This is
Rogue, a cult classic turn-based RPG set in a procedurally generated dungeon.
Rogue has inspired a whole genre of imitators, which are often known for simple ASCII text characters being used as graphics, procedurally generated dungeons that are different every time you play the game, and often notorious difficulty arising from an inability to save any progress in the event of a game over. Some of the more famous examples of these Rogue-like indie games include
Dungeon Crawl Stone Soup,
NetHack, and approximately half of
Dwarf Fortress (the other, more famous half is more of a Sim Ant style god game). Also lots of others I don't know as well so you should probably post them yourself, dear reader.
More recently roguelikes have themselves been inspiring a new generation of indie games, with real graphics, and Steam store pages. This new generation often incorporates the most fun elements like highly replayable procedurally generated levels into other types of gameplay than "turn-based RPG," while ditching or moderating the more hard-to-sell traditional elements such as permadeath and ugly text graphics. So then a dilemma arises: what do we call this new breed of games with elements from roguelikes? Do we expand the scope of the old term to include these new games, or derive a new term for them such as roguelikelikes or roguelike-inspired? THE DEBATE IS ON.
The correct answer is roguelikelikes.
Posts
Mayonnaise is not an instrument.
Steam ID - VeldrinD
They're pretty hard!
I've played something approaching 1000 games of dungeon crawl stone soup and I have yet to win the game once, I think I am just bad at them actually.
I think the do a quick run, win or lose, nature of them make them perfect for a phone.
I like Hoplite and 868-Hack. Do folks like any others?
Steam // Secret Satan
Well, technically it was Shiren the Wanderer for DS but I thought that game was dogshit
Then I played Fatal Labyrinth on Sonic's Ultimate Genesis Collection and it was pretty enjoyable
Then I played Final Fantasy Fables: Chocobo's Dungeon and it was really good!
Then I played uh...Spelunky, which I think is terrible, and Rogue Legacy, which is awesome, and apparently they are roguelikes or not, depending on who you ask
My exposure to roguelikes is kinda small but so far I'd say I'm pretty warm to the genre
that's an accurate description
it actually had an innovative dynamic split screen system for co-op play, too
then in the second game it switched to a 2d platformer
and then in the third it switched to being a bad game
yesssssssssss
I had a teacher introduce me to that game.
She was a pretty damn cool teacher.
Nethack is one of those games where the devs, over the course of the game's decades-long-lifetime, have thought of virtually everything you can possibly think of to do with any item or combination of items.
It can be really fun if you don't mind the ASCII interface. And dying. A lot. Like, all of the deaths.
My favorite modern roguelikelike, Spelunky, is probably the hardest game I own It probably took me like 2,000 deaths to kill King Yama, but I'll be damned if I didn't beat that fucking game. Eventually. After many tears.
http://kotaku.com/amazon-releases-its-own-game-engine-for-free-1757995787
Amazon just put out its own game engine, based on Crytek's, that is entirely free to download, use and make profits from. The only fees are if the game uses the engine's tools to use Amazon Web Services for multiplayer/online features.
That seems
Pretty huge
Also I think Dungeons of Dredmor is a pretty cool roguelike.
It doesn't have a fail state, but it is procedurely generated and doesn't have progress between runs.
Is it a Roguelike if I throw my computer out the window each time I make a mistake?
Steam ID - VeldrinD
Pretty what?
Good?
Enjoyable?
Roguelike?
I snorted so loudly I woke my wife up in the other room.
Pretty game.
I can't see anything about Unravel now without thinking of how hilariously awful that Kill Screen article @ThatDudeOverThere linked on Twitter is. Or at least I think it was tdot.
(Ps TDOT you're good at Twitter)
I'd never heard of kill screen before last night, but between that article and this one, I'm ready to dismiss it altogether
I believe Kill Screen started a Kickstarter to start producing a print version?
And then a bunch of writers came out to talk about how they freelanced for Kill Screen and they never paid them
Wooooow fuck that. I kinda wish I had just typed the headline now.