. It should be noted that most of the workshop DLC items aren't implemented very well. Half of the Vault-Tec pieces don't even fit with each other.
I'm trying melee again, and after I got bored with Blitz VATS spam, I'm obstinately making a low luck low agility go of it.
And it's actually kind of working. The first tier of Solar Powered alone makes endurance super worth investing in. The problems with no-VATS melee are still there, but cranking up your damage output really, really helps.
Which brings me to what I'm doing now that I've gotten comfortable: cranking everything up to 11.
Heavy radiation. Two rad powered arms. I'm sitting on a passive 22 strength during the day. My rocket bat does over 1000 damage. Survivor Special laser rifle does close to 300. Two sprinter's legs and one of the legendary DLC hats with speed bonus for a 30% speed boost.
Nerd Rage gives me an auto psychojet when I take a light tap, Strong's perk gives me an extra 20% melee damage at the same threshold. I'm working on getting the unique marine armor with a DR bonus when irradiated to shore up my defense a little.
This shit's fuckin' dope, guys. I die in like one good hit but in the meantime I'm a a goddamn apex predator. First time I tried it out I swung at two super mutants and sent their corpses flying. I'm not even maxed out yet, I still need Big Leagues 5 and I could monstrously improve damage output with a Bloodied melee weapon. I fully expect that I could crack the 1600-1700 damage mark with the right weapon.
When story wise is a good time to get the DLC packs? My character just did the battle of bunker hill and is level 29.
None of the DLC packages really tie into the main story. You do need to have completed Getting a Clue in order to start Far Harbor. They set it up that way because bringing Nick Valentine enhances the story. Nuka World won't trigger until you're level 30. I think Automatron just requires level 15 or so.
Far Harbor does offer a few small tie-ins to the main story, in that you can claim you are from whatever faction you happen to be a member of (or even claim all of them, one right after the other, presuming you have joined them and not progressed the main story far enough to lock anyone out). It also requires you to have found Nick Valentine, but that happens pretty early on in terms of the story.
Level-wise, the DLCs are locked behind certain levels (mentioned a couple posts up), but otherwise it doesn't matter what level you are, since they scale with you. I would at least suggest you trick out your guns as much as possible just to make the first part of Nuka World bearable though.
It's time for Joolander's Mod Recommendation Corner
I personally use (or have used in the case of Vivid Weathers) each and every one of these mods
Up First: Atmosphere and Environment Mods almost everyone should run. Many of them will also free up some VRAM while actually looking better. The Commonwealth will look much much better without taxing your system
Edits interior cell data so that the ambient lighting is darker (i.e. Areas without a light source are hard to see in). Also darkens interior fog. Place it near the top of your load order
Makes the weather in Fallout actually mean something. Includes optional sneak buffs to you and companions during stormy weather. Incompatible with Vivid Weathers
Removes the Distance Fog throughout Fallout 4. I am only recommending the Interiors Only version of this mod, since the full version makes the visibility unrealistically clear on clear days outside. Fogs and particle effects meant for ambiance (like if there is dust hanging in the air, etc) will still remain
Not really a mod, but instructions for turning off the fake glow that NPCs and the player have in low light situations. If characters look weird to you in shadows after installing Darker Nights or Interiors Enchanced, follow those instructions
This is just a personal preference of mine. Adds just enough green in the Commonwealth to be realistic. Not over saturated like a lot of similar mods. It might seem too green at first if you're really used to the brown of vanilla, but after a few minutes of adjustment, I cannot go back. I prefer to use Vivid Trees where these two conflict
Far Harbor does offer a few small tie-ins to the main story, in that you can claim you are from whatever faction you happen to be a member of (or even claim all of them, one right after the other, presuming you have joined them and not progressed the main story far enough to lock anyone out). It also requires you to have found Nick Valentine, but that happens pretty early on in terms of the story.
Level-wise, the DLCs are locked behind certain levels (mentioned a couple posts up), but otherwise it doesn't matter what level you are, since they scale with you. I would at least suggest you trick out your guns as much as possible just to make the first part of Nuka World bearable though.
Hmmm
My character is a brawler based on Saitaima. I carry the Deliverer for shooting turrets, and a Fatman for shooting verti birds.
Maybe I should hire MacCready before I go to Nuka World.
