The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Gabe and Tycho play a game for 15 minutes and then judge it accordingly. This week they play Snake Blocks. You can watch the full length version of this episode here.
Looks all right as puzzle games go, but that isometric viewpoint is completely unnecessary. And it looks like it snaps back when the player tries to adjust to something that would actually be helpful.
You can file that under "Things That Make You Question the Developer's Sobriety".
Oh man, I thought this was it. This was finally it. This would be the time Jerry would split up with and possibly murder Mike. Given the video evidence, I'm sure no jury could vote to convict.
It's hard to tell through the "nopes" how much he's really trying, but it IS a little surprising how bad the ARTIST of PA seems to be at spatial reasoning and counting blocks!
Controls are still a damn shame though. Goes to show, doesn't matter how enticing your concept is if you don't fine tune your UI to give people a way in.
Kind of a relief actually. It felt like every indie puzzle game on this show was a cute little ball of joy there for awhile, nice to see there's still room out there for some imperfection...
Also, stop shitting on a game that cost $5. I would say "until you've produced a game at least as polished" but really, no. Just don't do it.
I've had lots of ideas and started on building lots of games, but I never finished them. This game seemed FAR more interesting and polished than MANY of the games on First 15. I tip my hat to SpookyCat. Good job, you.
I concede to the controls not being perfect, but hey, I had fun making this game. It was actually part of my senior thesis! Fun facts. Speaking of which, The Ninth Guardian is comin' in hot with snake dick facts! You learn something every day.
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You can file that under "Things That Make You Question the Developer's Sobriety".
Controls are still a damn shame though. Goes to show, doesn't matter how enticing your concept is if you don't fine tune your UI to give people a way in.
Kind of a relief actually. It felt like every indie puzzle game on this show was a cute little ball of joy there for awhile, nice to see there's still room out there for some imperfection...
Nope.
I've had lots of ideas and started on building lots of games, but I never finished them. This game seemed FAR more interesting and polished than MANY of the games on First 15. I tip my hat to SpookyCat. Good job, you.