It's time for Joolander's Mod Recommendation Corner
I personally use (or have used in the case of Vivid Weathers) each and every one of these mods
Up First: Atmosphere and Environment Mods almost everyone should run. Many of them will also free up some VRAM while actually looking better. The Commonwealth will look much much better without taxing your system
Edits interior cell data so that the ambient lighting is darker (i.e. Areas without a light source are hard to see in). Also darkens interior fog. Place it near the top of your load order
Makes the weather in Fallout actually mean something. Includes optional sneak buffs to you and companions during stormy weather. Incompatible with Vivid Weathers
Removes the Distance Fog throughout Fallout 4. I am only recommending the Interiors Only version of this mod, since the full version makes the visibility unrealistically clear on clear days outside. Fogs and particle effects meant for ambiance (like if there is dust hanging in the air, etc) will still remain
Not really a mod, but instructions for turning off the fake glow that NPCs and the player have in low light situations. If characters look weird to you in shadows after installing Darker Nights or Interiors Enchanced, follow those instructions
This is just a personal preference of mine. Adds just enough green in the Commonwealth to be realistic. Not over saturated like a lot of similar mods. It might seem too green at first if you're really used to the brown of vanilla, but after a few minutes of adjustment, I cannot go back. I prefer to use Vivid Trees where these two conflict
I always really liked mods that green out the fallout games a bit. Plants are very radiotolerant in real life, and the back to nature thing gives more of a postapocalytic feel to me than just blasted lands (yeah you humans might be having problems with the mess you made but the trees are just fine, thank you).
I can only vouch for Far Harbor, which I enjoyed a lot, more than the base game.
I got the impression that Nuka World's a DLC that works best for evil characters, but since I never play those...
Don't know about evil (only one faction is like normal raiders) but it does add a new settlement mechanic. I'd argue that settlements generating loot and not being a constant nuisance might be way more beneficial for 9/10 of the settlements.
Far Harbor does offer a few small tie-ins to the main story, in that you can claim you are from whatever faction you happen to be a member of (or even claim all of them, one right after the other, presuming you have joined them and not progressed the main story far enough to lock anyone out). It also requires you to have found Nick Valentine, but that happens pretty early on in terms of the story.
Level-wise, the DLCs are locked behind certain levels (mentioned a couple posts up), but otherwise it doesn't matter what level you are, since they scale with you. I would at least suggest you trick out your guns as much as possible just to make the first part of Nuka World bearable though.
Hmmm
My character is a brawler based on Saitaima. I carry the Deliverer for shooting turrets, and a Fatman for shooting verti birds.
Maybe I should hire MacCready before I go to Nuka World.
You get a good follower almost right off. Dude has stock like a weapon merchant (through conversation) and his bonus is pretty Skippy if memory serves.
Explosives are also good for that first area, might want to leave the minion at the door if you don't want to aggro everything
I just started this game over the weekend. I'm level 9 and I feel like my build is a mess. I don't have any good weapons yet, so I'm basically just picking random perks each time I level up. There's no plan here.
I've just been doing a mix of exploration and story completion. I'm on the story mission now to find Nick Valentine after just making it to Diamond City. I've got Piper with me right now as a companion.
But like, other than story I don't really have a plan.
I'm interested in everything, and there are so many options that it's a bit paralyzing with what to do.
Like, I want to build an awesome settlement. I've got the season pass, so I have access to all the extra junk. And I want to see the story. I want to explore around and have random adventure. I want to find neat weapons and become a badass. I want to go get a killer death robot as a companion, but I know I need to be 15 to access the DLC. So I really don't have much of a plan.
I just started this game over the weekend. I'm level 9 and I feel like my build is a mess. I don't have any good weapons yet, so I'm basically just picking random perks each time I level up. There's no plan here.
I've just been doing a mix of exploration and story completion. I'm on the story mission now to find Nick Valentine after just making it to Diamond City. I've got Piper with me right now as a companion.
But like, other than story I don't really have a plan.
I'm interested in everything, and there are so many options that it's a bit paralyzing with what to do.
Like, I want to build an awesome settlement. I've got the season pass, so I have access to all the extra junk. And I want to see the story. I want to explore around and have random adventure. I want to find neat weapons and become a badass. I want to go get a killer death robot as a companion, but I know I need to be 15 to access the DLC. So I really don't have much of a plan.
To get the most of the game's mechanics, just build your character to take advantage of all the crafting skills. This can pretty much be done from level 1. If you keep leveling your crafting skills whenever a new perk becomes available, you'll also remain strong because good gear tends to be better than min-maxing your stats, and it's nice to find a sweet legendary and be able to modify it to actually have it be a good weapon /armor piece in addition to the effect it comes with.
Also, I recommend being sneaky, because you get to eavesdrop on some pretty funny raider conversations.
Also, I recommend being sneaky, because you get to eavesdrop on some pretty funny raider conversations.
There wasn't nearly as much of this as initially hyped, to my dismay. It happened a few times early in the game, but I found that later in the game, if I ran into this phenomenon, it was often just a repeat.
Posts
the different heads are what dictate engagement range.
If you want her to be long range she has to have a robobrain head.
They did. It was called Bioshock.
Would you consider shrinking a bot with sentrybot legs via setscale cheating?
One of these games.
Does Homemaker feature any boats, yet? I like the big tugboats.
I tend to err on the side of in-game non-console options whenever possible. I don't like fucking about with the console, I always feel way out of my depth.
Will the game be more or less fun if you do this?
http://www.nexusmods.com/newvegas/mods/56614/?
For the record I was just asking a question to sate curiosity with a consensus , wasn't trying to justify my doing something in my single player game :heartbeat:
and here I thought it was just gas.
It's probably both.
My character is built around letting companions do most of the fighting for him, so I've experimented a lot with how to optimize companions for combat.
I made a set of X-01 power armor modified specifically for companion use, as well as a fully decked out melee weapon.
I also created a melee oriented mister handy variant, which is only decent in terms of defense, but absolutely hits like a truck.
My results surprised me. Despite being suboptimal defensively, my robot companion died much less frequently than my fully power armored human companion. I also didn't need to constantly repair broken pieces on him like I did with my human companion's power armor. The conclusion I came to was that even an oddly designed robot is better than any fully optimized human follower.
Getting back to your original question, robot followers are already so strong, I don't think using robobrain legs instead of sentrybot legs will result in a significantly different level of performance. The robobrain legs are only slightly less beefy. If you just like the aesthetic of a robot with super huge legs, I can see that as a reason to use the console to shrink it. But then, what's the point of giving your robot huge legs if you then feel like you must shrink the entire robot to make it convenient?
So I suppose I would consider it "cheating", if we define cheating as something I would never do myself. It seems like an idea that only the most obsessive min/maxers would resort to.
edit
AND MAKING THE STUPID FUCKING ROBOTS COMPANIONS DIDNT STOP THEM FROM TURNING BACK INTO BASIC NAKED PROTECTRON CHASSIS. I fucking swear to god I hate this god damn game.
I played for about 100 hours with different characters and companions and always ended up shooting everything.
I tried to make Saitaima, but I can't find the pre made nose at the mega surgery center, but it's a good likeness, from One Punch Man, and I'm playing him as an unarmed fighter. I'm going with the Railroad and the Minutemen.
Unarmed is a lot of fun, especially if I can sneak up on an enemy and suplex them!
Bladed knuckles, crippling leaded boxing glove, and heated power fist are my go to weapons. I keep the Deliverer around for shooting turrets. Dogmeat carries the Fatman launcher for me.
I put ballistic fiber on the Minutemen outfit, and wear the champions right arm bracer thing, and occasionally sturdy leather everything else.
Which DLC's are worth it? I don't know if I have the energy to make another character and grind through the story to level 20 or 30 so I could do dlc with him or her.
I imagine there is not much to do with a low intelligence brawler character.
I got the impression that Nuka World's a DLC that works best for evil characters, but since I never play those...
I think I'll probably get automatron, far harbor and nuka world at some point.
And it's actually kind of working. The first tier of Solar Powered alone makes endurance super worth investing in. The problems with no-VATS melee are still there, but cranking up your damage output really, really helps.
Which brings me to what I'm doing now that I've gotten comfortable: cranking everything up to 11.
Heavy radiation. Two rad powered arms. I'm sitting on a passive 22 strength during the day. My rocket bat does over 1000 damage. Survivor Special laser rifle does close to 300. Two sprinter's legs and one of the legendary DLC hats with speed bonus for a 30% speed boost.
Nerd Rage gives me an auto psychojet when I take a light tap, Strong's perk gives me an extra 20% melee damage at the same threshold. I'm working on getting the unique marine armor with a DR bonus when irradiated to shore up my defense a little.
This shit's fuckin' dope, guys. I die in like one good hit but in the meantime I'm a a goddamn apex predator. First time I tried it out I swung at two super mutants and sent their corpses flying. I'm not even maxed out yet, I still need Big Leagues 5 and I could monstrously improve damage output with a Bloodied melee weapon. I fully expect that I could crack the 1600-1700 damage mark with the right weapon.
Level-wise, the DLCs are locked behind certain levels (mentioned a couple posts up), but otherwise it doesn't matter what level you are, since they scale with you. I would at least suggest you trick out your guns as much as possible just to make the first part of Nuka World bearable though.
I personally use (or have used in the case of Vivid Weathers) each and every one of these mods
Up First: Atmosphere and Environment Mods almost everyone should run. Many of them will also free up some VRAM while actually looking better. The Commonwealth will look much much better without taxing your system
http://www.nexusmods.com/fallout4/mods/191/?
Makes it so that night actually looks like night. Includes adjustments so that NPCs will also have realistic awareness in darkness as well
Interiors Enhanced by FadingSignal
http://www.nexusmods.com/fallout4/mods/8768/?
Edits interior cell data so that the ambient lighting is darker (i.e. Areas without a light source are hard to see in). Also darkens interior fog. Place it near the top of your load order
True Storms by FadingSignal
http://www.nexusmods.com/fallout4/mods/4472/?
Makes the weather in Fallout actually mean something. Includes optional sneak buffs to you and companions during stormy weather. Incompatible with Vivid Weathers
Vivid Weathers by Mangaclub
http://www.nexusmods.com/fallout4/mods/15466/?
Adds 75+ new weathers. Make each day in Fallout different from the last. Lots and lots of new skyboxes. Incompatible with True Storms
FogOut by g10stpd
http://www.nexusmods.com/fallout4/mods/2428/?
Removes the Distance Fog throughout Fallout 4. I am only recommending the Interiors Only version of this mod, since the full version makes the visibility unrealistically clear on clear days outside. Fogs and particle effects meant for ambiance (like if there is dust hanging in the air, etc) will still remain
Radiant Clouds and Fogs by Mangaclub
http://www.nexusmods.com/fallout4/mods/735/?
Makes Clouds and Fogs look super, super great. Like just the best. Compatible with True Storms and Vivid Weathers
FAR - Faraway Area Reform by SparrowPrince
http://www.nexusmods.com/fallout4/mods/1355/?
Uses a few tricks to enhance the distant terrain textures without upping the resolution
WET - Water Enhancement Textures by SparrowPrince
http://www.nexusmods.com/fallout4/mods/244/?
Makes water look like water instead of weird blue plasticky goop
Disable Character Light
http://www.nexusmods.com/fallout4/mods/3771/?
Not really a mod, but instructions for turning off the fake glow that NPCs and the player have in low light situations. If characters look weird to you in shadows after installing Darker Nights or Interiors Enchanced, follow those instructions
Vivid Fallout (Series) by Hein84
Landscapes http://www.nexusmods.com/fallout4/mods/1769/?
Rocks http://www.nexusmods.com/fallout4/mods/1400/?
Trees http://www.nexusmods.com/fallout4/mods/8742/?
Roads & Bridges http://www.nexusmods.com/fallout4/mods/18331/?
All of these are overhauls of the textures that keep the spirit of the originals, just with more "pop"
A Little Bit of Green by dragonalex155
http://www.nexusmods.com/fallout4/mods/1564/?
This is just a personal preference of mine. Adds just enough green in the Commonwealth to be realistic. Not over saturated like a lot of similar mods. It might seem too green at first if you're really used to the brown of vanilla, but after a few minutes of adjustment, I cannot go back. I prefer to use Vivid Trees where these two conflict
Hmmm
My character is a brawler based on Saitaima. I carry the Deliverer for shooting turrets, and a Fatman for shooting verti birds.
Maybe I should hire MacCready before I go to Nuka World.
I always really liked mods that green out the fallout games a bit. Plants are very radiotolerant in real life, and the back to nature thing gives more of a postapocalytic feel to me than just blasted lands (yeah you humans might be having problems with the mess you made but the trees are just fine, thank you).
Don't know about evil (only one faction is like normal raiders) but it does add a new settlement mechanic. I'd argue that settlements generating loot and not being a constant nuisance might be way more beneficial for 9/10 of the settlements.
You get a good follower almost right off. Dude has stock like a weapon merchant (through conversation) and his bonus is pretty Skippy if memory serves.
Explosives are also good for that first area, might want to leave the minion at the door if you don't want to aggro everything
I've just been doing a mix of exploration and story completion. I'm on the story mission now to find Nick Valentine after just making it to Diamond City. I've got Piper with me right now as a companion.
But like, other than story I don't really have a plan.
I'm interested in everything, and there are so many options that it's a bit paralyzing with what to do.
Like, I want to build an awesome settlement. I've got the season pass, so I have access to all the extra junk. And I want to see the story. I want to explore around and have random adventure. I want to find neat weapons and become a badass. I want to go get a killer death robot as a companion, but I know I need to be 15 to access the DLC. So I really don't have much of a plan.
Some charisma if you want to do settlement stuff
That'll let you do most of the cool stuff
To get the most of the game's mechanics, just build your character to take advantage of all the crafting skills. This can pretty much be done from level 1. If you keep leveling your crafting skills whenever a new perk becomes available, you'll also remain strong because good gear tends to be better than min-maxing your stats, and it's nice to find a sweet legendary and be able to modify it to actually have it be a good weapon /armor piece in addition to the effect it comes with.
Also, I recommend being sneaky, because you get to eavesdrop on some pretty funny raider conversations.
There wasn't nearly as much of this as initially hyped, to my dismay. It happened a few times early in the game, but I found that later in the game, if I ran into this phenomenon, it was often just a repeat.